using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
using VolksScripts;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[ExecuteInEditMode]
public class HolographicSight : MonoBehaviour
{
public Transform VirtualQuad;
public float Scale = 1f;
public bool SizeCompensation = true;
private MaterialPropertyBlock m_block;
private void OnEnable()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
m_block = new MaterialPropertyBlock();
((Component)this).GetComponent<Renderer>().SetPropertyBlock(m_block);
}
private void OnWillRenderObject()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)this).transform.InverseTransformPoint(((Component)VirtualQuad).transform.position);
m_block.SetVector("_Offset", Vector4.op_Implicit(val));
m_block.SetFloat("_Scale", Scale);
m_block.SetFloat("_SizeCompensation", (!SizeCompensation) ? 0f : 1f);
((Component)this).GetComponent<Renderer>().SetPropertyBlock(m_block);
}
}
namespace MeatKit
{
public class HideInNormalInspectorAttribute : PropertyAttribute
{
}
}
namespace Volks.Headlamp
{
[BepInPlugin("Volks.Headlamp", "Headlamp", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HeadlampPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.Headlamp");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.Headlamp", "", "", "headlamphat", "");
}
}
}
namespace SimpleLightProbePlacer
{
[RequireComponent(typeof(LightProbeGroup))]
[AddComponentMenu("Rendering/Light Probe Group Control")]
public class LightProbeGroupControl : MonoBehaviour
{
[SerializeField]
private float m_mergeDistance = 0.5f;
[SerializeField]
private bool m_usePointLights = true;
[SerializeField]
private float m_pointLightRange = 1f;
private int m_mergedProbes;
private LightProbeGroup m_lightProbeGroup;
public float MergeDistance
{
get
{
return m_mergeDistance;
}
set
{
m_mergeDistance = value;
}
}
public int MergedProbes => m_mergedProbes;
public bool UsePointLights
{
get
{
return m_usePointLights;
}
set
{
m_usePointLights = value;
}
}
public float PointLightRange
{
get
{
return m_pointLightRange;
}
set
{
m_pointLightRange = value;
}
}
public LightProbeGroup LightProbeGroup
{
get
{
if ((Object)(object)m_lightProbeGroup != (Object)null)
{
return m_lightProbeGroup;
}
return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
}
}
public void DeleteAll()
{
LightProbeGroup.probePositions = null;
m_mergedProbes = 0;
}
public void Create()
{
DeleteAll();
List<Vector3> list = CreatePositions();
list.AddRange(CreateAroundPointLights(m_pointLightRange));
list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
ApplyPositions(list);
}
public void Merge()
{
if (LightProbeGroup.probePositions != null)
{
List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
ApplyPositions(source);
}
}
private void ApplyPositions(List<Vector3> positions)
{
LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
}
private static List<Vector3> CreatePositions()
{
LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
if (array.Length == 0)
{
return new List<Vector3>();
}
List<Vector3> list = new List<Vector3>();
for (int i = 0; i < array.Length; i++)
{
list.AddRange(array[i].CreatePositions());
}
return list;
}
private static List<Vector3> CreateAroundPointLights(float range)
{
List<Light> list = (from x in Object.FindObjectsOfType<Light>()
where (int)x.type == 2
select x).ToList();
if (list.Count == 0)
{
return new List<Vector3>();
}
List<Vector3> list2 = new List<Vector3>();
for (int i = 0; i < list.Count; i++)
{
list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
}
return list2;
}
private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
if (positions == null)
{
mergedCount = 0;
return new List<Vector3>();
}
int count = positions.Count;
bool flag = false;
while (!flag)
{
Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
for (int i = 0; i < positions.Count; i++)
{
List<Vector3> list = positions.Where(delegate(Vector3 x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
Vector3 val2 = x - positions[i];
return ((Vector3)(ref val2)).magnitude < distance;
}).ToList();
if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
{
dictionary.Add(positions[i], list);
}
}
positions.Clear();
List<Vector3> list2 = dictionary.Keys.ToList();
for (int j = 0; j < list2.Count; j++)
{
Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
if (!positions.Exists((Vector3 x) => x == center))
{
positions.Add(center);
}
}
flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
int result2;
if (y != x)
{
Vector3 val = y - x;
result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
}
else
{
result2 = 0;
}
return (byte)result2 != 0;
})).All((IEnumerable<Vector3> x) => !x.Any());
}
mergedCount = count - positions.Count;
return positions;
}
public static List<Vector3> CreatePositionsAround(Transform transform, float range)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
Vector3[] source = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
}
}
public enum LightProbeVolumeType
{
Fixed,
Float
}
[AddComponentMenu("Rendering/Light Probe Volume")]
public class LightProbeVolume : TransformVolume
{
[SerializeField]
private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;
[SerializeField]
private Vector3 m_densityFixed = Vector3.one;
[SerializeField]
private Vector3 m_densityFloat = Vector3.one;
public LightProbeVolumeType Type
{
get
{
return m_type;
}
set
{
m_type = value;
}
}
public Vector3 Density
{
get
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
return (m_type != 0) ? m_densityFloat : m_densityFixed;
}
set
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
if (m_type == LightProbeVolumeType.Fixed)
{
