Decompiled source of WaltherPPKS 22LR v1.0.0

WaltherPPKS_22LR.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class WinterTrigger : FVRInteractiveObject
{
	[Header("Deploy")]
	public Transform Pivot;

	public Vector3 StowedLocalEuler;

	public Vector3 DeployedLocalEuler;

	public float DeploySpeed = 6f;

	[Header("Trigger Follow")]
	public ClosedBoltWeapon Weapon;

	public Transform WeaponTrigger;

	public Transform WinterTriggerTransform;

	public bool FollowRotation = true;

	public Vector3 RotationOffset;

	public bool FollowTranslation;

	public Vector3 PositionOffset;

	private bool m_isDeployed;

	private float m_deployLerp;

	private Quaternion m_stowedTriggerRotation;

	private Vector3 m_stowedTriggerPosition;

	private bool m_hasStowedTriggerPose;

	public override void Awake()
	{
		((FVRInteractiveObject)this).Awake();
		CacheWeaponTrigger();
		CacheStowedTriggerPose();
		SetPivotPose(0f);
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		m_isDeployed = !m_isDeployed;
	}

	public override void FVRUpdate()
	{
		((FVRInteractiveObject)this).FVRUpdate();
		CacheWeaponTrigger();
		float num = ((!m_isDeployed) ? 0f : 1f);
		m_deployLerp = Mathf.MoveTowards(m_deployLerp, num, DeploySpeed * Time.deltaTime);
		SetPivotPose(m_deployLerp);
		if (m_isDeployed)
		{
			ApplyTriggerFollow();
		}
		else
		{
			RestoreStowedTriggerPose();
		}
	}

	private void CacheWeaponTrigger()
	{
		if ((Object)(object)WeaponTrigger == (Object)null && (Object)(object)Weapon != (Object)null)
		{
			WeaponTrigger = Weapon.Trigger;
		}
	}

	private void CacheStowedTriggerPose()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)WinterTriggerTransform == (Object)null))
		{
			m_stowedTriggerRotation = WinterTriggerTransform.localRotation;
			m_stowedTriggerPosition = WinterTriggerTransform.localPosition;
			m_hasStowedTriggerPose = true;
		}
	}

	private void SetPivotPose(float t)
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)Pivot == (Object)null))
		{
			Quaternion val = Quaternion.Euler(StowedLocalEuler);
			Quaternion val2 = Quaternion.Euler(DeployedLocalEuler);
			Pivot.localRotation = Quaternion.Slerp(val, val2, t);
		}
	}

	private void ApplyTriggerFollow()
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)WinterTriggerTransform == (Object)null) && !((Object)(object)WeaponTrigger == (Object)null))
		{
			if (FollowRotation)
			{
				WinterTriggerTransform.localRotation = WeaponTrigger.localRotation * Quaternion.Euler(RotationOffset);
			}
			if (FollowTranslation)
			{
				WinterTriggerTransform.localPosition = WeaponTrigger.localPosition + PositionOffset;
			}
		}
	}

	private void RestoreStowedTriggerPose()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		if (m_hasStowedTriggerPose && !((Object)(object)WinterTriggerTransform == (Object)null))
		{
			WinterTriggerTransform.localRotation = m_stowedTriggerRotation;
			WinterTriggerTransform.localPosition = m_stowedTriggerPosition;
		}
	}
}
public class MDTCkyeBipodController : MonoBehaviour
{
	public Transform GroundContactReference;

	public LayerMask ValidGroundLayers;

	public float RaycastDistance = 0.5f;

	private Vector3 lastExternalPosition;

	private void Start()
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)GroundContactReference != (Object)null)
		{
			lastExternalPosition = GroundContactReference.position;
		}
	}

	private void LateUpdate()
	{
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)GroundContactReference != (Object)null && GroundContactReference.position != lastExternalPosition)
		{
			UpdateGroundPoint();
			lastExternalPosition = GroundContactReference.position;
		}
	}

	private void UpdateGroundPoint()
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0102: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		Ray val = default(Ray);
		((Ray)(ref val))..ctor(GroundContactReference.position, -Vector3.up);
		RaycastHit val2 = default(RaycastHit);
		if (Physics.Raycast(val, ref val2, RaycastDistance, LayerMask.op_Implicit(ValidGroundLayers)))
		{
			float y = GroundContactReference.position.y;
			float y2 = ((RaycastHit)(ref val2)).point.y;
			if (Mathf.Abs(y - y2) > 0.001f)
			{
				GroundContactReference.position = new Vector3(GroundContactReference.position.x, y2, GroundContactReference.position.z);
			}
			Debug.DrawRay(GroundContactReference.position, -Vector3.up * RaycastDistance, Color.green);
		}
		else
		{
			Debug.DrawRay(GroundContactReference.position, -Vector3.up * RaycastDistance, Color.red);
		}
	}
}
public class ForeMagRelease : UniversalAdvancedMagazineGrabTrigger
{
	[Header("ForeMagRelease Config")]
	public bool EjectMainMagOnSecondaryRelease = true;

	private bool wasSecondaryMagPresent = true;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		((UniversalAdvancedMagazineGrabTrigger)this).UpdateInteraction(hand);
		if (base.IsSecondarySlotGrab)
		{
			FVRFireArmMagazine magazine = base.FireArm.SecondaryMagazineSlots[base.SecondaryGrabSlot].Magazine;
			if (wasSecondaryMagPresent && (Object)(object)magazine == (Object)null && EjectMainMagOnSecondaryRelease && (Object)(object)base.FireArm.Magazine != (Object)null)
			{
				base.FireArm.EjectMag(false);
			}
			wasSecondaryMagPresent = (Object)(object)magazine != (Object)null;
		}
		else
		{
			wasSecondaryMagPresent = true;
		}
	}
}
public class AmmoRecoilBlast : MonoBehaviour
{
	public BallisticProjectile Projectile;

	[Header("Recoil Settings")]
	public float RecoilForce = 3.5f;

	public bool UseHeadDirection = true;

	private bool _hasBlasted = false;

	private void Start()
	{
		if ((Object)(object)Projectile == (Object)null)
		{
			Projectile = ((Component)this).GetComponent<BallisticProjectile>();
		}
		((MonoBehaviour)this).StartCoroutine(WaitAndApplyRecoil());
	}

	private IEnumerator WaitAndApplyRecoil()
	{
		while ((Object)(object)Projectile != (Object)null && !Projectile.IsMoving())
		{
			yield return null;
		}
		ApplyRecoil();
	}

	private void ApplyRecoil()
	{
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		if (_hasBlasted)
		{
			return;
		}
		_hasBlasted = true;
		if (!((Object)(object)GM.CurrentMovementManager == (Object)null) && !((Object)(object)GM.CurrentPlayerBody == (Object)null))
		{
			Vector3 forward = ((Component)GM.CurrentMovementManager).transform.forward;
			Vector3 up = ((Component)GM.CurrentMovementManager).transform.up;
			Vector3 val = Vector3.ProjectOnPlane(forward, up);
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			if ((Object)(object)Projectile != (Object)null && (Object)(object)((Component)Projectile).transform != (Object)null)
			{
				Vector3 val2 = Vector3.ProjectOnPlane(((Component)Projectile).transform.forward, up);
				normalized = ((Vector3)(ref val2)).normalized;
			}
			((MonoBehaviour)this).StartCoroutine(ApplyRecoilSmoothly(-normalized, RecoilForce, 0.2f));
		}
	}

	private IEnumerator ApplyRecoilSmoothly(Vector3 direction, float force, float duration)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		float elapsed = 0f;
		while (elapsed < duration)
		{
			float stepForce = force * Time.deltaTime / duration;
			GM.CurrentMovementManager.Blast(direction, stepForce, true);
			elapsed += Time.deltaTime;
			yield return null;
		}
	}
}
public class BoxMagBeltFix : MonoBehaviour
{
	public FVRFireArm targetGun;

	public GameObject boxMagazineObject;

	private FVRFireArmMagazine boxMagazine;

	private GameObject beltVisual;

	private bool beltHidden = false;

	private void Start()
	{
		if ((Object)(object)targetGun == (Object)null)
		{
			Debug.LogError((object)"BoxMagBeltFix: targetGun not assigned!");
			((Behaviour)this).enabled = false;
			return;
		}
		if ((Object)(object)targetGun.BeltDD != (Object)null)
		{
			beltVisual = ((Component)targetGun.BeltDD).gameObject;
		}
		if ((Object)(object)boxMagazineObject != (Object)null)
		{
			boxMagazine = boxMagazineObject.GetComponent<FVRFireArmMagazine>();
			if ((Object)(object)boxMagazine == (Object)null)
			{
				Debug.LogError((object)"BoxMagBeltFix: boxMagazineObject does not have FVRFireArmMagazine component!");
				((Behaviour)this).enabled = false;
				return;
			}
			FVRFireArmBeltSegment[] componentsInChildren = ((Component)targetGun).GetComponentsInChildren<FVRFireArmBeltSegment>(true);
			FVRFireArmBeltSegment[] array = componentsInChildren;
			foreach (FVRFireArmBeltSegment val in array)
			{
				if ((Object)(object)targetGun.BeltDD == (Object)null || (Object)(object)((Component)val).gameObject != (Object)(object)((Component)targetGun.BeltDD).gameObject)
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
		}
		else
		{
			Debug.LogError((object)"BoxMagBeltFix: boxMagazineObject not assigned!");
			((Behaviour)this).enabled = false;
		}
	}

