Decompiled source of H3VRPlayerBodySystem v1.1.1
plugins/H3VRPlayerBodySystem.dll
Decompiled 4 months ago
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using System; using System.Collections; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using FistVR; using H3MP; using H3MP.Scripts; using HarmonyLib; using Microsoft.CodeAnalysis; using OpenScripts2; using RootMotion.FinalIK; using UnityEditor; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("H3VR_PlayerBody_System")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("H3VR_PlayerBody_System")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("97acd6e1-cb70-435d-af5c-67b73019ad9c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PlayerBodySystem { [CustomEditor(typeof(MirrorRotationOnXAxis))] public class MirrorRotationOnXAxisEditor : Editor { public override void OnInspectorGUI() { ((Editor)this).DrawDefaultInspector(); MirrorRotationOnXAxis mirrorRotationOnXAxis = (MirrorRotationOnXAxis)(object)((Editor)this).target; if ((Object)(object)mirrorRotationOnXAxis.ToMirror == (Object)null) { EditorGUILayout.HelpBox("Please assign thing to mirror!", (MessageType)2); } else if ((Object)(object)mirrorRotationOnXAxis.MirrorRoot == (Object)null) { EditorGUILayout.HelpBox("Please assign thing to mirror around!", (MessageType)2); } else if (GUILayout.Button("Setup new animator", (GUILayoutOption[])(object)new GUILayoutOption[0])) { mirrorRotationOnXAxis.Mirror(); } } } [CustomEditor(typeof(PlayerBodyCopyTools))] public class PlayerBodyCopyToolsEditor : Editor { public override void OnInspectorGUI() { ((Editor)this).DrawDefaultInspector(); PlayerBodyCopyTools playerBodyCopyTools = (PlayerBodyCopyTools)(object)((Editor)this).target; if ((Object)(object)playerBodyCopyTools.NewPlayerBodyAnimator == (Object)null) { EditorGUILayout.HelpBox("Please assign animator on new player body rig!", (MessageType)2); return; } if (GUILayout.Button("Setup new animator", (GUILayoutOption[])(object)new GUILayoutOption[0])) { playerBodyCopyTools.SetupNewAnimator(); } if (GUILayout.Button("Adjust Head IK Position", (GUILayoutOption[])(object)new GUILayoutOption[0])) { playerBodyCopyTools.AdjustHeadIKPosition(); } if (GUILayout.Button("Copy PlayerBody components to new rig", (GUILayoutOption[])(object)new GUILayoutOption[0])) { playerBodyCopyTools.CopyPlayerBodyComponents(); } if (GUILayout.Button("Move colliders and hitboxes to new rig", (GUILayoutOption[])(object)new GUILayoutOption[0])) { playerBodyCopyTools.MoveCollidersContextMenu(); } } } public class PlayerBodyFootPlacementData : MonoBehaviour { public enum LimbID { LEFT_FOOT, RIGHT_FOOT, LEFT_HAND, RIGHT_HAND } public enum Target { FOOT, TOE, HEEL } [Header("This component contains data used to modify foot placement.")] [Header("There should be one for each foot on this game object.")] [Header("You can try changing settings if your feet aren't being correctly planted on the ground.")] private Animator _playerBodyAnimator; public LimbID mFootID; public bool mPlantFoot = true; public Vector3 mForwardVector = new Vector3(0f, 0f, 1f); public Vector3 mIKHintOffset = new Vector3(0f, 0f, 0f); public Vector3 mUpVector = new Vector3(0f, 1f, 0f); public float mFootOffsetDist = 0.5f; public float mFootLength = 0.22f; public float mFootHalfWidth = 0.05f; public float mFootHeight = 0.1f; public float mFootRotationLimit = 45f; public float mTransitionTime = 0.2f; public float mExtraRayDistanceCheck; public bool mSetExtraRaydistanceCheckAutomatically; public float mErrorThreshold = 0.05f; public float mExtraRayDistanceCheckMin; public float mExtraRayDistanceCheckMax = 2f; protected bool mFootPlantIsOnTransition; protected float mFootPlantBlendSpeed; protected Vector3 mTargetPos = new Vector3(0f, 0f, 0f); protected Vector3 mTargetToePos = new Vector3(0f, 0f, 0f); protected Vector3 mTargetHeelPos = new Vector3(0f, 0f, 0f); protected Vector3 mRotatedFwdVec; protected Vector3 mRotatedIKHintOffset; protected float mTargetFootWeight; protected float mCurrentFootWeight; protected float mGoalBlendSpeed; protected float mPlantBlendFactor; private Vector3 mFootPlantedPos; private Quaternion mFootPlantedRot; private bool mFootPlanted; private Vector3 mPreviousFootPos = Vector3.zero; public void SetTargetPos(Target target, Vector3 target_pos) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) switch (target) { case Target.FOOT: mTargetPos = target_pos; break; case Target.TOE: mTargetToePos = target_pos; break; case Target.HEEL: mTargetHeelPos = target_pos; break; } } public Vector3 GetTargetPos(Target target) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(target switch { Target.FOOT => mTargetPos, Target.TOE => mTargetToePos, Target.HEEL => mTargetHeelPos, _ => Vector3.zero, }); } public void CalculateRotatedFwdVec() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) AvatarIKGoal val = (AvatarIKGoal)0; switch (mFootID) { case LimbID.RIGHT_FOOT: val = (AvatarIKGoal)1; break; case LimbID.LEFT_HAND: val = (AvatarIKGoal)2; break; case LimbID.RIGHT_HAND: val = (AvatarIKGoal)3; break; } float num = 0f; Quaternion iKRotation = _playerBodyAnimator.GetIKRotation(val); num = ((Quaternion)(ref iKRotation)).eulerAngles.y * (float)Math.PI / 180f; Quaternion val2 = default(Quaternion); ((Quaternion)(ref val2))..ctor(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)); if (mFootPlanted && mPlantFoot) { num = ((Quaternion)(ref mFootPlantedRot)).eulerAngles.y * (float)Math.PI / 180f; val2 = Quaternion.Slerp(val2, new Quaternion(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)), mPlantBlendFactor); } mRotatedFwdVec = val2 * ((Vector3)(ref mForwardVector)).normalized; } public Vector3 GetRotatedFwdVec() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return mRotatedFwdVec; } public void CalculateRotatedIKHint() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = ((Component)this).transform.rotation; float num = ((Quaternion)(ref rotation)).eulerAngles.y * (float)Math.PI / 180f; Quaternion val = default(Quaternion); ((Quaternion)(ref val))..ctor(0f, Mathf.Sin(num * 0.5f), 0f, Mathf.Cos(num * 0.5f)); mRotatedIKHintOffset = val * mIKHintOffset; } public Vector3 GetRotatedIKHint() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return mRotatedIKHintOffset; } public void SetTargetFootWeight(float weight) { mTargetFootWeight = weight; } public float GetTargetFootWeight() { return mTargetFootWeight; } public void SetCurrentFootWeight(float weight) { mCurrentFootWeight = weight; } public float