using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using ModularWorkshop;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class AudioConsistencyEnforcer : MonoBehaviour
{
[Header("Audio Profiles")]
public FVRFirearmAudioSet BaseHandlingAudioProfile;
private FVRFireArm _firearm;
private FVRFirearmAudioSet _lastAudioClipSet;
private void Awake()
{
_firearm = ((Component)this).GetComponent<FVRFireArm>();
if ((Object)(object)_firearm != (Object)null && (Object)(object)_firearm.AudioClipSet != (Object)null)
{
_lastAudioClipSet = _firearm.AudioClipSet;
BaseHandlingAudioProfile = ScriptableObject.CreateInstance<FVRFirearmAudioSet>();
SaveBaseHandlingAudio(_lastAudioClipSet);
}
else
{
Debug.LogError((object)"AudioConsistencyEnforcer: No FVRFireArm or AudioClipSet found on the object!");
}
}
private void LateUpdate()
{
if ((Object)(object)_firearm == (Object)null)
{
return;
}
FVRFirearmAudioSet audioClipSet = _firearm.AudioClipSet;
if ((Object)(object)audioClipSet == (Object)null)
{
Debug.LogWarning((object)"AudioConsistencyEnforcer: AudioClipSet is null!");
return;
}
if ((Object)(object)audioClipSet != (Object)(object)_lastAudioClipSet)
{
_lastAudioClipSet = audioClipSet;
}
EnforceHandlingSounds(audioClipSet);
}
private void SaveBaseHandlingAudio(FVRFirearmAudioSet source)
{
BaseHandlingAudioProfile.BoltRelease = source.BoltRelease;
BaseHandlingAudioProfile.BoltSlideBack = source.BoltSlideBack;
BaseHandlingAudioProfile.BoltSlideForward = source.BoltSlideForward;
BaseHandlingAudioProfile.BoltSlideBackHeld = source.BoltSlideBackHeld;
BaseHandlingAudioProfile.BoltSlideBackLocked = source.BoltSlideBackLocked;
BaseHandlingAudioProfile.BreachOpen = source.BreachOpen;
BaseHandlingAudioProfile.BreachClose = source.BreachClose;
BaseHandlingAudioProfile.CatchOnSear = source.CatchOnSear;
BaseHandlingAudioProfile.ChamberManual = source.ChamberManual;
BaseHandlingAudioProfile.FireSelector = source.FireSelector;
BaseHandlingAudioProfile.HammerHit = source.HammerHit;
BaseHandlingAudioProfile.HandleBack = source.HandleBack;
BaseHandlingAudioProfile.HandleBackEmpty = source.HandleBackEmpty;
BaseHandlingAudioProfile.HandleForward = source.HandleForward;
BaseHandlingAudioProfile.HandleForwardEmpty = source.HandleForwardEmpty;
BaseHandlingAudioProfile.HandleUp = source.HandleUp;
BaseHandlingAudioProfile.HandleDown = source.HandleDown;
BaseHandlingAudioProfile.HandleGrab = source.HandleGrab;
BaseHandlingAudioProfile.Prefire = source.Prefire;
BaseHandlingAudioProfile.Safety = source.Safety;
BaseHandlingAudioProfile.TriggerReset = source.TriggerReset;
BaseHandlingAudioProfile.TopCoverRelease = source.TopCoverRelease;
BaseHandlingAudioProfile.TopCoverUp = source.TopCoverUp;
BaseHandlingAudioProfile.TopCoverDown = source.TopCoverDown;
BaseHandlingAudioProfile.StockOpen = source.StockOpen;
BaseHandlingAudioProfile.StockClosed = source.StockClosed;
BaseHandlingAudioProfile.BipodOpen = source.BipodOpen;
BaseHandlingAudioProfile.BipodClosed = source.BipodClosed;
BaseHandlingAudioProfile.BeltGrab = source.BeltGrab;
BaseHandlingAudioProfile.BeltRelease = source.BeltRelease;
BaseHandlingAudioProfile.BeltSeat = source.BeltSeat;
BaseHandlingAudioProfile.BeltSettle = source.BeltSettle;
Debug.Log((object)"AudioConsistencyEnforcer: Base handling audio saved successfully!");
}
private void EnforceHandlingSounds(FVRFirearmAudioSet targetProfile)
{
targetProfile.BoltRelease = BaseHandlingAudioProfile.BoltRelease;
targetProfile.BoltSlideBack = BaseHandlingAudioProfile.BoltSlideBack;
