Decompiled source of rp downtown ryze sandbox v0.1.0
rp_downtown_ryze_sandbox.dll
Decompiled 8 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using Sodalite.Api; using Sodalite.Utilities; using Technie.PhysicsCreator.QHull; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace brackets.rp_downtown_ryze_sandbox { [BepInPlugin("brackets.rp_downtown_ryze_sandbox", "rp_downtown_ryze_sandbox", "0.1.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class rp_downtown_ryze_sandboxPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "brackets.rp_downtown_ryze_sandbox"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "ryze_tnh")); } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int i = 0; i < list.Count; i++) { list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = x - positions[i]; return ((Vector3)(ref val2)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int j = 0; j < list2.Count; j++) { Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result2; if (y != x) { Vector3 val = y - x; result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result2 = 0; } return (byte)result2 != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != 0) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length; Bounds result2 = default(Bounds); ((Bounds)(ref result2))..ctor(val, Vector3.zero); for (int i = 0; i < points.Length; i++) { ((Bounds)(ref result2)).Encapsulate(points[i]); } return result2; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 origin = Origin; int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397; Vector3 size = Size; return num ^ ((object)(Vector3)(ref size)).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Transform[] redSpawns = RedSpawns; foreach (Transform val in redSpawns) { Gizmos.DrawSphere(val.position, 0.15f); } Gizmos.color = Color.blue; Transform[] blueSpawns = BlueSpawns; foreach (Transform val2 in blueSpawns) { Gizmos.DrawSphere(val2.position, 0.15f); } Gizmos.color = Color.green; Transform[] attackPoints = AttackPoints; foreach (Transform val3 in attackPoints) { Gizmos.DrawSphere(val3.position, 0.15f); } } } public class CTF_Sosig : MonoBehaviour { public CTF_Team Team; public CTF_Flag HeldFlag; public Sosig Sosig; private void Awake() { Sosig = ((Component)this).GetComponent<Sosig>(); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)HeldFlag)) { Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f; ((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation); } } } public enum CTF_Team { Red, Blue } public class PopupTarget : MonoBehaviour, IFVRDamageable { [Flags] public enum TargetRange { Near = 1, Mid = 2, Far = 4, All = 7 } public PopupTargetManager Manager; public TargetRange Range; public Transform Pivot; public Vector3 SetRotation; private Quaternion _startRotation; private Quaternion _endRotation; private bool _set; public bool Set { get { return _set; } set { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (_set != value) { _set = value; ((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation)); } } } private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) _startRotation = Pivot.rotation; _endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles); } void IFVRDamageable.Damage(Damage dam) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 if (Set && (int)dam.Class == 1) { Set = false; Manager.TargetHit(this); } } private IEnumerator RotateTo(Quaternion from, Quaternion to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float elapsed = 0f; while (elapsed < 0.25f) { yield return null; elapsed += Time.deltaTime; Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f); } Pivot.rotation = to; } } public class PopupTargetManager : MonoBehaviour { public List<PopupTarget> Targets; private readonly List<PopupTarget> _setTargets = new List<PopupTarget>(); private void Awake() { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges) { yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay)); IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets); _setTargets.Clear(); foreach (PopupTarget