Decompiled source of ModulPSAJakl v1.0.0

ModulPSAJakl.dll

Decompiled 2 weeks ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Volks.ModulPSAJakl;

[BepInPlugin("Volks.ModulPSAJakl", "ModulPSAJakl", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
public class ModulPSAJaklPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.ModulPSAJakl");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.ModulPSAJakl", "", "", "modulpsajakl", "");
		GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_modulpsajakl"));
	}
}
public class BoltActionDustCover : FVRInteractiveObject
{
	public FVRFireArm BoltActionRifle;

	public BoltActionRifle_Handle BoltActionRifle_Handle;

	public Transform DustCoverGeo;

	private bool m_isOpen;

	public float OpenRot;

	public float ClosedRot;

	public float RotSpeed = 360f;

	private float m_curRot;

	private float m_tarRot;

	public AudioEvent AudEvent_CoverOpen;

	public AudioEvent AudEvent_CoverClose;

	public override void Awake()
	{
		((FVRInteractiveObject)this).Awake();
		m_curRot = ClosedRot;
		m_tarRot = ClosedRot;
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Invalid comparison between Unknown and I4
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 2)
		{
			if (m_isOpen)
			{
				Close();
			}
			else
			{
				Open();
			}
		}
		else if ((Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0 && m_isOpen)
		{
			Close();
		}
	}

	private void ToggleDustCoverState()
	{
		if (m_isOpen)
		{
			Close();
		}
		else
		{
			Open();
		}
	}

	public override void FVRUpdate()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).FVRUpdate();
		if (!m_isOpen && (Object)(object)BoltActionRifle_Handle != (Object)null && (int)BoltActionRifle_Handle.HandleRot == 0)
		{
			Open();
		}
		if (Mathf.Abs(m_tarRot - m_curRot) > 0.01f)
		{
			m_curRot = Mathf.MoveTowards(m_curRot, m_tarRot, Time.deltaTime * RotSpeed);
			if ((Object)(object)DustCoverGeo != (Object)null)
			{
				DustCoverGeo.localEulerAngles = new Vector3(0f, 0f, m_curRot);
			}
		}
	}

	private void Open()
	{
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (!m_isOpen)
		{
			m_isOpen = true;
			m_tarRot = OpenRot;
			RotSpeed = 1900f;
			if (AudEvent_CoverOpen != null && (Object)(object)BoltActionRifle != (Object)null)
			{
				BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverOpen, ((Component)this).transform.position);
			}
		}
	}

	private void Close()
	{
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (m_isOpen)
		{
			m_isOpen = false;
			m_tarRot = ClosedRot;
			RotSpeed = 800f;
			if (AudEvent_CoverClose != null && (Object)(object)BoltActionRifle != (Object)null)
			{
				BoltActionRifle.PlayAudioAsHandling(AudEvent_CoverClose, ((Component)this).transform.position);
			}
		}
	}
}