HK21.dll

Decompiled a day ago
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class ForeMagRelease : UniversalAdvancedMagazineGrabTrigger
{
	[Header("ForeMagRelease Config")]
	public bool EjectMainMagOnSecondaryRelease = true;

	private bool wasSecondaryMagPresent = true;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		((UniversalAdvancedMagazineGrabTrigger)this).UpdateInteraction(hand);
		if (base.IsSecondarySlotGrab)
		{
			FVRFireArmMagazine magazine = base.FireArm.SecondaryMagazineSlots[base.SecondaryGrabSlot].Magazine;
			if (wasSecondaryMagPresent && (Object)(object)magazine == (Object)null && EjectMainMagOnSecondaryRelease && (Object)(object)base.FireArm.Magazine != (Object)null)
			{
				base.FireArm.EjectMag(false);
			}
			wasSecondaryMagPresent = (Object)(object)magazine != (Object)null;
		}
		else
		{
			wasSecondaryMagPresent = true;
		}
	}
}
public class AmmoRecoilBlast : MonoBehaviour
{
	public BallisticProjectile Projectile;

	[Header("Recoil Settings")]
	public float RecoilForce = 3.5f;

	public bool UseHeadDirection = true;

	private bool _hasBlasted = false;

	private void Start()
	{
		if ((Object)(object)Projectile == (Object)null)
		{
			Projectile = ((Component)this).GetComponent<BallisticProjectile>();
		}
		((MonoBehaviour)this).StartCoroutine(WaitAndApplyRecoil());
	}

	private IEnumerator WaitAndApplyRecoil()
	{
		while ((Object)(object)Projectile != (Object)null && !Projectile.IsMoving())
		{
			yield return null;
		}
		ApplyRecoil();
	}

	private void ApplyRecoil()
	{
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		if (_hasBlasted)
		{
			return;
		}
		_hasBlasted = true;
		if (!((Object)(object)GM.CurrentMovementManager == (Object)null) && !((Object)(object)GM.CurrentPlayerBody == (Object)null))
		{
			Vector3 val = ((!((Object)(object)Projectile != (Object)null) || !((Object)(object)((Component)Projectile).transform != (Object)null)) ? ((Component)GM.CurrentPlayerBody).transform.forward : ((Component)Projectile).transform.forward);
			val.y = 0f;
			if (((Vector3)(ref val)).sqrMagnitude < 0.0001f)
			{
				val = -((Component)GM.CurrentPlayerBody).transform.forward;
			}
			((Vector3)(ref val)).Normalize();
			((MonoBehaviour)this).StartCoroutine(ApplyRecoilSmoothly(-val, RecoilForce, 0.2f));
		}
	}

	private IEnumerator ApplyRecoilSmoothly(Vector3 direction, float force, float duration)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		float elapsed = 0f;
		while (elapsed < duration)
		{
			float stepForce = force * Time.deltaTime / duration;
			GM.CurrentMovementManager.Blast(direction, stepForce, true);
			elapsed += Time.deltaTime;
			yield return null;
		}
	}
}
public class BoxMagBeltFix : MonoBehaviour
{
	public FVRFireArm targetGun;

	public GameObject boxMagazineObject;

	private FVRFireArmMagazine boxMagazine;

	private GameObject beltVisual;

	private bool beltHidden = false;

	private void Start()
	{
		if ((Object)(object)targetGun == (Object)null)
		{
			Debug.LogError((object)"BoxMagBeltFix: targetGun not assigned!");
			((Behaviour)this).enabled = false;
			return;
		}
		if ((Object)(object)targetGun.BeltDD != (Object)null)
		{
			beltVisual = ((Component)targetGun.BeltDD).gameObject;
		}
		if ((Object)(object)boxMagazineObject != (Object)null)
		{
			boxMagazine = boxMagazineObject.GetComponent<FVRFireArmMagazine>();
			if ((Object)(object)boxMagazine == (Object)null)
			{
				Debug.LogError((object)"BoxMagBeltFix: boxMagazineObject does not have FVRFireArmMagazine component!");
				((Behaviour)this).enabled = false;
				return;
			}
			FVRFireArmBeltSegment[] componentsInChildren = ((Component)targetGun).GetComponentsInChildren<FVRFireArmBeltSegment>(true);
			FVRFireArmBeltSegment[] array = componentsInChildren;
			foreach (FVRFireArmBeltSegment val in array)
			{
				if ((Object)(object)targetGun.BeltDD == (Object)null || (Object)(object)((Component)val).gameObject != (Object)(object)((Component)targetGun.BeltDD).gameObject)
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
		}
		else
		{
			Debug.LogError((object)"BoxMagBeltFix: boxMagazineObject not assigned!");
			((Behaviour)this).enabled = false;
		}
	}