targetProfile.BoltSlideForward = BaseHandlingAudioProfile.BoltSlideForward;
targetProfile.BoltSlideBackHeld = BaseHandlingAudioProfile.BoltSlideBackHeld;
targetProfile.BoltSlideBackLocked = BaseHandlingAudioProfile.BoltSlideBackLocked;
targetProfile.BreachOpen = BaseHandlingAudioProfile.BreachOpen;
targetProfile.BreachClose = BaseHandlingAudioProfile.BreachClose;
targetProfile.CatchOnSear = BaseHandlingAudioProfile.CatchOnSear;
targetProfile.ChamberManual = BaseHandlingAudioProfile.ChamberManual;
targetProfile.FireSelector = BaseHandlingAudioProfile.FireSelector;
targetProfile.HammerHit = BaseHandlingAudioProfile.HammerHit;
targetProfile.HandleBack = BaseHandlingAudioProfile.HandleBack;
targetProfile.HandleBackEmpty = BaseHandlingAudioProfile.HandleBackEmpty;
targetProfile.HandleForward = BaseHandlingAudioProfile.HandleForward;
targetProfile.HandleForwardEmpty = BaseHandlingAudioProfile.HandleForwardEmpty;
targetProfile.HandleUp = BaseHandlingAudioProfile.HandleUp;
targetProfile.HandleDown = BaseHandlingAudioProfile.HandleDown;
targetProfile.HandleGrab = BaseHandlingAudioProfile.HandleGrab;
targetProfile.Prefire = BaseHandlingAudioProfile.Prefire;
targetProfile.Safety = BaseHandlingAudioProfile.Safety;
targetProfile.TriggerReset = BaseHandlingAudioProfile.TriggerReset;
targetProfile.TopCoverRelease = BaseHandlingAudioProfile.TopCoverRelease;
targetProfile.TopCoverUp = BaseHandlingAudioProfile.TopCoverUp;
targetProfile.TopCoverDown = BaseHandlingAudioProfile.TopCoverDown;
targetProfile.StockOpen = BaseHandlingAudioProfile.StockOpen;
targetProfile.StockClosed = BaseHandlingAudioProfile.StockClosed;
targetProfile.BipodOpen = BaseHandlingAudioProfile.BipodOpen;
targetProfile.BipodClosed = BaseHandlingAudioProfile.BipodClosed;
targetProfile.BeltGrab = BaseHandlingAudioProfile.BeltGrab;
targetProfile.BeltRelease = BaseHandlingAudioProfile.BeltRelease;
targetProfile.BeltSeat = BaseHandlingAudioProfile.BeltSeat;
targetProfile.BeltSettle = BaseHandlingAudioProfile.BeltSettle;
}
}
public class SecondaryMagSupport : ModularBarrelExtension
{
[Header("Secondary Magazine Configuration")]
public bool ChangesSecondaryMagazine = false;
public FireArmMagazineType SecondaryMagazineType;
public Transform CustomSecondaryMagMountPoint;
public Transform CustomSecondaryMagEjectPoint;
private FVRFireArm _firearm;
private Transform _origSecMagMountPos;
private Transform _origSecMagEjectPos;
private FireArmMagazineType _origSecondaryMagazineType;
private bool _hasCachedOriginals = false;
public override void EnablePart()
{
((ModularBarrelExtension)this).EnablePart();
if (UnityEngineExtensions.TryGetComponentInParent<FVRFireArm>((Component)(object)((Component)this).transform, ref _firearm) && ChangesSecondaryMagazine)
{
CacheOriginalSecondaryMagSettings(_firearm);
UpdateSecondaryMagazine(_firearm);
}
else
{
Debug.LogWarning((object)"SecondaryMagSupport: Firearm not found or ChangesSecondaryMagazine is false!");
}
}
public override void DisablePart()
{
((ModularBarrelExtension)this).DisablePart();
if ((Object)(object)_firearm != (Object)null && ChangesSecondaryMagazine)
{
ResetSecondaryMagazine(_firearm);
}
}
private void CacheOriginalSecondaryMagSettings(FVRFireArm firearm)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
if (!_hasCachedOriginals && firearm.SecondaryMagazineSlots.Length != 0)
{
_origSecMagMountPos = firearm.SecondaryMagazineSlots[0].MagazineMountPos;
_origSecMagEjectPos = firearm.SecondaryMagazineSlots[0].MagazineEjectPos;
if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null)
{
