Decompiled source of Pansarvarnsgevar42 v1.0.0

Pansarvarnsgevar42.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using H3VRUtils;
using HarmonyLib;
using OtherLoader;
using ShermanJumbo;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FireAttachableFireSelector : MonoBehaviour
{
	[Header("Selector Settings")]
	public Transform selectorTransform;

	public Vector3 onRotation = new Vector3(0f, 45f, 0f);

	private Quaternion startRot;

	private bool isOn;

	private FVRPhysicalObject rootFPO;

	private void Awake()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)selectorTransform == (Object)null)
		{
			selectorTransform = ((Component)this).transform;
		}
		startRot = selectorTransform.localRotation;
		rootFPO = ((Component)this).GetComponentInParent<FVRPhysicalObject>();
		if ((Object)(object)rootFPO == (Object)null)
		{
			Debug.LogError((object)"[FireSelector] No FVRPhysicalObject found in parents!");
		}
	}

	private void Update()
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)rootFPO == (Object)null) && ((FVRInteractiveObject)rootFPO).IsHeld && !((Object)(object)((FVRInteractiveObject)rootFPO).m_hand == (Object)null))
		{
			HandleInput(((FVRInteractiveObject)rootFPO).m_hand);
			selectorTransform.localRotation = ((!isOn) ? startRot : (startRot * Quaternion.Euler(onRotation)));
		}
	}

	private void HandleInput(FVRViveHand hand)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		HandInput input = hand.Input;
		if (hand.IsInStreamlinedMode)
		{
			if (input.BYButtonDown)
			{
				isOn = !isOn;
			}
		}
		else if (input.TouchpadDown && ((Vector2)(ref input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(input.TouchpadAxes, Vector2.left) <= 45f)
		{
			isOn = !isOn;
		}
	}
}
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Volks.Pansarvarnsgevar42
{
	[BepInPlugin("Volks.Pansarvarnsgevar42", "Pansarvarnsgevar42", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Pansarvarnsgevar42Plugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.Pansarvarnsgevar42");
			OtherLoader.RegisterDirectLoad(BasePath, "Volks.Pansarvarnsgevar42", "", "", "pansarvarnsgevar", "");
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
public class AltGrip_Rear : FVRAlternateGrip
{
	[Header("Rear Grip Pose (world)")]
	public Transform RearPosePoint;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		((FVRAlternateGrip)this).UpdateInteraction(hand);
		if ((Object)(object)((FVRInteractiveObject)this).PoseOverride != (Object)null && (Object)(object)RearPosePoint != (Object)null)
		{
			((FVRInteractiveObject)this).PoseOverride.SetPositionAndRotation(RearPosePoint.position, RearPosePoint.rotation);
		}
	}
}
public class BreakOpenFlareGun_NoHammerSafe : BreakOpenFlareGun
{
	public enum LatchAxisType
	{
		X,
		Y,
		Z
	}

	private float m_triggerFloat;

	private bool m_hasTriggerReset = true;

	[Header("Safety (ClosedBolt-style)")]
	public bool HasSafety = true;

	public Transform SafetySelector;

	public Axis SafetyAxis = (Axis)0;

	public InterpStyle SafetyInterpStyle = (InterpStyle)1;

	public float SafetyOffPosition = 0f;

	public float SafetyOnPosition = 1f;

	public bool SafetyOn = false;