	private void Update()
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)boxMagazine == (Object)null || (Object)(object)targetGun == (Object)null)
		{
			return;
		}
		if ((Object)(object)targetGun.Magazine != (Object)(object)boxMagazine && (int)boxMagazine.State == 0)
		{
			targetGun.LoadMag(boxMagazine);
		}
		bool flag = (Object)(object)targetGun.Magazine == (Object)(object)boxMagazine;
		if (flag && !beltHidden)
		{
			if ((Object)(object)beltVisual != (Object)null)
			{
				beltVisual.SetActive(false);
			}
			FVRFireArmBeltSegment[] componentsInChildren = ((Component)targetGun).GetComponentsInChildren<FVRFireArmBeltSegment>(true);
			FVRFireArmBeltSegment[] array = componentsInChildren;
			foreach (FVRFireArmBeltSegment val in array)
			{
				if ((Object)(object)((Component)val).gameObject != (Object)(object)((Component)targetGun.BeltDD).gameObject)
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
			beltHidden = true;
		}
		else if (!flag && beltHidden)
		{
			if ((Object)(object)beltVisual != (Object)null)
			{
				beltVisual.SetActive(true);
			}
			beltHidden = false;
		}
	}
}
public class ForwardAssist : FVRInteractiveObject
{
	[Header("Animation Settings")]
	public Transform TargetTransform;

	public Vector3 StartPosition;

	public Vector3 EndPosition;

	public Vector3 StartRotation;

	public Vector3 EndRotation;

	public float MoveSpeed = 10f;

	public float ResetDelay = 0.2f;

	[Header("Audio Settings")]
	public AudioEvent PokeAudioEvent;

	public FVRPooledAudioType AudioType = (FVRPooledAudioType)0;

	private float m_animFloat = 0f;

	private bool m_isPoked = false;

	private float m_resetTimer = 0f;

	protected void Awake()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		if ((Object)(object)TargetTransform == (Object)null)
		{
			TargetTransform = ((Component)this).transform;
		}
		if (StartPosition == Vector3.zero)
		{
			StartPosition = TargetTransform.localPosition;
		}
		if (StartRotation == Vector3.zero)
		{
			StartRotation = TargetTransform.localEulerAngles;
		}
	}

	public override void Poke(FVRViveHand hand)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		if (PokeAudioEvent != null)
		{
			SM.PlayCoreSound(AudioType, PokeAudioEvent, ((Component)this).transform.position);
		}
		m_isPoked = true;
		m_resetTimer = ResetDelay;
	}

	private void Update()
	{
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		if (m_isPoked)
		{
			m_animFloat = Mathf.MoveTowards(m_animFloat, 1f, Time.deltaTime * MoveSpeed);
			m_resetTimer -= Time.deltaTime;
			if (m_resetTimer <= 0f)
			{
				m_isPoked = false;
			}
		}
		else
		{
			m_animFloat = Mathf.MoveTowards(m_animFloat, 0f, Time.deltaTime * MoveSpeed);
		}
		if ((Object)(object)TargetTransform != (Object)null)
		{
			TargetTransform.localPosition = Vector3.Lerp(StartPosition, EndPosition, m_animFloat);
			TargetTransform.localEulerAngles = Vector3.Lerp(StartRotation, EndRotation, m_animFloat);
		}
	}
}
public class ResidualBeltLinkHandler : MonoBehaviour
{
	public enum Axis
	{
		X,
		Y,
		Z
	}

	[Header("References")]
	public FVRFireArm Firearm;

	public Transform FeedTraySpawnPoint;

	public GameObject BeltLinkPrefab;

	[Header("Feed Tray")]
	public Transform FeedTray;

	public float FeedTrayClearAngleMin = 55f;

	public float FeedTrayClearAngleMax = 70f;

	public Axis FeedTrayClearAxis = Axis.X;

	[Header("Behavior")]
	public float AutoCleanupTime = 10f;

	public float ShakeClearAngularVelocity = 6f;

	public float HandClearVelocity = 0.5f;

	private GameObject _spawnedLink;

	private Rigidbody _linkRB;

	private bool _hasResidualLink;

	private float _cleanupTimer;

	private float _currentClearAngle;

	private int _lastKnownRounds = -1;

	private void Update()
	{
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Firearm != (Object)null && (Object)(object)Firearm.Magazine != (Object)null)
		{
			int numRounds = Firearm.Magazine.m_numRounds;
			if (_lastKnownRounds > 0 && numRounds == 0 && !_hasResidualLink)
			{
				SpawnResidualLink();
			}
			_lastKnownRounds = numRounds;
		}
		if (!_hasResidualLink)
		{
			return;
		}
		_cleanupTimer += Time.deltaTime;
		if ((Object)(object)_spawnedLink == (Object)null || _cleanupTimer > AutoCleanupTime)
		{
			ClearResidualLink();
			return;
		}
		if ((Object)(object)Firearm != (Object)null && (Object)(object)((FVRPhysicalObject)Firearm).RootRigidbody != (Object)null)
		{
			Vector3 angularVelocity = ((FVRPhysicalObject)Firearm).RootRigidbody.angularVelocity;
			if (((Vector3)(ref angularVelocity)).magnitude > ShakeClearAngularVelocity)
			{
				ClearResidualLink();
			}
		}
		if ((Object)(object)FeedTray != (Object)null)
		{
			float num = 0f;
			switch (FeedTrayClearAxis)
			{
			case Axis.X:
				num = Mathf.Abs(Mathf.DeltaAngle(FeedTray.localEulerAngles.x, 0f));
				break;
			case Axis.Y:
				num = Mathf.Abs(Mathf.DeltaAngle(FeedTray.localEulerAngles.y, 0f));
				break;
			case Axis.Z:
				num = Mathf.Abs(Mathf.DeltaAngle(FeedTray.localEulerAngles.z, 0f));
				break;
			}
			if (num > _currentClearAngle && num < 180f)
			{
				ClearResidualLink();
			}
		}
	}

	private void OnTriggerEnter(Collider other)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		if (_hasResidualLink)
		{
			FVRViveHand componentInParent = ((Component)other).GetComponentInParent<FVRViveHand>();
			if ((Object)(object)componentInParent != (Object)null && (Object)(object)_linkRB != (Object)null)
			{
				Vector3 normalized = ((Vector3)(ref componentInParent.Input.VelLinearWorld)).normalized;
				_linkRB.AddForce(normalized * 5f, (ForceMode)1);
				_linkRB.AddTorque(Random.onUnitSphere * 2f, (ForceMode)1);
				ClearResidualLinkPhysicsDelayed(5f);
			}
		}
	}

	public void SpawnResidualLink()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		if (!_hasResidualLink && !((Object)(object)BeltLinkPrefab == (Object)null))
		{
			_spawnedLink = Object.Instantiate<GameObject>(BeltLinkPrefab, FeedTraySpawnPoint.position, FeedTraySpawnPoint.rotation);
			_linkRB = _spawnedLink.GetComponent<Rigidbody>();
			if ((Object)(object)_linkRB != (Object)null && (Object)(object)((FVRPhysicalObject)Firearm).RootRigidbody != (Object)null)
			{
				_linkRB.velocity = ((FVRPhysicalObject)Firearm).RootRigidbody.velocity;
			}
			_cleanupTimer = 0f;
			_hasResidualLink = true;
			_currentClearAngle = Random.Range(FeedTrayClearAngleMin, FeedTrayClearAngleMax);
			Firearm.HasBelt = false;
			Firearm.ConnectedToBox = false;
		}
	}

	private void ClearResidualLinkPhysicsDelayed(float delay)
	{
		if ((Object)(object)_spawnedLink != (Object)null)
		{
			Object.Destroy((Object)(object)_spawnedLink, delay);
		}
		_spawnedLink = null;
		_linkRB = null;
		_hasResidualLink = false;
		_cleanupTimer = 0f;
	}

	private void ClearResidualLink()
	{
		if ((Object)(object)_spawnedLink != (Object)null)
		{
			Object.Destroy((Object)(object)_spawnedLink);
		}
		_spawnedLink = null;
		_linkRB = null;
		_hasResidualLink = false;
		_cleanupTimer = 0f;
	}

	public bool CanAcceptNewBelt()
	{
		return !_hasResidualLink;
	}
}
public class SAFA_BoltController : MonoBehaviour
{
	private enum BoltState
	{
		semiAuto,
		fullAuto,
		safe,
		uncocked
	}

	public OpenBoltReceiver weapon;

	public int semiAuto;

	public int fullAuto;

	public Transform closedBoltSearPosition;

	private OpenBoltReceiverBolt bolt;

	private Transform sear;

	private Vector3 uncockedPos;

	private Transform openBoltSearPosition;

	private string lastMessage = "";

	private bool waitForShot;

	private BoltState boltState;

	public void Start()
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		bolt = weapon.Bolt;
		sear = weapon.Bolt.Point_Bolt_LockPoint;
		uncockedPos = weapon.Bolt.Point_Bolt_Forward.localPosition;
		openBoltSearPosition = sear;
	}

	public void Update()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		if (((Component)bolt).transform.localPosition == uncockedPos)
		{
			boltState = BoltState.uncocked;
		}
		else if (((Component)bolt).transform.localPosition == openBoltSearPosition.localPosition)
		{
			boltState = BoltState.fullAuto;
		}
		else if (((Component)bolt).transform.localPosition == closedBoltSearPosition.localPosition)
		{
			boltState = BoltState.semiAuto;
		}
		if (boltState == BoltState.uncocked && weapon.m_fireSelectorMode == fullAuto)
		{
			bolt.m_boltZ_lock = openBoltSearPosition.localPosition.z;
		}
		else if (boltState == BoltState.uncocked && weapon.m_fireSelectorMode == semiAuto)
		{
			bolt.m_boltZ_lock = closedBoltSearPosition.localPosition.z;
		}
		else if (boltState == BoltState.semiAuto && weapon.m_fireSelectorMode == fullAuto)
		{
			waitForShot = true;
		}
		else if (boltState == BoltState.fullAuto && weapon.m_fireSelectorMode == semiAuto)
		{
			bolt.m_boltZ_lock = closedBoltSearPosition.localPosition.z;
			bolt.LastPos = (BoltPos)4;
			bolt.CurPos = (BoltPos)3;
		}
		if (waitForShot && (int)bolt.LastPos == 0)
		{
			bolt.m_boltZ_lock = openBoltSearPosition.localPosition.z;
			waitForShot = false;
		}
	}

	public void DebugOnce(string message)
	{
		if (message != lastMessage)
		{
			Debug.Log((object)message);
		}
		lastMessage = message;
	}
}
public class EjectMagRounds : FVRInteractiveObject
{
	[Header("References")]
	public FVRFireArm firearm;

	public FVRFireArmMagazine targetMagazine;

