using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class ForeMagRelease : UniversalAdvancedMagazineGrabTrigger
{
[Header("ForeMagRelease Config")]
public bool EjectMainMagOnSecondaryRelease = true;
private bool wasSecondaryMagPresent = true;
public override void UpdateInteraction(FVRViveHand hand)
{
((UniversalAdvancedMagazineGrabTrigger)this).UpdateInteraction(hand);
if (base.IsSecondarySlotGrab)
{
FVRFireArmMagazine magazine = base.FireArm.SecondaryMagazineSlots[base.SecondaryGrabSlot].Magazine;
if (wasSecondaryMagPresent && (Object)(object)magazine == (Object)null && EjectMainMagOnSecondaryRelease && (Object)(object)base.FireArm.Magazine != (Object)null)
{
base.FireArm.EjectMag(false);
}
wasSecondaryMagPresent = (Object)(object)magazine != (Object)null;
}
else
{
wasSecondaryMagPresent = true;
}
}
}
public class AmmoRecoilBlast : MonoBehaviour
{
public BallisticProjectile Projectile;
[Header("Recoil Settings")]
public float RecoilForce = 3.5f;
public bool UseHeadDirection = true;
private bool _hasBlasted = false;
private void Start()
{
if ((Object)(object)Projectile == (Object)null)
{
Projectile = ((Component)this).GetComponent<BallisticProjectile>();
}
((MonoBehaviour)this).StartCoroutine(WaitAndApplyRecoil());
}
private IEnumerator WaitAndApplyRecoil()
{
while ((Object)(object)Projectile != (Object)null && !Projectile.IsMoving())
{
yield return null;
}
ApplyRecoil();
}
private void ApplyRecoil()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
if (_hasBlasted)
{
return;
}
_hasBlasted = true;
if (!((Object)(object)GM.CurrentMovementManager == (Object)null) && !((Object)(object)GM.CurrentPlayerBody == (Object)null))
{
Vector3 val = ((!UseHeadDirection) ? ((Component)GM.CurrentPlayerBody).transform.forward : GM.CurrentPlayerBody.Head.forward);
val.y = 0f;
((Vector3)(ref val)).Normalize();
if (((Vector3)(ref val)).sqrMagnitude < 0.0001f)
{
val = -((Component)GM.CurrentPlayerBody).transform.forward;
}
GM.CurrentMovementManager.Blast(-val, RecoilForce, true);
}
}
}
public class SAFA_BoltController : MonoBehaviour
{
private enum BoltState
{
semiAuto,
fullAuto,
safe,
uncocked
}
public OpenBoltReceiver weapon;
public int semiAuto;
public int fullAuto;
public Transform closedBoltSearPosition;
private OpenBoltReceiverBolt bolt;
private Transform sear;
private Vector3 uncockedPos;
private Transform openBoltSearPosition;
private string lastMessage = "";
private bool waitForShot;
private BoltState boltState;
public void Start()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
bolt = weapon.Bolt;
sear = weapon.Bolt.Point_Bolt_LockPoint;
uncockedPos = weapon.Bolt.Point_Bolt_Forward.localPosition;
openBoltSearPosition = sear;
}
public void Update()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
if (((Component)bolt).transform.localPosition == uncockedPos)
{
boltState = BoltState.uncocked;
}
else if (((Component)bolt).transform.localPosition == openBoltSearPosition.localPosition)
{
boltState = BoltState.fullAuto;
}
else if (((Component)bolt).transform.localPosition == closedBoltSearPosition.localPosition)
{
boltState = BoltState.semiAuto;
}
if (boltState == BoltState.uncocked && weapon.m_fireSelectorMode == fullAuto)
{
bolt.m_boltZ_lock = openBoltSearPosition.localPosition.z;
}
else if (boltState == BoltState.uncocked && weapon.m_fireSelectorMode == semiAuto)
{
bolt.m_boltZ_lock = closedBoltSearPosition.localPosition.z;
}
else if (boltState == BoltState.semiAuto && weapon.m_fireSelectorMode == fullAuto)
{
waitForShot = true;
}
else if (boltState == BoltState.fullAuto && weapon.m_fireSelectorMode == semiAuto)
{
