using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class PlaySound : MonoBehaviour
{
public AudioSource audioSource;
public void PlayButtonSound()
{
if ((Object)(object)audioSource != (Object)null)
{
audioSource.Play();
}
}
}
namespace Volksterism.HowaType64;
[BepInPlugin("Volksterism.HowaType64", "HowaType64", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class HowaType64Plugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volksterism.HowaType64");
OtherLoader.RegisterDirectLoad(BasePath, "Volksterism.HowaType64", "", "", "howatype64", "");
}
}
public class BouncingObject : MonoBehaviour
{
public float bounceForce = 10f;
public float bounceInterval = 0.5f;
public float bounceDuration = 5f;
public Vector3 randomDirectionRange = new Vector3(1f, 1f, 1f);
private Rigidbody rb;
private float bounceTimer = 0f;
private float durationTimer = 0f;
private void Start()
{
rb = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)rb == (Object)null)
{
Debug.LogError((object)"Rigidbody component not found. Please add a Rigidbody component to this object.");
((Behaviour)this).enabled = false;
}
}
private void Update()
{
if (!((Behaviour)this).enabled)
{
return;
}
durationTimer += Time.deltaTime;
if (durationTimer >= bounceDuration)
{
((Behaviour)this).enabled = false;
return;
}
bounceTimer += Time.deltaTime;
if (bounceTimer >= bounceInterval)
{
Bounce();
bounceTimer = 0f;
}
}
private void Bounce()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(Random.Range(0f - randomDirectionRange.x, randomDirectionRange.x), Random.Range(0.5f, 1f), Random.Range(0f - randomDirectionRange.z, randomDirectionRange.z));
Vector3 normalized = ((Vector3)(ref val)).normalized;
rb.AddForce(normalized * bounceForce, (ForceMode)1);
}
}
public class HelicopterBlade1 : MonoBehaviour
{
public float rotationSpeed = 1000f;
private bool isRotating = false;
private void Update()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown((KeyCode)32))
{
ToggleRotation();
}
if (isRotating)
{
((Component)this).transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime);
}
}
private void ToggleRotation()
{
isRotating = !isRotating;
if (isRotating)
{
Debug.Log((object)"Helicopter blades started rotating.");
}
else
{
Debug.Log((object)"Helicopter blades stopped rotating.");
}
}
}
public class HelicopterBladeH3VR : MonoBehaviour
{
public float rotationSpeed = 2500f;
private void Update()
{
}
}
[Serializable]
public class ArmSettings
{
public Transform armTransform;
public Vector3 extendedRotation;
}
public class HelicopterControl : MonoBehaviour
{
public Transform[] bladeTransforms;
public float rotationSpeed = 1000f;
public ArmSettings[] armSettings;
public float extensionSpeed = 1f;
public float forwardSpeed = 10f;
private bool isMovingForward = false;
private bool isActivated = false;
private Vector3[] initialRotations;
private void Start()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
initialRotations = (Vector3[])(object)new Vector3[armSettings.Length];
for (int i = 0; i < armSettings.Length; i++)
{
ref Vector3 reference = ref initialRotations[i];
reference = armSettings[i].armTransform.localEulerAngles;
}
}
private void Update()
{
if (Input.GetKeyDown((KeyCode)32))
{
isActivated = !isActivated;
}
if (isActivated)
{
ExtendArms();
RotateBlades();
MoveForward();
}
else
{
RetractArms();
StopMoving();
}
}
private void ExtendArms()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < armSettings.Length; i++)
{
armSettings[i].armTransform.localRotation = Quaternion.Lerp(armSettings[i].armTransform.localRotation, Quaternion.Euler(armSettings[i].extendedRotation), extensionSpeed * Time.deltaTime);
}
}
private void RetractArms()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < armSettings.Length; i++)
{
armSettings[i].armTransform.localRotation = Quaternion.Lerp(armSettings[i].armTransform.localRotation, Quaternion.Euler(initialRotations[i]), extensionSpeed * Time.deltaTime);
}
}
private void RotateBlades()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
Transform[] array = bladeTransforms;
foreach (Transform val in array)
{
val.Rotate(Vector3.up * rotationSpeed * Time.deltaTime, (Space)1);
}
}
private void MoveForward()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (!isMovingForward)
{
isMovingForward = true;
Debug.Log((object)"Moving forward");
}
((Component)this).transform.Translate(Vector3.forward * forwardSpeed * Time.deltaTime);
}
private void StopMoving()
{
if (isMovingForward)
{
isMovingForward = false;
Debug.Log((object)"Stopping forward movement");
}
}
public bool IsInteractable()
{
return !isActivated;
}
public void BeginInteraction(FVRViveHand hand)
{
isActivated = true;
}
}
public class ObjectReturner : MonoBehaviour
{
public float timeLimit = 20f;
private Vector3 originalPosition;
private bool isCheckingPosition = false;
private float timer = 0f;
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
originalPosition = ((Component)this).transform.position;
}
private void Update()
{
if (!isCheckingPosition)
{
timer += Time.deltaTime;
if (timer >= timeLimit)
{
isCheckingPosition = true;
CheckAndReturnObject();
}
}
}
private void CheckAndReturnObject()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
if (((Component)this).transform.position != originalPosition)
{
((Component)this).transform.position = originalPosition;
}
timer = 0f;
isCheckingPosition = false;
}
}
public class SimpleActivator : MonoBehaviour
{
private void Update()
{
if (Input.GetKeyDown((KeyCode)32))
{
Debug.Log((object)"Spacebar pressed! The script works!");
}
}
}
public class WaterCanteen : MonoBehaviour
{
public int maxCharges = 5;
public int currentCharges = 5;
public MonoBehaviour actionScript;
public KeyCode useKey = (KeyCode)32;
private void Start()
{
currentCharges = maxCharges;
}
private void Update()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(useKey))
{
UseCanteen();
}
}
public void UseCanteen()
{
if (currentCharges > 0)
{
Debug.Log((object)("Player used the water canteen. Remaining charges: " + (currentCharges - 1)));
if ((Object)(object)actionScript != (Object)null)
{
((Component)actionScript).SendMessage("PerformAction", (SendMessageOptions)1);
Debug.Log((object)"Action script was triggered by the water canteen.");
CheckActionScriptActivation();
}
currentCharges--;
}
else
{
Debug.Log((object)"The water canteen is empty. Find more water!");
}
}
private void CheckActionScriptActivation()
{
}
}