m_densityFixed = value;
}
else
{
m_densityFloat = value;
}
}
}
public static Color EditorColor => new Color(1f, 0.9f, 0.25f);
public List<Vector3> CreatePositions()
{
return CreatePositions(m_type);
}
public List<Vector3> CreatePositions(LightProbeVolumeType type)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
}
public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
float num = size.x / (float)Mathf.FloorToInt(density.x);
float num2 = size.y / (float)Mathf.FloorToInt(density.y);
float num3 = size.z / (float)Mathf.FloorToInt(density.z);
val -= size * 0.5f;
for (int i = 0; (float)i <= density.x; i++)
{
for (int j = 0; (float)j <= density.y; j++)
{
for (int k = 0; (float)k <= density.z; k++)
{
Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 val = origin;
int num = Mathf.FloorToInt(size.x / density.x);
int num2 = Mathf.FloorToInt(size.y / density.y);
int num3 = Mathf.FloorToInt(size.z / density.z);
val -= size * 0.5f;
val.x += (size.x - (float)num * density.x) * 0.5f;
val.y += (size.y - (float)num2 * density.y) * 0.5f;
val.z += (size.z - (float)num3 * density.z) * 0.5f;
for (int i = 0; i <= num; i++)
{
for (int j = 0; j <= num2; j++)
{
for (int k = 0; k <= num3; k++)
{
Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
val2 = volumeTransform.TransformPoint(val2);
list.Add(val2);
}
}
}
return list;
}
}
[AddComponentMenu("")]
public class TransformVolume : MonoBehaviour
{
[SerializeField]
private Volume m_volume = new Volume(Vector3.zero, Vector3.one);
public Volume Volume
{
get
{
return m_volume;
}
set
{
m_volume = value;
}
}
public Vector3 Origin => m_volume.Origin;
public Vector3 Size => m_volume.Size;
public bool IsInBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = GetBounds();
return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
}
public bool IsOnBorder(Vector3[] points)
{
if (points.All((Vector3 x) => !IsInVolume(x)))
{
return false;
}
return !points.All(IsInVolume);
}
public bool IsInVolume(Vector3[] points)
{
return points.All(IsInVolume);
}
public bool IsInVolume(Vector3 position)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 0; i < 6; i++)
{
((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
if (((Plane)(ref val)).GetSide(position))
{
return false;
}
}
return true;
}
public Vector3[] GetCorners()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, -0.5f)
};
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference.x *= m_volume.Size.x;
ref Vector3 reference2 = ref array[i];
reference2.y *= m_volume.Size.y;
ref Vector3 reference3 = ref array[i];
reference3.z *= m_volume.Size.z;
ref Vector3 reference4 = ref array[i];
reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
}
return array;
}
public Bounds GetBounds()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return GetBounds(GetCorners());
}
public Bounds GetBounds(Vector3[] points)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
Bounds result2 = default(Bounds);
((Bounds)(ref result2))..ctor(val, Vector3.zero);
for (int i = 0; i < points.Length; i++)
{
((Bounds)(ref result2)).Encapsulate(points[i]);
}
return result2;
}
public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
List<GameObject> list = new List<GameObject>();
Bounds bounds = GetBounds();
for (int i = 0; i < array.Length; i++)
{
if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
{
list.Add(((Component)array[i]).gameObject);
}
}
return list.ToArray();
}
public Vector3 GetSideDirection(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformDirection(array[side]);
}
public Vector3 GetSidePosition(int side)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
Vector3[] array = (Vector3[])(object)new Vector3[6];
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 forward = Vector3.forward;
array[0] = right;
ref Vector3 reference = ref array[1];
reference = -right;
array[2] = up;
ref Vector3 reference2 = ref array[3];
reference2 = -up;
array[4] = forward;
ref Vector3 reference3 = ref array[5];
reference3 = -forward;
return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
}
public float GetSizeAxis(int side)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
switch (side)
{
case 0:
case 1:
return m_volume.Size.x * 0.5f;
case 2:
case 3:
return m_volume.Size.y * 0.5f;
default:
return m_volume.Size.z * 0.5f;
}
}
public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_027d: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_032f: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Expected O, but got Unknown
Vector3[] array = (Vector3[])(object)new Vector3[6];
Transform transform = ((Component)transformVolume).transform;
Handles.color = color;
for (int i = 0; i < array.Length; i++)
{
ref Vector3 reference = ref array[i];
reference = transformVolume.GetSidePosition(i);
}
ref Vector3 reference2 = ref array[0];
reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference3 = ref array[1];
reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference4 = ref array[2];
reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference5 = ref array[3];
reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference6 = ref array[4];
reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
ref Vector3 reference7 = ref array[5];
reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
Vector3 origin = default(Vector3);
origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
Vector3 size = default(Vector3);
size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
return new Volume(origin, size);
}
}
[Serializable]
public struct Volume
{
[SerializeField]
private Vector3 m_origin;
[SerializeField]
private Vector3 m_size;