target in Targets) { if ((target.Range & ranges) != 0) { target.Set = true; _setTargets.Add(target); numTargets--; } if (numTargets == 0) { break; } } } public void TargetHit(PopupTarget target) { if (_setTargets.Contains(target)) { _setTargets.Remove(target); if (_setTargets.Count == 0) { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } } } } } public class Door : MonoBehaviour { public float Speed = 1f; private void Update() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.Rotate(new Vector3(0f, 1f, 0f) * Time.deltaTime * Speed); } } public class Gun : MonoBehaviour { private bool MousePrev = false; public GameObject GunObject; private Animation GunAnimation; private AudioSource SoundEmmiter; private void Start() { GunAnimation = GunObject.GetComponent<Animation>(); SoundEmmiter = ((Component)this).gameObject.GetComponent<AudioSource>(); } private void Update() { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) bool mouseButton = Input.GetMouseButton(0); if (mouseButton && !MousePrev) { GunAnimation.Stop(); GunAnimation.Play("Fire"); SoundEmmiter.Play(); Ray val = Camera.main.ScreenPointToRay(Vector2.op_Implicit(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)))); RaycastHit val2 = default(RaycastHit); if (Physics.Raycast(val, ref val2) && ((Component)((RaycastHit)(ref val2)).transform).gameObject.tag == "ShatterableGlass") { ShatterableGlassInfo shatterableGlassInfo = new ShatterableGlassInfo(((RaycastHit)(ref val2)).point, ((Component)this).gameObject.transform.forward); ((Component)((RaycastHit)(ref val2)).transform).gameObject.SendMessage("Shatter3D", (object)shatterableGlassInfo); } } MousePrev = mouseButton; } } public class Player : MonoBehaviour { public float MoveSpeed = 6f; public float JumpSpeed = 8f; public float FallSpeed = 20f; private Vector3 MoveDirection = Vector3.zero; public float Sensitivity = 2f; public bool Smooth = false; public Texture Crosshair; private int CrosshairSize; public UseArea[] UseAreas; private float Yaw = 0f; private float Pitch = 0f; private float[] YawAvg = new float[32]; private float[] PitchAvg = new float[32]; private bool PrevUse = false; private bool PrevSlowMotion = false; private float Avg(float[] AvgValues, float New) { if (!Smooth) { return New; } float num = New; for (int num2 = 31; num2 > 0; num2--) { AvgValues[num2] = AvgValues[num2 - 1]; num += AvgValues[num2 - 1]; } AvgValues[0] = New; return num / 32f; } private void Start() { CrosshairSize = Screen.height / 30; Screen.lockCursor = true; } private void OnGUI() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) GUI.DrawTexture(new Rect((float)(Screen.width / 2 - CrosshairSize), (float)(Screen.height / 2 - CrosshairSize), (float)(CrosshairSize * 2), (float)(CrosshairSize * 2)), Crosshair); } private void Update() { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) CharacterController component = ((Component)this).GetComponent<CharacterController>(); if (component.isGrounded) { MoveDirection = new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical")); MoveDirection = ((Component)this).transform.TransformDirection(MoveDirection); MoveDirection *= MoveSpeed; if (Input.GetButton("Jump")) { MoveDirection.y = JumpSpeed; } } ref Vector3 moveDirection = ref MoveDirection; moveDirection.y -= FallSpeed * Time.deltaTime; component.Move(MoveDirection * Time.deltaTime); Yaw += Sensitivity * Avg(YawAvg, Input.GetAxis("Mouse X")); Pitch -= Sensitivity * Avg(PitchAvg, Input.GetAxis("Mouse Y")); ((Component)Camera.main).transform.eulerAngles = new Vector3(Pitch, Yaw, 0f); ((Component)this).transform.eulerAngles = new Vector3(0f, Yaw, 0f); bool key = Input.GetKey((KeyCode)101); if (key && !PrevUse) { UseArea[] useAreas = UseAreas; foreach (UseArea useArea in useAreas) { useArea.Use(); } } PrevUse = key; bool key2 = Input.GetKey((KeyCode)113); if (key2 && !PrevSlowMotion) { Time.timeScale = 0.25f; Time.fixedDeltaTime /= 4f; } if (!key2 && PrevSlowMotion) { Time.timeScale = 1f; Time.fixedDeltaTime *= 4f; } PrevSlowMotion = key2; } } public class Trigger : MonoBehaviour { public ShatterableGlass Glass; private void OnTriggerEnter(Collider Intruder) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if (((Component)Intruder).tag == "Player") { if (Object.op_Implicit((Object)(object)Glass)) { Glass.Shatter(Vector2.zero, ((Component)Glass).transform.forward); } Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class UseArea : MonoBehaviour { private bool PlayerIsHere = false; public ShatterableGlass Glass; private void OnTriggerEnter(Collider Intruder) { if (((Component)Intruder).tag == "Player") { PlayerIsHere = true; } } private void OnTriggerExit(Collider Intruder) { if (((Component)Intruder).tag == "Player") { PlayerIsHere = false; } } public void Use() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Glass) && PlayerIsHere) { Glass.Shatter(Vector2.zero, ((Component)Glass).transform.forward); } } } public class ShatterableGlass : MonoBehaviour { private class Figure { public Vector2[] Points; public int ForceScale; public Figure(Vector2[] Points, int ForceScale) { this.Points = Points; this.ForceScale = ForceScale; } public void GenerateCollider(float GlassThickness, GameObject Obj) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) BoxCollider val = Obj.AddComponent<BoxCollider>(); float num = Vector2.Distance(Points[2], Points[0]); float num2 = Vector2.Distance(Points[2], Points[1]); float num3 = Vector2.Distance(Points[1], Points[0]); float num4 = num + num2 + num3; float num5 = (num * Points[0].x + num2 * Points[1].x + num3 * Points[2].x) / num4; float num6 = (num * Points[0].y + num2 * Points[1].y + num3 * Points[2].y) / num4; num4 /= 2f; float num7 = Mathf.Sqrt((num4 - num) * (num4 - num2) * (num4 - num3) / num4); num7 *= Mathf.Sqrt(2f); val.center = new Vector3(num5, num6, 0f); val.size = new Vector3(num7, num7, GlassThickness); } public Mesh GenerateMesh(bool GenerateGlassSides, float GlassHalfThickness, Vector2 UVScale) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) Mesh val = new Mesh(); ((Object)val).name = "GlassGib"; if (GenerateGlassSides) { val.subMeshCount = 2; } bool flag = Points.Length == 3; Vector3[] array = (Vector3[])(object)new Vector3[flag ? ((!GenerateGlassSides) ? 3 : 9) : ((!GenerateGlassSides) ? 4 : 12)]; Vector2[] array2 = (Vector2[])(object)new Vector2[array.Length]; for (int i = 0; i < Points.Length; i++) { ref Vector3 reference = ref array[i]; reference = Vector2.op_Implicit(Points[i]); ref Vector2 reference2 = ref array2[i]; reference2 = new Vector2(Points[i].x / UVScale.x, Points[i].y / UVScale.y) + new Vector2(0.5f, 0.5f); } int[] array3 = ((!flag) ? new int[6] { 0, 1, 2, 3, 2, 1 } : new int[3] { 2, 1, 0 }); if (GenerateGlassSides) { int[] array4; if (flag) { for (int j = 0; j < 3; j++) { GlassSideVertex(Points[j], ref array[j * 2 + 3], ref array[j * 2 + 4], GlassHalfThickness); } array4 = new int[18] { 3, 4, 5, 4, 6, 5, 3, 4, 7, 7, 8, 4, 5, 6, 8, 8, 7, 5 }; } else { for (int k = 0; k < 4; k++) { GlassSideVertex(Points[k], ref array[k * 2 + 4], ref array[k * 2 + 5], GlassHalfThickness); } array4 = new int[24] { 7, 5, 4, 6, 7, 4, 11, 7, 6, 10, 11, 6, 10, 11, 9, 9, 8, 10, 8, 9, 5, 8, 4, 5 }; } val.vertices = array; val.SetTriangles(array3, 0); val.SetTriangles(array4, 1); } else { val.vertices = array; val.triangles = array3; } val.uv = array2; return val; } private void GlassSideVertex(Vector2 Ref, ref Vector3 A, ref Vector3 B, float GlassHalfThickness) { ((Vector3)(ref A))..ctor(Ref.x, Ref.y, GlassHalfThickness); ((Vector3)(ref B))..ctor(Ref.x, Ref.y, 0f - GlassHalfThickness); } } private class BaseLine { public Vector2[] Points; public BaseLine(Vector2 HitPoint, Vector2 End, int Count) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) Points = (Vector2[])(object)new Vector2[Count + 1]; Points[0] = HitPoint; Points[Count] = End; float num = 1f / (float)Count; float num2 = num; float num3 = Mathf.Atan2(Mathf.Max(HitPoint.y, End.y) - Mathf.Min(HitPoint.y, End.y), Mathf.Max(End.x, HitPoint.x) - Mathf.Min(HitPoint.x, End.x)); float num4 = (float)Math.PI / 4f; float num5 = (float)Math.PI / 2f; if (num3 > num4) { num3 = num5 - num3; } float num6 = num3 / num4; for (int i = 0; i < Count - 1; i++) { ref Vector2 reference = ref Points[i + 1]; reference = Vector2.Lerp(HitPoint, End, num2 * Mathf.Lerp(1f, Mathf.Sqrt(2f) / 2f, num6)); num2 += num; } } } public int Sectors = 3; public int DetailsPerSector = 3; public float SimplifyThreshold = 0.05f; public bool GlassSides = true; public Material GlassSidesMaterial; public float GlassThickness = 0.01f; public bool ShatterButNotBreak = false; public bool SlightlyRotateGibs = true; public bool DestroyGibs = true; public float AfterSeconds = 5f; public bool GibsOnSeparateLayer = false; public int GibsLayer = 0; public float Force = 100f; public bool AdoptFragments = false; private Vector2[] Bounds = (Vector2[])(object)new Vector2[4]; private float Area = 1f; private Material GlassMaterial; private AudioSource SoundEmitter; private void Start() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.Abs(((Component)this).transform.lossyScale.x / 2f); float num2 = Mathf.Abs(((Component)this).transform.lossyScale.y / 2f); Area = num * num2; ref Vector2 reference = ref Bounds[0]; reference = new Vector2(num, num2); ref Vector2 reference2 = ref Bounds[1]; reference2 = new Vector2(0f - num, num2); ref Vector2 reference3 = ref Bounds[2]; reference3 = new Vector2(0f - num, 0f - num2); ref Vector2 reference4 = ref Bounds[3]; reference4 = new Vector2(num, 0f - num2); SoundEmitter = ((Component)this).GetComponent<AudioSource>(); if ((Object)(object)((Component)this).GetComponent<Renderer>() == (Object)null || (Object)(object)((Component)this).GetComponent<MeshFilter>() == (Object)null) { Debug.LogError((object)(((Object)((Component)this).gameObject).name + ": No Renderer and/or MeshFilter components!")); Object.Destroy((Object)(object)((Component)this).gameObject); return; } GlassMaterial = ((Component)this).GetComponent<Renderer>().material; if (GlassSides && (Object)(object)GlassSidesMaterial == (Object)null) { Debug.LogError((object)(((Object)((Component)this).gameObject).name + ": GlassSide material must be assigned! Glass will be destroyed.")); Object.Destroy((Object)(object)((Component)this).gameObject); } } public void Shatter2D(Vector2 HitPoint) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Shatter(HitPoint, ((Component)this).transform.forward); } public void Shatter3D(ShatterableGlassInfo Inf) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) Transform parent = ((Component)this).gameObject.transform.parent; bool flag = true; while ((Object)(object)parent != (Object)null) { if (parent.localScale.x != 1f || parent.localScale.y != 1f || parent.localScale.y != 1f) { flag = false; } parent = parent.parent; } if (!flag) { Debug.LogWarning((object)(((Object)((Component)this).gameObject).name + ": scale of all parents in hierarchy recommended to be {1, 1, 1}. Glass may shatter weirdly.")); } Vector3 val = ((Component)this).transform.TransformPoint(new Vector3(-0.5f, -0.5f)); Vector3 val2 = ((Component)this).transform.TransformPoint(new Vector3(0.5f, -0.5f)); float num = Vector3.Distance(Inf.HitPoint, val); float num2 = Vector3.Distance(val2, val); float num3 = Vector3.Distance(Inf.HitPoint, val2); float num4 = (num3 + num + num2) / 2f; float num5 = Mathf.Sqrt(num4 * (num4 - num3) * (num4 - num) * (num4 - num2)); float num6 = 2f / num2 * num5; float num7 = Mathf.Sqrt(num * num - num6 * num6); num6 -= Mathf.Abs(((Component)this).transform.lossyScale.y / 2f); num7 -= Mathf.Abs(((Component)this).transform.lossyScale.x / 2f); Shatter(new Vector2(num7 * Mathf.Sign(((Component)this).transform.lossyScale.x), num6 * Mathf.Sign(((Component)this).transform.lossyScale.y)), Inf.HitDirrection); } public void Shatter(Vector2 HitPoint, Vector3 ForceDirrection) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0373: Expected O, but got Unknown //IL_0380: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0430: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_044d: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) int num = 