Decompiled source of Pansarvarnsgevar42 v1.0.0
Pansarvarnsgevar42.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FistVR; using H3VRUtils; using HarmonyLib; using OtherLoader; using ShermanJumbo; using Sodalite.Api; using Sodalite.Utilities; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class FireAttachableFireSelector : MonoBehaviour { [Header("Selector Settings")] public Transform selectorTransform; public Vector3 onRotation = new Vector3(0f, 45f, 0f); private Quaternion startRot; private bool isOn; private FVRPhysicalObject rootFPO; private void Awake() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)selectorTransform == (Object)null) { selectorTransform = ((Component)this).transform; } startRot = selectorTransform.localRotation; rootFPO = ((Component)this).GetComponentInParent<FVRPhysicalObject>(); if ((Object)(object)rootFPO == (Object)null) { Debug.LogError((object)"[FireSelector] No FVRPhysicalObject found in parents!"); } } private void Update() { //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)rootFPO == (Object)null) && ((FVRInteractiveObject)rootFPO).IsHeld && !((Object)(object)((FVRInteractiveObject)rootFPO).m_hand == (Object)null)) { HandleInput(((FVRInteractiveObject)rootFPO).m_hand); selectorTransform.localRotation = ((!isOn) ? startRot : (startRot * Quaternion.Euler(onRotation))); } } private void HandleInput(FVRViveHand hand) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) HandInput input = hand.Input; if (hand.IsInStreamlinedMode) { if (input.BYButtonDown) { isOn = !isOn; } } else if (input.TouchpadDown && ((Vector2)(ref input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(input.TouchpadAxes, Vector2.left) <= 45f) { isOn = !isOn; } } } namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace Volks.Pansarvarnsgevar42 { [BepInPlugin("Volks.Pansarvarnsgevar42", "Pansarvarnsgevar42", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Pansarvarnsgevar42Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.Pansarvarnsgevar42"); OtherLoader.RegisterDirectLoad(BasePath, "Volks.Pansarvarnsgevar42", "", "", "pansarvarnsgevar", ""); } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int i = 0; i < list.Count; i++) { list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = x - positions[i]; return ((Vector3)(ref val2)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int j = 0; j < list2.Count; j++) { Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result2; if (y != x) { Vector3 val = y - x; result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result2 = 0; } return (byte)result2 != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != 0) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length; Bounds result2 = default(Bounds); ((Bounds)(ref result2))..ctor(val, Vector3.zero); for (int i = 0; i < points.Length; i++) { ((Bounds)(ref result2)).Encapsulate(points[i]); } return result2; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 origin = Origin; int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397; Vector3 size = Size; return num ^ ((object)(Vector3)(ref size)).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Transform[] redSpawns = RedSpawns; foreach (Transform val in redSpawns) { Gizmos.DrawSphere(val.position, 0.15f); } Gizmos.color = Color.blue; Transform[] blueSpawns = BlueSpawns; foreach (Transform val2 in blueSpawns) { Gizmos.DrawSphere(val2.position, 0.15f); } Gizmos.color = Color.green; Transform[] attackPoints = AttackPoints; foreach (Transform val3 in attackPoints) { Gizmos.DrawSphere(val3.position, 0.15f); } } } public class CTF_Sosig : MonoBehaviour { public CTF_Team Team; public CTF_Flag HeldFlag; public Sosig Sosig; private void Awake() { Sosig = ((Component)this).GetComponent<Sosig>(); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)HeldFlag)) { Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f; ((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation); } } } public enum CTF_Team { Red, Blue } public class PopupTarget : MonoBehaviour, IFVRDamageable { [Flags] public enum TargetRange { Near = 1, Mid = 2, Far = 4, All = 7 } public PopupTargetManager Manager; public TargetRange Range; public Transform Pivot; public Vector3 SetRotation; private Quaternion _startRotation; private Quaternion _endRotation; private bool _set; public bool Set { get { return _set; } set { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (_set != value) { _set = value; ((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation)); } } } private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) _startRotation = Pivot.rotation; _endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles); } void IFVRDamageable.Damage(Damage dam) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 if (Set && (int)dam.Class == 1) { Set = false; Manager.TargetHit(this); } } private IEnumerator RotateTo(Quaternion from, Quaternion to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float elapsed = 0f; while (elapsed < 0.25f) { yield return null; elapsed += Time.deltaTime; Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f); } Pivot.rotation = to; } } public class PopupTargetManager : MonoBehaviour { public List<PopupTarget> Targets; private readonly List<PopupTarget> _setTargets = new List<PopupTarget>(); private void Awake() { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges) { yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay)); IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets); _setTargets.Clear(); foreach (PopupTarget target in Targets) { if ((target.Range & ranges) != 0) { target.Set = true; _setTargets.Add(target); numTargets--; } if (numTargets == 0) { break; } } } public void TargetHit(PopupTarget target) { if (_setTargets.Contains(target)) { _setTargets.Remove(target); if (_setTargets.Count == 0) { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } } } } } public class AltGrip_Rear : FVRAlternateGrip { [Header("Rear Grip Pose (world)")] public Transform RearPosePoint; public override void UpdateInteraction(FVRViveHand hand) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) ((FVRAlternateGrip)this).UpdateInteraction(hand); if ((Object)(object)((FVRInteractiveObject)this).PoseOverride != (Object)null && (Object)(object)RearPosePoint != (Object)null) { ((FVRInteractiveObject)this).PoseOverride.SetPositionAndRotation(RearPosePoint.position, RearPosePoint.rotation); } } } public class BreakOpenFlareGun_NoHammerSafe : BreakOpenFlareGun { public enum LatchAxisType { X, Y, Z } private float m_triggerFloat; private bool m_hasTriggerReset = true; [Header("Safety (ClosedBolt-style)")] public bool HasSafety = true; public Transform SafetySelector; public Axis SafetyAxis = (Axis)0; public InterpStyle SafetyInterpStyle = (InterpStyle)1; public float SafetyOffPosition = 0f; public float SafetyOnPosition = 1f; public bool SafetyOn = false; [Header("Auto‑eject on latch open")] public FVRInteractiveObject LatchObject; public Transform LatchVisual; public LatchAxisType LatchAxis = LatchAxisType.Z; public float LatchEjectAngleThreshold = 30f; public ChamberShellInsertEject.EjectAxisType EjectAxis = ChamberShellInsertEject.EjectAxisType.LocalBack; public float EjectOffset = 0.06f; public Vector3 EjectVelocity = new Vector3(0f, 0f, 0.12f); public Vector3 EjectAngular = Vector3.zero; private bool m_prevLatchOpen = false; private float m_latchBaseAngle = 0f; private const float TriggerFiringThreshold = 0.8f; private const float TriggerResetThreshold = 0.4f; public override void Awake() { //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) ((BreakOpenFlareGun)this).Awake(); base.CocksOnOpen = false; base.CanCockHammer = false; base.HasVisibleHammer = false; base.Hammer = null; base.CanUnlatch = false; if ((Object)(object)LatchVisual != (Object)null) { m_latchBaseAngle = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); } else if ((Object)(object)LatchObject != (Object)null) { Transform val = FindLatchVisualFromObject(LatchObject); if ((Object)(object)val != (Object)null) { LatchVisual = val; m_latchBaseAngle = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); } } } public override void UpdateInteraction(FVRViveHand hand) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) if (((FVRPhysicalObject)this).IsAltHeld) { return; } if (hand.IsInStreamlinedMode) { if (hand.Input.BYButtonDown && HasSafety) { ToggleSafety(); } } else { Vector2 touchpadAxes = hand.Input.TouchpadAxes; if (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f && HasSafety) { ToggleSafety(); } } m_triggerFloat = hand.Input.TriggerFloat; if ((Object)(object)base.Trigger != (Object)null) { float num = Mathf.Lerp(base.TriggerForwardBackRots.x, base.TriggerForwardBackRots.y, m_triggerFloat); base.Trigger.localEulerAngles = new Vector3(num, 0f, 0f); } if (!m_hasTriggerReset && m_triggerFloat <= 0.4f) { m_hasTriggerReset = true; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f); } if ((!HasSafety || !SafetyOn) && m_triggerFloat >= 0.8f && m_hasTriggerReset && !IsLatchOpen()) { m_hasTriggerReset = false; FireWithoutHammer(); } } public void ToggleSafety() { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (HasSafety) { SafetyOn = !SafetyOn; ((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)15, 1f); if ((Object)(object)SafetySelector != (Object)null) { float num = ((!SafetyOn) ? SafetyOffPosition : SafetyOnPosition); ((FVRPhysicalObject)this).SetAnimatedComponent(SafetySelector, num, SafetyInterpStyle, SafetyAxis); } } } private void FireWithoutHammer() { //IL_00ad: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)base.Chamber == (Object)null || !base.Chamber.Fire()) { return; } try { ((FVRFireArm)this).Fire(base.Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f); } catch (Exception) { try { ((BreakOpenFlareGun)this).Fire(); } catch { } } ((FVRFireArm)this).FireMuzzleSmoke(); try { if ((Object)(object)base.Chamber != (Object)null && (Object)(object)base.Chamber.GetRound() != (Object)null) { ((FVRFireArm)this).PlayAudioGunShot(base.Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f); } } catch { } try { bool flag = ((FVRFireArm)this).IsTwoHandStabilized(); bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null; bool flag3 = ((FVRFireArm)this).IsShoulderStabilized(); try { ((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f); } catch { } } catch { } try { if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo) { base.Chamber.IsSpent = false; base.Chamber.UpdateProxyDisplay(); } else if ((Object)(object)base.Chamber.GetRound() != (Object)null && base.Chamber.GetRound().IsCaseless) { base.Chamber.SetRound((FVRFireArmRound)null, false); } if (base.DeletesCartridgeOnFire) { base.Chamber.SetRound((FVRFireArmRound)null, false); } } catch { } } public override void FVRUpdate() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((BreakOpenFlareGun)this).FVRUpdate(); if (HasSafety && (Object)(object)SafetySelector != (Object)null) { float num = ((!SafetyOn) ? SafetyOffPosition : SafetyOnPosition); ((FVRPhysicalObject)this).SetAnimatedComponent(SafetySelector, num, SafetyInterpStyle, SafetyAxis); } bool flag = false; if ((Object)(object)LatchVisual != (Object)null) { float num2 = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); float num3 = Mathf.Abs(NormalizeAngle(num2 - m_latchBaseAngle)); flag = num3 >= Mathf.Abs(LatchEjectAngleThreshold); } else if ((Object)(object)LatchObject != (Object)null) { Type type = ((object)LatchObject).GetType(); PropertyInfo property = type.GetProperty("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)property != null && (object)property.PropertyType == typeof(bool)) { try { flag = (bool)property.GetValue(LatchObject, null); } catch { flag = false; } } else { FieldInfo field = type.GetField("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)field != null && (object)field.FieldType == typeof(bool)) { try { flag = (bool)field.GetValue(LatchObject); } catch { flag = false; } } else { MethodInfo method = type.GetMethod("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)method != null && (object)method.ReturnType == typeof(bool) && method.GetParameters().Length == 0) { try { flag = (bool)method.Invoke(LatchObject, null); } catch { flag = false; } } } } } if (flag && !m_prevLatchOpen) { ((MonoBehaviour)this).StartCoroutine(DelayedEjectOneFrame()); } m_prevLatchOpen = flag; } private IEnumerator DelayedEjectOneFrame() { yield return null; TryAutoEjectSpent(); } private void TryAutoEjectSpent() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) try { if (!