	private void Update()
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)boxMagazine == (Object)null || (Object)(object)targetGun == (Object)null)
		{
			return;
		}
		if ((Object)(object)targetGun.Magazine != (Object)(object)boxMagazine && (int)boxMagazine.State == 0)
		{
			targetGun.LoadMag(boxMagazine);
		}
		bool flag = (Object)(object)targetGun.Magazine == (Object)(object)boxMagazine;
		if (flag && !beltHidden)
		{
			if ((Object)(object)beltVisual != (Object)null)
			{
				beltVisual.SetActive(false);
			}
			FVRFireArmBeltSegment[] componentsInChildren = ((Component)targetGun).GetComponentsInChildren<FVRFireArmBeltSegment>(true);
			FVRFireArmBeltSegment[] array = componentsInChildren;
			foreach (FVRFireArmBeltSegment val in array)
			{
				if ((Object)(object)((Component)val).gameObject != (Object)(object)((Component)targetGun.BeltDD).gameObject)
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
			beltHidden = true;
		}
		else if (!flag && beltHidden)
		{
			if ((Object)(object)beltVisual != (Object)null)
			{
				beltVisual.SetActive(true);
			}
			beltHidden = false;
		}
	}
}
public class ResidualBeltLinkHandler : MonoBehaviour
{
	public enum Axis
	{
		X,
		Y,
		Z
	}

	[Header("References")]
	public FVRFireArm Firearm;

	public Transform FeedTraySpawnPoint;

	public GameObject BeltLinkPrefab;

	[Header("Feed Tray")]
	public Transform FeedTray;

	public float FeedTrayClearAngleMin = 55f;

	public float FeedTrayClearAngleMax = 70f;

	public Axis FeedTrayClearAxis = Axis.X;

	[Header("Behavior")]
	public float AutoCleanupTime = 10f;

	public float ShakeClearAngularVelocity = 6f;

	public float HandClearVelocity = 0.5f;

	private GameObject _spawnedLink;

	private Rigidbody _linkRB;

	private bool _hasResidualLink;

	private float _cleanupTimer;

	private float _currentClearAngle;

	private int _lastKnownRounds = -1;

	private void Update()
	{
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Firearm != (Object)null && (Object)(object)Firearm.Magazine != (Object)null)
		{
			int numRounds = Firearm.Magazine.m_numRounds;
			if (_lastKnownRounds > 0 && numRounds == 0 && !_hasResidualLink)
			{
				SpawnResidualLink();
			}
			_lastKnownRounds = numRounds;
		}
		if (!_hasResidualLink)
		{
			return;
		}
		_cleanupTimer += Time.deltaTime;
		if ((Object)(object)_spawnedLink == (Object)null || _cleanupTimer > AutoCleanupTime)
		{
			ClearResidualLink();
			return;
		}
		if ((Object)(object)Firearm != (Object)null && (Object)(object)((FVRPhysicalObject)Firearm).RootRigidbody != (Object)null)
		{
			Vector3 angularVelocity = ((FVRPhysicalObject)Firearm).RootRigidbody.angularVelocity;
			if (((Vector3)(ref angularVelocity)).magnitude > ShakeClearAngularVelocity)
			{
				ClearResidualLink();
			}
		}
		if ((Object)(object)FeedTray != (Object)null)
		{
			float num = 0f;
			switch (FeedTrayClearAxis)
			{
			case Axis.X:
				num = Mathf.Abs(Mathf.DeltaAngle(FeedTray.localEulerAngles.x, 0f));
				break;
			case Axis.Y:
				num = Mathf.Abs(Mathf.DeltaAngle(FeedTray.localEulerAngles.y, 0f));
				break;
			case Axis.Z:
				num = Mathf.Abs(Mathf.DeltaAngle(FeedTray.localEulerAngles.z, 0f));
				break;
			}
			if (num > _currentClearAngle && num < 180f)
			{
				ClearResidualLink();
			}
		}
	}