	[Header("Auto‑eject on latch open")]
	public FVRInteractiveObject LatchObject;

	public Transform LatchVisual;

	public LatchAxisType LatchAxis = LatchAxisType.Z;

	public float LatchEjectAngleThreshold = 30f;

	public ChamberShellInsertEject.EjectAxisType EjectAxis = ChamberShellInsertEject.EjectAxisType.LocalBack;

	public float EjectOffset = 0.06f;

	public Vector3 EjectVelocity = new Vector3(0f, 0f, 0.12f);

	public Vector3 EjectAngular = Vector3.zero;

	private bool m_prevLatchOpen = false;

	private float m_latchBaseAngle = 0f;

	private const float TriggerFiringThreshold = 0.8f;

	private const float TriggerResetThreshold = 0.4f;

	public override void Awake()
	{
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		((BreakOpenFlareGun)this).Awake();
		base.CocksOnOpen = false;
		base.CanCockHammer = false;
		base.HasVisibleHammer = false;
		base.Hammer = null;
		base.CanUnlatch = false;
		if ((Object)(object)LatchVisual != (Object)null)
		{
			m_latchBaseAngle = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis));
		}
		else if ((Object)(object)LatchObject != (Object)null)
		{
			Transform val = FindLatchVisualFromObject(LatchObject);
			if ((Object)(object)val != (Object)null)
			{
				LatchVisual = val;
				m_latchBaseAngle = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis));
			}
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		if (((FVRPhysicalObject)this).IsAltHeld)
		{
			return;
		}
		if (hand.IsInStreamlinedMode)
		{
			if (hand.Input.BYButtonDown && HasSafety)
			{
				ToggleSafety();
			}
		}
		else
		{
			Vector2 touchpadAxes = hand.Input.TouchpadAxes;
			if (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f && HasSafety)
			{
				ToggleSafety();
			}
		}
		m_triggerFloat = hand.Input.TriggerFloat;
		if ((Object)(object)base.Trigger != (Object)null)
		{
			float num = Mathf.Lerp(base.TriggerForwardBackRots.x, base.TriggerForwardBackRots.y, m_triggerFloat);
			base.Trigger.localEulerAngles = new Vector3(num, 0f, 0f);
		}
		if (!m_hasTriggerReset && m_triggerFloat <= 0.4f)
		{
			m_hasTriggerReset = true;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f);
		}
		if ((!HasSafety || !SafetyOn) && m_triggerFloat >= 0.8f && m_hasTriggerReset && !IsLatchOpen())
		{
			m_hasTriggerReset = false;
			FireWithoutHammer();
		}
	}

	public void ToggleSafety()
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		if (HasSafety)
		{
			SafetyOn = !SafetyOn;
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f);
			if ((Object)(object)SafetySelector != (Object)null)
			{
				float num = ((!SafetyOn) ? SafetyOffPosition : SafetyOnPosition);
				((FVRPhysicalObject)this).SetAnimatedComponent(SafetySelector, num, SafetyInterpStyle, SafetyAxis);
			}
		}
	}

	private void FireWithoutHammer()
	{
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)base.Chamber == (Object)null || !base.Chamber.Fire())
		{
			return;
		}
		try
		{
			((FVRFireArm)this).Fire(base.Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
		}
		catch (Exception)
		{
			try
			{
				((BreakOpenFlareGun)this).Fire();
			}
			catch
			{
			}
		}
		((FVRFireArm)this).FireMuzzleSmoke();
		try
		{
			if ((Object)(object)base.Chamber != (Object)null && (Object)(object)base.Chamber.GetRound() != (Object)null)
			{
				((FVRFireArm)this).PlayAudioGunShot(base.Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			}
		}
		catch
		{
		}
		try
		{
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			try
			{
				((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			}
			catch
			{
			}
		}
		catch
		{
		}
		try
		{
			if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
			{
				base.Chamber.IsSpent = false;
				base.Chamber.UpdateProxyDisplay();
			}
			else if ((Object)(object)base.Chamber.GetRound() != (Object)null && base.Chamber.GetRound().IsCaseless)
			{
				base.Chamber.SetRound((FVRFireArmRound)null, false);
			}
			if (base.DeletesCartridgeOnFire)
			{
				base.Chamber.SetRound((FVRFireArmRound)null, false);
			}
		}
		catch
		{
		}
	}

