using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using ModularWorkshop;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class EjectionChanger : MonoBehaviour, IPartFireArmRequirement
{
[Header("Ejection Config")]
public Vector3 NewEjectionSpeed;
public Vector3 NewEjectionSpin;
private Vector3 _origEjectionSpeed;
private Vector3 _origEjectionSpin;
private ClosedBoltWeapon _ejectionFirearm;
public FVRFireArm FireArm
{
get
{
return (FVRFireArm)(object)_ejectionFirearm;
}
set
{
if ((Object)(object)_ejectionFirearm != (Object)null)
{
RemoveEjection();
}
ClosedBoltWeapon val = (ClosedBoltWeapon)(object)((value is ClosedBoltWeapon) ? value : null);
if ((Object)(object)val != (Object)null)
{
ApplyEjection(val);
}
else
{
_ejectionFirearm = null;
}
}
}
private void ApplyEjection(ClosedBoltWeapon firearm)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
_ejectionFirearm = firearm;
if (!((Object)(object)_ejectionFirearm == (Object)null))
{
_origEjectionSpeed = _ejectionFirearm.EjectionSpeed;
_origEjectionSpin = _ejectionFirearm.EjectionSpin;
_ejectionFirearm.EjectionSpeed = NewEjectionSpeed;
_ejectionFirearm.EjectionSpin = NewEjectionSpin;
Debug.Log((object)"EjectionChanger: Applying new ejection values.");
}
}
private void RemoveEjection()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"EjectionChanger: Reverting ejection values.");
if (!((Object)(object)_ejectionFirearm == (Object)null))
{
_ejectionFirearm.EjectionSpeed = _origEjectionSpeed;
_ejectionFirearm.EjectionSpin = _origEjectionSpin;
_ejectionFirearm = null;
}
}
}
namespace Volks.CetmeAmeli65Caseless;
[BepInPlugin("Volks.CetmeAmeli65Caseless", "CetmeAmeli65Caseless", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class CetmeAmeli65CaselessPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.CetmeAmeli65Caseless");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.CetmeAmeli65Caseless", "", "", "cetmeameli65caseless", "");
}
}
public class AudioConsistencyEnforcer : MonoBehaviour
{
[Header("Audio Profiles")]
public FVRFirearmAudioSet BaseHandlingAudioProfile;
private FVRFireArm _firearm;
private FVRFirearmAudioSet _lastAudioClipSet;
private void Awake()
{
_firearm = ((Component)this).GetComponent<FVRFireArm>();
if ((Object)(object)_firearm != (Object)null && (Object)(object)_firearm.AudioClipSet != (Object)null)
{
_lastAudioClipSet = _firearm.AudioClipSet;
BaseHandlingAudioProfile = ScriptableObject.CreateInstance<FVRFirearmAudioSet>();
SaveBaseHandlingAudio(_lastAudioClipSet);
}
else
{
Debug.LogError((object)"AudioConsistencyEnforcer: No FVRFireArm or AudioClipSet found on the object!");
}
}
private void LateUpdate()
{
if ((Object)(object)_firearm == (Object)null)
{
return;
}
FVRFirearmAudioSet audioClipSet = _firearm.AudioClipSet;
if ((Object)(object)audioClipSet == (Object)null)
{
Debug.LogWarning((object)"AudioConsistencyEnforcer: AudioClipSet is null!");
return;
}
if ((Object)(object)audioClipSet != (Object)(object)_lastAudioClipSet)
{
_lastAudioClipSet = audioClipSet;
}
EnforceHandlingSounds(audioClipSet);
}
private void SaveBaseHandlingAudio(FVRFirearmAudioSet source)
{
BaseHandlingAudioProfile.BoltRelease = source.BoltRelease;
BaseHandlingAudioProfile.BoltSlideBack = source.BoltSlideBack;
BaseHandlingAudioProfile.BoltSlideForward = source.BoltSlideForward;
BaseHandlingAudioProfile.BoltSlideBackHeld = source.BoltSlideBackHeld;
BaseHandlingAudioProfile.BoltSlideBackLocked = source.BoltSlideBackLocked;
BaseHandlingAudioProfile.BreachOpen = source.BreachOpen;
BaseHandlingAudioProfile.BreachClose = source.BreachClose;
BaseHandlingAudioProfile.CatchOnSear = source.CatchOnSear;
BaseHandlingAudioProfile.ChamberManual = source.ChamberManual;
BaseHandlingAudioProfile.FireSelector = source.FireSelector;
BaseHandlingAudioProfile.HammerHit = source.HammerHit;
BaseHandlingAudioProfile.HandleBack = source.HandleBack;
BaseHandlingAudioProfile.HandleBackEmpty = source.HandleBackEmpty;
BaseHandlingAudioProfile.HandleForward = source.HandleForward;
BaseHandlingAudioProfile.HandleForwardEmpty = source.HandleForwardEmpty;
BaseHandlingAudioProfile.HandleUp = source.HandleUp;
BaseHandlingAudioProfile.HandleDown = source.HandleDown;
BaseHandlingAudioProfile.HandleGrab = source.HandleGrab;
BaseHandlingAudioProfile.Prefire = source.Prefire;
BaseHandlingAudioProfile.Safety = source.Safety;
BaseHandlingAudioProfile.TriggerReset = source.TriggerReset;
BaseHandlingAudioProfile.TopCoverRelease = source.TopCoverRelease;
BaseHandlingAudioProfile.TopCoverUp = source.TopCoverUp;
BaseHandlingAudioProfile.TopCoverDown = source.TopCoverDown;
BaseHandlingAudioProfile.StockOpen = source.StockOpen;
BaseHandlingAudioProfile.StockClosed = source.StockClosed;