public Vector3 Origin => m_origin;
public Vector3 Size => m_size;
public Volume(Vector3 origin, Vector3 size)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
m_origin = origin;
m_size = size;
}
public static bool operator ==(Volume left, Volume right)
{
return left.Equals(right);
}
public static bool operator !=(Volume left, Volume right)
{
return !left.Equals(right);
}
public bool Equals(Volume other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
return Origin == other.Origin && Size == other.Size;
}
public override bool Equals(object obj)
{
if (object.ReferenceEquals(null, obj))
{
return false;
}
return obj is Volume && Equals((Volume)obj);
}
public override int GetHashCode()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 origin = Origin;
int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
Vector3 size = Size;
return num ^ ((object)(Vector3)(ref size)).GetHashCode();
}
public override string ToString()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return $"Origin: {Origin}, Size: {Size}";
}
}
}
namespace nrgill28.AtlasSampleScene
{
public class CTF_CaptureZone : MonoBehaviour
{
public CTF_Manager Manager;
public CTF_Team Team;
public void OnTriggerEnter(Collider other)
{
CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
{
Manager.FlagCaptured(component);
}
}
}
public class CTF_Flag : FVRPhysicalObject
{
[Header("Flag stuffs")]
public CTF_Team Team;
public float RespawnDelay = 10f;
public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);
private Vector3 _resetPosition;
private Quaternion _resetRotation;
private Transform _followTransform;
private bool _isHeld;
private bool _isTaken;
private float _timer;
private CTF_Sosig _heldBy;
public override void Awake()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).Awake();
_resetPosition = ((Component)this).transform.position;
_resetRotation = ((Component)this).transform.rotation;
}
private void Update()
{
if (_isTaken && !_isHeld)
{
_timer -= Time.deltaTime;
if (_timer < 0f)
{
ReturnFlag();
}
}
}
public void Take()
{
_isHeld = true;
_isTaken = true;
}
public void Drop()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).IsHeld = false;
_timer = RespawnDelay;
NavMeshHit val = default(NavMeshHit);
NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
((Component)this).transform.rotation = Quaternion.identity;
}
public void ReturnFlag()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld)
{
((FVRInteractiveObject)this).ForceBreakInteraction();
}
if (Object.op_Implicit((Object)(object)_heldBy))
{
_heldBy.HeldFlag = null;
}
((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
_isTaken = false;
}
private void OnTriggerEnter(Collider other)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (_isHeld)
{
return;
}
CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
{
if (componentInParent.Team == Team)
{
ReturnFlag();
return;
}
_heldBy = componentInParent;
componentInParent.HeldFlag = this;
Take();
}
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).BeginInteraction(hand);
Take();
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
Drop();
}
}
public class CTF_Manager : MonoBehaviour
{
[Header("References")]
public Text[] ScoreTexts;
public Transform[] AttackPoints;
public Text StartButtonText;
[Header("Red Team")]
public CTF_Flag RedFlag;
public int RedTeamSize;
public Transform[] RedSpawns;
public SosigEnemyID[] RedTeam;
[Header("Blue Team")]
public CTF_Flag BlueFlag;
public int BlueTeamSize;
public Transform[] BlueSpawns;
public SosigEnemyID[] BlueTeam;
private int _blueScore;
private int _redScore;
private bool _running;
private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();
private readonly SpawnOptions _spawnOptions;
public CTF_Manager()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
SpawnOptions val = new SpawnOptions();
val.SpawnState = (SosigOrder)7;
val.SpawnActivated = true;
val.EquipmentMode = (EquipmentSlots)7;
val.SpawnWithFullAmmo = true;
_spawnOptions = val;
((MonoBehaviour)this)..ctor();
}
private void Start()
{
UpdateScoreText();
}
public void ToggleGame()
{
if (_running)
{
EndGame();
StartButtonText.text = "Start Game";
}
else
{
StartGame();
StartButtonText.text = "Stop Game";
}
}
private void StartGame()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
ResetGame();
_running = true;
GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
}
private void EndGame()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
foreach (CTF_Sosig sosig in _sosigs)
{
sosig.Sosig.ClearSosig();
}
_running = false;
}
private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
{
CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
if (Object.op_Implicit((Object)(object)cTF_Sosig))
{
((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
}
}
private void SpawnSosig(CTF_Team team)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
_spawnOptions.IFF = (int)team;
_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
Transform transform;
SosigEnemyID random;
if (team == CTF_Team.Red)
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
}
else
{
transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
}
Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
_sosigs.Add(cTF_Sosig);
cTF_Sosig.Sosig = val;
cTF_Sosig.Team = team;
}
private IEnumerator DoInitialSpawns()
{
int i = 0;
while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
{
if (i < RedTeamSize)
{
SpawnSosig(CTF_Team.Red);
}
if (i < BlueTeamSize)
{
SpawnSosig(CTF_Team.Blue);
}
i++;
yield return (object)new WaitForSeconds(2.5f);
}
}
private IEnumerator RespawnSosig(CTF_Sosig sosig)
{
yield return (object)new WaitForSeconds(5f);