	public override void FVRUpdate()
	{
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		((BreakOpenFlareGun)this).FVRUpdate();
		if (HasSafety && (Object)(object)SafetySelector != (Object)null)
		{
			float num = ((!SafetyOn) ? SafetyOffPosition : SafetyOnPosition);
			((FVRPhysicalObject)this).SetAnimatedComponent(SafetySelector, num, SafetyInterpStyle, SafetyAxis);
		}
		bool flag = false;
		if ((Object)(object)LatchVisual != (Object)null)
		{
			float num2 = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis));
			float num3 = Mathf.Abs(NormalizeAngle(num2 - m_latchBaseAngle));
			flag = num3 >= Mathf.Abs(LatchEjectAngleThreshold);
		}
		else if ((Object)(object)LatchObject != (Object)null)
		{
			Type type = ((object)LatchObject).GetType();
			PropertyInfo property = type.GetProperty("IsOpen", BindingFlags.Instance | BindingFlags.Public);
			if ((object)property != null && (object)property.PropertyType == typeof(bool))
			{
				try
				{
					flag = (bool)property.GetValue(LatchObject, null);
				}
				catch
				{
					flag = false;
				}
			}
			else
			{
				FieldInfo field = type.GetField("IsOpen", BindingFlags.Instance | BindingFlags.Public);
				if ((object)field != null && (object)field.FieldType == typeof(bool))
				{
					try
					{
						flag = (bool)field.GetValue(LatchObject);
					}
					catch
					{
						flag = false;
					}
				}
				else
				{
					MethodInfo method = type.GetMethod("IsOpen", BindingFlags.Instance | BindingFlags.Public);
					if ((object)method != null && (object)method.ReturnType == typeof(bool) && method.GetParameters().Length == 0)
					{
						try
						{
							flag = (bool)method.Invoke(LatchObject, null);
						}
						catch
						{
							flag = false;
						}
					}
				}
			}
		}
		if (flag && !m_prevLatchOpen)
		{
			((MonoBehaviour)this).StartCoroutine(DelayedEjectOneFrame());
		}
		m_prevLatchOpen = flag;
	}

	private IEnumerator DelayedEjectOneFrame()
	{
		yield return null;
		TryAutoEjectSpent();
	}

	private void TryAutoEjectSpent()
	{
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			if (!((Object)(object)base.Chamber == (Object)null) && base.Chamber.IsFull && base.Chamber.IsSpent)
			{
				Vector3 ejectDirection = GetEjectDirection(((Component)base.Chamber).transform, EjectAxis);
				Vector3 val = ((Component)base.Chamber).transform.position + ejectDirection * Mathf.Abs(EjectOffset);
				Vector3 val2 = ejectDirection * Mathf.Abs(EjectVelocity.z) + ((Component)base.Chamber).transform.up * EjectVelocity.y + ((Component)base.Chamber).transform.right * EjectVelocity.x;
				FVRFireArmRound val3 = base.Chamber.EjectRound(val, val2, EjectAngular, false);
			}
		}
		catch (Exception)
		{
		}
	}

	private Vector3 GetEjectDirection(Transform t, ChamberShellInsertEject.EjectAxisType axis)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		return (Vector3)(axis switch
		{
			ChamberShellInsertEject.EjectAxisType.LocalForward => t.forward, 
			ChamberShellInsertEject.EjectAxisType.LocalBack => -t.forward, 
			ChamberShellInsertEject.EjectAxisType.LocalRight => t.right, 
			ChamberShellInsertEject.EjectAxisType.LocalLeft => -t.right, 
			ChamberShellInsertEject.EjectAxisType.LocalUp => t.up, 
			_ => -t.up, 
		});
	}

	private float GetAxisAngle(Vector3 euler, LatchAxisType axis)
	{
		return axis switch
		{
			LatchAxisType.X => euler.x, 
			LatchAxisType.Y => euler.y, 
			_ => euler.z, 
		};
	}

	private float NormalizeAngle(float a)
	{
		while (a > 180f)
		{
			a -= 360f;
		}
		while (a < -180f)
		{
			a += 360f;
		}
		return a;
	}

