Helldiver Henry
Managed Democracy calls for aid. Only you can answer, Helldiver. A TnH character fighting 'automatons' using exclusively Helldivers 2 equipment, including stratagems!
By catt0215
CHANGELOG
1.0.3
- Significantly increased the number of enemies between holds for Spawnlocking-mode. Holds remain largly unchanged as they are shared for both modes
- Replaced weapon icons with Helldivers weapons
- Moved Crisper from pistol pool to flamethrower pool
- Separated the normal and upgraded stim, the latter being more expensive (it's very strong)
- Replaced icon for stims
- Stims in TnH are changed to not be spawnlockable (thanks theWNbot!)
- Added automaton voicelines as a dependency
1.0.2
- Added custom flamethrower icon, no more meat fortress!
- Added thewnbot's Stim as starting equipment and purchasable item, replaces health and regen hotdog
- Added message in the character-selection screen that limited ammo is the optimal game-setting
- APC now spawns on 3rd hold, but with a longer respawn time than later on
- Reduced friendly helldiver respawn time; Their will to vote was usually stronger than their will to dismantle the enemy, so they tended to perish prematurely in the name of Managed Democracy
1.0.1
- Removed 2-handed weapons from starting melee weapon pool
- Removed autoncannon scope from pools
- Removed empty unused pools
- Fixed the entire helldiver corp deploying after the first hold (There was some kind of spawning issue with Packer's Helldiver (-6621) sosig causing the game to spawn a ludicrous amount of them while puking errors)
- Reduced stratagem cost to 3 on limited ammo
- Updated description to clarify this is best experienced on limited ammo
1.0.0
- Initial Release