	[Header("Ejection")]
	public Transform ejectOrigin;

	public float ejectionForce = 1f;

	[Range(0f, 45f)]
	public float spreadAngle = 8f;

	[Tooltip("Time in seconds between each spawned round. 0 => all spawn in the same frame (but still yields once per round).")]
	public float perRoundSpawnDelay = 0.06f;

	[Header("Direction override")]
	[Tooltip("If non-zero, uses this vector as the base ejection direction. If UseLocalDirection = true, this vector is interpreted in the ejectOrigin's local space (or firearm/local if ejectOrigin is null).")]
	public Vector3 ejectDirection = Vector3.zero;

	public bool UseLocalEjectDirection = true;

	[Header("Audio")]
	public AudioEvent AudEvent_ButtonPress;

	public AudioEvent AudEvent_RoundEject;

	private bool m_isEjecting;

	[Header("Auto-assign")]
	public int magazineIndex = -1;

	[Header("Button visual (ClosedBolt-style)")]
	[Tooltip("Transform to animate (press/unpress).")]
	public Transform ButtonTransform;

	[Tooltip("Unpressed target vector (local pos or euler depending on interp).")]
	public Vector3 ButtonUnpressed = Vector3.zero;

	[Tooltip("Pressed target vector (local pos or euler depending on interp).")]
	public Vector3 ButtonPressed = new Vector3(0f, 0f, -0.02f);

	public InterpStyle ButtonInterp = (InterpStyle)0;

	[Tooltip("Speed of button return/press interpolation (larger = faster).")]
	public float ButtonAnimSpeed = 12f;

	private bool WasButtonHeldDown;

	private bool m_isAnimating;

	private Vector3 m_animStartPos;

	private Vector3 m_animTargetPos;

	private Quaternion m_animStartRot;

	private Quaternion m_animTargetRot;

	private float m_animT;

	private InterpStyle m_animInterp;

	private Transform m_animTransform;

	public override void Awake()
	{
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		if (!((Object)(object)targetMagazine == (Object)null) || !((Object)(object)firearm != (Object)null))
		{
			return;
		}
		try
		{
			FVRFireArmMagazine[] componentsInChildren = ((Component)firearm).GetComponentsInChildren<FVRFireArmMagazine>(true);
			if (componentsInChildren == null || componentsInChildren.Length <= 0)
			{
				return;
			}
			if (magazineIndex >= 0 && magazineIndex < componentsInChildren.Length)
			{
				targetMagazine = componentsInChildren[magazineIndex];
				return;
			}
			Vector3 val = ((!((Object)(object)ejectOrigin != (Object)null)) ? ((Component)this).transform.position : ejectOrigin.position);
			float num = float.MaxValue;
			int num2 = 0;
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Vector3 val2 = ((Component)componentsInChildren[i]).transform.position - val;
				float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude < num)
				{
					num = sqrMagnitude;
					num2 = i;
				}
			}
			targetMagazine = componentsInChildren[num2];
		}
		catch
		{
		}
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		if ((Object)(object)firearm == (Object)null && (Object)(object)targetMagazine == (Object)null)
		{
			return;
		}
		if (AudEvent_ButtonPress != null)
		{
			SM.PlayGenericSound(AudEvent_ButtonPress, ((Component)this).transform.position);
		}
		else
		{
			try
			{
				if ((Object)(object)firearm != (Object)null)
				{
					firearm.PlayAudioEvent((FirearmAudioEventType)29, 1f);
				}
			}
			catch
			{
			}
		}
		if (!m_isEjecting)
		{
			((MonoBehaviour)this).StartCoroutine(EjectAllRoundsCoroutine());
		}
	}

	private IEnumerator EjectAllRoundsCoroutine()
	{
		m_isEjecting = true;
		if ((Object)(object)firearm == (Object)null && (Object)(object)targetMagazine == (Object)null)
		{
			m_isEjecting = false;
			yield break;
		}
		FVRFireArmMagazine mag = targetMagazine;
		if ((Object)(object)mag == (Object)null && (Object)(object)firearm != (Object)null)
		{
			try
			{
				mag = firearm.Magazine;
			}
			catch
			{
				mag = null;
			}
		}
		if ((Object)(object)mag == (Object)null)
		{
			m_isEjecting = false;
			yield break;
		}
		while (mag.HasARound())
		{
			GameObject prefab = null;
			try
			{
				prefab = mag.RemoveRound(false);
			}
			catch
			{
				try
				{
					mag.RemoveRound();
				}
				catch
				{
				}
			}
			if ((Object)(object)prefab != (Object)null)
			{
				Vector3 val;
				Quaternion val2;
				if ((Object)(object)ejectOrigin != (Object)null)
				{
					val = ejectOrigin.position;
					val2 = ejectOrigin.rotation;
				}
				else
				{
					val = ((!((Object)(object)firearm != (Object)null)) ? (((Component)this).transform.position + ((Component)this).transform.forward * 0.12f) : (((Component)firearm).transform.position + ((Component)firearm).transform.forward * 0.12f));
					val2 = Quaternion.LookRotation((!((Object)(object)firearm != (Object)null)) ? ((Component)this).transform.forward : ((Component)firearm).transform.forward);
				}
				GameObject val3 = Object.Instantiate<GameObject>(prefab, val, val2);
				FVRFireArmRound component = val3.GetComponent<FVRFireArmRound>();
				if ((Object)(object)component != (Object)null)
				{
					try
					{
						((FVRPhysicalObject)component).SetIFF(GM.CurrentPlayerBody.GetPlayerIFF());
					}
					catch
					{
					}
				}
				Rigidbody component2 = val3.GetComponent<Rigidbody>();
				if ((Object)(object)component2 != (Object)null)
				{
					Transform val4;
					Vector3 val5;
					if (ejectDirection != Vector3.zero)
					{
						if (UseLocalEjectDirection)
						{
							val4 = (((Object)(object)ejectOrigin != (Object)null) ? ejectOrigin : ((!((Object)(object)firearm != (Object)null)) ? ((Component)this).transform : ((Component)firearm).transform));
							val5 = val4.TransformDirection(((Vector3)(ref ejectDirection)).normalized);
						}
						else
						{
							val5 = ((Vector3)(ref ejectDirection)).normalized;
							val4 = (((Object)(object)ejectOrigin != (Object)null) ? ejectOrigin : ((!((Object)(object)firearm != (Object)null)) ? ((Component)this).transform : ((Component)firearm).transform));
						}
					}
					else
					{
						val4 = (((Object)(object)ejectOrigin != (Object)null) ? ejectOrigin : ((!((Object)(object)firearm != (Object)null)) ? ((Component)this).transform : ((Component)firearm).transform));
						val5 = val4.forward;
					}
					Vector3 val6 = val5;
					val6 = Quaternion.AngleAxis(Random.Range(0f - spreadAngle, spreadAngle), val4.up) * val6;
					val6 = Quaternion.AngleAxis(Random.Range(0f - spreadAngle, spreadAngle), val4.right) * val6;
					component2.AddForce(((Vector3)(ref val6)).normalized * ejectionForce, (ForceMode)2);
				}
				if (AudEvent_RoundEject != null)
				{
					SM.PlayGenericSound(AudEvent_RoundEject, val);
				}
				else
				{
					try
					{
						if ((Object)(object)firearm != (Object)null)
						{
							firearm.PlayAudioEvent((FirearmAudioEventType)29, 1f);
						}
					}
					catch
					{
					}
				}
			}
			if (perRoundSpawnDelay > 0f)
			{
				yield return (object)new WaitForSeconds(perRoundSpawnDelay);
			}
			else
			{
				yield return null;
			}
		}
		m_isEjecting = false;
	}

	private void SetAnimatedComponent(Transform t, Vector3 targetLocal, InterpStyle interp)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Invalid comparison between Unknown and I4
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)t == (Object)null))
		{
			m_animTransform = t;
			m_animInterp = interp;
			m_isAnimating = true;
			m_animT = 0f;
			if ((int)interp == 1)
			{
				m_animStartRot = t.localRotation;
				m_animTargetRot = Quaternion.Euler(targetLocal);
			}
			else
			{
				m_animStartPos = t.localPosition;
				m_animTargetPos = targetLocal;
			}
		}
	}

	private void Update()
	{
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Invalid comparison between Unknown and I4
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010a: Invalid comparison between Unknown and I4
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)ButtonTransform != (Object)null)
		{
			bool isEjecting = m_isEjecting;
			if (WasButtonHeldDown != isEjecting)
			{
				WasButtonHeldDown = isEjecting;
				Vector3 targetLocal = ((!WasButtonHeldDown) ? ButtonUnpressed : ButtonPressed);
				SetAnimatedComponent(ButtonTransform, targetLocal, ButtonInterp);
			}
		}
		if (!m_isAnimating || !((Object)(object)m_animTransform != (Object)null))
		{
			return;
		}
		m_animT += Time.deltaTime * ButtonAnimSpeed;
		float num = Mathf.Clamp01(m_animT);
		if ((int)m_animInterp == 1)
		{
			m_animTransform.localRotation = Quaternion.Slerp(m_animStartRot, m_animTargetRot, num);
		}
		else
		{
			m_animTransform.localPosition = Vector3.Lerp(m_animStartPos, m_animTargetPos, num);
		}
		if (num >= 1f - Mathf.Epsilon)
		{
			if ((int)m_animInterp == 1)
			{
				m_animTransform.localRotation = m_animTargetRot;
			}
			else
			{
				m_animTransform.localPosition = m_animTargetPos;
			}
			m_isAnimating = false;
			m_animTransform = null;
		}
	}
}
public class ShotgunMagSwitcher : FVRInteractiveObject
{
	public enum MagState
	{
		LeftMag,
		NoMag,
		RightMag
	}

