Decompiled source of ModularWorkshop v1.1.5
plugins/ModularWorkshop.dll
Decompiled 8 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using FistVR; using HarmonyLib; using Microsoft.CodeAnalysis; using OpenScripts2; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("ModularWorkshop")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ModularWorkshop")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("5d76fa8f-3383-4c98-9454-78def5a1249a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ModularWorkshop { [RequireComponent(typeof(ModularWeaponPart))] public class FireModeAddon : MonoBehaviour, IPartFireArmRequirement { public enum FireSelectorModeType { Safe, Single, Burst, FullAuto, SuperFastBurst } [Serializable] public class FireSelectorMode { public float SelectorPosition; public FireSelectorModeType ModeType; public int BurstAmount = 3; [Tooltip("Only works for closed bolt weapons")] public bool ARStyleBurst; public float EngagementDelay; } public FireSelectorMode[] FireSelectorModes; private FVRFireArm _firearm; private object[] _originalFireModes; public FVRFireArm FireArm { get { return _firearm; } set { if ((Object)(object)value != (Object)null) { _firearm = value; FVRFireArm firearm = _firearm; ClosedBoltWeapon val = (ClosedBoltWeapon)(object)((firearm is ClosedBoltWeapon) ? firearm : null); if (val == null) { OpenBoltReceiver val2 = (OpenBoltReceiver)(object)((firearm is OpenBoltReceiver) ? firearm : null); if (val2 == null) { Handgun val3 = (Handgun)(object)((firearm is Handgun) ? firearm : null); if (val3 != null) { object[] fireSelectorModes = val3.FireSelectorModes; _originalFireModes = fireSelectorModes; ModifyHandgunFireModes(val3); } } else { object[] fireSelectorModes = val2.FireSelector_Modes; _originalFireModes = fireSelectorModes; ModifyOpenBoltFireModes(val2); } } else { object[] fireSelectorModes = val.FireSelector_Modes; _originalFireModes = fireSelectorModes; ModifyClosedBoltFireModes(val); } } else { if (!((Object)(object)value == (Object)null) || !((Object)(object)_firearm != (Object)null)) { return; } _firearm = value; FVRFireArm firearm = _firearm; ClosedBoltWeapon val4 = (ClosedBoltWeapon)(object)((firearm is ClosedBoltWeapon) ? firearm : null); if (val4 == null) { OpenBoltReceiver val5 = (OpenBoltReceiver)(object)((firearm is OpenBoltReceiver) ? firearm : null); if (val5 == null) { Handgun val6 = (Handgun)(object)((firearm is Handgun) ? firearm : null); if (val6 != null) { val6.FireSelectorModes = (FireSelectorMode[])_originalFireModes; } } else { val5.FireSelector_Modes = (FireSelectorMode[])_originalFireModes; } } else { val4.FireSelector_Modes = (FireSelectorMode[])_originalFireModes; } } } } private void ModifyClosedBoltFireModes(ClosedBoltWeapon w) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown List<FireSelectorMode> list = new List<FireSelectorMode>(); FireSelectorMode[] fireSelectorModes = FireSelectorModes; foreach (FireSelectorMode fireSelectorMode in fireSelectorModes) { list.Add(new FireSelectorMode { SelectorPosition = fireSelectorMode.SelectorPosition, ModeType = fireSelectorMode.ModeType.ConvertToClosedBolt(), BurstAmount = fireSelectorMode.BurstAmount, ARStyleBurst = fireSelectorMode.ARStyleBurst, EngagementDelay = fireSelectorMode.EngagementDelay }); } w.FireSelector_Modes = list.ToArray(); w.FireSelector_Modes2 = list.ToArray(); } private void ModifyOpenBoltFireModes(OpenBoltReceiver w) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown List<FireSelectorMode> list = new List<FireSelectorMode>(); FireSelectorMode[] fireSelectorModes = FireSelectorModes; foreach (FireSelectorMode fireSelectorMode in fireSelectorModes) { list.Add(new FireSelectorMode { SelectorPosition = fireSelectorMode.SelectorPosition, ModeType = fireSelectorMode.ModeType.ConvertToOpenBolt(), BurstAmount = fireSelectorMode.BurstAmount, EngagementDelay = fireSelectorMode.EngagementDelay }); } w.FireSelector_Modes = list.ToArray(); w.FireSelector_Modes2 = list.ToArray(); } private void ModifyHandgunFireModes(Handgun w) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown List<FireSelectorMode> list = new List<FireSelectorMode>(); FireSelectorMode[] fireSelectorModes = FireSelectorModes; foreach (FireSelectorMode fireSelectorMode in fireSelectorModes) { list.Add(new FireSelectorMode { SelectorPosition = fireSelectorMode.SelectorPosition, ModeType = fireSelectorMode.ModeType.ConvertToHandgun(), BurstAmount = fireSelectorMode.BurstAmount, EngagementDelay = fireSelectorMode.EngagementDelay }); } w.FireSelectorModes = list.ToArray(); } } public static class FireModeEnumExtensions { public static FireSelectorModeType ConvertToClosedBolt(this FireModeAddon.FireSelectorModeType fireSelectorMode) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) return (FireSelectorModeType)(fireSelectorMode switch { FireModeAddon.FireSelectorModeType.Safe => 0, FireModeAddon.FireSelectorModeType.Single => 1, FireModeAddon.FireSelectorModeType.Burst => 2, FireModeAddon.FireSelectorModeType.FullAuto => 3, FireModeAddon.FireSelectorModeType.SuperFastBurst => 4, _ => 0, }); } public static FireSelectorModeType ConvertToOpenBolt(this FireModeAddon.FireSelectorModeType fireSelectorMode) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) return (FireSelectorModeType)(fireSelectorMode switch { FireModeAddon.FireSelectorModeType.Safe => 0, FireModeAddon.FireSelectorModeType.Single => 1, FireModeAddon.FireSelectorModeType.Burst => 4, FireModeAddon.FireSelectorModeType.FullAuto => 2, FireModeAddon.FireSelectorModeType.SuperFastBurst => 3, _ => 0, }); } public static FireSelectorModeType ConvertToHandgun(this FireModeAddon.FireSelectorModeType fireSelectorMode) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) return (FireSelectorModeType)(fireSelectorMode switch { FireModeAddon.FireSelectorModeType.Safe => 3, FireModeAddon.FireSelectorModeType.Single => 1, FireModeAddon.FireSelectorModeType.Burst => 4, FireModeAddon.FireSelectorModeType.FullAuto => 2, FireModeAddon.FireSelectorModeType.SuperFastBurst => 4, _ => 3, }); } } [RequireComponent(typeof(ModularWeaponPart))] public class BoltAndSlideManipAddon : MonoBehaviour, IPartFireArmRequirement { public ManipulateTransforms ManipulateTransform; public FVRFireArm FireArm { set { if (!