_origSecondaryMagazineType = firearm.SecondaryMagazineSlots[0].Magazine.MagazineType;
}
_hasCachedOriginals = true;
}
}
private void UpdateSecondaryMagazine(FVRFireArm firearm)
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
if (firearm.SecondaryMagazineSlots.Length != 0)
{
firearm.SecondaryMagazineSlots[0].MagazineMountPos = CustomSecondaryMagMountPoint;
firearm.SecondaryMagazineSlots[0].MagazineEjectPos = CustomSecondaryMagEjectPoint;
if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null)
{
firearm.SecondaryMagazineSlots[0].Magazine.MagazineType = SecondaryMagazineType;
}
Debug.Log((object)"SecondaryMagSupport: Secondary magazine settings updated.");
}
}
private void ResetSecondaryMagazine(FVRFireArm firearm)
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
if (_hasCachedOriginals && firearm.SecondaryMagazineSlots.Length != 0)
{
firearm.SecondaryMagazineSlots[0].MagazineMountPos = _origSecMagMountPos;
firearm.SecondaryMagazineSlots[0].MagazineEjectPos = _origSecMagEjectPos;
if ((Object)(object)firearm.SecondaryMagazineSlots[0].Magazine != (Object)null)
{
firearm.SecondaryMagazineSlots[0].Magazine.MagazineType = _origSecondaryMagazineType;
}
Debug.Log((object)"SecondaryMagSupport: Secondary magazine settings reset.");
}
}
}
public class HeatEffectToggleObject : FirearmHeatingEffect
{
[Header("Explosion Spawn")]
public GameObject PrefabToSpawn;
public Transform SpawnPoint;
public float ToggleHeatThreshold = 0.95f;
private bool hasSpawned = false;
public void Update()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
((FirearmHeatingEffect)this).Update();
if (hasSpawned || !(base.Heat >= ToggleHeatThreshold))
{
return;
}
if ((Object)(object)PrefabToSpawn != (Object)null)
{
if ((Object)(object)SpawnPoint != (Object)null)
{
Object.Instantiate<GameObject>(PrefabToSpawn, SpawnPoint.position, SpawnPoint.rotation);
}
else
{
Object.Instantiate<GameObject>(PrefabToSpawn, ((Component)this).transform.position, ((Component)this).transform.rotation);
}
}
hasSpawned = true;
}
}
public class MGBarrel : MuzzleDevice
{
[Header("MGBarrel Lock Settings")]
public float CatchRot;
public bool IsLocked = false;
public AudioSource AudSourceLock;
public AudioClip AudClipLock;
public Vector3 LockedLocalPosition;
public Vector3 LockedLocalEulerAngles;
public float LockAngle = 90f;
public bool HasPlayedLockSound = false;
[Header("Loose Barrel Settings")]
public int ShotsUntilFallOff = 3;
[HideInInspector]
public int ShotsFiredWhileLoose = 0;
protected void Awake()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
((MuzzleDevice)this).Awake();
((FVRFireArmAttachment)this).Type = (FVRFireArmAttachementMountType)2;
}
public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass)
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (!IsLocked && (Object)(object)((FVRFireArmAttachment)this).curMount != (Object)null)
{
ShotsFiredWhileLoose++;
if (ShotsFiredWhileLoose >= ShotsUntilFallOff)
{
((FVRFireArmAttachment)this).DetachFromMount();
}
}
else
{
ShotsFiredWhileLoose = 0;
}
((MuzzleDevice)this).OnShot(f, tailClass);
}
}
public class MGBarrelInterface : MuzzleDeviceInterface
{
private MGBarrel tempBarrel;
private Vector3 lastHandForward = Vector3.zero;
private Vector3 lastMountForward = Vector3.zero;
public AudioClip AudClipUnlock;
public AudioSource AudSourceUnlock;
private const float lockThreshold = 2f;
private const float unlockThreshold = 2f;
private float lockCooldownTime = 0.5f;
private float lockCooldownTimer = 0f;
public override void Awake()
{
((FVRFireArmAttachmentInterface)this).Awake();