	[Serializable]
	public class FauxMag
	{
		public FVRFireArmMagazine Mag;

		public Transform LowerPathForward;

		public Transform LowerPathRearward;

		public Transform TrigPoint;
	}

	[Serializable]
	public enum ManipulationType
	{
		None,
		Rotation,
		Translation
	}

	[Serializable]
	public enum Axis
	{
		X,
		Y,
		Z
	}

	[Serializable]
	public class SideSwitchAction
	{
		public ManipulationType Type = ManipulationType.Rotation;

		public Axis Axis = Axis.Z;

		[Tooltip("Degrees for Rotation; units for Translation.")]
		public float Value = 0f;

		[Tooltip("Apply to local space (true) or world space (false).")]
		public bool UseLocal = true;
	}

	public TubeFedShotgun Shotgun;

	public FVRFireArmMagazineReloadTrigger Trig;

	public Transform Switch;

	public List<FauxMag> FauxMags;

	public MagState CurState;

	public SideSwitchAction LeftAction = new SideSwitchAction
	{
		Type = ManipulationType.Rotation,
		Axis = Axis.Z,
		Value = -16f,
		UseLocal = true
	};

	public SideSwitchAction RightAction = new SideSwitchAction
	{
		Type = ManipulationType.Rotation,
		Axis = Axis.Z,
		Value = 16f,
		UseLocal = true
	};

	public override void SimpleInteraction(FVRViveHand hand)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		if (Shotgun.CanCycleMagState())
		{
			CycleSwitch();
			((FVRFireArm)Shotgun).PlayAudioAsHandling(((FVRFireArm)Shotgun).AudioClipSet.Safety, ((Component)this).transform.position);
		}
	}

	private void Awake()
	{
		if (CurState == MagState.NoMag)
		{
			CurState = MagState.LeftMag;
		}
		UpdateState();
	}

	private void CycleSwitch()
	{
		if (CurState == MagState.LeftMag)
		{
			CurState = MagState.RightMag;
		}
		else
		{
			CurState = MagState.LeftMag;
		}
		UpdateState();
	}

	private void UpdateState()
	{
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0315: Unknown result type (might be due to invalid IL or missing references)
		//IL_0357: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Shotgun == (Object)null)
		{
			Debug.LogWarning((object)"[ShotgunMagSwitcher] Shotgun reference is null. Assign in Inspector.");
			return;
		}
		if ((Object)(object)Trig == (Object)null)
		{
			Debug.LogWarning((object)"[ShotgunMagSwitcher] Trig reference is null. Assign in Inspector.");
			return;
		}
		if (FauxMags == null || FauxMags.Count < 2)
		{
			Debug.LogWarning((object)"[ShotgunMagSwitcher] FauxMags must contain at least 2 entries (left/right).");
			return;
		}
		switch (CurState)
		{
		case MagState.LeftMag:
			if (FauxMags[0] == null || (Object)(object)FauxMags[0].Mag == (Object)null)
			{
				Debug.LogWarning((object)"[ShotgunMagSwitcher] Left FauxMag or its Mag is null.");
				break;
			}
			((FVRFireArm)Shotgun).Magazine = FauxMags[0].Mag;
			Trig.Magazine = FauxMags[0].Mag;
			((Component)Trig).gameObject.SetActive(true);
			if ((Object)(object)FauxMags[0].LowerPathForward != (Object)null)
			{
				Shotgun.RoundPos_LowerPath_Forward.position = FauxMags[0].LowerPathForward.position;
			}
			if ((Object)(object)FauxMags[0].LowerPathRearward != (Object)null)
			{
				Shotgun.RoundPos_LowerPath_Rearward.position = FauxMags[0].LowerPathRearward.position;
			}
			if ((Object)(object)FauxMags[0].TrigPoint != (Object)null)
			{
				((Component)Trig).transform.position = FauxMags[0].TrigPoint.position;
			}
			ApplySideAction(LeftAction);
			break;
		case MagState.NoMag:
			((FVRFireArm)Shotgun).Magazine = null;
			((Component)Trig).gameObject.SetActive(false);
			ApplySideAction(null);
			break;
		case MagState.RightMag:
			if (FauxMags[1] == null || (Object)(object)FauxMags[1].Mag == (Object)null)
			{
				Debug.LogWarning((object)"[ShotgunMagSwitcher] Right FauxMag or its Mag is null.");
				break;
			}
			((FVRFireArm)Shotgun).Magazine = FauxMags[1].Mag;
			Trig.Magazine = FauxMags[1].Mag;
			((Component)Trig).gameObject.SetActive(true);
			if ((Object)(object)FauxMags[1].LowerPathForward != (Object)null)
			{
				Shotgun.RoundPos_LowerPath_Forward.position = FauxMags[1].LowerPathForward.position;
			}
			if ((Object)(object)FauxMags[1].LowerPathRearward != (Object)null)
			{
				Shotgun.RoundPos_LowerPath_Rearward.position = FauxMags[1].LowerPathRearward.position;
			}
			if ((Object)(object)FauxMags[1].TrigPoint != (Object)null)
			{
				((Component)Trig).transform.position = FauxMags[1].TrigPoint.position;
			}
			ApplySideAction(RightAction);
			break;
		}
	}

	private void ApplySideAction(SideSwitchAction action)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0252: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Switch == (Object)null)
		{
			return;
		}
		if (action == null || action.Type == ManipulationType.None)
		{
			Switch.localEulerAngles = Vector3.zero;
			Switch.localPosition = Vector3.zero;
		}
		else if (action.Type == ManipulationType.Rotation)
		{
			if (action.UseLocal)
			{
				Vector3 localEulerAngles = Switch.localEulerAngles;
				switch (action.Axis)
				{
				case Axis.X:
					localEulerAngles.x = action.Value;
					break;
				case Axis.Y:
					localEulerAngles.y = action.Value;
					break;
				case Axis.Z:
					localEulerAngles.z = action.Value;
					break;
				}
				Switch.localEulerAngles = localEulerAngles;
			}
			else
			{
				Vector3 eulerAngles = Switch.eulerAngles;
				switch (action.Axis)
				{
				case Axis.X:
					eulerAngles.x = action.Value;
					break;
				case Axis.Y:
					eulerAngles.y = action.Value;
					break;
				case Axis.Z:
					eulerAngles.z = action.Value;
					break;
				}
				Switch.eulerAngles = eulerAngles;
			}
		}
		else
		{
			if (action.Type != ManipulationType.Translation)
			{
				return;
			}
			if (action.UseLocal)
			{
				Vector3 localPosition = Switch.localPosition;
				switch (action.Axis)
				{
				case Axis.X:
					localPosition.x = action.Value;
					break;
				case Axis.Y:
					localPosition.y = action.Value;
					break;
				case Axis.Z:
					localPosition.z = action.Value;
					break;
				}
				Switch.localPosition = localPosition;
			}
			else
			{
				Vector3 position = Switch.position;
				switch (action.Axis)
				{
				case Axis.X:
					position.x = action.Value;
					break;
				case Axis.Y:
					position.y = action.Value;
					break;
				case Axis.Z:
					position.z = action.Value;
					break;
				}
				Switch.position = position;
			}
		}
	}
}
public class OpenBoltSafety : OpenBoltSecondarySelectorSwitch
{
	private class BoltGuard
	{
		public OpenBoltReceiverBolt Bolt;

		public FieldInfo FI_m_boltZ_current;

		public FieldInfo FI_m_boltZ_heldTarget;

		public FieldInfo FI_m_curBoltSpeed;

		public FieldInfo FI_m_isChargingHandleHeld;

		public bool IsBlocked;

		public float BlockedZ;
	}

	[Tooltip("When true the selector will prevent bolt Z movement while leaving the bolt component enabled (grabs/sounds still work).")]
	public bool preventBoltMovementWhenSafe = true;

	private readonly List<BoltGuard> _guards = new List<BoltGuard>();

	public void Awake()
	{
		((OpenBoltSecondarySelectorSwitch)this).Awake();
		RefreshGuards();
		UpdateBoltBlockState();
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		((OpenBoltSecondarySelectorSwitch)this).SimpleInteraction(hand);
		RefreshGuards();
		UpdateBoltBlockState();
	}