sosig.Sosig.ClearSosig();
_sosigs.Remove(sosig);
yield return (object)new WaitForSeconds(5f);
if (_running)
{
int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
if (sosigsLeft < teamSize)
{
SpawnSosig(sosig.Team);
}
}
}
public void ResetGame()
{
_blueScore = 0;
_redScore = 0;
UpdateScoreText();
if (Object.op_Implicit((Object)(object)RedFlag))
{
RedFlag.ReturnFlag();
}
if (Object.op_Implicit((Object)(object)BlueFlag))
{
BlueFlag.ReturnFlag();
}
}
public void FlagCaptured(CTF_Flag flag)
{
if (flag.Team == CTF_Team.Red)
{
_blueScore++;
}
else
{
_redScore++;
}
UpdateScoreText();
flag.ReturnFlag();
}
public void UpdateScoreText()
{
Text[] scoreTexts = ScoreTexts;
foreach (Text val in scoreTexts)
{
val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
}
}
private void OnDrawGizmos()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
Gizmos.color = Color.red;
Transform[] redSpawns = RedSpawns;
foreach (Transform val in redSpawns)
{
Gizmos.DrawSphere(val.position, 0.15f);
}
Gizmos.color = Color.blue;
Transform[] blueSpawns = BlueSpawns;
foreach (Transform val2 in blueSpawns)
{
Gizmos.DrawSphere(val2.position, 0.15f);
}
Gizmos.color = Color.green;
Transform[] attackPoints = AttackPoints;
foreach (Transform val3 in attackPoints)
{
Gizmos.DrawSphere(val3.position, 0.15f);
}
}
}
public class CTF_Sosig : MonoBehaviour
{
public CTF_Team Team;
public CTF_Flag HeldFlag;
public Sosig Sosig;
private void Awake()
{
Sosig = ((Component)this).GetComponent<Sosig>();
}
private void Update()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)HeldFlag))
{
Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
}
}
}
public enum CTF_Team
{
Red,
Blue
}
public class PopupTarget : MonoBehaviour, IFVRDamageable
{
[Flags]
public enum TargetRange
{
Near = 1,
Mid = 2,
Far = 4,
All = 7
}
public PopupTargetManager Manager;
public TargetRange Range;
public Transform Pivot;
public Vector3 SetRotation;
private Quaternion _startRotation;
private Quaternion _endRotation;
private bool _set;
public bool Set
{
get
{
return _set;
}
set
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (_set != value)
{
_set = value;
((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
}
}
}
private void Awake()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
_startRotation = Pivot.rotation;
_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
}
void IFVRDamageable.Damage(Damage dam)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Invalid comparison between Unknown and I4
if (Set && (int)dam.Class == 1)
{
Set = false;
Manager.TargetHit(this);
}
}
private IEnumerator RotateTo(Quaternion from, Quaternion to)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
float elapsed = 0f;
while (elapsed < 0.25f)
{
yield return null;
elapsed += Time.deltaTime;
Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
}
Pivot.rotation = to;
}
}
public class PopupTargetManager : MonoBehaviour
{
public List<PopupTarget> Targets;
private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();
private void Awake()
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
{
yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
_setTargets.Clear();
foreach (PopupTarget target in Targets)
{
if ((target.Range & ranges) != 0)
{
target.Set = true;
_setTargets.Add(target);
numTargets--;
}
if (numTargets == 0)
{
break;
}
}
}
public void TargetHit(PopupTarget target)
{
if (_setTargets.Contains(target))
{
_setTargets.Remove(target);
if (_setTargets.Count == 0)
{
((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
}
}
}
}
}
namespace VolksScripts
{
public class PocketWatch : FVRPhysicalObject
{
[SerializeField]
private GameObject secondsHandle;
[SerializeField]
private GameObject minutesHandle;
[SerializeField]
private GameObject hoursHandle;
private float secondsMultiplier = 1f;
public Transform WatchLid;
public float openRotationX = 90f;
public float openRotationY = 0f;
public float openRotationZ = 0f;
public float closeRotationX = 0f;
public float closeRotationY = 0f;
public float closeRotationZ = 0f;
public float rotationSpeed = 5f;
private bool isOpen = false;
[SerializeField]
private AudioSource openCloseAudioSource;
[SerializeField]
private AudioClip openClip;
[SerializeField]
private AudioClip closeClip;
[SerializeField]
private AudioSource tickingAudioSource;
[SerializeField]
private AudioClip tickingClip;
private Coroutine tickingCoroutine;
private bool isTouching = false;
private Vector2 initTouch = Vector2.zero;
private Vector2 LastTouchPoint = Vector2.zero;
private void Update()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
DateTime now = DateTime.Now;
int second = now.Second;
int minute = now.Minute;
int hour = now.Hour;
float num = second * 6;
float num2 = (float)(minute * 6) + (float)second * 0.1f;
float num3 = (float)(hour * 30) + (float)minute * 0.5f;
secondsHandle.transform.localRotation = Quaternion.Euler(0f - num, 0f, 0f);
minutesHandle.transform.localRotation = Quaternion.Euler(0f - num2, 0f, 0f);
hoursHandle.transform.localRotation = Quaternion.Euler(0f - num3, 0f, 0f);
Quaternion val = ((!isOpen) ? Quaternion.Euler(closeRotationX, closeRotationY, closeRotationZ) : Quaternion.Euler(openRotationX, openRotationY, openRotationZ));
WatchLid.localRotation = Quaternion.Lerp(WatchLid.localRotation, val, Time.deltaTime * rotationSpeed);
}
public void ToggleLid()
{
isOpen = !isOpen;
if (isOpen)
{
openCloseAudioSource.PlayOneShot(openClip);
if (tickingCoroutine == null)
{
tickingCoroutine = ((MonoBehaviour)this).StartCoroutine(PlayTickingSound());
}
return;
}
openCloseAudioSource.PlayOneShot(closeClip);