	private Transform FindLatchVisualFromObject(FVRInteractiveObject obj)
	{
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Expected O, but got Unknown
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Expected O, but got Unknown
		if ((Object)(object)obj == (Object)null)
		{
			return null;
		}
		Type type = ((object)obj).GetType();
		string[] array = new string[5] { "LatchVisual", "LatchTransform", "DustCoverGeo", "DustCover", "Latch" };
		string[] array2 = array;
		foreach (string name in array2)
		{
			FieldInfo field = type.GetField(name, BindingFlags.Instance | BindingFlags.Public);
			if ((object)field != null && (object)field.FieldType == typeof(Transform))
			{
				try
				{
					return (Transform)field.GetValue(obj);
				}
				catch
				{
				}
			}
			PropertyInfo property = type.GetProperty(name, BindingFlags.Instance | BindingFlags.Public);
			if ((object)property != null && (object)property.PropertyType == typeof(Transform))
			{
				try
				{
					return (Transform)property.GetValue(obj, null);
				}
				catch
				{
				}
			}
		}
		MeshRenderer componentInChildren = ((Component)obj).GetComponentInChildren<MeshRenderer>();
		if ((Object)(object)componentInChildren != (Object)null)
		{
			return ((Component)componentInChildren).transform;
		}
		SkinnedMeshRenderer componentInChildren2 = ((Component)obj).GetComponentInChildren<SkinnedMeshRenderer>();
		if ((Object)(object)componentInChildren2 != (Object)null)
		{
			return ((Component)componentInChildren2).transform;
		}
		return null;
	}

	private bool IsLatchOpen()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		bool result = false;
		if ((Object)(object)LatchVisual != (Object)null)
		{
			float num = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis));
			float num2 = Mathf.Abs(NormalizeAngle(num - m_latchBaseAngle));
			result = num2 >= Mathf.Abs(LatchEjectAngleThreshold);
		}
		else if ((Object)(object)LatchObject != (Object)null)
		{
			Type type = ((object)LatchObject).GetType();
			PropertyInfo property = type.GetProperty("IsOpen", BindingFlags.Instance | BindingFlags.Public);
			if ((object)property != null && (object)property.PropertyType == typeof(bool))
			{
				try
				{
					result = (bool)property.GetValue(LatchObject, null);
				}
				catch
				{
					result = false;
				}
			}
			else
			{
				FieldInfo field = type.GetField("IsOpen", BindingFlags.Instance | BindingFlags.Public);
				if ((object)field != null && (object)field.FieldType == typeof(bool))
				{
					try
					{
						result = (bool)field.GetValue(LatchObject);
					}
					catch
					{
						result = false;
					}
				}
				else
				{
					MethodInfo method = type.GetMethod("IsOpen", BindingFlags.Instance | BindingFlags.Public);
					if ((object)method != null && (object)method.ReturnType == typeof(bool) && method.GetParameters().Length == 0)
					{
						try
						{
							result = (bool)method.Invoke(LatchObject, null);
						}
						catch
						{
							result = false;
						}
					}
				}
			}
		}
		return result;
	}
}
namespace ShermanJumbo
{
	public class ChamberShellInsertEject : FVRInteractiveObject
	{
		public enum ChamberSlideState
		{
			In,
			Middle,
			Out
		}

		public enum EjectAxisType
		{
			LocalForward,
			LocalBack,
			LocalRight,
			LocalLeft,
			LocalUp,
			LocalDown
		}

		public FVRFireArmChamber Chamber;

		public bool IsCaseless = false;

		public AudioEvent AudEvent_ShellInStart;

		public AudioEvent AudEvent_ShellIn;

		public AudioEvent AudEvent_ShellOutStart;

		public AudioEvent AudEvent_ShellOut;

		public Transform ChamberPoint_Back;

		public Transform ChamberPoint_Forward;