	private void RefreshGuards()
	{
		_guards.Clear();
		OpenBoltReceiver gun = base.Gun;
		if ((Object)(object)gun == (Object)null)
		{
			return;
		}
		OpenBoltReceiverBolt[] componentsInChildren = ((Component)gun).GetComponentsInChildren<OpenBoltReceiverBolt>(true);
		if (componentsInChildren == null || componentsInChildren.Length == 0)
		{
			return;
		}
		OpenBoltReceiverBolt[] array = componentsInChildren;
		foreach (OpenBoltReceiverBolt val in array)
		{
			if (!((Object)(object)val == (Object)null))
			{
				Type type = ((object)val).GetType();
				FieldInfo field = type.GetField("m_boltZ_current", BindingFlags.Instance | BindingFlags.NonPublic);
				FieldInfo field2 = type.GetField("m_boltZ_heldTarget", BindingFlags.Instance | BindingFlags.NonPublic);
				FieldInfo field3 = type.GetField("m_curBoltSpeed", BindingFlags.Instance | BindingFlags.NonPublic);
				FieldInfo field4 = type.GetField("m_isChargingHandleHeld", BindingFlags.Instance | BindingFlags.NonPublic);
				_guards.Add(new BoltGuard
				{
					Bolt = val,
					FI_m_boltZ_current = field,
					FI_m_boltZ_heldTarget = field2,
					FI_m_curBoltSpeed = field3,
					FI_m_isChargingHandleHeld = field4,
					IsBlocked = false,
					BlockedZ = float.NaN
				});
			}
		}
	}

	public void UpdateBoltBlockState()
	{
		//IL_018d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Invalid comparison between Unknown and I4
		bool flag = false;
		if (base.Modes != null && base.CurModeIndex >= 0 && base.CurModeIndex < base.Modes.Length)
		{
			try
			{
				flag = (int)base.Modes[base.CurModeIndex].ModeType == 0;
			}
			catch
			{
				flag = false;
			}
		}
		if (!preventBoltMovementWhenSafe)
		{
			foreach (BoltGuard guard in _guards)
			{
				if (guard != null)
				{
					guard.IsBlocked = false;
				}
			}
			return;
		}
		if (_guards.Count == 0)
		{
			RefreshGuards();
		}
		if (_guards.Count == 0)
		{
			return;
		}
		foreach (BoltGuard guard2 in _guards)
		{
			if (guard2 == null || (Object)(object)guard2.Bolt == (Object)null)
			{
				continue;
			}
			if (flag)
			{
				if (guard2.IsBlocked)
				{
					continue;
				}
				float num = float.NaN;
				try
				{
					if ((object)guard2.FI_m_boltZ_current != null)
					{
						object value = guard2.FI_m_boltZ_current.GetValue(guard2.Bolt);
						if (value is float)
						{
							num = (float)value;
						}
					}
				}
				catch
				{
					num = float.NaN;
				}
				if (float.IsNaN(num))
				{
					num = ((Component)guard2.Bolt).transform.localPosition.z;
				}
				guard2.BlockedZ = num;
				try
				{
					if ((object)guard2.FI_m_curBoltSpeed != null)
					{
						guard2.FI_m_curBoltSpeed.SetValue(guard2.Bolt, 0f);
					}
				}
				catch
				{
				}
				try
				{
					if ((object)guard2.FI_m_boltZ_heldTarget != null)
					{
						guard2.FI_m_boltZ_heldTarget.SetValue(guard2.Bolt, guard2.BlockedZ);
					}
				}
				catch
				{
				}
				try
				{
					if ((object)guard2.FI_m_isChargingHandleHeld != null)
					{
						guard2.FI_m_isChargingHandleHeld.SetValue(guard2.Bolt, false);
					}
				}
				catch
				{
				}
				guard2.IsBlocked = true;
			}
			else if (guard2.IsBlocked)
			{
				guard2.IsBlocked = false;
			}
		}
	}

	private void Update()
	{
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		if (!preventBoltMovementWhenSafe || _guards.Count == 0)
		{
			return;
		}
		foreach (BoltGuard guard in _guards)
		{
			if (guard == null || (Object)(object)guard.Bolt == (Object)null || !guard.IsBlocked)
			{
				continue;
			}
			try
			{
				if ((object)guard.FI_m_boltZ_current != null)
				{
					guard.FI_m_boltZ_current.SetValue(guard.Bolt, guard.BlockedZ);
				}
			}
			catch
			{
			}
			try
			{
				if ((object)guard.FI_m_curBoltSpeed != null)
				{
					guard.FI_m_curBoltSpeed.SetValue(guard.Bolt, 0f);
				}
			}
			catch
			{
			}
			try
			{
				if ((object)guard.FI_m_boltZ_heldTarget != null)
				{
					guard.FI_m_boltZ_heldTarget.SetValue(guard.Bolt, guard.BlockedZ);
				}
			}
			catch
			{
			}
			try
			{
				Transform transform = ((Component)guard.Bolt).transform;
				Vector3 localPosition = transform.localPosition;
				if (Mathf.Abs(localPosition.z - guard.BlockedZ) > Mathf.Epsilon)
				{
					transform.localPosition = new Vector3(localPosition.x, localPosition.y, guard.BlockedZ);
				}
			}
			catch
			{
			}
		}
	}

	private void LateUpdate()
	{
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		if (!preventBoltMovementWhenSafe || _guards.Count == 0)
		{
			return;
		}
		foreach (BoltGuard guard in _guards)
		{
			if (guard == null || (Object)(object)guard.Bolt == (Object)null || !guard.IsBlocked)
			{
				continue;
			}
			try
			{
				if ((object)guard.FI_m_boltZ_current != null)
				{
					guard.FI_m_boltZ_current.SetValue(guard.Bolt, guard.BlockedZ);
				}
			}
			catch
			{
			}
			try
			{
				if ((object)guard.FI_m_curBoltSpeed != null)
				{
					guard.FI_m_curBoltSpeed.SetValue(guard.Bolt, 0f);
				}
			}
			catch
			{
			}
			try
			{
				Transform transform = ((Component)guard.Bolt).transform;
				Vector3 localPosition = transform.localPosition;
				if (Mathf.Abs(localPosition.z - guard.BlockedZ) > Mathf.Epsilon)
				{
					transform.localPosition = new Vector3(localPosition.x, localPosition.y, guard.BlockedZ);
				}
			}
			catch
			{
			}
		}
	}
}
namespace Volks.WaltherPPKS_22LR;

[BepInPlugin("Volks.WaltherPPKS_22LR", "WaltherPPKS_22LR", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class WaltherPPKS_22LRPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.WaltherPPKS_22LR");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.WaltherPPKS_22LR", "", "", "waltherppks22lr_pistol", "");
	}
}
public class PhysicalSlideLock : FVRInteractiveObject
{
	[Header("Target Handgun")]
	public Handgun Weapon;

	[Header("Visual Switch")]
	public Transform LockSwitch;

	public InterpStyle InterpStyle = (InterpStyle)1;

	public Axis Axis = (Axis)2;

	public float LockedPos = 1f;

	public float UnlockedPos = 0f;

	[Header("Audio")]
	public bool PlaySoundOnToggle = true;

	public AudioEvent AudEvent_Toggle;

	public bool UseDeniedSound = true;

	public AudioEvent AudEvent_Denied;

	private MethodInfo miEngage;

	private MethodInfo miDisengage;

	public override void Awake()
	{
		((FVRInteractiveObject)this).Awake();
		CacheReflection();
		if ((Object)(object)Weapon != (Object)null)
		{
			UpdateVisual(Weapon.IsSLideLockMechanismEngaged);
		}
	}

	private void CacheReflection()
	{
		if (!((Object)(object)Weapon == (Object)null))
		{
			Type typeFromHandle = typeof(Handgun);
			miEngage = typeFromHandle.GetMethod("EngageSlideLockMechanism", BindingFlags.Instance | BindingFlags.NonPublic);
			miDisengage = typeFromHandle.GetMethod("DisEngageSlideLockMechanism", BindingFlags.Instance | BindingFlags.NonPublic);
		}
	}

	public override void FVRUpdate()
	{
		((FVRInteractiveObject)this).FVRUpdate();
		if ((Object)(object)Weapon != (Object)null && (Object)(object)LockSwitch != (Object)null)
		{
			UpdateVisual(Weapon.IsSLideLockMechanismEngaged);
		}
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		ToggleLock();
	}

	private void ToggleLock()
	{
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Weapon == (Object)null)
		{
			return;
		}
		if ((object)miEngage == null || (object)miDisengage == null)
		{
			CacheReflection();
		}
		if (!Weapon.IsSLideLockMechanismEngaged)
		{
			if ((Object)(object)Weapon.Slide == (Object)null)
			{
				PlayDeniedSound();
				return;
			}
			bool flag = false;
			float num = -1f;
			try
			{
				if ((int)Weapon.Slide.CurPos == 0)
				{
					flag = true;
				}
				else
				{
					num = Weapon.Slide.GetSlideLerpBetweenLockAndFore();
					if (num >= 0.9f)
					{
						flag = true;
					}
					else
					{
						try
						{
							float z = ((Component)Weapon.Slide).transform.localPosition.z;
							float z2 = Weapon.Slide.Point_Slide_Forward.localPosition.z;
							if (Mathf.Abs(z - z2) <= 0.0015f)
							{
								flag = true;
							}
						}
						catch
						{
						}
					}
				}
			}
			catch (Exception)
			{
			}
			if (!flag)
			{
				PlayDeniedSound();
				return;
			}
			if ((object)miEngage != null)
			{
				try
				{
					miEngage.Invoke(Weapon, null);
					UpdateVisual(Weapon.IsSLideLockMechanismEngaged);
					PlayToggleSound();
					return;
				}
				catch (Exception)
				{
					PlayDeniedSound();
					return;
				}
			}
			PlayDeniedSound();
			return;
		}
		if ((object)miDisengage != null)
		{
			try
			{
				miDisengage.Invoke(Weapon, null);
				UpdateVisual(Weapon.IsSLideLockMechanismEngaged);
				PlayToggleSound();
				return;
			}
			catch (Exception)
			{
				PlayDeniedSound();
				return;
			}
		}
		PlayDeniedSound();
	}