bolt.m_boltZ_lock = closedBoltSearPosition.localPosition.z;
bolt.LastPos = (BoltPos)4;
bolt.CurPos = (BoltPos)3;
}
if (waitForShot && (int)bolt.LastPos == 0)
{
bolt.m_boltZ_lock = openBoltSearPosition.localPosition.z;
waitForShot = false;
}
}
public void DebugOnce(string message)
{
if (message != lastMessage)
{
Debug.Log((object)message);
}
lastMessage = message;
}
}
namespace Volks.CanikMC9L;
[BepInPlugin("Volks.CanikMC9L", "CanikMC9L", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class CanikMC9LPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.CanikMC9L");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.CanikMC9L", "", "", "canik_mc9l", "");
}
}
public class AttachableHammerFirearm : AttachableFirearm
{
[Header("Hammer Params")]
public Transform Hammer;
public bool HasVisibleHammer = true;
public bool CanCockHammer = true;
public Axis HammerAxis;
public InterpStyle HammerInterp = (InterpStyle)1;
public float HammerMinRot;
public float HammerMaxRot = -70f;
[Header("Trigger Params")]
public Transform Trigger;
public Vector2 TriggerForwardBackRots;
[Header("Chamber")]
public FVRFireArmChamber Chamber;
private bool m_isHammerCocked;
private bool m_isTriggerReset = true;
public void CockHammer()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
if (!m_isHammerCocked && CanCockHammer)
{
m_isHammerCocked = true;
if ((Object)(object)Hammer != (Object)null)
{
SetAnimatedComponent(Hammer, HammerMaxRot, HammerInterp, HammerAxis);
}
}
}
public void SetHammerCocked(bool cocked)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
m_isHammerCocked = cocked;
if ((Object)(object)Hammer != (Object)null)
{
float rot = ((!cocked) ? HammerMinRot : HammerMaxRot);
SetAnimatedComponent(Hammer, rot, HammerInterp, HammerAxis);
}
}
public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o)
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
((AttachableFirearm)this).ProcessInput(hand, fromInterface, o);
if ((Object)(object)Trigger != (Object)null)
{
float triggerFloat = hand.Input.TriggerFloat;
float x = Mathf.Lerp(TriggerForwardBackRots.x, TriggerForwardBackRots.y, triggerFloat);
Vector3 localEulerAngles = Trigger.localEulerAngles;
localEulerAngles.x = x;
Trigger.localEulerAngles = localEulerAngles;
}
if (CanCockHammer)
{
if (hand.IsInStreamlinedMode)
{
if (hand.Input.AXButtonDown)
{
CockHammer();
}
}
else if (hand.Input.TouchpadDown)
{
CockHammer();
}
}
if (m_isHammerCocked && hand.Input.TriggerFloat > 0.7f && m_isTriggerReset)
{
m_isTriggerReset = false;
SetHammerCocked(cocked: false);
if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
{
((AttachableFirearm)this).Fire(Chamber, ((AttachableFirearm)this).GetMuzzle(), true, (FVRFireArm)null, 1f);
((AttachableFirearm)this).FireMuzzleSmoke();
((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
Chamber.SetRound((FVRFireArmRound)null, false);
Chamber.UpdateProxyDisplay();
}
else
{
((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f);
}
}
else if (hand.Input.TriggerFloat < 0.2f && !m_isTriggerReset)
{
m_isTriggerReset = true;
}
}
protected void SetAnimatedComponent(Transform t, float rot, InterpStyle interp, Axis axis)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Invalid comparison between Unknown and I4
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
if ((Object)(object)t == (Object)null)
{
return;
}
Vector3 localEulerAngles = t.localEulerAngles;
if ((int)axis != 0)
{
if ((int)axis != 1)
{
if ((int)axis == 2)
{
localEulerAngles.z = rot;
}
}
else
{
localEulerAngles.y = rot;
}
}
else
{
localEulerAngles.x = rot;
}
t.localEulerAngles = localEulerAngles;
}
}