		public ChamberSlideState CSState = (ChamberSlideState)2;

		private float m_curZ;

		private float m_tarZ;

		public float ZThreshold = 0.02f;

		private float m_timeHeld;

		private BreakActionWeapon BOWeapon;

		private bool BOWeaponHingeOpen = false;

		public float PostEjectLock = 0.2f;

		private float m_lastEjectTime = -10f;

		public void OnDestroy()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((FVRInteractiveObject)this).OnDestroy();
			GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
		}

		private void ShotFired(FVRFireArm firearm)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)firearm == (Object)(object)Chamber.Firearm && IsCaseless)
			{
				((Component)Chamber).transform.localPosition = new Vector3(((Component)Chamber).transform.localPosition.x, ((Component)Chamber).transform.localPosition.y, ChamberPoint_Back.localPosition.z);
				m_curZ = ChamberPoint_Back.localPosition.z;
				m_tarZ = m_curZ;
				CSState = (ChamberSlideState)2;
			}
		}

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			((FVRInteractiveObject)this).Awake();
			m_curZ = ChamberPoint_Back.localPosition.z;
			m_tarZ = m_curZ;
			GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
			ref BreakActionWeapon bOWeapon = ref BOWeapon;
			FVRFireArm firearm = Chamber.Firearm;
			bOWeapon = (BreakActionWeapon)(object)((firearm is BreakActionWeapon) ? firearm : null);
		}

		public override bool IsInteractable()
		{
			return Chamber.IsFull && (BOWeaponHingeOpen || (Object)(object)BOWeapon == (Object)null);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			float tarZ = Mathf.Clamp(((Component)Chamber.Firearm).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z, ChamberPoint_Back.localPosition.z, ChamberPoint_Forward.localPosition.z);
			m_tarZ = tarZ;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).EndInteraction(hand);
			float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z);
			float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z);
			if (num < ZThreshold * 2f)
			{
				m_tarZ = ChamberPoint_Back.localPosition.z;
			}
			else if (num2 < ZThreshold * 2f)
			{
				m_tarZ = ChamberPoint_Forward.localPosition.z;
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).BeginInteraction(hand);
			m_timeHeld = 0f;
		}