GetCurrentFootWeight() { return mCurrentFootWeight; } public void SetGoalBlendSpeed(float speed) { mGoalBlendSpeed = speed; } public float GetGoalBlendSpeed() { return mGoalBlendSpeed; } public float GetPlantBlendFactor() { return mPlantBlendFactor; } public void SetPlantBlendFactor(float factor) { mPlantBlendFactor = factor; } public void EnablePlantBlend(float blend_speed) { mFootPlantBlendSpeed = Mathf.Abs(blend_speed); mFootPlantIsOnTransition = true; } public void DisablePlantBlend(float blend_speed) { mFootPlantBlendSpeed = 0f - Mathf.Abs(blend_speed); mFootPlantIsOnTransition = true; } public float GetFootPlantBlendSpeed() { return mFootPlantBlendSpeed; } public void PlantBlendTransitionEnded() { mFootPlantIsOnTransition = false; } public bool IsPlantOnTransition() { return mFootPlantIsOnTransition; } public void SetFootPlanted(bool planted) { mFootPlanted = planted; } public bool GetFootPlanted() { return mFootPlanted; } public void SetPlantedPos(Vector3 planted_pos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) mFootPlantedPos = planted_pos; } public Vector3 GetPlantedPos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return mFootPlantedPos; } public void SetPlantedRot(Quaternion planted_rot) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) mFootPlantedRot = planted_rot; } public Quaternion GetPlantedRot() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return mFootPlantedRot; } public void Start() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) _playerBodyAnimator = ((Component)this).GetComponent<Animator>(); if (!((Object)(object)_playerBodyAnimator == (Object)null)) { HumanBodyBones val = (HumanBodyBones)5; switch (mFootID) { case LimbID.RIGHT_FOOT: val = (HumanBodyBones)6; break; case LimbID.RIGHT_HAND: val = (HumanBodyBones)18; break; case LimbID.LEFT_HAND: val = (HumanBodyBones)17; break; } mPreviousFootPos = _playerBodyAnimator.GetBoneTransform(val).position; } } protected bool IsErrorHigh(HumanBodyBones bone, Vector3 current_position, Vector3 previous_pos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Vector3 val = previous_pos - current_position; float magnitude = ((Vector3)(ref val)).magnitude; float num = mErrorThreshold; if (Time.deltaTime < 0.033f) { num = mErrorThreshold * 30f * Time.deltaTime; } if (magnitude > num) { return true; } return false; } private void OnAnimatorIK() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if (mSetExtraRaydistanceCheckAutomatically && !((Object)(object)_playerBodyAnimator == (Object)null)) { HumanBodyBones val = (HumanBodyBones)5; switch (mFootID) { case LimbID.RIGHT_FOOT: val = (HumanBodyBones)6; break; case LimbID.RIGHT_HAND: val = (HumanBodyBones)18; break; case LimbID.LEFT_HAND: val = (HumanBodyBones)17; break; } if (IsErrorHigh(val, _playerBodyAnimator.GetBoneTransform(val).position, mPreviousFootPos)) { mExtraRayDistanceCheck = mExtraRayDistanceCheckMin; } else { mExtraRayDistanceCheck = mExtraRayDistanceCheckMax; } mPreviousFootPos = _playerBodyAnimator.GetBoneTransform(val).position; } } } [BepInPlugin("h3vr.cityrobo.H3VRPlayerBodySystem", "H3VR PlayerBody System", "1.1.1")] public class H3VRPlayerBodySystem_BepInEx : BaseUnityPlugin { [HideInInspector] public static bool H3MPLoaded; public void Awake() { Harmony.CreateAndPatchAll(typeof(PlayerBodyFaceController), (string)null); H3MPLoaded = Chainloader.PluginInfos.ContainsKey("VIP.TommySoucy.H3MP"); } } public class PlayerBodyFaceController : MonoBehaviour { public Animator PlayerBodyAnimator; [Header("Blink Animation System")] public string BlinkAnimationTriggerPropertyName = "Blink"; [Tooltip("Found these values online for the average time between blinks.\nFeel free to change them.")] public Vector2 RandomBlinkIntervalRange = new Vector2(2f, 6f); [Header("Pain Animation System")] public string PainAnimationTriggerPropertyName = "Pain"; private static PlayerBodyFaceController PlayerInstance; public void Start() { if (!OpenScripts2_BasePlugin.IsInEditor) { ((MonoBehaviour)this).StartCoroutine(WaitForBlink()); if ((Object)(object)Mod.managerObject == (Object)null) { PlayerInstance = this; } else if ((Object)(object)GameManager.currentPlayerBody == (Object)(object)((Component)this).GetComponentInParent<FVRPlayerBody>()) { PlayerInstance = this; } else { Object.Destroy((Object)(object)this); } } } private IEnumerator WaitForBlink() { while (true) { float num = Random.Range(RandomBlinkIntervalRange.x, RandomBlinkIntervalRange.y); yield return (object)new WaitForSeconds(num); PlayerBodyAnimator.SetTrigger(BlinkAnimationTriggerPropertyName); } } [HarmonyPrefix] [HarmonyPatch(typeof(FVRPlayerBody), "RegisterPlayerHit")] public static void FVRPlayerBodyRegisterPlayerHitPatch() { PlayerBodyFaceController playerInstance = PlayerInstance; if (playerInstance != null) { playerInstance.PlayerBodyAnimator.SetTrigger(PlayerInstance.PainAnimationTriggerPropertyName); } } } public class PlayerBodyLegsController : MonoBehaviour { [Header("This component controls the leg movement animation.")] [Header("Has some tooltips for your pleasure.")] [Tooltip("Speed at which the animation starts playing.")] public float AnimationActivationSpeedTreshold = 0.7f; [Tooltip("Animation Smoothing between different speed values.")] [Range(0f, 1f)] public float AnimationSmoothing = 0.2f; [Tooltip("Animator on the PlayerBody rig.")] public Animator PlayerBodyAnimator; [Header("Animation transition names:")] public string IsMovingAnimationStateName = "IsMoving"; public string LeftRightAnimationFloatName = "D_X"; public string ForwardBackAnimationFloatName = "D_Y"; private Vector3 _lastPos; private float _lastD_X; private float _lastD_Y; public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) _lastPos = ((Component)this).transform.position; } public void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) Vector3 val = (((Component)this).transform.position - _lastPos) / Time.deltaTime; val.y = 0f; Vector3 val2 = ((Component)this).transform.InverseTransformDirection(val); _lastD_X = Mathf.Lerp(_lastD_X, Mathf.Clamp(val2.x, -1f, 1f), AnimationSmoothing); _lastD_Y = Mathf.Lerp(_lastD_Y, Mathf.Clamp(val2.z, -1f, 1f), AnimationSmoothing); bool flag = ((Vector3)(ref val2)).magnitude > AnimationActivationSpeedTreshold; PlayerBodyAnimator.SetBool(IsMovingAnimationStateName, flag); PlayerBodyAnimator.SetFloat(LeftRightAnimationFloatName, _lastD_X); PlayerBodyAnimator.SetFloat(ForwardBackAnimationFloatName, _lastD_Y); _lastPos = ((Component)this).transform.position; } } public