((Object)(object)base.Chamber == (Object)null) && base.Chamber.IsFull && base.Chamber.IsSpent) { Vector3 ejectDirection = GetEjectDirection(((Component)base.Chamber).transform, EjectAxis); Vector3 val = ((Component)base.Chamber).transform.position + ejectDirection * Mathf.Abs(EjectOffset); Vector3 val2 = ejectDirection * Mathf.Abs(EjectVelocity.z) + ((Component)base.Chamber).transform.up * EjectVelocity.y + ((Component)base.Chamber).transform.right * EjectVelocity.x; FVRFireArmRound val3 = base.Chamber.EjectRound(val, val2, EjectAngular, false); } } catch (Exception) { } } private Vector3 GetEjectDirection(Transform t, ChamberShellInsertEject.EjectAxisType axis) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(axis switch { ChamberShellInsertEject.EjectAxisType.LocalForward => t.forward, ChamberShellInsertEject.EjectAxisType.LocalBack => -t.forward, ChamberShellInsertEject.EjectAxisType.LocalRight => t.right, ChamberShellInsertEject.EjectAxisType.LocalLeft => -t.right, ChamberShellInsertEject.EjectAxisType.LocalUp => t.up, _ => -t.up, }); } private float GetAxisAngle(Vector3 euler, LatchAxisType axis) { return axis switch { LatchAxisType.X => euler.x, LatchAxisType.Y => euler.y, _ => euler.z, }; } private float NormalizeAngle(float a) { while (a > 180f) { a -= 360f; } while (a < -180f) { a += 360f; } return a; } private Transform FindLatchVisualFromObject(FVRInteractiveObject obj) { //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Expected O, but got Unknown //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown if ((Object)(object)obj == (Object)null) { return null; } Type type = ((object)obj).GetType(); string[] array = new string[5] { "LatchVisual", "LatchTransform", "DustCoverGeo", "DustCover", "Latch" }; string[] array2 = array; foreach (string name in array2) { FieldInfo field = type.GetField(name, BindingFlags.Instance | BindingFlags.Public); if ((object)field != null && (object)field.FieldType == typeof(Transform)) { try { return (Transform)field.GetValue(obj); } catch { } } PropertyInfo property = type.GetProperty(name, BindingFlags.Instance | BindingFlags.Public); if ((object)property != null && (object)property.PropertyType == typeof(Transform)) { try { return (Transform)property.GetValue(obj, null); } catch { } } } MeshRenderer componentInChildren = ((Component)obj).GetComponentInChildren<MeshRenderer>(); if ((Object)(object)componentInChildren != (Object)null) { return ((Component)componentInChildren).transform; } SkinnedMeshRenderer componentInChildren2 = ((Component)obj).GetComponentInChildren<SkinnedMeshRenderer>(); if ((Object)(object)componentInChildren2 != (Object)null) { return ((Component)componentInChildren2).transform; } return null; } private bool IsLatchOpen() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) bool result = false; if ((Object)(object)LatchVisual != (Object)null) { float num = NormalizeAngle(GetAxisAngle(LatchVisual.localEulerAngles, LatchAxis)); float num2 = Mathf.Abs(NormalizeAngle(num - m_latchBaseAngle)); result = num2 >= Mathf.Abs(LatchEjectAngleThreshold); } else if ((Object)(object)LatchObject != (Object)null) { Type type = ((object)LatchObject).GetType(); PropertyInfo property = type.GetProperty("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)property != null && (object)property.PropertyType == typeof(bool)) { try { result = (bool)property.GetValue(LatchObject, null); } catch { result = false; } } else { FieldInfo field = type.GetField("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)field != null && (object)field.FieldType == typeof(bool)) { try { result = (bool)field.GetValue(LatchObject); } catch { result = false; } } else { MethodInfo method = type.GetMethod("IsOpen", BindingFlags.Instance | BindingFlags.Public); if ((object)method != null && (object)method.ReturnType == typeof(bool) && method.GetParameters().Length == 0) { try { result = (bool)method.Invoke(LatchObject, null); } catch { result = false; } } } } } return result; } } namespace ShermanJumbo { public class ChamberShellInsertEject : FVRInteractiveObject { public enum ChamberSlideState { In, Middle, Out } public enum EjectAxisType { LocalForward, LocalBack, LocalRight, LocalLeft, LocalUp, LocalDown } public FVRFireArmChamber Chamber; public bool IsCaseless = false; public AudioEvent AudEvent_ShellInStart; public AudioEvent AudEvent_ShellIn; public AudioEvent AudEvent_ShellOutStart; public AudioEvent AudEvent_ShellOut; public Transform ChamberPoint_Back; public Transform ChamberPoint_Forward; public ChamberSlideState CSState = (ChamberSlideState)2; private float m_curZ; private float m_tarZ; public float ZThreshold = 0.02f; private float m_timeHeld; private BreakActionWeapon BOWeapon; private bool BOWeaponHingeOpen = false; public float PostEjectLock = 0.2f; private float m_lastEjectTime = -10f; public void OnDestroy() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((FVRInteractiveObject)this).OnDestroy(); GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired); } private void ShotFired(FVRFireArm