		public override void FVRUpdate()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Invalid comparison between Unknown and I4
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Invalid comparison between Unknown and I4
			//IL_032b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Invalid comparison between Unknown and I4
			//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0361: Invalid comparison between Unknown and I4
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Invalid comparison between Unknown and I4
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_037b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_0276: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			m_timeHeld += Time.deltaTime;
			if (!(Mathf.Abs(m_curZ - m_tarZ) > 0.001f))
			{
				return;
			}
			m_curZ = Mathf.MoveTowards(m_curZ, m_tarZ, Time.deltaTime * 1f);
			((Component)Chamber).transform.localPosition = new Vector3(((Component)Chamber).transform.localPosition.x, ((Component)Chamber).transform.localPosition.y, m_curZ);
			float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z);
			float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z);
			ChamberSlideState cSState = CSState;
			if (num < ZThreshold)
			{
				CSState = (ChamberSlideState)2;
			}
			else if (num2 < ZThreshold)
			{
				CSState = (ChamberSlideState)0;
			}
			else
			{
				CSState = (ChamberSlideState)1;
			}
			if ((int)CSState == 2 && (int)cSState != 2)
			{
				SM.PlayGenericSound(AudEvent_ShellOut, ((Component)this).transform.position);
				if (m_timeHeld > 0.2f)
				{
					FVRFireArmRound val = Chamber.EjectRound(((Component)ChamberPoint_Back).transform.position, ChamberPoint_Back.forward * 0.1f, Vector3.zero, false);
					if (((FVRInteractiveObject)this).IsHeld)
					{
						FVRViveHand hand = base.m_hand;
						hand.ForceSetInteractable((FVRInteractiveObject)(object)val);
						((FVRInteractiveObject)val).BeginInteraction(hand);
					}
				}
			}
			else if ((int)CSState == 0 && (int)cSState != 0)
			{
				SM.PlayGenericSound(AudEvent_ShellIn, ((Component)this).transform.position);
				try
				{
					Collider[] array = Physics.OverlapSphere(((Component)Chamber).transform.position, 0.12f);
					FVRFireArmRound val2 = null;
					float num3 = float.MaxValue;
					Collider[] array2 = array;
					foreach (Collider val3 in array2)
					{
						if ((Object)(object)val3 == (Object)null)
						{
							continue;
						}
						FVRFireArmRound componentInParent = ((Component)val3).GetComponentInParent<FVRFireArmRound>();
						if (!((Object)(object)componentInParent == (Object)null))
						{
							float num4 = Vector3.Distance(((Component)componentInParent).transform.position, ((Component)Chamber).transform.position);
							if (num4 < num3)
							{
								num3 = num4;
								val2 = componentInParent;
							}
						}
					}
					if ((Object)(object)val2 != (Object)null)
					{
						if (((FVRInteractiveObject)val2).IsHeld)
						{
							try
							{
								((FVRInteractiveObject)val2).ForceBreakInteraction();
							}
							catch
							{
							}
							((MonoBehaviour)this).StartCoroutine(SeatWhenReady(val2));
						}
						else
						{
							((MonoBehaviour)this).StartCoroutine(SeatWhenReady(val2));
						}
					}
				}
				catch (Exception ex)
				{
					Debug.LogWarning((object)("[ChamberShellInsertEject] Seat attempt failed: " + ex.Message));
				}
			}
			else if ((int)CSState == 1 && (int)cSState == 0)
			{
				SM.PlayGenericSound(AudEvent_ShellOutStart, ((Component)this).transform.position);
			}
			else if ((int)CSState == 1 && (int)cSState == 2)
			{
				SM.PlayGenericSound(AudEvent_ShellInStart, ((Component)this).transform.position);
			}
			if ((Object)(object)BOWeapon != (Object)null)
			{
				if (!BOWeapon.m_isLatched)
				{
					BOWeaponHingeOpen = true;
				}
				else
				{
					BOWeaponHingeOpen = false;
				}
			}
		}

		public void TryEjectSpentRound(EjectAxisType axis = EjectAxisType.LocalBack, float offset = 0.06f, Vector3 ejectVelocity = default(Vector3), Vector3 ejectAngular = default(Vector3))
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (!((Object)(object)Chamber == (Object)null) && Chamber.IsFull && Chamber.IsSpent)
				{
					if (ejectVelocity == default(Vector3))
					{
						((Vector3)(ref ejectVelocity))..ctor(0f, 0f, 0.12f);
					}
					if (ejectAngular == default(Vector3))
					{
						ejectAngular = Vector3.zero;
					}
					Vector3 ejectDirection = GetEjectDirection(((Component)Chamber).transform, axis);
					Vector3 val = ((Component)Chamber).transform.position + ejectDirection * Mathf.Abs(offset);
					Vector3 val2 = ejectDirection * Mathf.Abs(ejectVelocity.z) + ((Component)Chamber).transform.up * ejectVelocity.y + ((Component)Chamber).transform.right * ejectVelocity.x;
					FVRFireArmRound val3 = Chamber.EjectRound(val, val2, ejectAngular, false);
					if ((Object)(object)val3 != (Object)null)
					{
						m_lastEjectTime = Time.time;
						Debug.Log((object)("[ChamberShellInsertEject] Ejected round. mark lastEjectTime=" + m_lastEjectTime));
					}
					else
					{
						Debug.LogWarning((object)"[ChamberShellInsertEject] EjectRound returned null.");
					}
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[ChamberShellInsertEject] TryEjectSpentRound failed: " + ex.Message));
			}
		}