((Object)(object)value != (Object)null)) { return; } Handgun val = (Handgun)(object)((value is Handgun) ? value : null); if (val == null) { ClosedBoltWeapon val2 = (ClosedBoltWeapon)(object)((value is ClosedBoltWeapon) ? value : null); if (val2 == null) { OpenBoltReceiver val3 = (OpenBoltReceiver)(object)((value is OpenBoltReceiver) ? value : null); if (val3 == null) { TubeFedShotgun val4 = (TubeFedShotgun)(object)((value is TubeFedShotgun) ? value : null); if (val4 == null) { BoltActionRifle val5 = (BoltActionRifle)(object)((value is BoltActionRifle) ? value : null); if (val5 != null) { TransformModificationGroup[] transformGroups = ManipulateTransform.TransformGroups; for (int i = 0; i < transformGroups.Length; i++) { transformGroups[i].ObservedTransform = ((Component)val5.BoltHandle).transform; } } } else { TransformModificationGroup[] transformGroups = ManipulateTransform.TransformGroups; for (int i = 0; i < transformGroups.Length; i++) { transformGroups[i].ObservedTransform = ((Component)val4.Bolt).transform; } } } else { TransformModificationGroup[] transformGroups = ManipulateTransform.TransformGroups; for (int i = 0; i < transformGroups.Length; i++) { transformGroups[i].ObservedTransform = ((Component)val3.Bolt).transform; } } } else { TransformModificationGroup[] transformGroups = ManipulateTransform.TransformGroups; for (int i = 0; i < transformGroups.Length; i++) { transformGroups[i].ObservedTransform = ((Component)val2.Bolt).transform; } } } else { TransformModificationGroup[] transformGroups = ManipulateTransform.TransformGroups; for (int i = 0; i < transformGroups.Length; i++) { transformGroups[i].ObservedTransform = ((Component)val.Slide).transform; } } } } } public class SnappyTriggerAddon : MonoBehaviour, IPartFireArmRequirement { private static readonly List<FVRFireArm> _existingSnappyTriggers = new List<FVRFireArm>(); private FVRFireArm _firearm; public FVRFireArm FireArm { set { if ((Object)(object)value != (Object)null) { _firearm = value; if (_firearm is Handgun) { _existingSnappyTriggers.Add(_firearm); } } else if ((Object)(object)value == (Object)null && (Object)(object)_firearm != (Object)null) { _existingSnappyTriggers.Remove(_firearm); } } } [HarmonyPatch(typeof(Handgun), "UpdateInputAndAnimate")] [HarmonyPrefix] private static void Handgun_UpdateInputAndAnimate_Patch(Handgun __instance, FVRViveHand hand) { if (!_existingSnappyTriggers.Contains((FVRFireArm)(object)__instance)) { return; } if (!__instance.HasTriggerReset && hand.Input.TriggerUp) { __instance.HasTriggerReset = true; __instance.m_isSeerReady = true; ((FVRFireArm)__instance).PlayAudioEvent((FirearmAudioEventType)16, 1f); if (__instance.FireSelectorModes.Length != 0) { __instance.m_CamBurst = __instance.FireSelectorModes[__instance.m_fireSelectorMode].BurstAmount; } } if (hand.Input.TriggerDown && !__instance.m_isSafetyEngaged && (!__instance.HasMagazineSafety || (Object)(object)((FVRFireArm)__instance).Magazine != (Object)null)) { __instance.ReleaseSeer(); } } [HarmonyPatch(typeof(ClosedBoltWeapon), "UpdateInputAndAnimate")] [HarmonyPrefix] private static void ClosedBoltWeapon_UpdateInputAndAnimate_Patch(ClosedBoltWeapon __instance, FVRViveHand hand) { if (!_existingSnappyTriggers.Contains((FVRFireArm)(object)__instance)) { return; } if (!__instance.m_hasTriggerReset && hand.Input.TriggerUp) { __instance.m_hasTriggerReset = true; ((FVRFireArm)__instance).PlayAudioEvent((FirearmAudioEventType)16, 1f); if (__instance.FireSelector_Modes.Length != 0) { __instance.m_CamBurst = __instance.FireSelector_Modes[__instance.m_fireSelectorMode].BurstAmount; } } if (hand.Input.TriggerDown && !__instance.IsWeaponOnSafe()) { __instance.DropHammer(); } } } [RequireComponent(typeof(ModularWeaponPart))] public class InteractionVisualEffectAddon : MonoBehaviour, IPartFireArmRequirement { [Tooltip("This list is optional, you can also place the Interaction Visual Effect scripts on this gameobject instead.")] public InteractionVisualEffect[] InteractionVisualEffects; public FVRFireArm FireArm { set { if ((Object)(object)value != (Object)null) { InteractionVisualEffect[] interactionVisualEffects = InteractionVisualEffects; for (int i = 0; i < interactionVisualEffects.Length; i++) { interactionVisualEffects[i].ObjectToMonitor = (FVRInteractiveObject)(object)value; } interactionVisualEffects = ((Component)this).GetComponents<InteractionVisualEffect>(); for (int i = 0; i < interactionVisualEffects.Length; i++) { interactionVisualEffects[i].ObjectToMonitor = (FVRInteractiveObject)(object)value; } } } } } public class ModularBreakActionWeapon : BreakActionWeapon, IModularWeapon { [Header("Modular Configuration")] public ModularFVRFireArm ModularFVRFireArm; public GameObject UIPrefab => ModularFVRFireArm.UIPrefab; public string ModularBarrelPartsID => ModularFVRFireArm.ModularBarrelAttachmentPoint.ModularPartsGroupID; public Transform ModularBarrelPoint => ModularFVRFireArm.ModularBarrelAttachmentPoint.ModularPartPoint; public TransformProxy ModularBarrelUIPointProxy => ModularFVRFireArm.ModularBarrelAttachmentPoint.ModularPartUIPointProxy; public Dictionary<string, GameObject> ModularBarrelPrefabsDictionary => ModularFVRFireArm.ModularBarrelPrefabsDictionary; public string ModularHandguardPartsID => ModularFVRFireArm.ModularHandguardAttachmentPoint.ModularPartsGroupID; public Transform ModularHandguardPoint => ModularFVRFireArm.ModularHandguardAttachmentPoint.ModularPartPoint; public TransformProxy ModularHandguardUIPointProxy => ModularFVRFireArm.ModularHandguardAttachmentPoint.ModularPartUIPointProxy; public Dictionary<string, GameObject> ModularHandguardPrefabsDictionary => ModularFVRFireArm.ModularHandguardPrefabsDictionary; public string ModularStockPartsID => ModularFVRFireArm.ModularStockAttachmentPoint.ModularPartsGroupID; public Transform ModularStockPoint => ModularFVRFireArm.ModularStockAttachmentPoint.ModularPartPoint; public TransformProxy ModularStockUIPointProxy => ModularFVRFireArm.ModularStockAttachmentPoint.ModularPartUIPointProxy; public Dictionary<string, GameObject> ModularStockPrefabsDictionary => ModularFVRFireArm.ModularStockPrefabsDictionary; public string SelectedModularBarrel => ModularFVRFireArm.ModularBarrelAttachmentPoint.SelectedModularWeaponPart; public string SelectedModularHandguard => ModularFVRFireArm.ModularHandguardAttachmentPoint.SelectedModularWeaponPart; public string SelectedModularStock => ModularFVRFireArm.ModularStockAttachmentPoint.SelectedModularWeaponPart; public ModularWeaponPartsAttachmentPoint[] ModularWeaponPartsAttachmentPoints => ModularFVRFireArm.ModularWeaponPartsAttachmentPoints; public ModularWorkshopPlatform WorkshopPlatform { get { return ModularFVRFireArm.WorkshopPlatform; } set { ModularFVRFireArm.WorkshopPlatform = value; } } public List<ModularWeaponPartsAttachmentPoint> SubAttachmentPoints => ModularFVRFireArm.SubAttachmentPoints; public ModularFVRFireArm GetModularFVRFireArm => ModularFVRFireArm; public Dictionary<string, ModularWeaponPartsAttachmentPoint> AllAttachmentPoints => ModularFVRFireArm.AllAttachmentPoints; public override void Awake() { ((BreakActionWeapon)this).Awake(); ConvertTransformsToProxies(); ModularFVRFireArm.Awake((FVRFireArm)(object)this); ConfigureAll(); } public override void ConfigureFromFlagDic(Dictionary<string, string> f) { ((BreakActionWeapon)this).ConfigureFromFlagDic(f); ModularFVRFireArm.ConfigureFromFlagDic(f, (FVRFireArm)(object)this); } public override Dictionary<string, string> GetFlagDic() { Dictionary<string, string> flagDic = ((BreakActionWeapon)this).GetFlagDic(); return ModularFVRFireArm.GetFlagDic(flagDic); } public ModularWeaponPart ConfigureModularWeaponPart(ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint, string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, selectedPart, isRandomized); } public ModularBarrel ConfigureModularBarrel(string