	private void PlayToggleSound()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		if (PlaySoundOnToggle && AudEvent_Toggle != null && !((Object)(object)Weapon == (Object)null))
		{
			((FVRFireArm)Weapon).PlayAudioAsHandling(AudEvent_Toggle, ((Component)this).transform.position);
		}
	}

	private void PlayDeniedSound()
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		if (PlaySoundOnToggle && UseDeniedSound && AudEvent_Denied != null && !((Object)(object)Weapon == (Object)null))
		{
			((FVRFireArm)Weapon).PlayAudioAsHandling(AudEvent_Denied, ((Component)this).transform.position);
		}
	}

	private void UpdateVisual(bool locked)
	{
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)LockSwitch == (Object)null) && !((Object)(object)Weapon == (Object)null))
		{
			float num = ((!locked) ? UnlockedPos : LockedPos);
			((FVRPhysicalObject)Weapon).SetAnimatedComponent(LockSwitch, num, InterpStyle, Axis);
		}
	}
}
public class ThermalOverlayWithZoomDisplay : PIPScopeGUIDrawer
{
	public PIPScopeController ScopeController;

	public Canvas OverlayCanvas;

	public Text ZoomText;

	public Material OverlayMaterial;

	public Texture2D OverlayTexture;

	public Color OverlayColor = Color.white;

	public float UpdateInterval = 0.1f;

	private float nextUpdateTime = 0f;

	private int lastThermalZoomIndex = -1;

	public override void DrawGUI(PIPScope scope, Canvas canvas, Vector2 canvasSize)
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		if (scope.enableThermal)
		{
			if ((Object)(object)OverlayMaterial != (Object)null && (Object)(object)OverlayTexture != (Object)null)
			{
				OverlayMaterial.mainTexture = (Texture)(object)OverlayTexture;
				OverlayMaterial.color = OverlayColor;
				OverlayMaterial.SetPass(0);
				Rect val = default(Rect);
				((Rect)(ref val))..ctor(0f, 0f, canvasSize.x, canvasSize.y);
				GUI.DrawTexture(val, (Texture)(object)OverlayTexture);
			}
			UpdateZoomLevelDisplay();
		}
	}

	private void UpdateZoomLevelDisplay()
	{
		if (Time.time < nextUpdateTime)
		{
			return;
		}
		nextUpdateTime = Time.time + UpdateInterval;
		if ((Object)(object)ScopeController == (Object)null || (Object)(object)ZoomText == (Object)null)
		{
			Debug.LogWarning((object)"ThermalOverlayWithZoomDisplay: Missing necessary references!");
			return;
		}
		int thermalZoomIndex = ScopeController.ThermalZoomIndex;
		if (lastThermalZoomIndex != thermalZoomIndex)
		{
			lastThermalZoomIndex = thermalZoomIndex;
			if (ScopeController.ThermalDigitalZoomMagnifications != null && thermalZoomIndex >= 0 && thermalZoomIndex < ScopeController.ThermalDigitalZoomMagnifications.Count)
			{
				float num = ScopeController.ThermalDigitalZoomMagnifications[thermalZoomIndex];
				ZoomText.text = $"Zoom Level: {num:F1}x";
			}
			else
			{
				ZoomText.text = "Zoom Level: N/A";
			}
		}
	}
}
public class BeltPhysic : MonoBehaviour
{
	[Header("Belt Settings")]
	public GameObject BeltLinkPrefab;

	public int MaxLinks = 50;

	public float LinkSpacing = 0.04f;

	public Transform BeltStart;

	[Header("Physics")]
	[Tooltip("Gravity acceleration applied to each free link.")]
	public float Gravity = 9.8f;

	[Tooltip("Velocity retention per step (0 = no inertia, 1 = no damping). 0.98 is a good starting point.")]
	[Range(0f, 1f)]
	public float Damping = 0.98f;

	[Tooltip("Number of constraint passes per physics step. More = stiffer belt.")]
	public int Iterations = 8;

	[Header("Bend Limit")]
	[Tooltip("Maximum angle in degrees between two consecutive links.")]
	public float MaxBendAngle = 45f;

	[Header("Link Visual Offsets")]
	[Tooltip("Rotational offset applied on top of the chain direction. Use to fix model alignment.")]
	public Vector3 LinkRotationOffset = Vector3.zero;

	[Header("Magazine Reference")]
	public FVRFireArmMagazine Magazine;

	public bool AutoSyncMagazine = true;

	public bool ClampToMagazineCapacity = true;

	public int ManualRounds = 0;

	[Header("Anchoring")]
	[Tooltip("If set, the first link is pinned here instead of BeltStart.")]
	public Transform StartAnchorOverride;

	private readonly List<GameObject> _linkPool = new List<GameObject>();

	private Vector3[] _pos;

	private Vector3[] _oldPos;

	private int _activeLinks;

	private int _nodeCount;

	private void Awake()
	{
		_pos = (Vector3[])(object)new Vector3[MaxLinks + 1];
		_oldPos = (Vector3[])(object)new Vector3[MaxLinks + 1];
		for (int i = 0; i < MaxLinks; i++)
		{
			GameObject val = Object.Instantiate<GameObject>(BeltLinkPrefab, ((Component)this).transform);
			val.SetActive(false);
			_linkPool.Add(val);
		}
	}

	private void Start()
	{
		InitChain(GetRoundCount());
		UpdateVisuals();
	}

	private void FixedUpdate()
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		Transform anchor = GetAnchor();
		if ((Object)(object)anchor == (Object)null)
		{
			return;
		}
		int roundCount = GetRoundCount();
		if (roundCount <= 0)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
			return;
		}
		if (roundCount != _activeLinks)
		{
			Resize(roundCount);
		}
		Simulate(anchor.position, Time.fixedDeltaTime);
		UpdateVisuals();
	}

	private Transform GetAnchor()
	{
		return (!((Object)(object)StartAnchorOverride != (Object)null)) ? BeltStart : StartAnchorOverride;
	}

	private int GetRoundCount()
	{
		if (AutoSyncMagazine && (Object)(object)Magazine != (Object)null)
		{
			int num = Magazine.m_numRounds;
			if (ClampToMagazineCapacity)
			{
				num = Mathf.Min(num, Magazine.m_capacity);
			}
			return Mathf.Clamp(num, 0, MaxLinks);
		}
		return Mathf.Clamp(ManualRounds, 0, MaxLinks);
	}

	private void InitChain(int linkCount)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		Transform anchor = GetAnchor();
		if (!((Object)(object)anchor == (Object)null))
		{
			_activeLinks = Mathf.Clamp(linkCount, 0, MaxLinks);
			_nodeCount = _activeLinks + 1;
			Vector3 position = anchor.position;
			Vector3 forward = anchor.forward;
			for (int i = 0; i < _nodeCount; i++)
			{
				Vector3 val = position + forward * ((float)i * LinkSpacing);
				_pos[i] = val;
				_oldPos[i] = val;
			}
			for (int j = _activeLinks; j < MaxLinks; j++)
			{
				_linkPool[j].SetActive(false);
			}
		}
	}

	private void Resize(int targetLinks)
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		targetLinks = Mathf.Clamp(targetLinks, 0, MaxLinks);
		if (targetLinks > _activeLinks)
		{
			for (int i = _nodeCount; i <= targetLinks; i++)
			{
				Vector3 val = Vector3.down;
				if (i >= 2)
				{
					Vector3 val2 = _pos[i - 1] - _pos[i - 2];
					val = ((Vector3)(ref val2)).normalized;
				}
				if (((Vector3)(ref val)).sqrMagnitude < 0.001f)
				{
					val = Vector3.down;
				}
				Vector3 val3 = _pos[i - 1] + val * LinkSpacing;
				_pos[i] = val3;
				_oldPos[i] = val3;
			}
		}
		else
		{
			for (int j = targetLinks; j < _activeLinks; j++)
			{
				_linkPool[j].SetActive(false);
			}
		}
		_activeLinks = targetLinks;
		_nodeCount = _activeLinks + 1;
	}