	private void OnTriggerEnter(Collider other)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		if (_hasResidualLink)
		{
			FVRViveHand componentInParent = ((Component)other).GetComponentInParent<FVRViveHand>();
			if ((Object)(object)componentInParent != (Object)null && (Object)(object)_linkRB != (Object)null)
			{
				Vector3 normalized = ((Vector3)(ref componentInParent.Input.VelLinearWorld)).normalized;
				_linkRB.AddForce(normalized * 5f, (ForceMode)1);
				_linkRB.AddTorque(Random.onUnitSphere * 2f, (ForceMode)1);
				ClearResidualLinkPhysicsDelayed(5f);
			}
		}
	}

	public void SpawnResidualLink()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		if (!_hasResidualLink && !((Object)(object)BeltLinkPrefab == (Object)null))
		{
			_spawnedLink = Object.Instantiate<GameObject>(BeltLinkPrefab, FeedTraySpawnPoint.position, FeedTraySpawnPoint.rotation);
			_linkRB = _spawnedLink.GetComponent<Rigidbody>();
			if ((Object)(object)_linkRB != (Object)null && (Object)(object)((FVRPhysicalObject)Firearm).RootRigidbody != (Object)null)
			{
				_linkRB.velocity = ((FVRPhysicalObject)Firearm).RootRigidbody.velocity;
			}
			_cleanupTimer = 0f;
			_hasResidualLink = true;
			_currentClearAngle = Random.Range(FeedTrayClearAngleMin, FeedTrayClearAngleMax);
			Firearm.HasBelt = false;
			Firearm.ConnectedToBox = false;
		}
	}

	private void ClearResidualLinkPhysicsDelayed(float delay)
	{
		if ((Object)(object)_spawnedLink != (Object)null)
		{
			Object.Destroy((Object)(object)_spawnedLink, delay);
		}
		_spawnedLink = null;
		_linkRB = null;
		_hasResidualLink = false;
		_cleanupTimer = 0f;
	}

	private void ClearResidualLink()
	{
		if ((Object)(object)_spawnedLink != (Object)null)
		{
			Object.Destroy((Object)(object)_spawnedLink);
		}
		_spawnedLink = null;
		_linkRB = null;
		_hasResidualLink = false;
		_cleanupTimer = 0f;
	}

	public bool CanAcceptNewBelt()
	{
		return !_hasResidualLink;
	}
}
public class SAFA_BoltController : MonoBehaviour
{
	private enum BoltState
	{
		semiAuto,
		fullAuto,
		safe,
		uncocked
	}

	public OpenBoltReceiver weapon;

	public int semiAuto;

	public int fullAuto;

	public Transform closedBoltSearPosition;

	private OpenBoltReceiverBolt bolt;

	private Transform sear;

	private Vector3 uncockedPos;

	private Transform openBoltSearPosition;

	private string lastMessage = "";

	private bool waitForShot;

	private BoltState boltState;

	public void Start()
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		bolt = weapon.Bolt;
		sear = weapon.Bolt.Point_Bolt_LockPoint;
		uncockedPos = weapon.Bolt.Point_Bolt_Forward.localPosition;
		openBoltSearPosition = sear;
	}

	public void Update()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		if (((Component)bolt).transform.localPosition == uncockedPos)
		{
			boltState = BoltState.uncocked;
		}
		else if (((Component)bolt).transform.localPosition == openBoltSearPosition.localPosition)
		{
			boltState = BoltState.fullAuto;
		}
		else if (((Component)bolt).transform.localPosition == closedBoltSearPosition.localPosition)
		{
			boltState = BoltState.semiAuto;
		}
		if (boltState == BoltState.uncocked && weapon.m_fireSelectorMode == fullAuto)
		{
			bolt.m_boltZ_lock = openBoltSearPosition.localPosition.z;
		}
		else if (boltState == BoltState.uncocked && weapon.m_fireSelectorMode == semiAuto)
		{
			bolt.m_boltZ_lock = closedBoltSearPosition.localPosition.z;
		}
		else if (boltState == BoltState.semiAuto && weapon.m_fireSelectorMode == fullAuto)
		{
			waitForShot = true;
		}
		else if (boltState == BoltState.fullAuto && weapon.m_fireSelectorMode == semiAuto)
		{
			bolt.m_boltZ_lock = closedBoltSearPosition.localPosition.z;
			bolt.LastPos = (BoltPos)4;
			bolt.CurPos = (BoltPos)3;
		}
		if (waitForShot && (int)bolt.LastPos == 0)
		{
			bolt.m_boltZ_lock = openBoltSearPosition.localPosition.z;
			waitForShot = false;
		}
	}

	public void DebugOnce(string message)
	{
		if (message != lastMessage)
		{
			Debug.Log((object)message);
		}
		lastMessage = message;
	}
}
namespace Volks.HK21;