selectedPart, bool isRandomized = false) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) ModularBarrel modularBarrel = ModularFVRFireArm.ConfigureModularBarrel(selectedPart, isRandomized); BreakActionBarrel[] barrels = base.Barrels; foreach (BreakActionBarrel obj in barrels) { Vector3 val = obj.Muzzle.parent.InverseTransformPoint(modularBarrel.MuzzlePosition.position); UnityEngineExtensions.ModifyLocalPositionAxisValue(obj.Muzzle, (Axis)2, val.z); } return modularBarrel; } public ModularHandguard ConfigureModularHandguard(string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularHandguard(selectedPart, isRandomized); } public ModularStock ConfigureModularStock(string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularStock(selectedPart, isRandomized); } public void ConfigureAll() { if (ModularBarrelPartsID != string.Empty) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !ModularFVRFireArm.ModularBarrelAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularBarrelPartsID].GetRandomPart() : SelectedModularBarrel); ConfigureModularBarrel(selectedPart); } if (ModularHandguardPartsID != string.Empty) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !ModularFVRFireArm.ModularHandguardAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularHandguardPartsID].GetRandomPart() : SelectedModularHandguard); ConfigureModularHandguard(selectedPart); } if (ModularStockPartsID != string.Empty) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !ModularFVRFireArm.ModularStockAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularStockPartsID].GetRandomPart() : SelectedModularStock); ConfigureModularStock(selectedPart); } ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularFVRFireArm.ModularWeaponPartsAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in modularWeaponPartsAttachmentPoints) { if (!modularWeaponPartsAttachmentPoint.IsPointDisabled && ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.TryGetValue(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out var value) && value.PartsDictionary.Count > 0) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !modularWeaponPartsAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[modularWeaponPartsAttachmentPoint.ModularPartsGroupID].GetRandomPart() : modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart); ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, selectedPart, ModularFVRFireArm.IsInTakeAndHold); } } } public void ConvertTransformsToProxies() { ModularFVRFireArm.ConvertTransformsToProxies((FVRFireArm)(object)this); } public void ApplySkin(string ModularPartsGroupID, string SkinName) { AllAttachmentPoints[ModularPartsGroupID].ApplySkin(SkinName); } [ContextMenu("Copy Existing Firearm Component")] public void CopyFirearm() { BreakActionWeapon val = ((Component)this).GetComponents<BreakActionWeapon>().Single((BreakActionWeapon c) => (Object)(object)c != (Object)(object)this); BreakActionBarrel[] barrels = val.Barrels; for (int i = 0; i < barrels.Length; i++) { barrels[i].Chamber.Firearm = (FVRFireArm)(object)this; } if ((Object)(object)((FVRFireArm)val).Foregrip != (Object)null) { ((FVRFireArm)val).Foregrip.GetComponent<FVRAlternateGrip>().PrimaryObject = (FVRPhysicalObject)(object)this; } foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)val).AttachmentMounts) { attachmentMount.MyObject = (FVRPhysicalObject)(object)this; attachmentMount.Parent = (FVRPhysicalObject)(object)this; } UniversalCopy.CopyComponent<BreakActionWeapon>((Component)(object)this, val); } [ContextMenu("Populate Receiver Mesh Renderer List")] public void PopulateReceiverMeshList() { ModularFVRFireArm.GetReceiverMeshRenderers((FVRFireArm)(object)this); } [ContextMenu("Update Selected Parts")] public void UpdateSelectedParts() { ModularFVRFireArm.UpdateSelectedParts(); } } public class ModularTubeFedShotgun : TubeFedShotgun, IModularWeapon { [Header("Modular Configuration")] public ModularFVRFireArm ModularFVRFireArm; public bool AllowExternalBoltReleaseButtonModification = true; public GameObject UIPrefab => ModularFVRFireArm.UIPrefab; public string ModularBarrelPartsID => ModularFVRFireArm.ModularBarrelAttachmentPoint.ModularPartsGroupID; public Transform ModularBarrelPoint => ModularFVRFireArm.ModularBarrelAttachmentPoint.ModularPartPoint; public TransformProxy ModularBarrelUIPointProxy => ModularFVRFireArm.ModularBarrelAttachmentPoint.ModularPartUIPointProxy; public Dictionary<string, GameObject> ModularBarrelPrefabsDictionary => ModularFVRFireArm.ModularBarrelPrefabsDictionary; public string ModularHandguardPartsID => ModularFVRFireArm.ModularHandguardAttachmentPoint.ModularPartsGroupID; public Transform ModularHandguardPoint => ModularFVRFireArm.ModularHandguardAttachmentPoint.ModularPartPoint; public TransformProxy ModularHandguardUIPointProxy => ModularFVRFireArm.ModularHandguardAttachmentPoint.ModularPartUIPointProxy; public Dictionary<string, GameObject> ModularHandguardPrefabsDictionary => ModularFVRFireArm.ModularHandguardPrefabsDictionary; public string ModularStockPartsID => ModularFVRFireArm.ModularStockAttachmentPoint.ModularPartsGroupID; public Transform ModularStockPoint => ModularFVRFireArm.ModularStockAttachmentPoint.ModularPartPoint; public TransformProxy ModularStockUIPointProxy => ModularFVRFireArm.ModularStockAttachmentPoint.ModularPartUIPointProxy; public Dictionary<string, GameObject> ModularStockPrefabsDictionary => ModularFVRFireArm.ModularStockPrefabsDictionary; public string SelectedModularBarrel => ModularFVRFireArm.ModularBarrelAttachmentPoint.SelectedModularWeaponPart; public string SelectedModularHandguard => ModularFVRFireArm.ModularHandguardAttachmentPoint.SelectedModularWeaponPart; public string SelectedModularStock => ModularFVRFireArm.ModularStockAttachmentPoint.SelectedModularWeaponPart; public ModularWeaponPartsAttachmentPoint[] ModularWeaponPartsAttachmentPoints => ModularFVRFireArm.ModularWeaponPartsAttachmentPoints; public ModularWorkshopPlatform WorkshopPlatform { get { return ModularFVRFireArm.WorkshopPlatform; } set { ModularFVRFireArm.WorkshopPlatform = value; } } public List<ModularWeaponPartsAttachmentPoint> SubAttachmentPoints => ModularFVRFireArm.SubAttachmentPoints; public ModularFVRFireArm GetModularFVRFireArm => ModularFVRFireArm; public Dictionary<string, ModularWeaponPartsAttachmentPoint> AllAttachmentPoints => ModularFVRFireArm.AllAttachmentPoints; public override void Awake() { ((TubeFedShotgun)this).Awake(); ConvertTransformsToProxies(); ModularFVRFireArm.Awake((FVRFireArm)(object)this); ConfigureAll(); } public override void ConfigureFromFlagDic(Dictionary<string, string> f) { ((TubeFedShotgun)this).ConfigureFromFlagDic(f); ModularFVRFireArm.ConfigureFromFlagDic(f, (FVRFireArm)(object)this); } public override Dictionary<string, string> GetFlagDic() { Dictionary<string, string> flagDic = ((TubeFedShotgun)this).GetFlagDic(); return ModularFVRFireArm.GetFlagDic(flagDic); } public ModularWeaponPart ConfigureModularWeaponPart(ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint, string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, selectedPart, isRandomized); } public