if (tickingCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(tickingCoroutine);
tickingCoroutine = null;
}
tickingAudioSource.Stop();
}
private IEnumerator PlayTickingSound()
{
while (true)
{
tickingAudioSource.PlayOneShot(tickingClip);
yield return (object)new WaitForSeconds(1f);
}
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
if (hand.IsInStreamlinedMode)
{
if (hand.Input.BYButtonDown || hand.Input.AXButtonDown)
{
ToggleLid();
}
return;
}
if (hand.Input.TouchpadTouched && !isTouching && hand.Input.TouchpadAxes != Vector2.zero)
{
isTouching = true;
initTouch = hand.Input.TouchpadAxes;
}
if (hand.Input.TouchpadTouchUp && isTouching)
{
isTouching = false;
Vector2 lastTouchPoint = LastTouchPoint;
float y = (lastTouchPoint - initTouch).y;
if (y > 0.5f || y < -0.5f)
{
ToggleLid();
}
initTouch = Vector2.zero;
lastTouchPoint = Vector2.zero;
}
LastTouchPoint = hand.Input.TouchpadAxes;
}
}
}
namespace GravyScripts.Components
{
public class AttachableFlammenwerfer : AttachableFirearm
{
[Header("FlameThrower Params")]
public FlameThrowerValve Valve;
public bool UsesValve = true;
public MF2_FlamethrowerValve MF2Valve;
public bool UsesMF2Valve;
[Header("Trigger Config")]
public Transform Trigger;
public float TriggerFiringThreshold = 0.8f;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
private float m_triggerFloat;
[Header("Special Audio Config")]
public AudioEvent AudEvent_Ignite;
public AudioEvent AudEvent_Extinguish;
public AudioSource AudSource_FireLoop;
private float m_triggerHasBeenHeldFor;
private bool m_hasFiredStartSound;
private bool m_isFiring;
public ParticleSystem FireParticles;
public Vector2 FireWidthRange;
public Vector2 SpeedRangeMin;
public Vector2 SpeedRangeMax;
public Vector2 SizeRangeMin;
public Vector2 SizeRangeMax;
public Vector2 AudioPitchRange = new Vector2(1.5f, 0.5f);
public float ParticleVolume = 40f;
public bool UsesPilotLightSystem;
public bool UsesAirBlastSystem;
[Header("PilotLight")]
public Transform PilotLight;
private bool m_isPilotLightOn;
public AudioEvent AudEvent_PilotOn;
[Header("Airblast")]
public bool UsesAirBlast;
public Transform AirBlastCenter;
public GameObject AirBlastGo;
private float m_airBurstRecovery;
public override void Awake()
{
((AttachableFirearm)this).Awake();
if (UsesPilotLightSystem)
{
((Component)PilotLight).gameObject.SetActive(false);
}
}
private float GetVLerp()
{
if (UsesValve)
{
return Valve.ValvePos;
}
if (UsesMF2Valve)
{
return MF2Valve.Lerp;
}
return 0.5f;
}
public override void Update()
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
((AttachableFirearm)this).Update();
UpdateFire();
if (!UsesPilotLightSystem)
{
return;
}
if ((Object)(object)base.Magazine != (Object)null && base.Magazine.FuelAmountLeft > 0f)
{
if (!m_isPilotLightOn)
{
PilotOn();
}
}
else if (m_isPilotLightOn)
{
PilotOff();
}
if (m_isPilotLightOn)
{
PilotLight.localScale = Vector3.one + Random.onUnitSphere * 0.05f;
}
}
private void PilotOn()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
m_isPilotLightOn = true;
if (AudEvent_PilotOn != null && (Object)(object)((AttachableFirearm)this).GetMuzzle() != (Object)null)
{
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_PilotOn, ((AttachableFirearm)this).GetMuzzle().position);
}
((Component)PilotLight).gameObject.SetActive(true);
}
private void PilotOff()
{
m_isPilotLightOn = false;
((Component)PilotLight).gameObject.SetActive(false);
}
private void AirBlast()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(AirBlastGo, AirBlastCenter.position, AirBlastCenter.rotation);
val.GetComponent<Explosion>().IFF = GM.CurrentPlayerBody.GetPlayerIFF();
val.GetComponent<ExplosionSound>().IFF = GM.CurrentPlayerBody.GetPlayerIFF();
}
public void UpdateFire()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
EmissionModule emission = FireParticles.emission;
MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime;
if (m_isFiring)
{
((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0;
((MinMaxCurve)(ref rateOverTime)).constantMax = ParticleVolume;
((MinMaxCurve)(ref rateOverTime)).constantMin = ParticleVolume;
float vLerp = GetVLerp();
MainModule main = FireParticles.main;
MinMaxCurve startSpeed = ((MainModule)(ref main)).startSpeed;
((MinMaxCurve)(ref startSpeed)).mode = (ParticleSystemCurveMode)3;
((MinMaxCurve)(ref startSpeed)).constantMax = Mathf.Lerp(SpeedRangeMax.x, SpeedRangeMax.y, vLerp);
((MinMaxCurve)(ref startSpeed)).constantMin = Mathf.Lerp(SpeedRangeMin.x, SpeedRangeMin.y, vLerp);
((MainModule)(ref main)).startSpeed = startSpeed;
MinMaxCurve startSize = ((MainModule)(ref main)).startSize;
((MinMaxCurve)(ref startSize)).mode = (ParticleSystemCurveMode)3;
((MinMaxCurve)(ref startSize)).constantMax = Mathf.Lerp(SizeRangeMax.x, SizeRangeMax.y, vLerp);
((MinMaxCurve)(ref startSize)).constantMin = Mathf.Lerp(SizeRangeMin.x, SizeRangeMin.y, vLerp);
((MainModule)(ref main)).startSize = startSize;
ShapeModule shape = FireParticles.shape;
((ShapeModule)(ref shape)).angle = Mathf.Lerp(FireWidthRange.x, FireWidthRange.y, vLerp);
}
else
{
((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0;
((MinMaxCurve)(ref rateOverTime)).constantMax = 0f;
((MinMaxCurve)(ref rateOverTime)).constantMin = 0f;
}
((EmissionModule)(ref emission)).rateOverTime = rateOverTime;
}
private bool HasFuel()
{
return !((Object)(object)base.Magazine == (Object)null) && base.Magazine.FuelAmountLeft > 0f;
}
private void StopFiring()
{
if (m_isFiring && (Object)(object)AudSource_FireLoop != (Object)null)
{
AudSource_FireLoop.Stop();
AudSource_FireLoop.volume = 0f;
}
m_isFiring = false;
m_hasFiredStartSound = false;
}