[BepInPlugin("Volks.HK21", "HK21", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HK21Plugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.HK21");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.HK21", "", "", "hk21_lmg", "");
	}
}
public class ManualEjectorRod : FVRInteractiveObject
{
	[Header("Ejector Rod Points")]
	public Transform Point_Rod_Rest;

	public Transform Point_Rod_FullyOut;

	public Transform Point_Rod_Eject;

	public Transform Point_Rod_Closed;

	[Header("Spring Visual")]
	public Transform SpringObject;

	public Vector3 SpringScale_Rest = Vector3.one;

	public Vector3 SpringScale_FullyOut = new Vector3(1f, 1f, 0.5f);

	[Header("Revolver Reference")]
	public SingleActionRevolver Revolver;

	private float m_rodZ_rest;

	private float m_rodZ_out;

	private float m_rodZ_eject;

	private float m_rodZ_closed;

	private float m_rodZ_current;

	private float m_rodZ_heldTarget;

	private bool m_isHeld;

	public override void Awake()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		m_rodZ_rest = Point_Rod_Rest.localPosition.z;
		m_rodZ_out = Point_Rod_FullyOut.localPosition.z;
		m_rodZ_current = m_rodZ_rest;
		m_rodZ_eject = Point_Rod_Eject.localPosition.z;
		m_rodZ_closed = Point_Rod_Closed.localPosition.z;
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).BeginInteraction(hand);
		m_isHeld = true;
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		Vector3 closestValidPoint = GetClosestValidPoint(Point_Rod_Rest.position, Point_Rod_FullyOut.position, ((HandInput)(ref hand.Input)).Pos);
		m_rodZ_heldTarget = ((Component)this).transform.parent.InverseTransformPoint(closestValidPoint).z;
		float num = Mathf.Min(m_rodZ_rest, m_rodZ_out);
		float num2 = Mathf.Max(m_rodZ_rest, m_rodZ_out);
		if ((Object)(object)Revolver != (Object)null && !Revolver.m_isStateToggled)
		{
			if (m_rodZ_rest < m_rodZ_out)
			{
				num2 = Mathf.Min(num2, m_rodZ_closed);
			}
			else
			{
				num = Mathf.Max(num, m_rodZ_closed);
			}
		}
		m_rodZ_current = Mathf.Clamp(m_rodZ_heldTarget, num, num2);
		Vector3 localPosition = ((Component)this).transform.localPosition;
		localPosition.z = m_rodZ_current;
		((Component)this).transform.localPosition = localPosition;
		if ((Object)(object)SpringObject != (Object)null)
		{
			float num3 = Mathf.InverseLerp(m_rodZ_rest, m_rodZ_out, m_rodZ_current);
			SpringObject.localScale = Vector3.Lerp(SpringScale_Rest, SpringScale_FullyOut, num3);
		}
		if ((Object)(object)Revolver != (Object)null && Revolver.m_isStateToggled && ((!(m_rodZ_rest < m_rodZ_out)) ? (m_rodZ_current <= m_rodZ_eject) : (m_rodZ_current >= m_rodZ_eject)))
		{
			Revolver.EjectPrevCylinder();
		}
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		m_isHeld = false;
		Vector3 localPosition = ((Component)this).transform.localPosition;
		localPosition.z = m_rodZ_rest;
		((Component)this).transform.localPosition = localPosition;
	}

	private Vector3 GetClosestValidPoint(Vector3 a, Vector3 b, Vector3 point)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = b - a;
		float num = Vector3.Dot(point - a, ((Vector3)(ref val)).normalized) / ((Vector3)(ref val)).magnitude;
		num = Mathf.Clamp01(num);
		return a + val * num;
	}

	public void AnimateEject()
	{
		((MonoBehaviour)this).StartCoroutine(AnimateEjectRoutine());
	}