		private IEnumerator SeatWhenReady(FVRFireArmRound round)
		{
			if ((Object)(object)round == (Object)null || (Object)(object)Chamber == (Object)null)
			{
				yield break;
			}
			float wait2 = 0f;
			float earliest = m_lastEjectTime + PostEjectLock;
			if (Time.time < earliest)
			{
				wait2 = earliest - Time.time;
				Debug.Log((object)("[ChamberShellInsertEject] Delaying seat for " + wait2 + "s to avoid race with eject"));
				yield return (object)new WaitForSeconds(wait2);
			}
			if (!((Object)(object)round == (Object)null))
			{
				if (Chamber.IsFull && (Object)(object)Chamber.GetRound() != (Object)null)
				{
					Debug.Log((object)"[ChamberShellInsertEject] Seat aborted: Chamber already has round.");
				}
				else
				{
					SeatRoundAnimatedFromBack_Internal(round);
				}
			}
		}

		private void SeatRoundAnimatedFromBack_Internal(FVRFireArmRound round)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)round == (Object)null || (Object)(object)Chamber == (Object)null)
			{
				return;
			}
			try
			{
				Vector3 position = ChamberPoint_Back.position;
				Quaternion rotation = ChamberPoint_Back.rotation;
				Debug.Log((object)string.Concat("[ChamberShellInsertEject] SeatRoundAnimatedFromBack: calling Chamber.SetRound(startPos=", position, ")"));
				try
				{
					Chamber.SetRound(round, position, rotation);
				}
				catch
				{
					try
					{
						Chamber.SetRound(round, false);
					}
					catch
					{
					}
				}
				((MonoBehaviour)this).StartCoroutine(DestroyPhysicalRoundAfterDelay(round, 0.15f));
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[ChamberShellInsertEject] SeatRoundAnimatedFromBack_Internal failed: " + ex.Message));
			}
		}

		private IEnumerator DestroyPhysicalRoundAfterDelay(FVRFireArmRound round, float delay)
		{
			if ((Object)(object)round == (Object)null)
			{
				yield break;
			}
			float t = 0f;
			while (t < delay)
			{
				if ((Object)(object)round == (Object)null)
				{
					yield break;
				}
				t += Time.deltaTime;
				yield return null;
			}
			try
			{
				if ((Object)(object)round != (Object)null && !((FVRInteractiveObject)round).IsHeld)
				{
					Object.Destroy((Object)(object)((Component)round).gameObject);
				}
			}
			catch
			{
			}
		}

		private Vector3 GetEjectDirection(Transform t, EjectAxisType axis)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			return (Vector3)(axis switch
			{
				EjectAxisType.LocalForward => t.forward, 
				EjectAxisType.LocalBack => -t.forward, 
				EjectAxisType.LocalRight => t.right, 
				EjectAxisType.LocalLeft => -t.right, 
				EjectAxisType.LocalUp => t.up, 
				_ => -t.up, 
			});
		}
	}
}
namespace Volksscript
{
	public class PG_Chamber : FVRInteractiveObject
	{
		public enum ChamberSlideState
		{
			In,
			Middle,
			Out
		}

		[Header("References")]
		public FVRFireArmChamber Chamber;

		public Transform ChamberPoint_Back;

		public Transform ChamberPoint_Forward;

		public Transform ChamberRoot;

		public PG_Launcher Launcher;

		[Header("Tuning")]
		public float ZThreshold = 0.02f;

		public float MoveSpeed = 1f;