public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o)
{
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0350: Invalid comparison between Unknown and I4
//IL_0339: Unknown result type (might be due to invalid IL or missing references)
//IL_037d: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
((AttachableFirearm)this).ProcessInput(hand, fromInterface, o);
if ((Object)(object)o == (Object)null || (Object)(object)hand == (Object)null)
{
return;
}
if (o.IsHeld)
{
if (o.m_hasTriggeredUpSinceBegin)
{
m_triggerFloat = hand.Input.TriggerFloat;
}
else
{
m_triggerFloat = 0f;
}
if (UsesAirBlast && m_airBurstRecovery <= 0f && HasFuel() && ((hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown)))
{
m_airBurstRecovery = 1f;
AirBlast();
if ((Object)(object)base.Magazine != (Object)null)
{
base.Magazine.DrainFuel(5f);
if (!m_hasFiredStartSound)
{
m_hasFiredStartSound = true;
if (AudEvent_Ignite != null && (Object)(object)((AttachableFirearm)this).GetMuzzle() != (Object)null)
{
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_Ignite, ((AttachableFirearm)this).GetMuzzle().position);
}
}
}
}
if (m_airBurstRecovery > 0f)
{
m_airBurstRecovery -= Time.deltaTime;
}
if (m_triggerFloat > 0.2f && HasFuel() && m_airBurstRecovery <= 0f)
{
if (m_triggerHasBeenHeldFor < 2f)
{
m_triggerHasBeenHeldFor += Time.deltaTime;
}
m_isFiring = true;
if (!m_hasFiredStartSound)
{
m_hasFiredStartSound = true;
if (AudEvent_Ignite != null && (Object)(object)((AttachableFirearm)this).GetMuzzle() != (Object)null)
{
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_Ignite, ((AttachableFirearm)this).GetMuzzle().position);
}
}
if ((Object)(object)AudSource_FireLoop != (Object)null)
{
float volume = Mathf.Clamp(m_triggerHasBeenHeldFor * 2f, 0f, 0.4f);
AudSource_FireLoop.volume = volume;
float vLerp = GetVLerp();
AudSource_FireLoop.pitch = Mathf.Lerp(AudioPitchRange.x, AudioPitchRange.y, vLerp);
if (!AudSource_FireLoop.isPlaying)
{
AudSource_FireLoop.Play();
}
}
if ((Object)(object)base.Magazine != (Object)null)
{
base.Magazine.DrainFuel(Time.deltaTime);
}
}
else
{
m_triggerHasBeenHeldFor = 0f;
StopFiring();
}
}
else
{
m_triggerFloat = 0f;
}
if (m_triggerFloat <= 0f)
{
StopFiring();
}
if ((Object)(object)Trigger != (Object)null)
{
if ((int)TriggerInterpStyle == 0)
{
Trigger.localPosition = new Vector3(0f, 0f, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat));
}
else if ((int)TriggerInterpStyle == 1)
{
Trigger.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), 0f, 0f);
}
}
}
}
}
public class UBFlameTankRelease : FVRInteractiveObject
{
public AttachableFirearm AFireArm;
public override bool IsInteractable()
{
return (Object)(object)AFireArm != (Object)null && (Object)(object)AFireArm.Magazine != (Object)null;
}
public override void BeginInteraction(FVRViveHand hand)
{
if (!((Object)(object)AFireArm == (Object)null) && (Object)(object)AFireArm.Magazine != (Object)null)
{
FVRFireArmMagazine magazine = AFireArm.Magazine;
AFireArm.EjectMag(false);
hand.ForceSetInteractable((FVRInteractiveObject)(object)magazine);
((FVRInteractiveObject)magazine).BeginInteraction(hand);
}
}
}
namespace FistVR
{
public class UnderbarrelMagLatch : MonoBehaviour
{
public AttachableFirearm AttachableFireArm;
public HingeJoint Joint;
public float Threshold = -35f;
private float timeSinceLastCollision = 6f;
private void FixedUpdate()
{
if (timeSinceLastCollision < 5f)
{
timeSinceLastCollision += Time.deltaTime;
}
if ((Object)(object)AttachableFireArm.Magazine != (Object)null && timeSinceLastCollision < 0.03f && Joint.angle < Threshold)
{
AttachableFireArm.EjectMag(true);
}
}
private void OnCollisionStay(Collision col)
{
Rigidbody attachedRigidbody = col.collider.attachedRigidbody;
if ((Object)(object)attachedRigidbody != (Object)null && (Object)(object)attachedRigidbody != (Object)(object)((Component)AttachableFireArm).GetComponent<Rigidbody>())
{
FVRPhysicalObject component = ((Component)attachedRigidbody).GetComponent<FVRPhysicalObject>();
if ((Object)(object)component != (Object)null && ((FVRInteractiveObject)component).IsHeld)
{
timeSinceLastCollision = 0f;
}
}
}
}
}
namespace VolksScripts
{
public class CigarCase : FVRPhysicalObject
{
private bool isOpen = false;
private bool isTouching = false;
private Vector2 initTouch = Vector2.zero;
private Vector2 LastTouchPoint = Vector2.zero;
public Transform CaseLid;
public float openRotationX = 90f;
public float openRotationY = 0f;
public float openRotationZ = 0f;
public float closeRotationX = 0f;
public float closeRotationY = 0f;
public float closeRotationZ = 0f;
public float rotationSpeed = 5f;
public AudioSource audioSource;
public AudioClip openSound;
public AudioClip closeSound;
public GameObject objectToToggle;
public List<Transform> Dings;
public int m_numDings;
public CigarCaseTrigger cigarCaseTrigger;
private Quaternion targetRotation;
public override void Start()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
CaseLid.localRotation = Quaternion.Euler(closeRotationX, closeRotationY, closeRotationZ);
targetRotation = CaseLid.localRotation;
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
CaseLid.localRotation = Quaternion.Lerp(CaseLid.localRotation, targetRotation, Time.deltaTime * rotationSpeed);
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
if (hand.IsInStreamlinedMode)
{
if (hand.Input.BYButtonDown || hand.Input.AXButtonDown)
{
ToggleLid();
}
return;
}
if (hand.Input.TouchpadTouched && !isTouching && hand.Input.TouchpadAxes != Vector2.zero)
{
isTouching = true;
initTouch = hand.Input.TouchpadAxes;
}
if (hand.Input.TouchpadTouchUp && isTouching)
{
isTouching = false;