4 + (Sectors - 1) * 4; BaseLine[] array = new BaseLine[num]; for (int i = 0; i < 4; i++) { array[i * Sectors] = new BaseLine(HitPoint, Bounds[i], DetailsPerSector); float num2 = 1f / (float)Sectors; float num3 = num2; for (int j = 1; j < Sectors; j++) { array[i * Sectors + j] = new BaseLine(HitPoint, Vector2.Lerp(Bounds[i], Bounds[(i + 1) % 4], num3), DetailsPerSector); num3 += num2; } } List<Figure> list = new List<Figure>(); for (int k = 0; k < num; k++) { int num4 = (k + 1) % num; float num5 = Vector2.Distance(HitPoint, array[k].Points[DetailsPerSector]); float num6 = Vector2.Distance(HitPoint, array[num4].Points[DetailsPerSector]); float num7 = Vector2.Distance(array[k].Points[DetailsPerSector], array[num4].Points[DetailsPerSector]); float num8 = (num5 + num6 + num7) * 0.5f; float num9 = Mathf.Sqrt(num8 * (num8 - num5) * (num8 - num6) * (num8 - num7)); if (num9 < Area * SimplifyThreshold) { list.Add(new Figure((Vector2[])(object)new Vector2[3] { array[k].Points[DetailsPerSector], array[num4].Points[DetailsPerSector], HitPoint }, DetailsPerSector / 2)); continue; } list.Add(new Figure((Vector2[])(object)new Vector2[3] { array[k].Points[1], array[num4].Points[1], HitPoint }, 1)); for (int l = 1; l < DetailsPerSector; l++) { list.Add(new Figure((Vector2[])(object)new Vector2[4] { array[k].Points[l], array[(k + 1) % num].Points[l], array[k].Points[l + 1], array[(k + 1) % num].Points[l + 1] }, k + 1)); } } foreach (Figure item in list) { GameObject val = new GameObject("GlassGib"); val.transform.rotation = ((Component)this).transform.rotation; val.transform.position = ((Component)this).transform.position; if (AdoptFragments) { val.transform.parent = ((Component)this).transform.parent; } MeshFilter val2 = val.AddComponent<MeshFilter>(); MeshRenderer val3 = val.AddComponent<MeshRenderer>(); if (GlassSides) { ((Renderer)val3).materials = (Material[])(object)new Material[2] { GlassMaterial, GlassSidesMaterial }; } else { ((Renderer)val3).material = GlassMaterial; } Mesh sharedMesh = item.GenerateMesh(GlassSides, GlassThickness / 2f, new Vector2(((Component)this).transform.lossyScale.x, ((Component)this).transform.lossyScale.y)); val2.sharedMesh = sharedMesh; if (!ShatterButNotBreak) { item.GenerateCollider(GlassThickness, val); Rigidbody val4 = val.AddComponent<Rigidbody>(); val4.AddForce(ForceDirrection * Random.Range(Force, Force * 1.5f) / (float)item.ForceScale); if (GibsOnSeparateLayer) { val.layer = GibsLayer; } if (DestroyGibs) { float num10 = AfterSeconds * 0.1f; Object.Destroy((Object)(object)val, Random.Range(AfterSeconds - num10, AfterSeconds + num10)); } } else if (SlightlyRotateGibs) { val.transform.Rotate(new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 0.5f))); } } if (Object.op_Implicit((Object)(object)SoundEmitter)) { SoundEmitter.Play(); } Object.Destroy((Object)(object)((Component)this).GetComponent<Renderer>()); Object.Destroy((Object)(object)((Component)this).GetComponent<MeshFilter>()); Object.Destroy((Object)(object)((Component)this).GetComponent<ShatterableGlass>()); if (ShatterButNotBreak) { ((Component)this).gameObject.tag = "Untagged"; return; } Object.Destroy((Object)(object)((Component)this).GetComponent<MeshCollider>()); if (Object.op_Implicit((Object)(object)SoundEmitter)) { if (Object.op_Implicit((Object)(object)SoundEmitter.clip)) { Object.Destroy((Object)(object)((Component)this).gameObject, SoundEmitter.clip.length); } else { Debug.Log((object)(((Object)((Component)this).gameObject).name + ": AudioSource component is present, but SoundClip is not set.")); } } else { Object.Destroy((Object)(object)((Component)this).gameObject); } } } public class ShatterableGlassInfo { public Vector3 HitPoint; public Vector3 HitDirrection; public ShatterableGlassInfo(Vector3 HitPoint, Vector3 HitDirrection) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) this.HitPoint = HitPoint; this.HitDirrection = HitDirrection; } } namespace ShatterableGlassScripts { public class ShatterableGlassScripts : MonoBehaviour, IFVRDamageable { private ShatterableGlass _glass; private bool _smashed; public float MeleeDamageThreshold = 9999f; public float ExplosiveDamageThreshold = 1f; public float ProjectileDamageThreshold = 4500f; public float AbstractDamageThreshold = 1f; public float EnvironmentDamageThreshold = 1f; public float MeleeForceMultiplier = 1f; public float ExplosiveForceMultiplier = 1f; public float ProjectileForceMultiplier = 1f; public float AbstractForceMultiplier = 1f; public float EnvironmentForceMultiplier = 1f; private const float epsilon = 0.001f; private void Awake() { _glass = ((Component)this).GetComponent<ShatterableGlass>(); _smashed = false; } public void Damage(Damage dam) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Invalid comparison between Unknown and I4 //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Invalid comparison between Unknown and I4 //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Invalid comparison between Unknown and I4 //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Invalid comparison between Unknown and I4 //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) if (!_smashed) { if ((int)dam.Class == 3 && dam.Dam_TotalKinetic > MeleeDamageThreshold + 0.001f) { _glass.Force = dam.Dam_TotalKinetic * MeleeForceMultiplier; _smashed = true; _glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal)); } else if ((int)dam.Class == 2 && dam.Dam_TotalKinetic > ExplosiveDamageThreshold + 0.001f) { _glass.Force = dam.Dam_TotalKinetic * ExplosiveForceMultiplier; _smashed = true; _glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal)); } else if ((int)dam.Class == 1 && dam.Dam_TotalKinetic > ProjectileDamageThreshold + 0.001f) { _glass.Force = dam.Dam_TotalKinetic * ProjectileForceMultiplier; _smashed = true; _glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal)); } else if ((int)dam.Class == 0 && dam.Dam_TotalKinetic > AbstractDamageThreshold + 0.001f) { _glass.Force = dam.Dam_TotalKinetic * AbstractForceMultiplier; _smashed = true; _glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal)); } else if ((int)dam.Class == 4 && dam.Dam_TotalKinetic > EnvironmentDamageThreshold + 0.001f) { _glass.Force = dam.Dam_TotalKinetic * EnvironmentForceMultiplier; _smashed = true; _glass.Shatter3D(new ShatterableGlassInfo(dam.point, -dam.hitNormal)); } } } } } namespace Technie.PhysicsCreator { public class AxisAlignedBoxFitter { public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices); ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right); RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices); RotatedBoxFitter.ApplyToHull(computedBox, hull); } } public class Pose { public Vector3 forward; public Vector3 up; public Vector3 right; } public class Triangle { public Vector3 normal; public float area; public Vector3 center; public Triangle(Vector3 p0, Vector3 p1, Vector3 p2) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) Vector3 val = p1 - p0; Vector3 val2 = p2 - p0; Vector3 val3 = Vector3.Cross(val, val2); area = ((Vector3)(ref val3)).magnitude * 0.5f; normal = ((Vector3)(ref val3)).normalized; center = (p0 + p1 + p2) / 3f; } } public class TriangleBucket { private List<Triangle> triangles; private Vector3 averagedNormal; private Vector3 averagedCenter; private float totalArea; public float Area => totalArea; public TriangleBucket(Triangle initialTriangle) { triangles = new List<Triangle>(); triangles.Add(initialTriangle); CalculateNormal(); CalcTotalArea(); } public void Add(Triangle t) { triangles.Add(t); CalculateNormal(); CalcTotalArea(); } public void Add(TriangleBucket otherBucket) { foreach (Triangle triangle in otherBucket.triangles) { triangles.Add(triangle); } CalculateNormal(); CalcTotalArea(); } private void CalculateNormal() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) averagedNormal = Vector3.zero; foreach (Triangle triangle in triangles) { averagedNormal += triangle.normal * triangle.area; } ((Vector3)(ref averagedNormal)).Normalize(); } public Vector3 GetAverageNormal() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return