BaseHandlingAudioProfile.BipodOpen = source.BipodOpen;
BaseHandlingAudioProfile.BipodClosed = source.BipodClosed;
BaseHandlingAudioProfile.BeltGrab = source.BeltGrab;
BaseHandlingAudioProfile.BeltRelease = source.BeltRelease;
BaseHandlingAudioProfile.BeltSeat = source.BeltSeat;
BaseHandlingAudioProfile.BeltSettle = source.BeltSettle;
Debug.Log((object)"AudioConsistencyEnforcer: Base handling audio saved successfully!");
}
private void EnforceHandlingSounds(FVRFirearmAudioSet targetProfile)
{
targetProfile.BoltRelease = BaseHandlingAudioProfile.BoltRelease;
targetProfile.BoltSlideBack = BaseHandlingAudioProfile.BoltSlideBack;
targetProfile.BoltSlideForward = BaseHandlingAudioProfile.BoltSlideForward;
targetProfile.BoltSlideBackHeld = BaseHandlingAudioProfile.BoltSlideBackHeld;
targetProfile.BoltSlideBackLocked = BaseHandlingAudioProfile.BoltSlideBackLocked;
targetProfile.BreachOpen = BaseHandlingAudioProfile.BreachOpen;
targetProfile.BreachClose = BaseHandlingAudioProfile.BreachClose;
targetProfile.CatchOnSear = BaseHandlingAudioProfile.CatchOnSear;
targetProfile.ChamberManual = BaseHandlingAudioProfile.ChamberManual;
targetProfile.FireSelector = BaseHandlingAudioProfile.FireSelector;
targetProfile.HammerHit = BaseHandlingAudioProfile.HammerHit;
targetProfile.HandleBack = BaseHandlingAudioProfile.HandleBack;
targetProfile.HandleBackEmpty = BaseHandlingAudioProfile.HandleBackEmpty;
targetProfile.HandleForward = BaseHandlingAudioProfile.HandleForward;
targetProfile.HandleForwardEmpty = BaseHandlingAudioProfile.HandleForwardEmpty;
targetProfile.HandleUp = BaseHandlingAudioProfile.HandleUp;
targetProfile.HandleDown = BaseHandlingAudioProfile.HandleDown;
targetProfile.HandleGrab = BaseHandlingAudioProfile.HandleGrab;
targetProfile.Prefire = BaseHandlingAudioProfile.Prefire;
targetProfile.Safety = BaseHandlingAudioProfile.Safety;
targetProfile.TriggerReset = BaseHandlingAudioProfile.TriggerReset;
targetProfile.TopCoverRelease = BaseHandlingAudioProfile.TopCoverRelease;
targetProfile.TopCoverUp = BaseHandlingAudioProfile.TopCoverUp;
targetProfile.TopCoverDown = BaseHandlingAudioProfile.TopCoverDown;
targetProfile.StockOpen = BaseHandlingAudioProfile.StockOpen;
targetProfile.StockClosed = BaseHandlingAudioProfile.StockClosed;
targetProfile.BipodOpen = BaseHandlingAudioProfile.BipodOpen;
targetProfile.BipodClosed = BaseHandlingAudioProfile.BipodClosed;
targetProfile.BeltGrab = BaseHandlingAudioProfile.BeltGrab;
targetProfile.BeltRelease = BaseHandlingAudioProfile.BeltRelease;
targetProfile.BeltSeat = BaseHandlingAudioProfile.BeltSeat;
targetProfile.BeltSettle = BaseHandlingAudioProfile.BeltSettle;
}
}
public class BoltActionDustCover : FVRInteractiveObject
{
public FVRFireArm BoltActionRifle;
public BoltActionRifle_Handle BoltActionRifle_Handle;
public Transform DustCoverGeo;
private bool m_isOpen;
public float OpenRot;
public float ClosedRot;
public float RotSpeed = 360f;
private float m_curRot;
private float m_tarRot;
public AudioEvent AudEvent_CoverOpen;
public AudioEvent AudEvent_CoverClose;
public override void Awake()
{
((FVRInteractiveObject)this).Awake();
m_curRot = ClosedRot;
m_tarRot = ClosedRot;
}
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Invalid comparison between Unknown and I4
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 2)
{
if (m_isOpen)
{
Close();
}
else
{
Open();
}
}
else if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0 && m_isOpen)
{
Close();
}
}
private void ToggleDustCoverState()
{
if (m_isOpen)
{
Close();
}
else
{
Open();
}
}
public override void FVRUpdate()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).FVRUpdate();
if (!m_isOpen && (Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0)
{
Open();
}
if (Mathf.Abs(m_tarRot - m_curRot) > 0.01f)
{
m_curRot = Mathf.MoveTowards(m_curRot, m_tarRot, Time.deltaTime * RotSpeed);
if ((Object)(object)DustCoverGeo != (Object)null)
{
DustCoverGeo.localEulerAngles = new Vector3(0f, 0f, m_curRot);
}
}
}
private void Open()
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (!m_isOpen)
{
m_isOpen = true;
m_tarRot = OpenRot;
RotSpeed = 1900f;
if (AudEvent_CoverOpen != null && (Object)(object)BoltActionRifle != (Object)null)
{
BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverOpen, ((Component)this).transform.position);
}
}
}
private void Close()
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (m_isOpen)
{
m_isOpen = false;
m_tarRot = ClosedRot;
RotSpeed = 800f;
if (AudEvent_CoverClose != null && (Object)(object)BoltActionRifle != (Object)null)
{
BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverClose, ((Component)this).transform.position);
}
}
}
}