tempBarrel = ((FVRFireArmAttachmentInterface)this).Attachment as MGBarrel;
}
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
((FVRFireArmAttachmentInterface)this).UpdateInteraction(hand);
if (lockCooldownTimer > 0f)
{
lockCooldownTimer -= Time.deltaTime;
return;
}
if (((FVRInteractiveObject)this).IsHeld)
{
((Component)((FVRFireArmAttachmentInterface)this).Attachment).transform.localEulerAngles = new Vector3(0f, 0f, tempBarrel.CatchRot);
}
if (!tempBarrel.IsLocked && tempBarrel.CatchRot >= tempBarrel.LockAngle - 2f)
{
tempBarrel.IsLocked = true;
lockCooldownTimer = lockCooldownTime;
if (!tempBarrel.HasPlayedLockSound && (Object)(object)tempBarrel.AudSourceLock != (Object)null && (Object)(object)tempBarrel.AudClipLock != (Object)null)
{
tempBarrel.AudSourceLock.PlayOneShot(tempBarrel.AudClipLock);
tempBarrel.HasPlayedLockSound = true;
}
}
else if (tempBarrel.IsLocked && tempBarrel.CatchRot <= 2f)
{
if ((Object)(object)AudSourceUnlock != (Object)null && (Object)(object)AudClipUnlock != (Object)null)
{
AudSourceUnlock.PlayOneShot(AudClipUnlock);
}
tempBarrel.IsLocked = false;
tempBarrel.HasPlayedLockSound = false;
}
if (!tempBarrel.IsLocked)
{
? val = this;
Vector3 position = ((FVRFireArmAttachmentInterface)this).Attachment.curMount.Point_Front.position;
FVRPhysicalObject myObject = ((FVRFireArmAttachmentInterface)this).Attachment.curMount.GetRootMount().MyObject;
Vector3 closestValidPoint = ((FVRInteractiveObject)val).GetClosestValidPoint(position, ((FVRFireArm)((myObject is FVRFireArm) ? myObject : null)).MuzzlePos.position, ((Component)this).transform.position);
if (Vector3.Distance(((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Pos, closestValidPoint) > 0.08f)
{
((FVRInteractiveObject)this).EndInteraction(hand);
hand.ForceSetInteractable((FVRInteractiveObject)(object)((FVRFireArmAttachmentInterface)this).Attachment);
((FVRInteractiveObject)((FVRFireArmAttachmentInterface)this).Attachment).BeginInteraction(hand);
}
}
}
public override void FVRFixedUpdate()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
if (((FVRInteractiveObject)this).IsHeld && lockCooldownTimer <= 0f)
{
float catchRot = tempBarrel.CatchRot;
Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up, ((Component)this).transform.forward);
Vector3 val2 = Vector3.ProjectOnPlane(lastHandForward, ((Component)this).transform.forward);
float num = Mathf.Atan2(Vector3.Dot(((Component)this).transform.forward, Vector3.Cross(val, val2)), Vector3.Dot(val, val2)) * 57.29578f;
tempBarrel.CatchRot -= num;
Vector3 val3 = Vector3.ProjectOnPlane(((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up, ((Component)this).transform.forward);
Vector3 val4 = Vector3.ProjectOnPlane(lastMountForward, ((Component)this).transform.forward);
float num2 = Mathf.Atan2(Vector3.Dot(((Component)this).transform.forward, Vector3.Cross(val3, val4)), Vector3.Dot(val3, val4)) * 57.29578f;
tempBarrel.CatchRot += num2;
tempBarrel.CatchRot = Mathf.Clamp(tempBarrel.CatchRot, 0f, tempBarrel.LockAngle);
lastHandForward = ((HandInput)(ref ((FVRInteractiveObject)this).m_hand.Input)).Up;
lastMountForward = ((Component)((FVRFireArmAttachmentInterface)this).Attachment.curMount).transform.up;
}
((FVRInteractiveObject)this).FVRFixedUpdate();
}
}
namespace Volks.Ringsights_Retro;
[BepInPlugin("Volks.Ringsights_Retro", "Ringsights_Retro", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Ringsights_RetroPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.Ringsights_Retro");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.Ringsights_Retro", "", "", "ringsights_sets", "");
}
}