class PlayerBodyFootPlacer : MonoBehaviour { [Header("This component provides the foot placement functionality.")] [Header("It tries to keep the feet touching the ground.")] [Header("You can try changing settings if your feet aren't being correctly planted on the ground.")] private Animator _playerBodyAnimator; public bool mAdjustPelvisVertically; public bool mDampPelvis; public float mMaxLegLength = 1f; public float mMinLegLength = 0.2f; public float mPelvisAdjustmentSpeed = 1f; public string[] mLayersToIgnore; protected PlayerBodyFootPlacementData mLeftFoot; protected PlayerBodyFootPlacementData mRightFoot; protected PlayerBodyFootPlacementData mLeftHand; protected PlayerBodyFootPlacementData mRightHand; protected LayerMask mLayerMask = LayerMask.op_Implicit(-1); private const float mEpsilon = 0.005f; private float mCurrentRootVertError; private float mTargetRootVertError; private float mCurrentPelvisSpeed; private Vector3 mLeftFootContact_Ontransition_Disable; private Vector3 mLeftToeContact_Ontransition_Disable; private Vector3 mLeftHeelContact_Ontransition_Disable; private Vector3 mRightFootContact_Ontransition_Disable; private Vector3 mRightToeContact_Ontransition_Disable; private Vector3 mRightHeelContact_Ontransition_Disable; private Vector3 mLeftHandContact_Ontransition_Disable; private Vector3 mLeftHandToeContact_Ontransition_Disable; private Vector3 mLeftHandHeelContact_Ontransition_Disable; private Vector3 mRightHandContact_Ontransition_Disable; private Vector3 mRightHandToeContact_Ontransition_Disable; private Vector3 mRightHandHeelContact_Ontransition_Disable; private bool mRootPosLeftRightFoot; private bool mLeftFootActive = true; private bool mRightFootActive = true; private bool mLeftHandActive = true; private bool mRightHandActive = true; public void SetActive(AvatarIKGoal foot_id, bool active) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Invalid comparison between Unknown and I4 //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Invalid comparison between Unknown and I4 //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Invalid comparison between Unknown and I4 //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) if ((int)foot_id == 0) { if ((Object)(object)mLeftFoot == (Object)null) { return; } if (active && !mLeftFootActive) { ResetIKParams(foot_id); } mLeftFootActive = active; } if ((int)foot_id == 1) { if ((Object)(object)mRightFoot == (Object)null) { return; } if (active && !mRightFootActive) { ResetIKParams(foot_id); } mRightFootActive = active; } if ((int)foot_id == 2) { if ((Object)(object)mRightHand == (Object)null) { return; } if (active && !mLeftHandActive) { ResetIKParams(foot_id); } mLeftHandActive = active; } if ((int)foot_id == 3 && !((Object)(object)mRightHand == (Object)null)) { if (active && !mRightHandActive) { ResetIKParams(foot_id); } mRightHandActive = active; } } public bool IsActive(AvatarIKGoal foot_id) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Invalid comparison between Unknown and I4 //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Invalid comparison between Unknown and I4 //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Invalid comparison between Unknown and I4 if ((int)foot_id == 0) { return mLeftFootActive; } if ((int)foot_id == 1) { return mRightFootActive; } if ((int)foot_id == 2) { return mLeftHandActive; } if ((int)foot_id == 3) { return mRightHandActive; } return false; } public void SetLayerMask(LayerMask layer_mask) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) mLayerMask = layer_mask; } public LayerMask GetLayerMask() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return mLayerMask; } public float GetPlantBlendWeight(AvatarIKGoal foot_id) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; default: return -1f; } return playerBodyFootPlacementData.GetPlantBlendFactor(); } public void SetPlantBlendWeight(AvatarIKGoal foot_id, float weight) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } playerBodyFootPlacementData.SetPlantBlendFactor(weight); } public void EnablePlant(AvatarIKGoal foot_id, float blend_speed) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } playerBodyFootPlacementData.EnablePlantBlend(blend_speed); } public void DisablePlant(AvatarIKGoal foot_id, float blend_speed) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } playerBodyFootPlacementData.DisablePlantBlend(blend_speed); } private void ResetIKParams(AvatarIKGoal foot_id) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Invalid comparison between Unknown and I4 //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Invalid comparison between Unknown and I4 //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Invalid comparison between Unknown and I4 //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) if ((int)foot_id == 0) { Vector3 position = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)5).position; mLeftFoot.SetTargetFootWeight(0f); mLeftFoot.SetCurrentFootWeight(0f); mLeftFoot.SetGoalBlendSpeed(0f); mLeftFoot.SetFootPlanted(planted: false); mLeftFootContact_Ontransition_Disable = position; mLeftToeContact_Ontransition_Disable = mLeftFoot.mUpVector * mLeftFoot.mFootOffsetDist + mLeftFoot.GetRotatedFwdVec() * mLeftFoot.mFootLength; mLeftHeelContact_Ontransition_Disable = position + new Quaternion(0f, 0.7071f, 0f, 0.7071f) * mLeftFoot.GetRotatedFwdVec() * mLeftFoot.mFootHalfWidth; } if ((int)foot_id == 1) { Vector3 position2 = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)6).position; mRightFoot.SetTargetFootWeight(0f); mRightFoot.SetCurrentFootWeight(0f); mRightFoot.SetGoalBlendSpeed(0f); mRightFoot.SetFootPlanted(planted: false); mRightFootContact_Ontransition_Disable = position2; mRightToeContact_Ontransition_Disable = mRightFoot.mUpVector * mRightFoot.mFootOffsetDist + mRightFoot.GetRotatedFwdVec() * mRightFoot.mFootLength; mRightHeelContact_Ontransition_Disable = position2 + new Quaternion(0f, 0.7017f, 0f, 0.7071f) * mRightFoot.GetRotatedFwdVec() * mRightFoot.mFootHalfWidth; } if ((int)foot_id == 2) { Vector3 position3 = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)17).position; mLeftHand.SetTargetFootWeight(0f); mLeftHand.SetCurrentFootWeight(0f); mLeftHand.SetGoalBlendSpeed(0f); mLeftHand.SetFootPlanted(planted: false); mLeftHandContact_Ontransition_Disable = position3; mLeftHandToeContact_Ontransition_Disable = mLeftHand.mUpVector * mLeftHand.mFootOffsetDist + mLeftHand.GetRotatedFwdVec() * mLeftHand.mFootLength; mLeftHandHeelContact_Ontransition_Disable = position3 + new Quaternion(0f, 0.7017f, 0f, 0.7071f) * mLeftHand.GetRotatedFwdVec() * mLeftHand.mFootHalfWidth; } if ((int)foot_id == 3) { Vector3 position4 = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)18).position; mRightHand.SetTargetFootWeight(0f); mRightHand.SetCurrentFootWeight(0f); mRightHand.SetGoalBlendSpeed(0f); mRightHand.SetFootPlanted(planted: false); mRightHandContact_Ontransition_Disable = position4; mRightHandToeContact_Ontransition_Disable = mRightHand.mUpVector * mRightHand.mFootOffsetDist + mRightHand.GetRotatedFwdVec() * mRightHand.mFootLength; mRightHandHeelContact_Ontransition_Disable = position4 + new Quaternion(0f, 0.7017f, 0f, 0.7071f) * mRightHand.GetRotatedFwdVec() * mRightHand.mFootHalfWidth; } } protected void SetIKWeight(AvatarIKGoal foot_id, float target_weight, float transition_time) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown switch ((int)foot_id) { case 0: if (Mathf.Abs(target_weight - mLeftFoot.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mLeftFoot.SetGoalBlendSpeed((target_weight - mLeftFoot.GetCurrentFootWeight()) / transition_time); } else { mLeftFoot.SetGoalBlendSpeed(0.1f); mLeftFoot.SetCurrentFootWeight(target_weight); } } mLeftFoot.SetTargetFootWeight(target_weight); break; case 1: if (Mathf.Abs(target_weight - mRightFoot.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mRightFoot.SetGoalBlendSpeed((target_weight - mRightFoot.GetCurrentFootWeight()) / transition_time); } else { mRightFoot.SetGoalBlendSpeed(0.1f); mRightFoot.SetCurrentFootWeight(target_weight); } } mRightFoot.SetTargetFootWeight(target_weight); break; case 2: if (Mathf.Abs(target_weight - mLeftHand.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mLeftHand.SetGoalBlendSpeed((target_weight - mLeftHand.GetCurrentFootWeight()) / transition_time); } else { mLeftHand.SetGoalBlendSpeed(0.1f); mLeftHand.SetCurrentFootWeight(target_weight); } } mLeftHand.SetTargetFootWeight(target_weight); break; case 3: if (Mathf.Abs(target_weight - mRightHand.GetTargetFootWeight()) > 0.005f) { if (transition_time != 0f) { mRightHand.SetGoalBlendSpeed((target_weight - mRightHand.GetCurrentFootWeight()) / transition_time); } else { mRightHand.SetGoalBlendSpeed(0.1f); mRightHand.SetCurrentFootWeight(target_weight); } } mRightHand.SetTargetFootWeight(target_weight); break; } } protected void CalculateIKGoalWeights(AvatarIKGoal foot_id) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } float num = Mathf.Sign(playerBodyFootPlacementData.GetTargetFootWeight() - playerBodyFootPlacementData.GetCurrentFootWeight()); playerBodyFootPlacementData.SetCurrentFootWeight(playerBodyFootPlacementData.GetCurrentFootWeight() + playerBodyFootPlacementData.GetGoalBlendSpeed() * Time.deltaTime); if (num * Mathf.Sign(playerBodyFootPlacementData.GetTargetFootWeight() - playerBodyFootPlacementData.GetCurrentFootWeight()) < 1f || Mathf.Abs(playerBodyFootPlacementData.GetCurrentFootWeight() - playerBodyFootPlacementData.GetTargetFootWeight()) < 0.005f) { playerBodyFootPlacementData.SetCurrentFootWeight(playerBodyFootPlacementData.GetTargetFootWeight()); } else if (playerBodyFootPlacementData.GetCurrentFootWeight() > 1f || playerBodyFootPlacementData.GetCurrentFootWeight() < 0f) { playerBodyFootPlacementData.SetCurrentFootWeight(Mathf.Clamp(playerBodyFootPlacementData.GetTargetFootWeight(), 0f, 1f)); } } protected void CheckForLimits(AvatarIKGoal foot_id) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } Vector3 zero = Vector3.zero; Vector3 rotatedFwdVec = playerBodyFootPlacementData.GetRotatedFwdVec(); if (Vector3.Angle(rotatedFwdVec, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE)) > playerBodyFootPlacementData.mFootRotationLimit) { zero = playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootLength * Mathf.Tan(playerBodyFootPlacementData.mFootRotationLimit * ((float)Math.PI / 180f)); if (Vector3.Angle(playerBodyFootPlacementData.mUpVector, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE)) > 90f) { zero = -zero; } playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.TOE, rotatedFwdVec * playerBodyFootPlacementData.mFootLength + zero); } Quaternion val = default(Quaternion); ((Quaternion)(ref val))..ctor(0f, 0.7071f, 0f, 0.7071f); if (Vector3.Angle(val * rotatedFwdVec, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL)) > playerBodyFootPlacementData.mFootRotationLimit) { zero = playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootHalfWidth * Mathf.Tan(playerBodyFootPlacementData.mFootRotationLimit * ((float)Math.PI / 180f)); if (Vector3.Angle(playerBodyFootPlacementData.mUpVector, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL)) > 90f) { zero = -zero; } playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.HEEL, val * rotatedFwdVec * playerBodyFootPlacementData.mFootHalfWidth + zero); } } protected void UpdateFootPlantBlendWeights(AvatarIKGoal foot_id) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected I4, but got Unknown PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } if (!playerBodyFootPlacementData.IsPlantOnTransition()) { return; } playerBodyFootPlacementData.SetPlantBlendFactor(playerBodyFootPlacementData.GetPlantBlendFactor() + playerBodyFootPlacementData.GetFootPlantBlendSpeed() * Time.deltaTime); if (playerBodyFootPlacementData.GetFootPlantBlendSpeed() > 0f) { if (playerBodyFootPlacementData.GetPlantBlendFactor() > 1f) { playerBodyFootPlacementData.SetPlantBlendFactor(1f); playerBodyFootPlacementData.PlantBlendTransitionEnded(); } } else if (playerBodyFootPlacementData.GetPlantBlendFactor() < 0f) { playerBodyFootPlacementData.SetPlantBlendFactor(0f); playerBodyFootPlacementData.PlantBlendTransitionEnded(); } } protected void FindContactPoints(AvatarIKGoal foot_id) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected I4, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Expected I4, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Expected I4, but got Unknown //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Expected I4, but got Unknown //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_025a: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_0387: Unknown result type (might be due to invalid IL or missing references) //IL_038c: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Expected I4, but got Unknown //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_0398: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Unknown result type (might