ModularBarrel ConfigureModularBarrel(string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularBarrel(selectedPart, isRandomized); } public ModularHandguard ConfigureModularHandguard(string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularHandguard(selectedPart, isRandomized); } public ModularStock ConfigureModularStock(string selectedPart, bool isRandomized = false) { return ModularFVRFireArm.ConfigureModularStock(selectedPart, isRandomized); } public void ConfigureAll() { if (ModularBarrelPartsID != string.Empty) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !ModularFVRFireArm.ModularBarrelAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularBarrelPartsID].GetRandomPart() : SelectedModularBarrel); ConfigureModularBarrel(selectedPart); } if (ModularHandguardPartsID != string.Empty) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !ModularFVRFireArm.ModularHandguardAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularHandguardPartsID].GetRandomPart() : SelectedModularHandguard); ConfigureModularHandguard(selectedPart); } if (ModularStockPartsID != string.Empty) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !ModularFVRFireArm.ModularStockAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularStockPartsID].GetRandomPart() : SelectedModularStock); ConfigureModularStock(selectedPart); } ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularFVRFireArm.ModularWeaponPartsAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in modularWeaponPartsAttachmentPoints) { if (!modularWeaponPartsAttachmentPoint.IsPointDisabled && ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.TryGetValue(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out var value) && value.PartsDictionary.Count > 0) { string selectedPart = ((ModularFVRFireArm.IsInTakeAndHold && !ModularFVRFireArm.WasUnvaulted && !modularWeaponPartsAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[modularWeaponPartsAttachmentPoint.ModularPartsGroupID].GetRandomPart() : modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart); ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, selectedPart, ModularFVRFireArm.IsInTakeAndHold); } } } public void ConvertTransformsToProxies() { ModularFVRFireArm.ConvertTransformsToProxies((FVRFireArm)(object)this); } public void ApplySkin(string ModularPartsGroupID, string SkinName) { AllAttachmentPoints[ModularPartsGroupID].ApplySkin(SkinName); } [ContextMenu("Copy Existing Firearm Component")] public void CopyFirearm() { TubeFedShotgun val = ((Component)this).GetComponents<TubeFedShotgun>().Single((TubeFedShotgun c) => (Object)(object)c != (Object)(object)this); if ((Object)(object)val.Bolt != (Object)null) { val.Bolt.Shotgun = (TubeFedShotgun)(object)this; } if ((Object)(object)val.Chamber != (Object)null) { val.Chamber.Firearm = (FVRFireArm)(object)this; } if ((Object)(object)val.Handle != (Object)null) { val.Handle.Shotgun = (TubeFedShotgun)(object)this; } if ((Object)(object)((FVRFireArm)val).Foregrip != (Object)null) { ((FVRFireArm)val).Foregrip.GetComponent<FVRAlternateGrip>().PrimaryObject = (FVRPhysicalObject)(object)this; } FVRFireArmReloadTriggerWell componentInChildren = ((Component)val).GetComponentInChildren<FVRFireArmReloadTriggerWell>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.FireArm = (FVRFireArm)(object)this; } ((FVRPhysicalObject)val).AttachmentMounts = ((FVRPhysicalObject)val).AttachmentMounts.Where((FVRFireArmAttachmentMount mount) => (Object)(object)mount != (Object)null).ToList(); foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)val).AttachmentMounts) { attachmentMount.MyObject = (FVRPhysicalObject)(object)this; attachmentMount.Parent = (FVRPhysicalObject)(object)this; } UniversalCopy.CopyComponent<TubeFedShotgun>((Component)(object)this, val); } [ContextMenu("Populate Receiver Mesh Renderer List")] public void PopulateReceiverMeshList() { ModularFVRFireArm.GetReceiverMeshRenderers((FVRFireArm)(object)this); } } public class ModularMagazineExtension : ModularWeaponPart { [Header("Magazine Extension Config")] [Tooltip("This part will add (or subtract, with a negative number) this number of rounds to the capacity of magazine first found in the object hierarchy. (This is not the number of total rounds, but additional rounds. A true magazine extension!)")] public int AdditionalNumberOfRoundsInMagazine; protected FVRFireArmMagazine _magazine; private static readonly List<FVRFireArmMagazine> _existingMagazineExtensions = new List<FVRFireArmMagazine>(); public override void Awake() { base.Awake(); if (UnityEngineExtensions.TryGetComponentInParent<FVRFireArmMagazine>((Component)(object)((Component)this).transform, ref _magazine)) { _existingMagazineExtensions.Add(_magazine); } } public override void OnDestroy() { _magazine = ((Component)((Component)this).transform).GetComponentInParent<FVRFireArmMagazine>(); _existingMagazineExtensions.Remove(_magazine); base.OnDestroy(); } public override void EnablePart() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Expected O, but got Unknown //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown base.EnablePart(); if (UnityEngineExtensions.TryGetComponentInParent<FVRFireArmMagazine>((Component)(object)((Component)this).transform, ref _magazine)) { int num = _magazine.m_capacity + AdditionalNumberOfRoundsInMagazine; if (_magazine.m_numRounds > num) { int num2 = _magazine.m_numRounds - num; for (int i = 0; i < num2; i++) { _magazine.RemoveRound(); } } if (_magazine.LoadedRounds != null && _magazine.LoadedRounds.Length < num) { int num3 = num - _magazine.LoadedRounds.Length; Array.Resize(ref _magazine.LoadedRounds, num); for (int j = _magazine.LoadedRounds.Length - num3; j < _magazine.LoadedRounds.Length; j++) { _magazine.LoadedRounds[j] = new FVRLoadedRound(); } } else if (_magazine.LoadedRounds != null && _magazine.m_numRounds < num) { for (int k = _magazine.m_numRounds; k < num; k++) { if (_magazine.LoadedRounds[k] == null) { _magazine.LoadedRounds[k] = new FVRLoadedRound(); } } } else if (_magazine.LoadedRounds == null) { _magazine.LoadedRounds = (FVRLoadedRound[])(object)new FVRLoadedRound[num]; for (int l = 0; l < _magazine.LoadedRounds.Length; l++) { _magazine.LoadedRounds[l] = new FVRLoadedRound(); } } _magazine.m_capacity = num; } else if ((Object)(object)_magazine == (Object)null) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "Magazine not found! ModularMagazineExtension disabled!"); } } public override void DisablePart() { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Expected O, but got Unknown //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Expected O, but got Unknown //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Expected O, but got Unknown base.DisablePart(); if (UnityEngineExtensions.TryGetComponentInParent<FVRFireArmMagazine>((Component)(object)((Component)this).transform, ref _magazine)) { int num = _magazine.m_capacity - AdditionalNumberOfRoundsInMagazine; if (_magazine.m_numRounds > num) { int num2 = _magazine.m_numRounds - num; for (int i = 0; i < num2; i++) { _magazine.RemoveRound(); } } if (_magazine.LoadedRounds != null && _magazine.LoadedRounds.Length < num) { int num3 = num - _magazine.LoadedRounds.Length; Array.Resize(ref _magazine.LoadedRounds, num); for (int j = _magazine.LoadedRounds.Length - num3; j < _magazine.LoadedRounds.Length; j++) { _magazine.LoadedRounds[j] = new FVRLoadedRound(); } } else if (_magazine.LoadedRounds != null && _magazine.m_numRounds < num) { for (int k = _magazine.m_numRounds; k < num; k++) { if (_magazine.LoadedRounds[k] == null) { _magazine.LoadedRounds[k] = new FVRLoadedRound(); } } } else if (_magazine.LoadedRounds == null) { _magazine.LoadedRounds = (FVRLoadedRound[])(object)new FVRLoadedRound[num]; for (int l = 0; l < _magazine.LoadedRounds.Length; l++) { _magazine.LoadedRounds[l] = new FVRLoadedRound(); } } _magazine.m_capacity = num; } else if ((Object)(object)_magazine == (Object)null) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "Magazine not found! ModularMagazineExtension couldn't be disabled!"); } } [HarmonyPatch(typeof(FVRPhysicalObject), "DuplicateFromSpawnLock")] [HarmonyPostfix] public static void DuplicateFromSpawnLockPatch(FVRPhysicalObject __instance, ref GameObject __result) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown if (!_existingMagazineExtensions.Contains((FVRFireArmMagazine)(object)((__instance is FVRFireArmMagazine) ? __instance : null))) { return; } FVRFireArmMagazine component = ((Component)__instance).GetComponent<FVRFireArmMagazine>(); FVRFireArmMagazine component2 = __result.GetComponent<FVRFireArmMagazine>(); for (int i = 0; i < Mathf.Min(component.LoadedRounds.Length, component2.LoadedRounds.Length); i++) { if (component2.LoadedRounds[i] == null) { component2.LoadedRounds[i] = new FVRLoadedRound(); } } } [HarmonyPatch(typeof(MultiCaliberMagazineMWCompatibility), "AdditionalRoundsFromMagExtension")] [HarmonyPostfix] public static void AdditionalRoundsFromMagExtensionPatch(MultiCaliberMagazine multiCaliberMagazine, ref int __result) { if (_existingMagazineExtensions.Contains(multiCaliberMagazine.Magazine)) { ModularMagazineExtension[] componentsInChildren = ((Component)multiCaliberMagazine.Magazine).GetComponentsInChildren<ModularMagazineExtension>(); for (int i = 0; i < componentsInChildren.Length; i++) { __result += componentsInChildren[i].AdditionalNumberOfRoundsInMagazine; } } } } public class ModularBayonet : ModularWeaponPart { [Header("Bayonet Config")] [Tooltip("HandPoint will be automatically set to the old hand point.")] public MeleeParams MeleeParams; private MeleeParams _origMeleeParams; protected FVRPhysicalObject _physicalObject; public override void EnablePart() { base.EnablePart(); _physicalObject = ((Component)((Component)this).transform).GetComponentInParent<FVRPhysicalObject>(); if ((Object)(object)_physicalObject != (Object)null) { _origMeleeParams = _physicalObject.MP; MeleeParams.HandPoint = _origMeleeParams.HandPoint; _physicalObject.MP = MeleeParams; } else if ((Object)(object)_physicalObject == (Object)null) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "Firearm not found! ModularBayonet disabled!"); } } public override void DisablePart() { base.DisablePart(); _physicalObject = ((Component)((Component)this).transform).GetComponentInParent<FVRPhysicalObject>(); if ((Object)(object)_physicalObject != (Object)null) { _physicalObject.MP = _origMeleeParams; } } } public class ModularHandguardExtension : ModularWeaponPart { public enum EColliderType { Sphere, Capsule, Box } [Header("Handguard Extension Config")] [Tooltip("This GameObject defines where the extension of the AltGrip trigger will end up. It should contain a trigger to define what the new handguard interaction zone looks like. Gets removed on load for performance reasons, so don't put anything below it.")] public GameObject ForeGripExtensionDefinition; [HideInInspector] public TransformProxy ForeGripExtensionTransformProxy; [HideInInspector] public Vector3 TriggerCenter; [HideInInspector] public Vector3 TriggerSize; [HideInInspector] public Axis ColliderAxis; [HideInInspector] public EColliderType ColliderType; private FVRFireArm _firearm; private Collider _addedCollider; public override void Awake() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) base.Awake(); if ((Object)(object)ForeGripExtensionDefinition != (Object)null) { ForeGripExtensionTransformProxy = new TransformProxy(ForeGripExtensionDefinition.transform, false); Collider component = ForeGripExtensionDefinition.GetComponent<Collider>(); CapsuleCollider val = (CapsuleCollider)(object)((component is CapsuleCollider) ? component : null); if (val == null) { SphereCollider val2 = (SphereCollider)(object)((component is SphereCollider) ? component : null); if (val2 == null) { BoxCollider val3 = (BoxCollider)(object)((component is BoxCollider) ? component : null); if (val3 == null) { if (component == null) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "ForeGripDefinition " + ((Object)ForeGripExtensionDefinition).name + " doesn't contain a collider you goofus! Shit's about to break!"); } } else { TriggerCenter = val3.center; TriggerSize = val3.size; ColliderType = EColliderType.Box; } } else { TriggerCenter = val2.center; TriggerSize = new Vector3(val2.radius, 0f, 0f); ColliderType = EColliderType.Sphere; } } else { TriggerCenter = val.center; TriggerSize = new Vector3(val.radius, val.height, 0f); ColliderType = EColliderType.Capsule; ColliderAxis = (Axis)(val.direction switch { 0 => 0, 1 => 1, 2 => 2, _ => 0, }); } Object.Destroy((Object)(object)ForeGripExtensionDefinition); } else if ((Object)(object)ForeGripExtensionDefinition == (Object)null) { ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "ForeGripExtensionDefinition is empty but you want this to be a functional foregrip extension you goofus! Shit's about to break!"); } } public override void EnablePart() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Expected I4, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) base.EnablePart(); if (UnityEngineExtensions.TryGetComponentInParent<FVRFireArm>((Component)(object)((Component)this).transform, ref _firearm)) { Vector3 val = ForeGripExtensionTransformProxy.parent.TransformPoint(ForeGripExtensionTransformProxy.localPosition + UnityEngineExtensions.MultiplyComponentWise(TriggerCenter, ForeGripExtensionTransformProxy.localScale)); Vector3 center = _firearm.Foregrip.transform.InverseTransformPoint(val); switch (ColliderType) { case EColliderType.Sphere: { _addedCollider = (Collider)(object)_firearm.Foregrip.AddComponent<SphereCollider>(); Collider addedCollider7 = _addedCollider; ((SphereCollider)((addedCollider7 is SphereCollider) ? addedCollider7 : null)).center = center; Collider addedCollider8 = _addedCollider; ((SphereCollider)((addedCollider8 is SphereCollider) ? addedCollider8 : null)).radius = TriggerSize.x; break; } case EColliderType.Capsule: { _addedCollider = (Collider)(object)_firearm.Foregrip.AddComponent<CapsuleCollider>(); Collider addedCollider3 = _addedCollider; ((CapsuleCollider)((addedCollider3 is CapsuleCollider) ? addedCollider3 : null)).center = center; Collider addedCollider4 = _addedCollider; ((CapsuleCollider)((addedCollider4 is CapsuleCollider) ? addedCollider4 : null)).radius = TriggerSize.x; Collider addedCollider5 = _addedCollider; ((CapsuleCollider)((addedCollider5 is CapsuleCollider) ? addedCollider5 : null)).height = TriggerSize.y; Collider addedCollider6 = _addedCollider; ((CapsuleCollider)((addedCollider6 is CapsuleCollider) ? addedCollider6 : null)).direction = (int)ColliderAxis; break; } case EColliderType.Box: { _addedCollider = (Collider)(object)_firearm.Foregrip.AddComponent<BoxCollider>(); Collider addedCollider = _addedCollider; ((BoxCollider)((addedCollider is BoxCollider) ? addedCollider : null)).center = center; Collider addedCollider2 = _addedCollider; ((BoxCollider)((addedCollider2 is BoxCollider) ? addedCollider2 : null)).size = TriggerSize; break; } } _addedCollider.isTrigger = true; } else if ((Object)(object)_firearm == (Object)null) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "Firearm not found! ModularHandguardExtension disabled!"); } } public override void DisablePart() { base.DisablePart(); if ((Object)(object)_addedCollider != (Object)null) { Object.Destroy((Object)(object)_addedCollider); } } } [CreateAssetMenu(fileName = "New ModularWorkshopCategoryDefinition", menuName = "ModularWorkshop/ModularWorkshopCategoryDefinition", order = 0)] public class ModularWorkshopCategoryDefinition : ScriptableObject { public string ModularPartsGroupID; public string CategoryName; public Sprite CategoryIcon; public List<string> ModularWeaponPartNames; public Dictionary<string, GameObject> CategoryPartsDictionary { get { Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>(); foreach (GameObject modularPrefab in ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[ModularPartsGroupID].ModularPrefabs) { string name = modularPrefab.GetComponent<ModularWeaponPart>().Name; try { dictionary.Add(name, modularPrefab); } catch (ArgumentException) { ModularWorkshopManager.LogWarning("Part with name \"" + name + "\" already in category parts dictionary! Skipping duplicate part!"); } } return dictionary; } } } public class ModularFVRPhysicalObject : MonoBehaviour { public FVRPhysicalObject MainObject; public GameObject UIPrefab; [Header("Receiver Skins")] [Tooltip("This is a combination of ModularPartsGroupID and PartName of a Skins definition, with a \"/\" in between. A requirement of the system. You should choose ModularPartsGroupID and PartName so that it doesn't conflict with anything else. Formatting Example: \"ModularPartsGroupID/PartName\". I would personally recommend something like \"ItemID/ReceiverName\" as a standard.")] public string SkinPath; public Transform ReceiverSkinUIPoint; [HideInInspector] public TransformProxy ReceiverSkinUIPointProxy; public string CurrentSelectedReceiverSkinID = "Default"; [Tooltip("Can be populated with the context menu on the gun.")] public MeshRenderer[] ReceiverMeshRenderers; public ModularWeaponPartsAttachmentPoint[] ModularWeaponPartsAttachmentPoints; [HideInInspector] public List<ModularWeaponPartsAttachmentPoint> SubAttachmentPoints; [HideInInspector] public ModularWorkshopPlatform WorkshopPlatform; private static readonly Dictionary<FVRPhysicalObject, ModularFVRPhysicalObject> _existingModularPhysicalObjects = new Dictionary<FVRPhysicalObject, ModularFVRPhysicalObject>(); [HideInInspector] public bool IsInTakeAndHold; [HideInInspector] public bool WasUnvaulted; public ModularWorkshopSkinsDefinition ReceiverSkinsDefinition { get { if (ModularWorkshopManager.ModularWorkshopSkinsDictionary.TryGetValue(SkinPath, out var value)) { return value; } ModularWorkshopManager.LogError((MonoBehaviour)(object)MainObject, "No Receiver SkinsDefinition found for " + SkinPath + "!"); return null; } } public Dictionary<string, ModularWeaponPartsAttachmentPoint> AllAttachmentPoints { get { Dictionary<string, ModularWeaponPartsAttachmentPoint> dictionary = new Dictionary<string, ModularWeaponPartsAttachmentPoint>(); ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularWeaponPartsAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in modularWeaponPartsAttachmentPoints) { try { dictionary.Add(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, modularWeaponPartsAttachmentPoint); } catch (Exception) { ModularWorkshopManager.LogError((MonoBehaviour)(object)MainObject, "PartPoint for ModularPartsGroupID " + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + " already in AllAttachmentPoints dictionary!"); } } foreach (ModularWeaponPartsAttachmentPoint subAttachmentPoint in SubAttachmentPoints) { try { dictionary.Add(subAttachmentPoint.ModularPartsGroupID, subAttachmentPoint); } catch (Exception) { ModularWorkshopManager.LogError((MonoBehaviour)(object)MainObject, "SubPartPoint for ModularPartsGroupID " + subAttachmentPoint.ModularPartsGroupID + " already in AllAttachmentPoints dictionary!"); } } return dictionary; } } [HideInInspector] public event PartAdded PartAdded; public void Awake() { if ((Object)(object)MainObject == (Object)null) { MainObject = ((Component)this).GetComponent<FVRPhysicalObject>(); } _existingModularPhysicalObjects.Add(MainObject, this); if (SkinPath == null && (Object)(object)MainObject != (Object)null && (Object)(object)MainObject.ObjectWrapper != (Object)null) { SkinPath = MainObject.ObjectWrapper.ItemID + "/Receiver"; } if (ReceiverMeshRenderers == null || ReceiverMeshRenderers.Length == 0) { GetReceiverMeshRenderers(); } CheckForDefaultReceiverSkin(MainObject); if ((Object)(object)GM.TNH_Manager != (Object)null) { IsInTakeAndHold = ModularWorkshopManager.EnableTNHRandomization.Value; } } public void Start() { if ((Object)(object)MainObject.ObjectWrapper == (Object)null) { Object.Destroy((Object)(object)this); return; } ConvertTransformsToProxies(); if (!WasUnvaulted) { ApplyReceiverSkin(IsInTakeAndHold ? ReceiverSkinsDefinition.GetRandomSkin() : CurrentSelectedReceiverSkinID); ConfigureAll(); } } public void ConfigureAll() { ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularWeaponPartsAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in modularWeaponPartsAttachmentPoints) { if (!modularWeaponPartsAttachmentPoint.IsPointDisabled) { if (ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.TryGetValue(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out var value) && value.PartsDictionary.Count > 0) { string selectedPart = ((IsInTakeAndHold && !WasUnvaulted && !modularWeaponPartsAttachmentPoint.DisallowTakeAndHoldRandomization) ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[modularWeaponPartsAttachmentPoint.ModularPartsGroupID].GetRandomPart() : modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart); ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, selectedPart, IsInTakeAndHold); } else if (ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.ContainsKey(modularWeaponPartsAttachmentPoint.ModularPartsGroupID) && value.PartsDictionary.Count == 0) { ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "PartsAttachmentPoint Error: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" found in ModularWorkshopManager dictionary, but it is empty!"); modularWeaponPartsAttachmentPoint.IsPointDisabled = true; } else if (!ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.ContainsKey(modularWeaponPartsAttachmentPoint.ModularPartsGroupID) && modularWeaponPartsAttachmentPoint.UsesExternalParts) { ModularWorkshopManager.Log((MonoBehaviour)(object)this, "PartsAttachmentPoint Info: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" disabled due to using external parts and no external parts found."); modularWeaponPartsAttachmentPoint.IsPointDisabled = true; } else if (!ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.ContainsKey(modularWeaponPartsAttachmentPoint.ModularPartsGroupID)) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "PartsAttachmentPoint Warning: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" not found in ModularWorkshopManager dictionary! Disabling part point!"); modularWeaponPartsAttachmentPoint.IsPointDisabled = true; } } } } public void OnDestroy() { _existingModularPhysicalObjects.Remove(MainObject); } public void ApplyReceiverSkin(string skinName) { if (ReceiverSkinsDefinition.SkinDictionary.TryGetValue(skinName, out var value)) { try { for (int i = 0; i < ReceiverMeshRenderers.Length; i++) { ((Renderer)ReceiverMeshRenderers[i]).materials = value.DifferentSkinnedMeshPieces[i].Materials; } CurrentSelectedReceiverSkinID = skinName; return; } catch (Exception) { ModularWorkshopManager.LogError((MonoBehaviour)(object)this, $"Number of DifferentSkinnedMeshPieces in SkinDefinition \"{value.ModularSkinID}\" does not match number of meshes on Receiver! ({ReceiverMeshRenderers.Length} vs {value.DifferentSkinnedMeshPieces.Length})"); return; } } ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "Skin with name \"" + skinName + "\" not found in SkinsDefinition \"" + ((Object)ReceiverSkinsDefinition).name + "\"!"); } public void CheckForDefaultReceiverSkin(FVRPhysicalObject physicalObject) { if (CurrentSelectedReceiverSkinID == "Default" && ModularWorkshopManager.ModularWorkshopSkinsDictionary.TryGetValue(SkinPath, out var value)) { if (!value.SkinDictionary.ContainsKey("Default")) { ModularWorkshopSkinsDefinition.SkinDefinition skinDefinition = new ModularWorkshopSkinsDefinition.SkinDefinition { ModularSkinID = "Default", DisplayName = "Default", Icon = MiscUtilities.CreateEmptySprite() }; ModularWorkshopSkinsDefinition.MeshSkin[] array = new ModularWorkshopSkinsDefinition.MeshSkin[ReceiverMeshRenderers.Length]; for (int i = 0; i < ReceiverMeshRenderers.Length; i++) { ModularWorkshopSkinsDefinition.MeshSkin meshSkin = new ModularWorkshopSkinsDefinition.MeshSkin { Materials = ((Renderer)ReceiverMeshRenderers[i]).sharedMaterials }; array[i] = meshSkin; } skinDefinition.DifferentSkinnedMeshPieces = array; value.SkinDefinitions.Insert(0, skinDefinition); } } else if (CurrentSelectedReceiverSkinID == "Default") { ModularWorkshopSkinsDefinition.SkinDefinition skinDefinition2 = new ModularWorkshopSkinsDefinition.SkinDefinition { ModularSkinID = "Default", DisplayName = "Default", Icon = MiscUtilities.CreateEmptySprite() }; ModularWorkshopSkinsDefinition.MeshSkin[] array2 = new ModularWorkshopSkinsDefinition.MeshSkin[ReceiverMeshRenderers.Length]; for (int j = 0; j < ReceiverMeshRenderers.Length; j++) { ModularWorkshopSkinsDefinition.MeshSkin meshSkin2 = new ModularWorkshopSkinsDefinition.MeshSkin { Materials = ((Renderer)ReceiverMeshRenderers[j]).sharedMaterials }; array2[j] = meshSkin2; } skinDefinition2.DifferentSkinnedMeshPieces = array2; value = ScriptableObject.CreateInstance<ModularWorkshopSkinsDefinition>(); string[] array3 = SkinPath.Split(new char[1] { '/' }); ((Object)value).name = array3[0] + "/" + array3[1]; value.ModularPartsGroupID = array3[0]; value.PartName = array3[1]; value.SkinDefinitions = new List<ModularWorkshopSkinsDefinition.SkinDefinition> { skinDefinition2 }; value.AutomaticallyCreated = true; ModularWorkshopManager.ModularWorkshopSkinsDictionary.Add(SkinPath, value); } else if (CurrentSelectedReceiverSkinID != "Default" && !ModularWorkshopManager.ModularWorkshopSkinsDictionary.ContainsKey(SkinPath)) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "No SkinsDefinition found for receiver skin path \"" + SkinPath + "\", but part receiver \"" + ((Object)((Component)physicalObject).gameObject).name + "\" set to skin name \"" + CurrentSelectedReceiverSkinID + "\". Naming error?"); } } public void GetReceiverMeshRenderers() { List<MeshRenderer> ignoredMeshRenderers = new List<MeshRenderer>(); ModularWeaponPart[] componentsInChildren = ((Component)this).GetComponentsInChildren<ModularWeaponPart>(); foreach (ModularWeaponPart modularWeaponPart in componentsInChildren) { ignoredMeshRenderers.AddRange(from m in ((Component)modularWeaponPart).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRFireArmAttachment[] componentsInChildren2 = ((Component)this).GetComponentsInChildren<FVRFireArmAttachment>(); foreach (FVRFireArmAttachment val in componentsInChildren2) { ignoredMeshRenderers.AddRange(from m in ((Component)val).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRFireArmChamber[] componentsInChildren3 = ((Component)this).GetComponentsInChildren<FVRFireArmChamber>(); foreach (FVRFireArmChamber val2 in componentsInChildren3) { ignoredMeshRenderers.AddRange(from m in ((Component)val2).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRFirearmMovingProxyRound[] componentsInChildren4 = ((Component)this).GetComponentsInChildren<FVRFirearmMovingProxyRound>(); foreach (FVRFirearmMovingProxyRound val3 in componentsInChildren4) { ignoredMeshRenderers.AddRange(from m in ((Component)val3).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRPhysicalObject mainObject = MainObject; FVRFireArmMagazine val4 = (FVRFireArmMagazine)(object)((mainObject is FVRFireArmMagazine) ? mainObject : null); if (val4 != null) { ignoredMeshRenderers.AddRange(val4.DisplayRenderers.OfType<MeshRenderer>()); } ReceiverMeshRenderers = (from m in ((Component)this).