	private IEnumerator AnimateEjectRoutine()
	{
		float duration = 0.15f;
		float t2 = 0f;
		Vector3 localPos = ((Component)this).transform.localPosition;
		float startZ = m_rodZ_rest;
		float endZ = m_rodZ_eject;
		while (t2 < duration)
		{
			t2 += Time.deltaTime;
			float lerp = Mathf.Clamp01(t2 / duration);
			localPos.z = Mathf.Lerp(startZ, endZ, lerp);
			((Component)this).transform.localPosition = localPos;
			yield return null;
		}
		localPos.z = endZ;
		((Component)this).transform.localPosition = localPos;
		if ((Object)(object)Revolver != (Object)null && Revolver.m_isStateToggled)
		{
			Revolver.EjectPrevCylinder();
		}
		t2 = 0f;
		while (t2 < duration)
		{
			t2 += Time.deltaTime;
			float lerp2 = Mathf.Clamp01(t2 / duration);
			localPos.z = Mathf.Lerp(endZ, startZ, lerp2);
			((Component)this).transform.localPosition = localPos;
			yield return null;
		}
		localPos.z = startZ;
		((Component)this).transform.localPosition = localPos;
	}
}
public class SARotatingCylinder : FVRInteractiveObject
{
	[Header("References")]
	public SingleActionRevolver Revolver;

	public ManualEjectorRod EjectorRod;

	[Header("Rotation Settings")]
	public float SnapSpeed = 12f;

	public float RotationThreshold = 15f;

	[Header("Cylinder Direction")]
	public bool RotateClockwise = true;

	private int m_lastChamber = -1;

	private float m_lastAngle = 0f;

	private bool m_isProxyHoldingRevolver = false;

	private SingleActionRevolverCylinder Cylinder => (!((Object)(object)Revolver != (Object)null)) ? null : Revolver.Cylinder;

	private int GetAccessibleChamber()
	{
		return (!Revolver.IsAccessTwoChambersBack) ? Revolver.PrevChamber : Revolver.PrevChamber2;
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).BeginInteraction(hand);
		if (!((Object)(object)Cylinder == (Object)null))
		{
			Vector3 val = ((HandInput)(ref hand.Input)).Pos - ((Component)this).transform.position;
			m_lastAngle = Mathf.Atan2(val.y, val.x) * 57.29578f;
			if ((Object)(object)Revolver != (Object)null && !((FVRInteractiveObject)Revolver).IsHeld)
			{
				((FVRInteractiveObject)Revolver).BeginInteraction(hand);
				m_isProxyHoldingRevolver = true;
			}
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		if ((Object)(object)Cylinder == (Object)null || (Object)(object)Revolver == (Object)null || !Revolver.m_isStateToggled)
		{
			return;
		}
		Vector3 val = ((HandInput)(ref hand.Input)).Pos - ((Component)this).transform.position;
		float num = Mathf.Atan2(val.y, val.x) * 57.29578f;
		float num2 = Mathf.DeltaAngle(m_lastAngle, num);
		if (base.m_isHeld && Mathf.Abs(num2) > RotationThreshold)
		{
			int num3 = (RotateClockwise ? 1 : (-1));
			int accessibleChamber = GetAccessibleChamber();
			int curChamber = (accessibleChamber + num3 + Cylinder.NumChambers) % Cylinder.NumChambers;
			Revolver.CurChamber = curChamber;
			m_lastChamber = Revolver.CurChamber;
			m_lastAngle = num;
			((Component)this).transform.localRotation = Cylinder.GetLocalRotationFromCylinder(Revolver.CurChamber);
			((FVRFireArm)Revolver).PlayAudioEvent((FirearmAudioEventType)15, 1f);
			if (hand.Input.TriggerDown && (Object)(object)EjectorRod != (Object)null)
			{
				EjectorRod.AnimateEject();
			}
		}
		else
		{
			int accessibleChamber2 = GetAccessibleChamber();
			Revolver.CurChamber = accessibleChamber2;
			Quaternion localRotationFromCylinder = Cylinder.GetLocalRotationFromCylinder(accessibleChamber2);
			((Component)this).transform.localRotation = Quaternion.Slerp(((Component)this).transform.localRotation, localRotationFromCylinder, Time.deltaTime * SnapSpeed);
			if (accessibleChamber2 != m_lastChamber)
			{
				m_lastChamber = accessibleChamber2;
			}
		}
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		if ((Object)(object)Cylinder != (Object)null && (Object)(object)Revolver != (Object)null)
		{
			int accessibleChamber = GetAccessibleChamber();
			Revolver.CurChamber = accessibleChamber;
			((Component)this).transform.localRotation = Cylinder.GetLocalRotationFromCylinder(accessibleChamber);
		}
		if (m_isProxyHoldingRevolver && (Object)(object)Revolver != (Object)null && ((FVRInteractiveObject)Revolver).IsHeld)
		{
			((FVRInteractiveObject)Revolver).EndInteraction(hand);
			m_isProxyHoldingRevolver = false;
		}
	}
}
public class EjectionFollow : MonoBehaviour
{
	[Header("Open Bolt Weapon Config")]
	public OpenBoltReceiver FireArm;