Vector2 lastTouchPoint = LastTouchPoint;
float y = (lastTouchPoint - initTouch).y;
if (y > 0.5f || y < -0.5f)
{
ToggleLid();
}
initTouch = Vector2.zero;
lastTouchPoint = Vector2.zero;
}
LastTouchPoint = hand.Input.TouchpadAxes;
}
private void ToggleLid()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
isOpen = !isOpen;
targetRotation = ((!isOpen) ? Quaternion.Euler(closeRotationX, closeRotationY, closeRotationZ) : Quaternion.Euler(openRotationX, openRotationY, openRotationZ));
if (isOpen)
{
if ((Object)(object)audioSource != (Object)null && (Object)(object)openSound != (Object)null)
{
audioSource.PlayOneShot(openSound);
}
if ((Object)(object)objectToToggle != (Object)null)
{
objectToToggle.SetActive(true);
}
Open();
}
else
{
if ((Object)(object)audioSource != (Object)null && (Object)(object)closeSound != (Object)null)
{
audioSource.PlayOneShot(closeSound);
}
if ((Object)(object)objectToToggle != (Object)null)
{
objectToToggle.SetActive(false);
}
Close();
}
}
public bool IsOpen()
{
return isOpen;
}
public bool HasADing()
{
return m_numDings > 0;
}
public override void FVRUpdate()
{
((FVRPhysicalObject)this).FVRUpdate();
}
public void Open()
{
isOpen = true;
if ((Object)(object)audioSource != (Object)null && (Object)(object)openSound != (Object)null)
{
audioSource.PlayOneShot(openSound);
}
UpdateDingDisplay();
}
public void Close()
{
isOpen = false;
if ((Object)(object)audioSource != (Object)null && (Object)(object)closeSound != (Object)null)
{
audioSource.PlayOneShot(closeSound);
}
UpdateDingDisplay();
}
public void RemoveDing()
{
if (m_numDings > 0)
{
m_numDings--;
UpdateDingDisplay();
}
}
private void UpdateDingDisplay()
{
for (int i = 0; i < Dings.Count; i++)
{
if (i < m_numDings)
{
((Component)Dings[i]).gameObject.SetActive(true);
}
else
{
((Component)Dings[i]).gameObject.SetActive(false);
}
}
}
}
}
public class CigarCaseTrigger : FVRInteractiveObject
{
public CigarCase cigarCase;
public GameObject cigarPrefab;
public override bool IsInteractable()
{
return cigarCase.HasADing() && ((FVRInteractiveObject)this).IsInteractable();
}
public override void BeginInteraction(FVRViveHand hand)
{
((FVRInteractiveObject)this).SimpleInteraction(hand);
}
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
if (cigarCase.IsOpen())
{
cigarCase.RemoveDing();
GameObject val = Object.Instantiate<GameObject>(cigarPrefab, ((HandInput)(ref hand.Input)).Pos, ((HandInput)(ref hand.Input)).Rot);
FVRPhysicalObject component = val.GetComponent<FVRPhysicalObject>();
hand.ForceSetInteractable((FVRInteractiveObject)(object)component);
((FVRInteractiveObject)component).BeginInteraction(hand);
}
else
{
cigarCase.Open();
}
}
}
public class FVRCigar : QBArmorHelmet
{
public GameObject FireGO;
public GameObject LinkedObject;
public AudioSource fireAud;
public float BurnDuration = 120f;
public float DestructionDelay = 10f;
public MeshFilter cigarMeshFilter;
public MeshRenderer cigarRenderer;
public Mesh burntMesh;
public Material burntMaterial;
public float damageInterval = 1f;
private float damageTimer = 0f;
private bool m_isBurning = false;
private bool m_hasBeenLit = false;
private float m_burnTimer;
private bool m_isEquipped = false;
private float m_unequippedTimer = 0f;
private bool m_hasBurntOut = false;
private FVRPlayerBody playerBody;
public float damageAmount = 1f;
public override void Awake()
{
((QBArmorHelmet)this).Awake();
if ((Object)(object)FireGO != (Object)null)
{
fireAud = FireGO.GetComponent<AudioSource>();
FireGO.SetActive(false);
}
if ((Object)(object)LinkedObject != (Object)null)
{
LinkedObject.SetActive(false);
}
playerBody = Object.FindObjectOfType<FVRPlayerBody>();
}
public override void FVRUpdate()
{
((QBArmorPiece)this).FVRUpdate();
if (m_isBurning)
{
m_burnTimer -= Time.deltaTime;
if ((Object)(object)fireAud != (Object)null)
{
fireAud.volume = Mathf.Lerp(fireAud.volume, 0f, Time.deltaTime / BurnDuration);
}
if (m_burnTimer <= 0f)
{
StopBurning();
}
if (m_isEquipped && (Object)(object)playerBody != (Object)null)
{
damageTimer += Time.deltaTime;
if (damageTimer >= damageInterval)
{
playerBody.RegisterPlayerHit(1f, false, playerBody.GetPlayerIFF());
damageTimer = 0f;
}
}
}
if (m_hasBurntOut && !m_isEquipped && !((FVRInteractiveObject)this).IsHeld)
{
m_unequippedTimer += Time.deltaTime;
if (m_unequippedTimer >= DestructionDelay)
{
Debug.Log((object)"Cigar destroyed after being unequipped and left alone.");
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
else
{
m_unequippedTimer = 0f;
}
}
public void Ignite()
{
if (!m_hasBeenLit)
{
m_hasBeenLit = true;
m_isBurning = true;
m_burnTimer = BurnDuration;
if ((Object)(object)FireGO != (Object)null)
{
FireGO.SetActive(true);
}
if ((Object)(object)fireAud != (Object)null)
{
fireAud.Play();
}
if ((Object)(object)LinkedObject != (Object)null)
{
LinkedObject.SetActive(true);
}
}
}
private void StopBurning()
{
m_isBurning = false;
m_hasBurntOut = true;
if ((Object)(object)FireGO != (Object)null)
{
FireGO.SetActive(false);
}
if ((Object)(object)fireAud != (Object)null)
{
fireAud.Stop();
}
if ((Object)(object)cigarMeshFilter != (Object)null && (Object)(object)burntMesh != (Object)null)
{
cigarMeshFilter.mesh = burntMesh;
}
if ((Object)(object)cigarRenderer != (Object)null && (Object)(object)burntMaterial != (Object)null)
{
((Renderer)cigarRenderer).material = burntMaterial;
}
Debug.Log((object)"Cigar has burnt out.");
}
public override void SetQuickBeltSlot(FVRQuickBeltSlot slot)
{
((QBArmorHelmet)this).SetQuickBeltSlot(slot);
if ((Object)(object)slot != (Object)null)
{
m_isEquipped = true;
m_unequippedTimer = 0f;
}
else
{
m_isEquipped = false;
}
}
}