firearm) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)firearm == (Object)(object)Chamber.Firearm && IsCaseless) { ((Component)Chamber).transform.localPosition = new Vector3(((Component)Chamber).transform.localPosition.x, ((Component)Chamber).transform.localPosition.y, ChamberPoint_Back.localPosition.z); m_curZ = ChamberPoint_Back.localPosition.z; m_tarZ = m_curZ; CSState = (ChamberSlideState)2; } } public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Expected O, but got Unknown ((FVRInteractiveObject)this).Awake(); m_curZ = ChamberPoint_Back.localPosition.z; m_tarZ = m_curZ; GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired); ref BreakActionWeapon bOWeapon = ref BOWeapon; FVRFireArm firearm = Chamber.Firearm; bOWeapon = (BreakActionWeapon)(object)((firearm is BreakActionWeapon) ? firearm : null); } public override bool IsInteractable() { return Chamber.IsFull && (BOWeaponHingeOpen || (Object)(object)BOWeapon == (Object)null); } public override void UpdateInteraction(FVRViveHand hand) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); float tarZ = Mathf.Clamp(((Component)Chamber.Firearm).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z, ChamberPoint_Back.localPosition.z, ChamberPoint_Forward.localPosition.z); m_tarZ = tarZ; } public override void EndInteraction(FVRViveHand hand) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).EndInteraction(hand); float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z); float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z); if (num < ZThreshold * 2f) { m_tarZ = ChamberPoint_Back.localPosition.z; } else if (num2 < ZThreshold * 2f) { m_tarZ = ChamberPoint_Forward.localPosition.z; } } public override void BeginInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).BeginInteraction(hand); m_timeHeld = 0f; } public override void FVRUpdate() { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Invalid comparison between Unknown and I4 //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Invalid comparison between Unknown and I4 //IL_032b: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Invalid comparison between Unknown and I4 //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Invalid comparison between Unknown and I4 //IL_0336: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0369: Invalid comparison between Unknown and I4 //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRUpdate(); m_timeHeld += Time.deltaTime; if (!(Mathf.Abs(m_curZ - m_tarZ) > 0.001f)) { return; } m_curZ = Mathf.MoveTowards(m_curZ, m_tarZ, Time.deltaTime * 1f); ((Component)Chamber).transform.localPosition = new Vector3(((Component)Chamber).transform.localPosition.x, ((Component)Chamber).transform.localPosition.y, m_curZ); float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z); float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z); ChamberSlideState cSState = CSState; if (num < ZThreshold) { CSState = (ChamberSlideState)2; } else if (num2 < ZThreshold) { CSState = (ChamberSlideState)0; } else { CSState = (ChamberSlideState)1; } if ((int)CSState == 2 && (int)cSState != 2) { SM.PlayGenericSound(AudEvent_ShellOut, ((Component)this).transform.position); if (m_timeHeld > 0.2f) { FVRFireArmRound val = Chamber.EjectRound(((Component)ChamberPoint_Back).transform.position, ChamberPoint_Back.forward * 0.1f, Vector3.zero, false); if (((FVRInteractiveObject)this).IsHeld) { FVRViveHand hand = base.m_hand; hand.ForceSetInteractable((FVRInteractiveObject)(object)val); ((FVRInteractiveObject)val).BeginInteraction(hand); } } } else if ((int)CSState == 0 && (int)cSState != 0) { SM.PlayGenericSound(AudEvent_ShellIn, ((Component)this).transform.position); try { Collider[] array = Physics.OverlapSphere(((Component)Chamber).transform.position, 0.12f); FVRFireArmRound val2 = null; float num3 = float.MaxValue; Collider[] array2 = array; foreach (Collider val3 in array2) { if ((Object)(object)val3 == (Object)null) { continue; } FVRFireArmRound componentInParent = ((Component)val3).GetComponentInParent<FVRFireArmRound>(); if (!