using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class SuppressorAddSound : Suppressor
{
public bool PlaysTail = true;
public AudioEvent AudEvent_SoundToPlay;
public override void OnShot(FVRFireArm f, FVRTailSoundClass tailClass)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
FVRFirearmAudioSet audioClipSet = f.AudioClipSet;
if (PlaysTail)
{
f.PlayShotTail((FVRTailSoundClass)11, (FVRSoundEnvironment)12, 1f);
int playerIFF = GM.CurrentPlayerBody.GetPlayerIFF();
GM.CurrentSceneSettings.OnPerceiveableSound(200f, 80f, ((Component)this).transform.position, playerIFF, GM.CurrentPlayerBody.PlayerEntities[0]);
}
else
{
f.PlayAudioAsHandling(AudEvent_SoundToPlay, ((Component)this).transform.position);
}
((MuzzleDevice)this).OnShot(f, tailClass);
}
public override void OnShot(AttachableFirearm f, FVRTailSoundClass tailClass)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
FVRFirearmAudioSet audioClipSet = f.AudioClipSet;
if (PlaysTail)
{
f.PlayShotTail((FVRTailSoundClass)11, (FVRSoundEnvironment)12, 1f);
int playerIFF = GM.CurrentPlayerBody.GetPlayerIFF();
GM.CurrentSceneSettings.OnPerceiveableSound(200f, 80f, ((Component)this).transform.position, playerIFF, GM.CurrentPlayerBody.PlayerEntities[0]);
}
else
{
f.PlayAudioAsHandling(AudEvent_SoundToPlay, ((Component)this).transform.position);
}
((MuzzleDevice)this).OnShot(f, tailClass);
}
[ContextMenu("Copy Suppressor")]
public void CopySuppressor()
{
Suppressor[] components = ((Component)this).GetComponents<Suppressor>();
Suppressor val = components.Single((Suppressor c) => (Object)(object)c != (Object)(object)this);
foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)val).AttachmentMounts)
{
attachmentMount.MyObject = (FVRPhysicalObject)(object)this;
attachmentMount.Parent = (FVRPhysicalObject)(object)this;
}
((FVRFireArmAttachment)val).AttachmentInterface.Attachment = (FVRFireArmAttachment)(object)this;
((FVRFireArmAttachment)val).Sensor.Attachment = (FVRFireArmAttachment)(object)this;
UniversalCopy.CopyComponent<Suppressor>((Component)(object)this, val);
}
}
namespace Volks.WoodenTorch;
[BepInPlugin("Volks.WoodenTorch", "WoodenTorch", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class WoodenTorchPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.WoodenTorch");
OtherLoader.RegisterDirectLoad(BasePath, "Volks.WoodenTorch", "", "", "woodentorch", "");
}
}
public class FVRTorch : FVRPhysicalObject
{
public GameObject FireGO;
public GameObject LinkedObject;
public AudioSource fireAud;
public float BurnDuration = 120f;
public float DestructionDelay = 5f;
private bool m_isBurning = false;
private bool m_hasBeenLit = false;
private bool m_canDestroy = false;
private float m_burnTimer;
private float m_unheldTimer;
public override void Awake()
{
((FVRPhysicalObject)this).Awake();
if ((Object)(object)FireGO != (Object)null)
{
fireAud = FireGO.GetComponent<AudioSource>();
FireGO.SetActive(false);
}
if ((Object)(object)LinkedObject != (Object)null)
{
LinkedObject.SetActive(false);
}
}
public override void FVRUpdate()
{
((FVRPhysicalObject)this).FVRUpdate();
if (m_isBurning)
{
m_burnTimer -= Time.deltaTime;
if ((Object)(object)fireAud != (Object)null)
{
fireAud.volume = Mathf.Lerp(fireAud.volume, 0f, Time.deltaTime / BurnDuration);
}
if (m_burnTimer <= 0f)
{
StopBurning();
}
}
if (m_canDestroy && !((FVRInteractiveObject)this).IsHeld)
{
m_unheldTimer -= Time.deltaTime;
if (m_unheldTimer <= 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
else if (((FVRInteractiveObject)this).IsHeld)
{
m_unheldTimer = DestructionDelay;
}
}
public void Ignite()
{
if (!m_hasBeenLit)
{
m_hasBeenLit = true;
m_isBurning = true;
m_burnTimer = BurnDuration;
if ((Object)(object)FireGO != (Object)null)
{
FireGO.SetActive(true);
}
if ((Object)(object)fireAud != (Object)null)
{
fireAud.Play();
}
if ((Object)(object)LinkedObject != (Object)null)
{
LinkedObject.SetActive(true);
}
Debug.Log((object)"Torch has been ignited!");
}
}
private void StopBurning()
{
m_isBurning = false;
m_canDestroy = true;
if ((Object)(object)FireGO != (Object)null)
{
FireGO.SetActive(false);
}
if ((Object)(object)fireAud != (Object)null)
{
fireAud.Stop();
}
Debug.Log((object)"Torch fire has died out.");
}
private void OnCollisionEnter(Collision col)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
if (m_hasBeenLit && m_isBurning && (Object)(object)col.collider.attachedRigidbody != (Object)null)
{
IFVRDamageable val = ((Component)col.collider).GetComponent<IFVRDamageable>() ?? ((Component)col.collider.attachedRigidbody).GetComponent<IFVRDamageable>();
if (val != null)
{
Damage val2 = new Damage();
val2.Dam_Thermal = 50f;
val2.Dam_TotalEnergetic = 50f;
val2.point = ((ContactPoint)(ref col.contacts[0])).point;
val2.hitNormal = ((ContactPoint)(ref col.contacts[0])).normal;
val2.strikeDir = ((Component)this).transform.forward;
val.Damage(val2);
}
}
}
}
public class TorchTrigger : MonoBehaviour
{
public FVRTorch Torch;
public Collider collider;
private void OnTriggerEnter(Collider col)
{
collider.enabled = false;
((Component)collider).gameObject.layer = LayerMask.NameToLayer("NoCol");
Torch.Ignite();
}
}