CHANGELOG

Changelog

v1.2.1

  • Fixed bug in MagazineCompatibilityAddon.FVRFireArmReloadTriggerMag_OnTriggerEnter_Patch patch due to attachable firearms not having the firearm field filled out.

v1.2.0

  • Bit of refactoring done to ModularFVRPhysicalObject to bring it in line with firearms.
  • Added a bunch more addons that Meat requested.
  • Fixed some magazine extension bugs that affected integrated magazines.
  • Added ModularLeverActionFirearm class. You're welcome, Wolfie!

v1.1.5

  • Fixed bugs with ReceiverSkinSystem unvaulting caused by UniversalModularSkinSystem.
  • Fixed OpenScript2 by moving a patch from there to here.

v1.1.4

  • Updated logging.
  • Fixed issues with disabling parts that have sub points.

v1.1.3

  • Added support for more vanilla firing modes.
  • Fixed issue with UniversalModularSkinSystem and handgun physics slide racking.

v1.1.2

  • Added support for external parts on part points, allowing them to be supplied from other mods that aren't necessarily dependencies.

v1.1.1

  • Fixed Phys-Container not being emptied correctly.
  • Fixed some ammo-type-related vaulting issues.

v1.1.0

  • Major update: Take & Hold randomization!
    Get a new build every time you get a Modular Workshop gun! Can be disabled via the config file or in-game using the Sodalite Mod Panel.
  • Added ModularPhysicalObject script — now everything can be made modular!
  • Added magazine extension addon — make those magazines larger!
  • Many bug fixes and other improvements under the hood.

v1.0.3

  • Important vault behavior change: attachment mount order is now deterministic, ensuring attachments reappear on the correct mounts when vaulting.
    ⚠️ This will not break vault files but may mess them up — a necessary evil.
  • Additional changes for BreakActionWeapons.

v1.0.2

  • Fixed issues caused by a "Unity Moment" — unexpected Unity Editor behavior.
  • Fixed bug causing red error text with integrated scopes.
  • Added:
    • Modular Handguard Extension
    • Modular Break Action Weapon
    • Modular Tube Fed Shotgun
    • WeaponPartSpecificGameObjectToggle script
    • WeaponPartSpecificGameObjectManipulation script
  • Replaced "Also occupies point" field with a list to allow a part to occupy multiple points.

v1.0.1

  • Fixed issues with Modular Stock Extensions related to script execution order.

v1.0.0

  • Initial release.