	private void Simulate(Vector3 anchorPos, float dt)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0344: Unknown result type (might be due to invalid IL or missing references)
		//IL_0345: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_017c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_0199: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0201: Unknown result type (might be due to invalid IL or missing references)
		//IL_0210: Unknown result type (might be due to invalid IL or missing references)
		//IL_0224: Unknown result type (might be due to invalid IL or missing references)
		//IL_0229: Unknown result type (might be due to invalid IL or missing references)
		//IL_022e: Unknown result type (might be due to invalid IL or missing references)
		//IL_025f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_0268: Unknown result type (might be due to invalid IL or missing references)
		//IL_026a: Unknown result type (might be due to invalid IL or missing references)
		//IL_026e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0273: Unknown result type (might be due to invalid IL or missing references)
		//IL_0275: Unknown result type (might be due to invalid IL or missing references)
		//IL_0277: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0304: Unknown result type (might be due to invalid IL or missing references)
		//IL_0309: Unknown result type (might be due to invalid IL or missing references)
		//IL_030b: Unknown result type (might be due to invalid IL or missing references)
		//IL_030d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0314: Unknown result type (might be due to invalid IL or missing references)
		//IL_0319: Unknown result type (might be due to invalid IL or missing references)
		//IL_031e: Unknown result type (might be due to invalid IL or missing references)
		if (_nodeCount <= 1)
		{
			return;
		}
		Vector3 val = Vector3.down * (Gravity * dt * dt);
		for (int i = 1; i < _nodeCount; i++)
		{
			Vector3 val2 = _pos[i];
			Vector3 val3 = (val2 - _oldPos[i]) * Damping;
			_oldPos[i] = val2;
			ref Vector3 reference = ref _pos[i];
			reference = val2 + val3 + val;
		}
		for (int j = 0; j < Iterations; j++)
		{
			_pos[0] = anchorPos;
			for (int k = 1; k < _nodeCount; k++)
			{
				Vector3 val4 = _pos[k] - _pos[k - 1];
				float magnitude = ((Vector3)(ref val4)).magnitude;
				if (!(magnitude < 1E-06f))
				{
					float num = (magnitude - LinkSpacing) / magnitude;
					if (k == 1)
					{
						ref Vector3 reference2 = ref _pos[k];
						reference2 -= val4 * num;
						continue;
					}
					Vector3 val5 = val4 * (num * 0.5f);
					ref Vector3 reference3 = ref _pos[k - 1];
					reference3 += val5;
					ref Vector3 reference4 = ref _pos[k];
					reference4 -= val5;
				}
			}
			if (MaxBendAngle < 179f)
			{
				for (int l = 2; l < _nodeCount; l++)
				{
					Vector3 val6 = _pos[l - 1] - _pos[l - 2];
					Vector3 val7 = _pos[l] - _pos[l - 1];
					float magnitude2 = ((Vector3)(ref val6)).magnitude;
					float magnitude3 = ((Vector3)(ref val7)).magnitude;
					if (magnitude2 < 1E-06f || magnitude3 < 1E-06f)
					{
						continue;
					}
					Vector3 val8 = val6 / magnitude2;
					Vector3 val9 = val7 / magnitude3;
					float num2 = Mathf.Clamp(Vector3.Dot(val8, val9), -1f, 1f);
					float num3 = Mathf.Acos(num2) * 57.29578f;
					if (!(num3 <= MaxBendAngle))
					{
						Vector3 val10 = Vector3.Cross(val8, val9);
						if (!(((Vector3)(ref val10)).sqrMagnitude < 1E-08f))
						{
							Quaternion val11 = Quaternion.AngleAxis(num3 - MaxBendAngle, ((Vector3)(ref val10)).normalized);
							ref Vector3 reference5 = ref _pos[l];
							reference5 = _pos[l - 1] + val11 * val9 * magnitude3;
						}
					}
				}
			}
			_pos[0] = anchorPos;
		}
	}

	private void UpdateVisuals()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0152: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0156: Unknown result type (might be due to invalid IL or missing references)
		//IL_0158: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_016d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0180: Unknown result type (might be due to invalid IL or missing references)
		//IL_0198: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		Transform anchor = GetAnchor();
		Vector3 val = ((!((Object)(object)anchor != (Object)null)) ? ((Component)this).transform.forward : anchor.forward);
		Vector3 val2 = ((!((Object)(object)anchor != (Object)null)) ? Vector3.up : anchor.up);
		for (int i = 0; i < _linkPool.Count; i++)
		{
			if (i >= _activeLinks)
			{
				_linkPool[i].SetActive(false);
				continue;
			}
			_linkPool[i].SetActive(true);
			Vector3 val3 = _pos[i + 1] - _pos[i];
			if (((Vector3)(ref val3)).sqrMagnitude < 1E-06f)
			{
				val3 = val;
			}
			((Vector3)(ref val3)).Normalize();
			Vector3 val4 = Vector3.ProjectOnPlane(val2, val3);
			Vector3 val5 = ((Vector3)(ref val4)).normalized;
			if (((Vector3)(ref val5)).sqrMagnitude < 1E-06f)
			{
				Vector3 val6 = Vector3.ProjectOnPlane(Vector3.up, val3);
				val5 = ((Vector3)(ref val6)).normalized;
			}
			if (((Vector3)(ref val5)).sqrMagnitude < 1E-06f)
			{
				val5 = Vector3.right;
			}
			Vector3 position = (_pos[i] + _pos[i + 1]) * 0.5f;
			Quaternion rotation = Quaternion.LookRotation(val3, val5) * Quaternion.Euler(LinkRotationOffset);
			_linkPool[i].transform.position = position;
			_linkPool[i].transform.rotation = rotation;
		}
	}
}
public class ManualEjectorRod : FVRInteractiveObject
{
	[Header("Ejector Rod Points")]
	public Transform Point_Rod_Rest;

	public Transform Point_Rod_FullyOut;

	public Transform Point_Rod_Eject;

	public Transform Point_Rod_Closed;

	[Header("Spring Visual")]
	public Transform SpringObject;

	public Vector3 SpringScale_Rest = Vector3.one;

	public Vector3 SpringScale_FullyOut = new Vector3(1f, 1f, 0.5f);

	[Header("Revolver Reference")]
	public SingleActionRevolver Revolver;

	private float m_rodZ_rest;

	private float m_rodZ_out;

	private float m_rodZ_eject;

	private float m_rodZ_closed;

	private float m_rodZ_current;

	private float m_rodZ_heldTarget;

	private bool m_isHeld;

	public override void Awake()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		m_rodZ_rest = Point_Rod_Rest.localPosition.z;
		m_rodZ_out = Point_Rod_FullyOut.localPosition.z;
		m_rodZ_current = m_rodZ_rest;
		m_rodZ_eject = Point_Rod_Eject.localPosition.z;
		m_rodZ_closed = Point_Rod_Closed.localPosition.z;
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).BeginInteraction(hand);
		m_isHeld = true;
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		Vector3 closestValidPoint = GetClosestValidPoint(Point_Rod_Rest.position, Point_Rod_FullyOut.position, ((HandInput)(ref hand.Input)).Pos);
		m_rodZ_heldTarget = ((Component)this).transform.parent.InverseTransformPoint(closestValidPoint).z;
		float num = Mathf.Min(m_rodZ_rest, m_rodZ_out);
		float num2 = Mathf.Max(m_rodZ_rest, m_rodZ_out);
		if ((Object)(object)Revolver != (Object)null && !Revolver.m_isStateToggled)
		{
			if (m_rodZ_rest < m_rodZ_out)
			{
				num2 = Mathf.Min(num2, m_rodZ_closed);
			}
			else
			{
				num = Mathf.Max(num, m_rodZ_closed);
			}
		}
		m_rodZ_current = Mathf.Clamp(m_rodZ_heldTarget, num, num2);
		Vector3 localPosition = ((Component)this).transform.localPosition;
		localPosition.z = m_rodZ_current;
		((Component)this).transform.localPosition = localPosition;
		if ((Object)(object)SpringObject != (Object)null)
		{
			float num3 = Mathf.InverseLerp(m_rodZ_rest, m_rodZ_out, m_rodZ_current);
			SpringObject.localScale = Vector3.Lerp(SpringScale_Rest, SpringScale_FullyOut, num3);
		}
		if ((Object)(object)Revolver != (Object)null && Revolver.m_isStateToggled && ((!(m_rodZ_rest < m_rodZ_out)) ? (m_rodZ_current <= m_rodZ_eject) : (m_rodZ_current >= m_rodZ_eject)))
		{
			Revolver.EjectPrevCylinder();
		}
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		m_isHeld = false;
		Vector3 localPosition = ((Component)this).transform.localPosition;
		localPosition.z = m_rodZ_rest;
		((Component)this).transform.localPosition = localPosition;
	}

	private Vector3 GetClosestValidPoint(Vector3 a, Vector3 b, Vector3 point)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = b - a;
		float num = Vector3.Dot(point - a, ((Vector3)(ref val)).normalized) / ((Vector3)(ref val)).magnitude;
		num = Mathf.Clamp01(num);
		return a + val * num;
	}

	public void AnimateEject()
	{
		((MonoBehaviour)this).StartCoroutine(AnimateEjectRoutine());
	}

	private IEnumerator AnimateEjectRoutine()
	{
		float duration = 0.15f;
		float t2 = 0f;
		Vector3 localPos = ((Component)this).transform.localPosition;
		float startZ = m_rodZ_rest;
		float endZ = m_rodZ_eject;
		while (t2 < duration)
		{
			t2 += Time.deltaTime;
			float lerp = Mathf.Clamp01(t2 / duration);
			localPos.z = Mathf.Lerp(startZ, endZ, lerp);
			((Component)this).transform.localPosition = localPos;
			yield return null;
		}
		localPos.z = endZ;
		((Component)this).transform.localPosition = localPos;
		if ((Object)(object)Revolver != (Object)null && Revolver.m_isStateToggled)
		{
			Revolver.EjectPrevCylinder();
		}
		t2 = 0f;
		while (t2 < duration)
		{
			t2 += Time.deltaTime;
			float lerp2 = Mathf.Clamp01(t2 / duration);
			localPos.z = Mathf.Lerp(endZ, startZ, lerp2);
			((Component)this).transform.localPosition = localPos;
			yield return null;
		}
		localPos.z = startZ;
		((Component)this).transform.localPosition = localPos;
	}
}
public class SARotatingCylinder : FVRInteractiveObject
{
	[Header("References")]
	public SingleActionRevolver Revolver;

	public ManualEjectorRod EjectorRod;