((Object)(object)componentInParent == (Object)null)) { float num4 = Vector3.Distance(((Component)componentInParent).transform.position, ((Component)Chamber).transform.position); if (num4 < num3) { num3 = num4; val2 = componentInParent; } } } if ((Object)(object)val2 != (Object)null) { if (((FVRInteractiveObject)val2).IsHeld) { try { ((FVRInteractiveObject)val2).ForceBreakInteraction(); } catch { } ((MonoBehaviour)this).StartCoroutine(SeatWhenReady(val2)); } else { ((MonoBehaviour)this).StartCoroutine(SeatWhenReady(val2)); } } } catch (Exception ex) { Debug.LogWarning((object)("[ChamberShellInsertEject] Seat attempt failed: " + ex.Message)); } } else if ((int)CSState == 1 && (int)cSState == 0) { SM.PlayGenericSound(AudEvent_ShellOutStart, ((Component)this).transform.position); } else if ((int)CSState == 1 && (int)cSState == 2) { SM.PlayGenericSound(AudEvent_ShellInStart, ((Component)this).transform.position); } if ((Object)(object)BOWeapon != (Object)null) { if (!BOWeapon.m_isLatched) { BOWeaponHingeOpen = true; } else { BOWeaponHingeOpen = false; } } } public void TryEjectSpentRound(EjectAxisType axis = EjectAxisType.LocalBack, float offset = 0.06f, Vector3 ejectVelocity = default(Vector3), Vector3 ejectAngular = default(Vector3)) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) try { if (!((Object)(object)Chamber == (Object)null) && Chamber.IsFull && Chamber.IsSpent) { if (ejectVelocity == default(Vector3)) { ((Vector3)(ref ejectVelocity))..ctor(0f, 0f, 0.12f); } if (ejectAngular == default(Vector3)) { ejectAngular = Vector3.zero; } Vector3 ejectDirection = GetEjectDirection(((Component)Chamber).transform, axis); Vector3 val = ((Component)Chamber).transform.position + ejectDirection * Mathf.Abs(offset); Vector3 val2 = ejectDirection * Mathf.Abs(ejectVelocity.z) + ((Component)Chamber).transform.up * ejectVelocity.y + ((Component)Chamber).transform.right * ejectVelocity.x; FVRFireArmRound val3 = Chamber.EjectRound(val, val2, ejectAngular, false); if ((Object)(object)val3 != (Object)null) { m_lastEjectTime = Time.time; Debug.Log((object)("[ChamberShellInsertEject] Ejected round. mark lastEjectTime=" + m_lastEjectTime)); } else { Debug.LogWarning((object)"[ChamberShellInsertEject] EjectRound returned null."); } } } catch (Exception ex) { Debug.LogWarning((object)("[ChamberShellInsertEject] TryEjectSpentRound failed: " + ex.Message)); } } private IEnumerator SeatWhenReady(FVRFireArmRound round) { if ((Object)(object)round == (Object)null || (Object)(object)Chamber == (Object)null) { yield break; } float wait2 = 0f; float earliest = m_lastEjectTime + PostEjectLock; if (Time.time < earliest) { wait2 = earliest - Time.time; Debug.Log((object)("[ChamberShellInsertEject] Delaying seat for " + wait2 + "s to avoid race with eject")); yield return (object)new WaitForSeconds(wait2); } if (!((Object)(object)round == (Object)null)) { if (Chamber.IsFull && (Object)(object)Chamber.GetRound() != (Object)null) { Debug.Log((object)"[ChamberShellInsertEject] Seat aborted: Chamber already has round."); } else { SeatRoundAnimatedFromBack_Internal(round); } } } private void SeatRoundAnimatedFromBack_Internal(FVRFireArmRound round) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)round == (Object)null || (Object)(object)Chamber == (Object)null) { return; } try { Vector3 position = ChamberPoint_Back.position; Quaternion rotation = ChamberPoint_Back.rotation; Debug.Log((object)string.Concat("[ChamberShellInsertEject] SeatRoundAnimatedFromBack: calling Chamber.SetRound(startPos=", position, ")")); try { Chamber.SetRound(round, position, rotation); } catch { try { Chamber.SetRound(round, false); } catch { } } ((MonoBehaviour)this).StartCoroutine(DestroyPhysicalRoundAfterDelay(round, 0.15f)); } catch (Exception ex) { Debug.LogWarning((object)("[ChamberShellInsertEject] SeatRoundAnimatedFromBack_Internal failed: " + ex.Message)); } } private IEnumerator DestroyPhysicalRoundAfterDelay(FVRFireArmRound round, float delay) { if ((Object)(object)round == (Object)null) { yield break; } float t = 0f; while (t < delay) { if ((Object)(object)round == (Object)null) { yield break; } t += Time.deltaTime; yield return null; } try { if ((Object)(object)round != (Object)null && !