	public Transform EjectionPortTransform;

	public Vector3 LocalEjectionSpeed = new Vector3(1f, 0f, 0f);

	public Vector3 LocalEjectionSpin = Vector3.zero;

	private void LateUpdate()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)FireArm == (Object)null) && !((Object)(object)EjectionPortTransform == (Object)null))
		{
			FireArm.EjectionSpeed = EjectionPortTransform.right * LocalEjectionSpeed.x + EjectionPortTransform.up * LocalEjectionSpeed.y + EjectionPortTransform.forward * LocalEjectionSpeed.z;
			FireArm.EjectionSpin = EjectionPortTransform.right * LocalEjectionSpin.x + EjectionPortTransform.up * LocalEjectionSpin.y + EjectionPortTransform.forward * LocalEjectionSpin.z;
		}
	}
}
public class OneHandedFiring : MonoBehaviour
{
	public FVRFireArm Firearm;

	public bool ForegripWhenShouldered = true;

	public float StabilizeDistance = 0.22f;

	private FVRAlternateGrip _dummyAltGrip;

	private void Update()
	{
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Firearm == (Object)null)
		{
			return;
		}
		bool flag = false;
		if ((Object)(object)Firearm.StockPos != (Object)null && (Object)(object)GM.CurrentPlayerBody != (Object)null && (Object)(object)GM.CurrentPlayerBody.Torso != (Object)null)
		{
			float num = Vector3.Distance(Firearm.StockPos.position, GM.CurrentPlayerBody.Torso.position);
			flag = num < StabilizeDistance;
		}
		if (ForegripWhenShouldered && flag && (Object)(object)((FVRInteractiveObject)Firearm).m_hand != (Object)null && (Object)(object)((FVRInteractiveObject)Firearm).m_hand.OtherHand == (Object)null)
		{
			if ((Object)(object)((FVRPhysicalObject)Firearm).AltGrip == (Object)null || (Object)(object)((FVRPhysicalObject)Firearm).AltGrip == (Object)(object)_dummyAltGrip)
			{
				if ((Object)(object)_dummyAltGrip == (Object)null)
				{
					_dummyAltGrip = ((Component)Firearm).gameObject.AddComponent<FVRAlternateGrip>();
					_dummyAltGrip.PrimaryObject = (FVRPhysicalObject)(object)Firearm;
					((FVRInteractiveObject)_dummyAltGrip).m_hand = ((FVRInteractiveObject)Firearm).m_hand;
				}
				((FVRPhysicalObject)Firearm).AltGrip = _dummyAltGrip;
			}
		}
		else if ((Object)(object)((FVRPhysicalObject)Firearm).AltGrip == (Object)(object)_dummyAltGrip)
		{
			Object.Destroy((Object)(object)_dummyAltGrip);
			((FVRPhysicalObject)Firearm).AltGrip = null;
			_dummyAltGrip = null;
		}
	}
}
public class StockExtension : MonoBehaviour
{
	public FVRFireArm Firearm;

	[Tooltip("How far forward the weapon moves when shouldered")]
	public float PushDistance = 0.06f;

	public float LerpSpeed = 10f;

	private Vector3 _originalLocalPos;

	private float _lerp;

	private void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		_originalLocalPos = ((Component)this).transform.localPosition;
	}

	private void Update()
	{
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)Firearm == (Object)null))
		{
			bool flag = Firearm.IsShoulderStabilized();
			_lerp = Mathf.MoveTowards(_lerp, (!flag) ? 0f : 1f, Time.deltaTime * LerpSpeed);
			if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				Vector3 val = ((Component)this).transform.parent.InverseTransformDirection(((Component)Firearm).transform.forward);
				Vector3 val2 = _originalLocalPos + val * PushDistance;
				((Component)this).transform.localPosition = Vector3.Lerp(_originalLocalPos, val2, _lerp);
			}
			else
			{
				Vector3 val3 = _originalLocalPos + Vector3.forward * PushDistance;
				((Component)this).transform.localPosition = Vector3.Lerp(_originalLocalPos, val3, _lerp);
			}
		}
	}
}