using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class SuppressorAddSound : Suppressor
{
public bool PlaysTail = true;
public AudioEvent AudEvent_SoundToPlay;
public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
FVRFirearmAudioSet audioClipSet = f.AudioClipSet;
if (PlaysTail)
{
f.PlayShotTail((FVRTailSoundClass)11, (FVRSoundEnvironment)12, 1f);
int playerIFF = GM.CurrentPlayerBody.GetPlayerIFF();
GM.CurrentSceneSettings.OnPerceiveableSound(200f, 80f, ((Component)this).transform.position, playerIFF, GM.CurrentPlayerBody.PlayerEntities[0]);
}
else
{
f.PlayAudioAsHandling(AudEvent_SoundToPlay, ((Component)this).transform.position);
}
((MuzzleDevice)this).OnShot(f, tailClass);
}
public override void OnShot(AttachableFirearm f, FVRTailSoundClass tailClass)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
FVRFirearmAudioSet audioClipSet = f.AudioClipSet;
if (PlaysTail)
{
f.PlayShotTail((FVRTailSoundClass)11, (FVRSoundEnvironment)12, 1f);
int playerIFF = GM.CurrentPlayerBody.GetPlayerIFF();
GM.CurrentSceneSettings.OnPerceiveableSound(200f, 80f, ((Component)this).transform.position, playerIFF, GM.CurrentPlayerBody.PlayerEntities[0]);
}
else
{
f.PlayAudioAsHandling(AudEvent_SoundToPlay, ((Component)this).transform.position);
}
((MuzzleDevice)this).OnShot(f, tailClass);
}
[ContextMenu("Copy Suppressor")]
public void CopySuppressor()
{
Suppressor[] components = ((Component)this).GetComponents<Suppressor>();
Suppressor val = components.Single((Suppressor c) => (Object)(object)c != (Object)(object)this);
foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)val).AttachmentMounts)
{
attachmentMount.MyObject = (FVRPhysicalObject)(object)this;
attachmentMount.Parent = (FVRPhysicalObject)(object)this;
}
((FVRFireArmAttachment)val).AttachmentInterface.Attachment = (FVRFireArmAttachment)(object)this;
((FVRFireArmAttachment)val).Sensor.Attachment = (FVRFireArmAttachment)(object)this;
UniversalCopy.CopyComponent<Suppressor>((Component)(object)this, val);
}
}
namespace Volks.Remington1187;
[BepInPlugin("Volks.Remington1187", "Remington1187", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Remington1187Plugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.Remington1187");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.Remington1187", "", "", "remington1187", "");
}
}