be due to invalid IL or missing references) //IL_0346: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_03fc: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_0405: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02e3: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_0568: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Expected I4, but got Unknown //IL_0454: Unknown result type (might be due to invalid IL or missing references) //IL_0459: Unknown result type (might be due to invalid IL or missing references) //IL_0581: Unknown result type (might be due to invalid IL or missing references) //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_058f: Unknown result type (might be due to invalid IL or missing references) //IL_0593: Unknown result type (might be due to invalid IL or missing references) //IL_0598: Unknown result type (might be due to invalid IL or missing references) //IL_059c: Unknown result type (might be due to invalid IL or missing references) //IL_05a1: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_0507: Unknown result type (might be due to invalid IL or missing references) //IL_0511: Unknown result type (might be due to invalid IL or missing references) //IL_0527: Expected I4, but got Unknown //IL_05ac: Unknown result type (might be due to invalid IL or missing references) //IL_05af: Unknown result type (might be due to invalid IL or missing references) //IL_05b4: Unknown result type (might be due to invalid IL or missing references) //IL_05bf: Unknown result type (might be due to invalid IL or missing references) //IL_05c4: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) //IL_05a4: Unknown result type (might be due to invalid IL or missing references) //IL_05a9: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Unknown result type (might be due to invalid IL or missing references) //IL_0531: Unknown result type (might be due to invalid IL or missing references) //IL_053a: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Unknown result type (might be due to invalid IL or missing references) //IL_0548: Unknown result type (might be due to invalid IL or missing references) //IL_054d: Unknown result type (might be due to invalid IL or missing references) //IL_0556: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_0488: Unknown result type (might be due to invalid IL or missing references) //IL_048d: Unknown result type (might be due to invalid IL or missing references) //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) //IL_04a9: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_0561: Unknown result type (might be due to invalid IL or missing references) //IL_0566: Unknown result type (might be due to invalid IL or missing references) //IL_04e6: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) //IL_04fa: Unknown result type (might be due to invalid IL or missing references) Vector3 iKPosition = _playerBodyAnimator.GetIKPosition(foot_id); bool flag = true; PlayerBodyFootPlacementData playerBodyFootPlacementData; switch ((int)foot_id) { default: return; case 0: playerBodyFootPlacementData = mLeftFoot; break; case 1: playerBodyFootPlacementData = mRightFoot; break; case 2: playerBodyFootPlacementData = mLeftHand; break; case 3: playerBodyFootPlacementData = mRightHand; break; } RaycastHit val = default(RaycastHit); if (Physics.Raycast(iKPosition + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootOffsetDist, -playerBodyFootPlacementData.mUpVector, ref val, playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.mFootHeight + playerBodyFootPlacementData.mExtraRayDistanceCheck, LayerMask.op_Implicit(mLayerMask))) { SetIKWeight(foot_id, 1f, playerBodyFootPlacementData.mTransitionTime); Vector3 val2 = ((RaycastHit)(ref val)).point; if (playerBodyFootPlacementData.mPlantFoot && playerBodyFootPlacementData.GetFootPlanted() && Physics.Raycast(playerBodyFootPlacementData.GetPlantedPos() + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootOffsetDist, -playerBodyFootPlacementData.mUpVector, ref val, playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.mFootHeight + playerBodyFootPlacementData.mExtraRayDistanceCheck, LayerMask.op_Implicit(mLayerMask))) { val2 = Vector3.Lerp(val2, ((RaycastHit)(ref val)).point, playerBodyFootPlacementData.GetPlantBlendFactor()); } playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.FOOT, val2); switch ((int)foot_id) { case 0: mLeftFootContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT); break; case 1: mRightFootContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT); break; case 2: mLeftHandContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT); break; case 3: mRightHandContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT); break; } flag = true; } else { SetIKWeight(foot_id, 0f, playerBodyFootPlacementData.mTransitionTime); playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.FOOT, Vector3.Lerp(iKPosition, (Vector3)((int)foot_id switch { 0 => mLeftFootContact_Ontransition_Disable, 1 => mRightFootContact_Ontransition_Disable, 2 => mLeftHandContact_Ontransition_Disable, 3 => mRightHandContact_Ontransition_Disable, _ => Vector3.zero, }), playerBodyFootPlacementData.GetCurrentFootWeight())); flag = false; } if (Physics.Raycast(iKPosition + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.GetRotatedFwdVec() * playerBodyFootPlacementData.mFootLength, -playerBodyFootPlacementData.mUpVector, ref val, playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.mFootLength + playerBodyFootPlacementData.mExtraRayDistanceCheck, LayerMask.op_Implicit(mLayerMask)) && flag) { Vector3 val3 = ((RaycastHit)(ref val)).point; if (playerBodyFootPlacementData.mPlantFoot && playerBodyFootPlacementData.GetFootPlanted() && Physics.Raycast(playerBodyFootPlacementData.GetPlantedPos() + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.GetRotatedFwdVec() * playerBodyFootPlacementData.mFootLength, -playerBodyFootPlacementData.mUpVector, ref val, playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.mFootLength + playerBodyFootPlacementData.mExtraRayDistanceCheck, LayerMask.op_Implicit(mLayerMask))) { val3 = Vector3.Lerp(val3, ((RaycastHit)(ref val)).point, playerBodyFootPlacementData.GetPlantBlendFactor()); } playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.TOE, val3 - playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT)); switch ((int)foot_id) { case 0: mLeftToeContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE); break; case 