((FVRInteractiveObject)round).IsHeld) { Object.Destroy((Object)(object)((Component)round).gameObject); } } catch { } } private Vector3 GetEjectDirection(Transform t, EjectAxisType axis) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(axis switch { EjectAxisType.LocalForward => t.forward, EjectAxisType.LocalBack => -t.forward, EjectAxisType.LocalRight => t.right, EjectAxisType.LocalLeft => -t.right, EjectAxisType.LocalUp => t.up, _ => -t.up, }); } } } namespace Volksscript { public class PG_Chamber : FVRInteractiveObject { public enum ChamberSlideState { In, Middle, Out } [Header("References")] public FVRFireArmChamber Chamber; public Transform ChamberPoint_Back; public Transform ChamberPoint_Forward; public Transform ChamberRoot; public PG_Launcher Launcher; [Header("Tuning")] public float ZThreshold = 0.02f; public float MoveSpeed = 1f; [Header("Audio")] public AudioEvent AudEvent_Insert; public AudioEvent AudEvent_Remove; private float m_curZ; private float m_tarZ; private float m_timeHeld; public ChamberSlideState CSState = ChamberSlideState.Out; protected void Awake() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); if ((Object)(object)ChamberPoint_Back != (Object)null) { m_curZ = ChamberPoint_Back.localPosition.z; } else { m_curZ = ((Component)this).transform.localPosition.z; } m_tarZ = m_curZ; Vector3 localPosition = ((Component)this).transform.localPosition; ((Component)this).transform.localPosition = new Vector3(localPosition.x, localPosition.y, m_curZ); } public override bool IsInteractable() { return ((FVRInteractiveObject)this).IsInteractable() && (Object)(object)Chamber != (Object)null && (Object)(object)ChamberPoint_Back != (Object)null && (Object)(object)ChamberPoint_Forward != (Object)null; } public override void BeginInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).BeginInteraction(hand); m_timeHeld = 0f; } public override void UpdateInteraction(FVRViveHand hand) { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); Transform val = (((Object)(object)ChamberRoot != (Object)null) ? ChamberRoot : ((!((Object)(object)((Component)this).transform.parent != (Object)null)) ? ((Component)this).transform : ((Component)this).transform.parent)); float tarZ = Mathf.Clamp(val.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z, ChamberPoint_Back.localPosition.z, ChamberPoint_Forward.localPosition.z); m_tarZ = tarZ; } public override void EndInteraction(FVRViveHand hand) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).EndInteraction(hand); float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z); float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z); if (num < ZThreshold * 2f) { m_tarZ = ChamberPoint_Back.localPosition.z; } else if (num2 < ZThreshold * 2f) { m_tarZ = ChamberPoint_Forward.localPosition.z; } } protected void FVRUpdate() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRUpdate(); m_timeHeld += Time.deltaTime; if (Mathf.Abs(m_curZ - m_tarZ) > 0.0001f) { m_curZ = Mathf.MoveTowards(m_curZ, m_tarZ, MoveSpeed * Time.deltaTime); Vector3 localPosition = ((Component)this).transform.localPosition; ((Component)this).transform.localPosition = new Vector3(localPosition.x, localPosition.y, m_curZ); } float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z); float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z); ChamberSlideState cSState = CSState; if (num < ZThreshold) { CSState = ChamberSlideState.Out; } else if (num2 < ZThreshold) { CSState = ChamberSlideState.In; } else { CSState = ChamberSlideState.Middle; } if (CSState == ChamberSlideState.Out && cSState != ChamberSlideState.Out) { if (AudEvent_Remove != null && (Object)(object)Launcher != (Object)null) { ((FVRFireArm)Launcher).PlayAudioAsHandling(AudEvent_Remove, ((Component)this).transform.position); } if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && Chamber.IsSpent) { try { Vector3 val = ((Component)Chamber).transform.position + ((Component)Chamber).transform.forward * 0.05f; Chamber.EjectRound(val, ((Component)Chamber).transform.forward * 0.1f, Vector3.zero, false); } catch { } } } else if (CSState == ChamberSlideState.In && cSState != 0 && AudEvent_Insert != null && (Object)(object)Launcher != (Object)null) { ((FVRFireArm)Launcher).PlayAudioAsHandling(AudEvent_Insert, ((Component)this).transform.position); } } } public class PG_Latch : FVRInteractiveObject { [Header("References")] public PG_Launcher Launcher; public FVRFireArmChamber Chamber; public Transform LatchTransform; public Transform RearPiece; [Header("Latch Rotation (X axis)")] public float LatchClosedAngle = 0f; public float LatchOpenAngle = 15f; [Header("RearPiece Rotation (Z axis)")] public float RearClosedZ = 0f; public float RearOpenZ = 15f; [Header("Speed")] public float MoveSpeed = 300f; [Header("State")] public bool IsOpen = false; public bool DebugLatch; protected void Awake() { ((FVRInteractiveObject)this).Awake(); ApplyVisualsImmediate(IsOpen); }