averagedNormal; } public Vector3 GetAverageCenter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) return triangles[0].center; } private void CalcTotalArea() { totalArea = 0f; foreach (Triangle triangle in triangles) { totalArea += triangle.area; } } } public class TriangleAreaSorter : IComparer<Triangle> { public int Compare(Triangle lhs, Triangle rhs) { if (lhs.area < rhs.area) { return 1; } if (lhs.area > rhs.area) { return -1; } return 0; } } public class TriangleBucketSorter : IComparer<TriangleBucket> { public int Compare(TriangleBucket lhs, TriangleBucket rhs) { if (lhs.Area < rhs.Area) { return 1; } if (lhs.Area > rhs.Area) { return -1; } return 0; } } public class FaceAlignmentBoxFitter { public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { if (meshIndices.Length < 3) { return; } List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces); list.Sort(new TriangleAreaSorter()); List<TriangleBucket> list2 = new List<TriangleBucket>(); foreach (Triangle item in list) { TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2); if (triangleBucket != null) { triangleBucket.Add(item); continue; } triangleBucket = new TriangleBucket(item); list2.Add(triangleBucket); } while (list2.Count > 3) { MergeClosestBuckets(list2); } list2.Sort(new TriangleBucketSorter()); Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices); ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]); RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices); RotatedBoxFitter.ApplyToHull(computedBox, hull); } public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) List<Triangle> list = new List<Triangle>(); foreach (int selectedFace in selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; Vector3 p = meshVertices[num]; Vector3 p2 = meshVertices[num2]; Vector3 p3 = meshVertices[num3]; Triangle item = new Triangle(p, p2, p3); list.Add(item); } return list; } public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); foreach (int selectedFace in hull.selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; Vector3 item = meshVertices[num]; Vector3 item2 = meshVertices[num2]; Vector3 item3 = meshVertices[num3]; list.Add(item); list.Add(item2); list.Add(item3); } hullVertices = list.ToArray(); hullIndices = new int[hullVertices.Length]; for (int i = 0; i < hullIndices.Length; i++) { hullIndices[i] = i; } } public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) Dictionary<int, int> dictionary = new Dictionary<int, int>(); foreach (int selectedFace in hull.selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; dictionary[num] = num; dictionary[num2] = num2; dictionary[num3] = num3; } List<Vector3> list = new List<Vector3>(); foreach (int key in dictionary.Keys) { list.Add(meshVertices[key]); } return list.ToArray(); } private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) TriangleBucket result = null; float num = float.PositiveInfinity; foreach (TriangleBucket bucket in buckets) { float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal()); if (num2 < thresholdAngleDeg && num2 < num) { num = num2; result = bucket; continue; } float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal()); if (num3 < thresholdAngleDeg && num3 < num) { tri.normal *= -1f; num = num3; result = bucket; } } return result; } private void MergeClosestBuckets(List<TriangleBucket> buckets) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) TriangleBucket triangleBucket = null; TriangleBucket triangleBucket2 = null; float num = float.PositiveInfinity; for (int i = 0; i < buckets.Count; i++) { for (int j = i + 1; j < buckets.Count; j++) { TriangleBucket triangleBucket3 = buckets[i]; TriangleBucket triangleBucket4 = buckets[j]; float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal()); if (num2 < num) { num = num2; triangleBucket = triangleBucket3; triangleBucket2 = triangleBucket4; } } } if (triangleBucket != null && triangleBucket2 != null) { buckets.Remove(triangleBucket2); triangleBucket.Add(triangleBucket2); } } private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references)