namespace VolksScripts
{
public class MatchStick : FVRPhysicalObject
{
private bool m_isLit;
private bool m_hasBurntOut;
private bool isTouching;
private Vector2 initTouch = Vector2.zero;
private Vector2 LastTouchPoint = Vector2.zero;
public Transform Flame;
private float m_flame_min = 0.1f;
private float m_flame_max = 0.85f;
private float m_flame_cur = 0.1f;
public AudioSource Audio_Lighter;
public AudioClip AudioClip_Strike;
public AudioClip AudioClip_Extinguish;
public Transform[] FlameJoints;
public float[] FlameWeights;
public ParticleSystem Sparks;
public AlloyAreaLight AlloyLight;
public LayerMask LM_FireDamage;
private RaycastHit m_hit;
public float BurnDuration = 10f;
private float burnTimer = 0f;
public float DestructionDelay = 5f;
private float destructionTimer = 0f;
public MeshFilter matchstickMeshFilter;
public MeshRenderer matchstickRenderer;
public Mesh burntMesh;
public Material burntMaterial;
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
if (hand.IsInStreamlinedMode)
{
if ((hand.Input.BYButtonDown || hand.Input.AXButtonDown) && !m_hasBurntOut)
{
Light();
}
return;
}
if (hand.Input.TouchpadTouched && !isTouching && hand.Input.TouchpadAxes != Vector2.zero)
{
isTouching = true;
initTouch = hand.Input.TouchpadAxes;
}
if (hand.Input.TouchpadTouchUp && isTouching)
{
isTouching = false;
Vector2 lastTouchPoint = LastTouchPoint;
float y = (lastTouchPoint - initTouch).y;
if ((y > 0.5f || y < -0.5f) && !m_hasBurntOut)
{
Light();
}
initTouch = Vector2.zero;
lastTouchPoint = Vector2.zero;
}
LastTouchPoint = hand.Input.TouchpadAxes;
}
public override void FVRUpdate()
{
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a6: Expected O, but got Unknown
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRUpdate();
if (m_isLit)
{
burnTimer += Time.deltaTime;
if (burnTimer >= BurnDuration)
{
BurnOut();
}
m_flame_cur = Mathf.Lerp(m_flame_cur, m_flame_max, Time.deltaTime * 2f);
AlloyLight.Intensity = m_flame_cur * (Mathf.PerlinNoise(Time.time * 10f, ((Component)AlloyLight).transform.position.y) * 0.05f + 0.5f);
}
else
{
m_flame_cur = Mathf.Lerp(m_flame_cur, m_flame_min, Time.deltaTime * 7f);
}
Flame.localScale = new Vector3(m_flame_cur, m_flame_cur, m_flame_cur);
Quaternion val = Quaternion.Inverse(((Component)this).transform.rotation);
val = Quaternion.Slerp(val, Random.rotation, Mathf.PerlinNoise(Time.time * 5f, 0f) * 0.3f);
for (int i = 0; i < FlameJoints.Length; i++)
{
Quaternion val2 = Quaternion.Slerp(Quaternion.identity, val, FlameWeights[i] + Random.Range(-0.05f, 0.05f));
FlameJoints[i].localScale = new Vector3(Random.Range(0.95f, 1.05f), Random.Range(0.98f, 1.02f), Random.Range(0.95f, 1.05f));
FlameJoints[i].localRotation = Quaternion.Slerp(FlameJoints[i].localRotation, val2, Time.deltaTime * 6f);
}
if (m_isLit)
{
Vector3 position = FlameJoints[0].position;
Vector3 position2 = FlameJoints[FlameJoints.Length - 1].position;
Vector3 val3 = position2 - position;
if (Physics.Raycast(position, ((Vector3)(ref val3)).normalized, ref m_hit, ((Vector3)(ref val3)).magnitude, LayerMask.op_Implicit(LM_FireDamage), (QueryTriggerInteraction)2))
{
IFVRDamageable component = ((Component)((RaycastHit)(ref m_hit)).collider).gameObject.GetComponent<IFVRDamageable>();
if (component == null && (Object)(object)((RaycastHit)(ref m_hit)).collider.attachedRigidbody != (Object)null)
{
component = ((Component)((RaycastHit)(ref m_hit)).collider.attachedRigidbody).gameObject.GetComponent<IFVRDamageable>();
}
if (component != null)
{
IFVRDamageable obj = component;
Damage val4 = new Damage();
val4.Class = (DamageClass)2;
val4.Dam_Thermal = 50f;
val4.Dam_TotalEnergetic = 50f;
val4.point = ((RaycastHit)(ref m_hit)).point;
val4.hitNormal = ((RaycastHit)(ref m_hit)).normal;
val4.strikeDir = ((Component)this).transform.forward;
obj.Damage(val4);
}
FVRIgnitable component2 = ((Component)((Component)((RaycastHit)(ref m_hit)).collider).transform).gameObject.GetComponent<FVRIgnitable>();
if ((Object)(object)component2 == (Object)null && (Object)(object)((RaycastHit)(ref m_hit)).collider.attachedRigidbody != (Object)null)
{
((Component)((RaycastHit)(ref m_hit)).collider.attachedRigidbody).gameObject.GetComponent<FVRIgnitable>();
}
if ((Object)(object)component2 != (Object)null)
{
FXM.Ignite(component2, 0.1f);
}
}
}
if (m_hasBurntOut && !((FVRInteractiveObject)this).IsHeld)
{
destructionTimer += Time.deltaTime;
if (destructionTimer >= DestructionDelay)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public override void EndInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).EndInteraction(hand);
if (m_hasBurntOut)
{
destructionTimer = 0f;
}
}
private void Light()
{
if (!m_isLit && !m_hasBurntOut)
{
Sparks.Emit(Random.Range(2, 3));
m_isLit = true;
burnTimer = 0f;
Audio_Lighter.PlayOneShot(AudioClip_Strike, 0.3f);
((Component)Flame).gameObject.SetActive(true);
}
}
private void BurnOut()
{
m_isLit = false;
m_hasBurntOut = true;
Audio_Lighter.PlayOneShot(AudioClip_Extinguish, 0.3f);
((Component)Flame).gameObject.SetActive(false);
if ((Object)(object)matchstickMeshFilter != (Object)null && (Object)(object)burntMesh != (Object)null)
{
matchstickMeshFilter.mesh = burntMesh;
}
if ((Object)(object)matchstickRenderer != (Object)null && (Object)(object)burntMaterial != (Object)null)
{
((Renderer)matchstickRenderer).material = burntMaterial;
}
destructionTimer = 0f;
}
}
}
public class TorchTrigger : MonoBehaviour
{
public FVRCigar Torch;
public Collider collider;
private void OnTriggerEnter(Collider col)
{
collider.enabled = false;
((Component)collider).gameObject.layer = LayerMask.NameToLayer("NoCol");
Torch.Ignite();
}
}