		[Header("Audio")]
		public AudioEvent AudEvent_Insert;

		public AudioEvent AudEvent_Remove;

		private float m_curZ;

		private float m_tarZ;

		private float m_timeHeld;

		public ChamberSlideState CSState = ChamberSlideState.Out;

		protected void Awake()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).Awake();
			if ((Object)(object)ChamberPoint_Back != (Object)null)
			{
				m_curZ = ChamberPoint_Back.localPosition.z;
			}
			else
			{
				m_curZ = ((Component)this).transform.localPosition.z;
			}
			m_tarZ = m_curZ;
			Vector3 localPosition = ((Component)this).transform.localPosition;
			((Component)this).transform.localPosition = new Vector3(localPosition.x, localPosition.y, m_curZ);
		}

		public override bool IsInteractable()
		{
			return ((FVRInteractiveObject)this).IsInteractable() && (Object)(object)Chamber != (Object)null && (Object)(object)ChamberPoint_Back != (Object)null && (Object)(object)ChamberPoint_Forward != (Object)null;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).BeginInteraction(hand);
			m_timeHeld = 0f;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			Transform val = (((Object)(object)ChamberRoot != (Object)null) ? ChamberRoot : ((!((Object)(object)((Component)this).transform.parent != (Object)null)) ? ((Component)this).transform : ((Component)this).transform.parent));
			float tarZ = Mathf.Clamp(val.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z, ChamberPoint_Back.localPosition.z, ChamberPoint_Forward.localPosition.z);
			m_tarZ = tarZ;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).EndInteraction(hand);
			float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z);
			float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z);
			if (num < ZThreshold * 2f)
			{
				m_tarZ = ChamberPoint_Back.localPosition.z;
			}
			else if (num2 < ZThreshold * 2f)
			{
				m_tarZ = ChamberPoint_Forward.localPosition.z;
			}
		}

		protected void FVRUpdate()
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			m_timeHeld += Time.deltaTime;
			if (Mathf.Abs(m_curZ - m_tarZ) > 0.0001f)
			{
				m_curZ = Mathf.MoveTowards(m_curZ, m_tarZ, MoveSpeed * Time.deltaTime);
				Vector3 localPosition = ((Component)this).transform.localPosition;
				((Component)this).transform.localPosition = new Vector3(localPosition.x, localPosition.y, m_curZ);
			}
			float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z);
			float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z);
			ChamberSlideState cSState = CSState;
			if (num < ZThreshold)
			{
				CSState = ChamberSlideState.Out;
			}
			else if (num2 < ZThreshold)
			{
				CSState = ChamberSlideState.In;
			}
			else
			{
				CSState = ChamberSlideState.Middle;
			}
			if (CSState == ChamberSlideState.Out && cSState != ChamberSlideState.Out)
			{
				if (AudEvent_Remove != null && (Object)(object)Launcher != (Object)null)
				{
					((FVRFireArm)Launcher).PlayAudioAsHandling(AudEvent_Remove, ((Component)this).transform.position);
				}
				if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && Chamber.IsSpent)
				{
					try
					{
						Vector3 val = ((Component)Chamber).transform.position + ((Component)Chamber).transform.forward * 0.05f;
						Chamber.EjectRound(val, ((Component)Chamber).transform.forward * 0.1f, Vector3.zero, false);
					}
					catch
					{
					}
				}
			}
			else if (CSState == ChamberSlideState.In && cSState != 0 && AudEvent_Insert != null && (Object)(object)Launcher != (Object)null)
			{
				((FVRFireArm)Launcher).PlayAudioAsHandling(AudEvent_Insert, ((Component)this).transform.position);
			}
		}
	}
	public class PG_Latch : FVRInteractiveObject
	{
		[Header("References")]
		public PG_Launcher Launcher;

		public FVRFireArmChamber Chamber;

		public Transform LatchTransform;

		public Transform RearPiece;

		[Header("Latch Rotation (X axis)")]
		public float LatchClosedAngle = 0f;

		public float LatchOpenAngle = 15f;

		[Header("RearPiece Rotation (Z axis)")]
		public float RearClosedZ = 0f;

		public float RearOpenZ = 15f;

		[Header("Speed")]
		public float MoveSpeed = 300f;

		[Header("State")]
		public bool IsOpen = false;

		public bool DebugLatch;

		protected void Awake()
		{
			((FVRInteractiveObject)this).Awake();
			ApplyVisualsImmediate(IsOpen);
		}