1: mRightToeContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE); break; case 2: mLeftHandToeContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE); break; case 3: mRightHandToeContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE); break; } } else { Vector3 val4 = (Vector3)((int)foot_id switch { 0 => mLeftToeContact_Ontransition_Disable, 1 => mRightToeContact_Ontransition_Disable, 2 => mLeftHandToeContact_Ontransition_Disable, 3 => mRightHandToeContact_Ontransition_Disable, _ => Vector3.zero, }); playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.TOE, Vector3.Slerp(playerBodyFootPlacementData.GetRotatedFwdVec() * playerBodyFootPlacementData.mFootLength, val4, playerBodyFootPlacementData.GetCurrentFootWeight())); } Quaternion val5 = default(Quaternion); ((Quaternion)(ref val5))..ctor(0f, 0.7071f, 0f, 0.7071f); Vector3 val6 = iKPosition + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootOffsetDist; Vector3 val7 = val5 * playerBodyFootPlacementData.GetRotatedFwdVec(); if (Physics.Raycast(val6 + ((Vector3)(ref val7)).normalized * playerBodyFootPlacementData.mFootHalfWidth, -playerBodyFootPlacementData.mUpVector, ref val, playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.mFootLength + playerBodyFootPlacementData.mExtraRayDistanceCheck, LayerMask.op_Implicit(mLayerMask)) && flag) { Vector3 val8 = ((RaycastHit)(ref val)).point; if (playerBodyFootPlacementData.mPlantFoot && playerBodyFootPlacementData.GetFootPlanted()) { Vector3 val9 = playerBodyFootPlacementData.GetPlantedPos() + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootOffsetDist; val7 = val5 * playerBodyFootPlacementData.GetRotatedFwdVec(); if (Physics.Raycast(val9 + ((Vector3)(ref val7)).normalized * playerBodyFootPlacementData.mFootHalfWidth, -playerBodyFootPlacementData.mUpVector, ref val, playerBodyFootPlacementData.mFootOffsetDist + playerBodyFootPlacementData.mFootLength + playerBodyFootPlacementData.mExtraRayDistanceCheck, LayerMask.op_Implicit(mLayerMask))) { val8 = Vector3.Lerp(val8, ((RaycastHit)(ref val)).point, playerBodyFootPlacementData.GetPlantBlendFactor()); } } playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.HEEL, val8 - playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT)); switch ((int)foot_id) { case 0: mLeftHeelContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL); break; case 1: mRightHeelContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL); break; case 2: mLeftHandHeelContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL); break; case 3: mRightHeelContact_Ontransition_Disable = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL); break; default: { Vector3 val4 = Vector3.zero; break; } } } else { Vector3 val4 = (Vector3)((int)foot_id switch { 0 => mLeftHeelContact_Ontransition_Disable, 1 => mRightHeelContact_Ontransition_Disable, 2 => mLeftHandHeelContact_Ontransition_Disable, 3 => mRightHandHeelContact_Ontransition_Disable, _ => Vector3.zero, }); playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.HEEL, Vector3.Slerp(val5 * playerBodyFootPlacementData.GetRotatedFwdVec() * playerBodyFootPlacementData.mFootHalfWidth, val4, playerBodyFootPlacementData.GetCurrentFootWeight())); } } protected void RootPositioningCheck() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_03ce: Unknown result type (might be due to invalid IL or missing references) //IL_03d9: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_040c: Unknown result type (might be due to invalid IL or missing references) //IL_0417: Unknown result type (might be due to invalid IL or missing references) //IL_041c: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_044f: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_047d: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_0382: Unknown result type (might be due to invalid IL or missing references) //IL_039a: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) AnimateRootVertError(); if (mAdjustPelvisVertically) { Vector3 val = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)2).position - _playerBodyAnimator.GetIKPosition((AvatarIKGoal)1); float magnitude = ((Vector3)(ref val)).magnitude; PlayerBodyFootPlacementData playerBodyFootPlacementData = mRightFoot; mRootPosLeftRightFoot = true; val = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)1).position - _playerBodyAnimator.GetIKPosition((AvatarIKGoal)0); float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; val = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)2).position - _playerBodyAnimator.GetIKPosition((AvatarIKGoal)1); if (sqrMagnitude > ((Vector3)(ref val)).sqrMagnitude) { val = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)1).position - _playerBodyAnimator.GetIKPosition((AvatarIKGoal)0); magnitude = ((Vector3)(ref val)).magnitude; playerBodyFootPlacementData = mLeftFoot; mRootPosLeftRightFoot = false; } if (magnitude > mMaxLegLength) { mTargetRootVertError = magnitude - mMaxLegLength; float num = 0f; float num2 = 0f; val = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)1).position - (_playerBodyAnimator.GetIKPosition((AvatarIKGoal)0) + mLeftFoot.mUpVector * mTargetRootVertError); float magnitude2 = ((Vector3)(ref val)).magnitude; if (magnitude2 < mMinLegLength) { num = mMinLegLength - magnitude2; } val = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)2).position - (_playerBodyAnimator.GetIKPosition((AvatarIKGoal)1) + mLeftFoot.mUpVector * mTargetRootVertError); magnitude2 = ((Vector3)(ref val)).magnitude; if (magnitude2 < mMinLegLength) { num2 = mMinLegLength - magnitude2; } if (num2 != 0f || num != 0f) { if (num2 > num) { mTargetRootVertError -= num2; } else { mTargetRootVertError -= num; } } } else { mTargetRootVertError = 0f; mCurrentPelvisSpeed = 0f; } _playerBodyAnimator.SetIKPosition((AvatarIKGoal)0, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)0) + playerBodyFootPlacementData.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)1, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)1) + playerBodyFootPlacementData.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)2, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)2) + playerBodyFootPlacementData.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)3, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)3) + playerBodyFootPlacementData.mUpVector * mCurrentRootVertError); return; } mTargetRootVertError = 0f; mCurrentPelvisSpeed = 0f; if (Mathf.Abs(mCurrentRootVertError) >= 0.005f) { if (mRootPosLeftRightFoot) { _playerBodyAnimator.SetIKPosition((AvatarIKGoal)0, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)0) + mRightFoot.