	[Header("Rotation Settings")]
	public float SnapSpeed = 12f;

	public float RotationThreshold = 15f;

	[Header("Cylinder Direction")]
	public bool RotateClockwise = true;

	private int m_lastChamber = -1;

	private float m_lastAngle = 0f;

	private bool m_isProxyHoldingRevolver = false;

	private SingleActionRevolverCylinder Cylinder => (!((Object)(object)Revolver != (Object)null)) ? null : Revolver.Cylinder;

	private int GetAccessibleChamber()
	{
		return (!Revolver.IsAccessTwoChambersBack) ? Revolver.PrevChamber : Revolver.PrevChamber2;
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).BeginInteraction(hand);
		if (!((Object)(object)Cylinder == (Object)null))
		{
			Vector3 val = ((HandInput)(ref hand.Input)).Pos - ((Component)this).transform.position;
			m_lastAngle = Mathf.Atan2(val.y, val.x) * 57.29578f;
			if ((Object)(object)Revolver != (Object)null && !((FVRInteractiveObject)Revolver).IsHeld)
			{
				((FVRInteractiveObject)Revolver).BeginInteraction(hand);
				m_isProxyHoldingRevolver = true;
			}
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_019f: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		if ((Object)(object)Cylinder == (Object)null || (Object)(object)Revolver == (Object)null || !Revolver.m_isStateToggled)
		{
			return;
		}
		Vector3 val = ((HandInput)(ref hand.Input)).Pos - ((Component)this).transform.position;
		float num = Mathf.Atan2(val.y, val.x) * 57.29578f;
		float num2 = Mathf.DeltaAngle(m_lastAngle, num);
		if (base.m_isHeld && Mathf.Abs(num2) > RotationThreshold)
		{
			int num3 = (RotateClockwise ? 1 : (-1));
			int accessibleChamber = GetAccessibleChamber();
			int curChamber = (accessibleChamber + num3 + Cylinder.NumChambers) % Cylinder.NumChambers;
			Revolver.CurChamber = curChamber;
			m_lastChamber = Revolver.CurChamber;
			m_lastAngle = num;
			((Component)this).transform.localRotation = Cylinder.GetLocalRotationFromCylinder(Revolver.CurChamber);
			((FVRFireArm)Revolver).PlayAudioEvent((FirearmAudioEventType)15, 1f);
			if (hand.Input.TriggerDown && (Object)(object)EjectorRod != (Object)null)
			{
				EjectorRod.AnimateEject();
			}
		}
		else
		{
			int accessibleChamber2 = GetAccessibleChamber();
			Revolver.CurChamber = accessibleChamber2;
			Quaternion localRotationFromCylinder = Cylinder.GetLocalRotationFromCylinder(accessibleChamber2);
			((Component)this).transform.localRotation = Quaternion.Slerp(((Component)this).transform.localRotation, localRotationFromCylinder, Time.deltaTime * SnapSpeed);
			if (accessibleChamber2 != m_lastChamber)
			{
				m_lastChamber = accessibleChamber2;
			}
		}
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		if ((Object)(object)Cylinder != (Object)null && (Object)(object)Revolver != (Object)null)
		{
			int accessibleChamber = GetAccessibleChamber();
			Revolver.CurChamber = accessibleChamber;
			((Component)this).transform.localRotation = Cylinder.GetLocalRotationFromCylinder(accessibleChamber);
		}
		if (m_isProxyHoldingRevolver && (Object)(object)Revolver != (Object)null && ((FVRInteractiveObject)Revolver).IsHeld)
		{
			((FVRInteractiveObject)Revolver).EndInteraction(hand);
			m_isProxyHoldingRevolver = false;
		}
	}
}
public class EjectionFollow : MonoBehaviour
{
	[Header("Open Bolt Weapon Config")]
	public OpenBoltReceiver FireArm;

	public Transform EjectionPortTransform;

	public Vector3 LocalEjectionSpeed = new Vector3(1f, 0f, 0f);

	public Vector3 LocalEjectionSpin = Vector3.zero;

	private void LateUpdate()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)FireArm == (Object)null) && !((Object)(object)EjectionPortTransform == (Object)null))
		{
			FireArm.EjectionSpeed = EjectionPortTransform.right * LocalEjectionSpeed.x + EjectionPortTransform.up * LocalEjectionSpeed.y + EjectionPortTransform.forward * LocalEjectionSpeed.z;
			FireArm.EjectionSpin = EjectionPortTransform.right * LocalEjectionSpin.x + EjectionPortTransform.up * LocalEjectionSpin.y + EjectionPortTransform.forward * LocalEjectionSpin.z;
		}
	}
}
public class OneHandedFiring : MonoBehaviour
{
	public FVRFireArm Firearm;

	public bool ForegripWhenShouldered = true;

	public float StabilizeDistance = 0.22f;

	private FVRAlternateGrip _dummyAltGrip;

	private void Update()
	{
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Firearm == (Object)null)
		{
			return;
		}
		bool flag = false;
		if ((Object)(object)Firearm.StockPos != (Object)null && (Object)(object)GM.CurrentPlayerBody != (Object)null && (Object)(object)GM.CurrentPlayerBody.Torso != (Object)null)
		{
			float num = Vector3.Distance(Firearm.StockPos.position, GM.CurrentPlayerBody.Torso.position);
			flag = num < StabilizeDistance;
		}
		if (ForegripWhenShouldered && flag && (Object)(object)((FVRInteractiveObject)Firearm).m_hand != (Object)null && (Object)(object)((FVRInteractiveObject)Firearm).m_hand.OtherHand == (Object)null)
		{
			if ((Object)(object)((FVRPhysicalObject)Firearm).AltGrip == (Object)null || (Object)(object)((FVRPhysicalObject)Firearm).AltGrip == (Object)(object)_dummyAltGrip)
			{
				if ((Object)(object)_dummyAltGrip == (Object)null)
				{
					_dummyAltGrip = ((Component)Firearm).gameObject.AddComponent<FVRAlternateGrip>();
					_dummyAltGrip.PrimaryObject = (FVRPhysicalObject)(object)Firearm;
					((FVRInteractiveObject)_dummyAltGrip).m_hand = ((FVRInteractiveObject)Firearm).m_hand;
				}
				((FVRPhysicalObject)Firearm).AltGrip = _dummyAltGrip;
			}
		}
		else if ((Object)(object)((FVRPhysicalObject)Firearm).AltGrip == (Object)(object)_dummyAltGrip)
		{
			Object.Destroy((Object)(object)_dummyAltGrip);
			((FVRPhysicalObject)Firearm).AltGrip = null;
			_dummyAltGrip = null;
		}
	}
}
public class StockExtension : MonoBehaviour
{
	public FVRFireArm Firearm;

	[Tooltip("How far forward the weapon moves when shouldered")]
	public float PushDistance = 0.06f;

	public float LerpSpeed = 10f;

	private Vector3 _originalLocalPos;

	private float _lerp;

	private void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		_originalLocalPos = ((Component)this).transform.localPosition;
	}

	private void Update()
	{
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00da: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)Firearm == (Object)null))
		{
			bool flag = Firearm.IsShoulderStabilized();
			_lerp = Mathf.MoveTowards(_lerp, (!flag) ? 0f : 1f, Time.deltaTime * LerpSpeed);
			if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				Vector3 val = ((Component)this).transform.parent.InverseTransformDirection(((Component)Firearm).transform.forward);
				Vector3 val2 = _originalLocalPos + val * PushDistance;
				((Component)this).transform.localPosition = Vector3.Lerp(_originalLocalPos, val2, _lerp);
			}
			else
			{
				Vector3 val3 = _originalLocalPos + Vector3.forward * PushDistance;
				((Component)this).transform.localPosition = Vector3.Lerp(_originalLocalPos, val3, _lerp);
			}
		}
	}
}
public class ChangeQBSizeWhenFolded : MonoBehaviour
{
	public enum Axis
	{
		X,
		Y,
		Z
	}

	public FVRPhysicalObject TargetObject;

	[Tooltip("The transform whose local rotation/position will be observed (eg. the folding part's ObjectToMove).")]
	public Transform ObservedTransform;

	[Header("Detection")]
	[Tooltip("If true, read ObservedTransform.localEulerAngles on the chosen axis. If false, read localPosition.")]
	public bool UseRotationCheck = true;

	[Tooltip("Which local axis (of ObservedTransform) to read for the threshold check.")]
	public Axis CheckAxis = Axis.X;

	[Tooltip("Angle (degrees) when using rotation check, or value when using translation check.")]
	public float Threshold = 179f;

	[Tooltip("How close to threshold is considered 'reached'. For angles this uses Mathf.DeltaAngle.")]
	public float Tolerance = 2f;

	[Header("Behavior")]
	[Tooltip("If true, restore original size when the observed part moves away from the threshold.")]
	public bool RevertOnOpen = true;

	[Tooltip("If true, apply the size change only the first time threshold is reached and never revert.")]
	public bool OnlyApplyOnce = false;

	private FVRPhysicalObjectSize _originalSize;

	private bool _originalCaptured = false;

	private bool _applied = false;

	private void Start()
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)TargetObject == (Object)null)
		{
			Debug.LogWarning((object)(((Object)this).name + ": TargetObject not assigned."));
		}
		if ((Object)(object)ObservedTransform == (Object)null)
		{
			Debug.LogWarning((object)(((Object)this).name + ": ObservedTransform not assigned."));
		}
		if ((Object)(object)TargetObject != (Object)null)
		{
			_origin