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)1, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)1) + mRightFoot.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)2, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)2) + mRightFoot.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)3, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)3) + mRightFoot.mUpVector * mCurrentRootVertError); } else { _playerBodyAnimator.SetIKPosition((AvatarIKGoal)0, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)0) + mRightFoot.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)1, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)1) + mRightFoot.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)2, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)2) + mRightFoot.mUpVector * mCurrentRootVertError); _playerBodyAnimator.SetIKPosition((AvatarIKGoal)3, _playerBodyAnimator.GetIKPosition((AvatarIKGoal)3) + mRightFoot.mUpVector * mCurrentRootVertError); } } } protected void AnimateRootVertError() { float num = Mathf.Abs(mCurrentRootVertError - mTargetRootVertError); if (num < 0.005f) { mCurrentRootVertError = mTargetRootVertError; mCurrentPelvisSpeed = 0f; return; } float num2 = Mathf.Sign(mTargetRootVertError - mCurrentRootVertError); if (mDampPelvis) { if (num < mTargetRootVertError * 0.3f) { mCurrentPelvisSpeed -= mPelvisAdjustmentSpeed * Time.deltaTime; if (mCurrentPelvisSpeed < mPelvisAdjustmentSpeed * 0.5f) { mCurrentPelvisSpeed = mPelvisAdjustmentSpeed * 0.5f; } mCurrentRootVertError += num2 * mCurrentPelvisSpeed * Time.deltaTime; } else { mCurrentRootVertError += num2 * mPelvisAdjustmentSpeed * Time.deltaTime; } } else { mCurrentRootVertError += num2 * mPelvisAdjustmentSpeed * Time.deltaTime; mCurrentPelvisSpeed = 0f; } if (Mathf.Sign(mTargetRootVertError - mCurrentRootVertError) * num2 <= 0f) { mCurrentRootVertError = mTargetRootVertError; } } public void FootPlacement(AvatarIKGoal foot_id) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected I4, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Invalid comparison between Unknown and I4 //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0215: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02d2: Unknown result type (might be due to invalid IL or missing references) //IL_02d3: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) PlayerBodyFootPlacementData playerBodyFootPlacementData = null; switch ((int)foot_id) { default: return; case 0: if (!mLeftFootActive) { return; } playerBodyFootPlacementData = mLeftFoot; break; case 1: if (!mRightFootActive) { return; } playerBodyFootPlacementData = mRightFoot; break; case 2: if (!mLeftHandActive) { return; } playerBodyFootPlacementData = mLeftHand; break; case 3: if (!mRightHandActive) { return; } playerBodyFootPlacementData = mRightHand; break; } ((Vector3)(ref playerBodyFootPlacementData.mUpVector)).Normalize(); ((Vector3)(ref playerBodyFootPlacementData.mForwardVector)).Normalize(); playerBodyFootPlacementData.CalculateRotatedIKHint(); playerBodyFootPlacementData.CalculateRotatedFwdVec(); playerBodyFootPlacementData.SetTargetPos(PlayerBodyFootPlacementData.Target.FOOT, _playerBodyAnimator.GetIKPosition(foot_id)); UpdateFootPlantBlendWeights(foot_id); FindContactPoints(foot_id); CheckForLimits(foot_id); CalculateIKGoalWeights(foot_id); _playerBodyAnimator.SetIKRotationWeight(foot_id, playerBodyFootPlacementData.GetCurrentFootWeight()); float num = Vector3.Angle(playerBodyFootPlacementData.GetRotatedFwdVec(), playerBodyFootPlacementData.mForwardVector); Quaternion val = default(Quaternion); ((Quaternion)(ref val))..ctor(0f, 0.7071f, 0f, 0.7071f); Quaternion val2 = Quaternion.FromToRotation(playerBodyFootPlacementData.mForwardVector, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE)); Vector3 eulerAngles = ((Quaternion)(ref val2)).eulerAngles; eulerAngles.z = 0f; Quaternion val3 = Quaternion.Euler(eulerAngles); if ((num > 90f && num < 180f) || (num > 270f && num < 360f)) { val2 = Quaternion.FromToRotation(playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL), val * playerBodyFootPlacementData.GetRotatedFwdVec()); eulerAngles = ((Quaternion)(ref val2)).eulerAngles; } else { val2 = Quaternion.FromToRotation(val * playerBodyFootPlacementData.GetRotatedFwdVec(), playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.HEEL)); eulerAngles = ((Quaternion)(ref val2)).eulerAngles; } eulerAngles.x = 0f; eulerAngles.y = 0f; val3 *= Quaternion.Euler(eulerAngles); _playerBodyAnimator.SetIKRotation(foot_id, val3); Vector3 zero = Vector3.zero; if ((int)foot_id == 0) { zero = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)3).position - _playerBodyAnimator.GetIKPosition((AvatarIKGoal)0); _playerBodyAnimator.SetIKHintPositionWeight((AvatarIKHint)0, playerBodyFootPlacementData.GetCurrentFootWeight()); _playerBodyAnimator.SetIKHintPosition((AvatarIKHint)0, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE) + playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT) + playerBodyFootPlacementData.GetRotatedIKHint() + zero); } if ((int)foot_id == 1) { zero = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)4).position - _playerBodyAnimator.GetBoneTransform((HumanBodyBones)6).position; _playerBodyAnimator.SetIKHintPositionWeight((AvatarIKHint)1, playerBodyFootPlacementData.GetCurrentFootWeight()); _playerBodyAnimator.SetIKHintPosition((AvatarIKHint)1, playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.TOE) + playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT) + playerBodyFootPlacementData.GetRotatedIKHint() + zero); } Vector3 val4 = playerBodyFootPlacementData.GetTargetPos(PlayerBodyFootPlacementData.Target.FOOT) + playerBodyFootPlacementData.mUpVector * playerBodyFootPlacementData.mFootHeight; _playerBodyAnimator.SetIKPositionWeight(foot_id, playerBodyFootPlacementData.GetCurrentFootWeight()); _playerBodyAnimator.SetIKPosition(foot_id, val4); if (playerBodyFootPlacementData.GetCurrentFootWeight() <= 0f) { playerBodyFootPlacementData.SetFootPlanted(planted: false); } else if (playerBodyFootPlacementData.mPlantFoot && !playerBodyFootPlacementData.GetFootPlanted() && Mathf.Abs(playerBodyFootPlacementData.GetTargetFootWeight() - playerBodyFootPlacementData.GetCurrentFootWeight()) < 0.005f) { playerBodyFootPlacementData.SetPlantedPos(_playerBodyAnimator.GetIKPosition(foot_id)); playerBodyFootPlacementData.SetPlantedRot(_playerBodyAnimator.GetIKRotation(foot_id)); playerBodyFootPlacementData.SetFootPlanted(planted: true); } } private void UpdateLayerMask() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) for (byte b = 0; b < mLayersToIgnore.Length; b++) { int num = LayerMask.NameToLayer(mLayersToIgnore[b]); if (num != -1) { mLayerMask = LayerMask.op_Implicit(LayerMask.op_Implicit(mLayerMask) & ~Mathf.RoundToInt(Mathf.Pow(2f, (float)num))); } } } public void Start() { _playerBodyAnimator = ((Component)this).GetComponent<Animator>(); bool flag = false; bool flag2 = false; bool flag3 = false; bool flag4 = false; PlayerBodyFootPlacementData[] components = ((Component)this).GetComponents<PlayerBodyFootPlacementData>(); byte b = 0; while (b < components.Length) { switch (components[b].mFootID) { case PlayerBodyFootPlacementData.LimbID.LEFT_FOOT: flag = true; mLeftFoot = components[b]; break; case PlayerBodyFootPlacementData.LimbID.RIGHT_FOOT: flag2 = true; mRightFoot = components[b]; break; case PlayerBodyFootPlacementData.LimbID.RIGHT_HAND: flag4 = true; mLeftHand = components[b]; break; case PlayerBodyFootPlacementData.LimbID.LEFT_HAND: flag3 = true; mRightHand = components[b]; break; } if (!(flag && flag2 && flag3 && flag4)) { b++; continue; } break; } } public void OnAnimatorIK() { UpdateLayerMask(); if ((Object)(object)mLeftFoot != (Object)null) { FootPlacement((AvatarIKGoal)0); } if ((Object)(object)mRightFoot != (Object)null) { FootPlacement((AvatarIKGoal)1); } if ((Object)(object)mLeftHand != (Object)null) { FootPlacement((AvatarIKGoal)2); } if ((Object)(object)mRightHand != (Object)null) { FootPlacement((AvatarIKGoal)3); } RootPositioningCheck(); } public void LateUpdate() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) if (mCurrentRootVertError != 0f) { if (mRootPosLeftRightFoot) { Transform boneTransform = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)0); boneTransform.position -= mRightFoot.mUpVector * mCurrentRootVertError; } else { Transform boneTransform2 = _playerBodyAnimator.GetBoneTransform((HumanBodyBones)0); boneTransform2.position -= mLeftFoot.mUpVector * mCurrentRootVertError; } } } } public class PlayerBodyHandController : MonoBehaviour { [Serializable] public class HandConfig { [Tooltip("Hand IK tracking positions: \n0 = no item in hands, \n1 = weapon grip, \n2 = magazine grip, \n3 = handguard grip, \n4 = bolt handle grip, \n5 = pistol slide grip, \n6 = bullet grip, \n7 = grenade grip, \n8 = pistol two-handed grip, \n9 = top cover grip.")] public Transform[] HandIKTargets; [Tooltip("Names of the transition bool that trigger the grab dependent finger animations: \n0 = weapon grip, \n1 = magazine grip, \n2 = handguard grip, \n3 = bolt handle grip, \n4 = pistol slide grip, \n5 = bullet grip, \n6 = grenade grip, \n7 = offhand two-handed pistol grip, \n8 = top cover grip.")] public string[] AnimatorBoolTransitionNames; [Tooltip("Name of the transition bool that triggers when pressing the trigger while holding a gun.")] public string TriggerPressedBoolTransitionName; [HideInInspector] public HandConfig OtherHandConfig; [HideInInspector] public bool TwoHandHolding; [HideInInspector] public FVRViveHand Controller; [HideInInspector] public Arm ConnectedIKArm; [HideInInspector] public FVRInteractiveObject CurrentInteractable => Controller.CurrentInteractable; [HideInInspector] public FVRViveHand OtherHand => Controller.OtherHand; [HideInInspector] public bool IsThisTheRightHand => Controller.IsThisTheRightHand; } [Header("This component controls how the hands move.")] [Header("Many fields have tooltips, just hover over them!")] [Header("(On the left side, where the name of the field is.)")] [Tooltip("H3MP Player Body reference used for determining player body state in multiplayer.")] public PlayerBody H3MPPlayerBody; [Tooltip("VRIK script, used to swap out hand IK target depending on what type of object is being grabbed.")] public VRIK VRIKInstance; [Tooltip("Animator on the player body rig.")] public Animator PlayerBodyAnimator; [Tooltip("Left Hand (Element 0), then right hand (Element 1).\nIf you have more than two hands, lucky you, if you have less, I'm sorry!\nHowever, this is sadly not supported!")] public HandConfig[] HandConfigs; [Header("In-Editor Debugging Settings")] [Header("Make sure to turn off before building your playerbody for in game use!)")] [Header("Left Hand Debugging")] [Tooltip("Simulate left hand held item state:\n0 = no item in hands, \n1 = weapon grip, \n2 = magazine grip, \n3 = handguard grip, \n4 = bolt handle grip, \n5 = pistol slide grip, \n6 = bullet grip, \n7 = grenade grip, \n8 = pistol two-handed grip, \n9 = top cover grip.")] [Range(0f, 9f)] public int LeftHandDebuggingInteractableIndex; [Tooltip("Simulate trigger pressed while holding weapon.")] public bool LeftHandDebbuggingTriggerPressed; [Header("Right Hand Debugging")] [Tooltip("Simulate right hand held item state:\n0 = no item in hands, \n1 = weapon grip, \n2 = magazine grip, \n3 = handguard grip, \n4 = bolt handle grip, \n5 = pistol slide grip, \n6 = bullet grip, \n7 = grenade grip, \n8 = pistol two-handed grip, \n9 = top cover grip.")] [Range(0f, 9f)] public int RightHandDebuggingInteractableIndex; [Tooltip("Simulate trigger pressed while holding weapon.")] public bool RightHandDebbuggingTriggerPressed; private readonly string[] FingerNames = new string[5] { "Thumb", "Index", "Middle", "Ring", "Pinky" }; public bool InEditorDebuggingEnabled => OpenScripts2_BasePlugin.IsInEditor; public void Awake() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown if (HandConfigs.Length != 2) { Debug.LogError((object)(((object)this)?.ToString() + ": Either you have less than two hands, or more. If you have less, I'm sorry, if you have more, lucky you! In any case, this won't work with PlayerBodies. Sorry!")); return; } GameManager.OnPlayerBodyInit += new OnPlayerBodyInitDelegate(OnPlayerBodyInit); for (int i = 0; i < HandConfigs.Length; i++) { HandConfigs[i].ConnectedIKArm = ((i == 0) ? VRIKInstance.solver.leftArm : VRIKInstance.solver.rightArm); HandConfigs[i].OtherHandConfig = HandConfigs[1 - i]; } } public void OnDestroy() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown GameManager.OnPlayerBodyInit -= new OnPlayerBodyInitDelegate(OnPlayerBodyInit); } public void Start() { if (InEditorDebuggingEnabled) { return; } FVRPlayerBody currentPlayerBody = GM.CurrentPlayerBody; if ((Object)(object)Mod.managerObject == (Object)null) { for (int i = 0; i < HandConfi