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled where !ignoredMeshRenderers.Contains(m) select m).ToArray(); } [ContextMenu("Populate Receiver Mesh Renderer List")] public void PopulateReceiverMeshList() { GetReceiverMeshRenderers(); } public ModularWeaponPart ConfigureModularWeaponPart(ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint, string selectedPart, bool isRandomized = false, Dictionary<string, string> oldSubParts = null, Dictionary<string, string> oldSkins = null) { //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) if (ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.TryGetValue(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out var value)) { if (!value.PartsDictionary.ContainsKey(selectedPart)) { ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "PartsAttachmentPoint Error: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" does not contain part with name \"" + selectedPart + "\""); return null; } } else { if (selectedPart != string.Empty && modularWeaponPartsAttachmentPoint.UsesExternalParts) { ModularWorkshopManager.Log((MonoBehaviour)(object)this, "PartsAttachmentPoint Info: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" disabled due to using external parts and no external parts found."); modularWeaponPartsAttachmentPoint.IsPointDisabled = true; return null; } if (selectedPart != string.Empty) { ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "PartsAttachmentPoint Error: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" not found in ModularWorkshopManager dictionary!"); return null; } if (selectedPart == string.Empty || modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart == string.Empty) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "PartsAttachmentPoint Warning: Parts group \"" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID + "\" not found in ModularWorkshopManager dictionary, but current part name also empty. Treating as future attachment point!"); modularWeaponPartsAttachmentPoint.IsPointDisabled = true; return null; } } if (oldSubParts == null) { oldSubParts = new Dictionary<string, string>(); } if (oldSkins == null) { oldSkins = new Dictionary<string, string>(); } ModularWeaponPart componentInChildren = ((Component)modularWeaponPartsAttachmentPoint.ModularPartPoint).GetComponentInChildren<ModularWeaponPart>(); if ((Object)(object)componentInChildren != (Object)null) { componentInChildren.DisablePart(); RemovePartPointOccupation(componentInChildren); if (!oldSkins.ContainsKey(modularWeaponPartsAttachmentPoint.ModularPartsGroupID)) { oldSkins.Add(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, modularWeaponPartsAttachmentPoint.CurrentSkin); } ModularWeaponPartsAttachmentPoint[] subAttachmentPoints = componentInChildren.SubAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint2 in subAttachmentPoints) { oldSubParts.Add(modularWeaponPartsAttachmentPoint2.ModularPartsGroupID, modularWeaponPartsAttachmentPoint2.SelectedModularWeaponPart); oldSkins.Add(modularWeaponPartsAttachmentPoint2.ModularPartsGroupID, modularWeaponPartsAttachmentPoint2.CurrentSkin); RemoveSubAttachmentPoint(modularWeaponPartsAttachmentPoint2, MainObject, oldSubParts); } } ModularWeaponPart component = Object.Instantiate<GameObject>(value.PartsDictionary[selectedPart], modularWeaponPartsAttachmentPoint.ModularPartPoint.position, modularWeaponPartsAttachmentPoint.ModularPartPoint.rotation, modularWeaponPartsAttachmentPoint.ModularPartPoint.parent).GetComponent<ModularWeaponPart>(); component.AdjustScale(modularWeaponPartsAttachmentPoint); modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart = selectedPart; UpdateMainObject(componentInChildren, component); Object.Destroy((Object)(object)((Component)modularWeaponPartsAttachmentPoint.ModularPartPoint).gameObject); modularWeaponPartsAttachmentPoint.ModularPartPoint = ((Component)component).transform; component.EnablePart(); ApplyPartPointOccupation(component); TryApplyOldSkin(modularWeaponPartsAttachmentPoint, selectedPart, oldSkins, isRandomized); ConfigureNewSubParts(component, oldSubParts, oldSkins, isRandomized); this.PartAdded?.Invoke(modularWeaponPartsAttachmentPoint, component); MainObject.ResetClampCOM(); return component; } private ModularWeaponPart OldPartOperations(ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint, Dictionary<string, string> oldSubParts, Dictionary<string, string> oldSkins) { ModularWeaponPart oldPart = ((Component)modularWeaponPartsAttachmentPoint.ModularPartPoint).GetComponentInChildren<ModularWeaponPart>(); if ((Object)(object)oldPart != (Object)null) { oldPart.DisablePart(); RemovePartPointOccupation(oldPart); if (!oldSkins.ContainsKey(modularWeaponPartsAttachmentPoint.ModularPartsGroupID)) { oldSkins.Add(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, modularWeaponPartsAttachmentPoint.CurrentSkin); } ModularWeaponPartsAttachmentPoint[] subAttachmentPoints = oldPart.SubAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint2 in subAttachmentPoints) { oldSubParts.Add(modularWeaponPartsAttachmentPoint2.ModularPartsGroupID, modularWeaponPartsAttachmentPoint2.SelectedModularWeaponPart); oldSkins.Add(modularWeaponPartsAttachmentPoint2.ModularPartsGroupID, modularWeaponPartsAttachmentPoint2.CurrentSkin); RemoveSubAttachmentPoint(modularWeaponPartsAttachmentPoint2, MainObject, oldSubParts); } FVRFireArmAttachmentMount[] attachmentMounts = oldPart.AttachmentMounts; foreach (FVRFireArmAttachmentMount val in attachmentMounts) { DetachAllAttachmentsFromMount(val); MainObject.AttachmentMounts.Remove(val); } MainObject.Slots = MainObject.Slots.Where((FVRQuickBeltSlot s) => !oldPart.SubQuickBeltSlots.Contains(s)).ToArray(); IPartFireArmRequirement[] components = ((Component)oldPart).GetComponents<IPartFireArmRequirement>(); for (int i = 0; i < components.Length; i++) { components[i].FireArm = null; } } return oldPart; } private ModularWeaponPart NewPartOperations(ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint, ModularWorkshopPartsDefinition partsDefinition, string selectedPart, Dictionary<string, string> oldSubParts, Dictionary<string, string> oldSkins) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) ModularWeaponPart component = Object.Instantiate<GameObject>(partsDefinition.PartsDictionary[selectedPart], modularWeaponPartsAttachmentPoint.ModularPartPoint.position, modularWeaponPartsAttachmentPoint.ModularPartPoint.rotation, modularWeaponPartsAttachmentPoint.ModularPartPoint.parent).GetComponent<ModularWeaponPart>(); component.AdjustScale(modularWeaponPartsAttachmentPoint); modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart = selectedPart; Object.Destroy((Object)(object)((Component)modularWeaponPartsAttachmentPoint.ModularPartPoint).gameObject); modularWeaponPartsAttachmentPoint.ModularPartPoint = ((Component)component).transform; component.EnablePart(); ApplyPartPointOccupation(component); MainObject.AttachmentMounts.AddRange(component.AttachmentMounts); FVRFireArmAttachmentMount[] attachmentMounts = component.AttachmentMounts; foreach (FVRFireArmAttachmentMount obj in attachmentMounts) { obj.Parent = MainObject; obj.MyObject = MainObject; } CollectionExtensions.AddRangeToArray<FVRQuickBeltSlot>(MainObject.Slots, component.SubQuickBeltSlots); ((FVRInteractiveObject)MainObject).m_colliders = ((Component)MainObject).GetComponentsInChildren<Collider>(true); if ((Object)(object)MainObject.m_quickbeltSlot != (Object)null) { ((FVRInteractiveObject)MainObject).SetAllCollidersToLayer(false, "NoCol"); } IPartFireArmRequirement[] components = ((Component)component).GetComponents<IPartFireArmRequirement>(); foreach (IPartFireArmRequirement obj2 in components) { FVRPhysicalObject mainObject = MainObject; obj2.FireArm = (FVRFireArm)(object)((mainObject is FVRFireArm) ? mainObject : null); } return component; } public void AddSubAttachmentPoint(ModularWeaponPartsAttachmentPoint subPoint, FVRPhysicalObject fireArm, Dictionary<string, string> oldSubParts, Dictionary<string, string> oldSkins, string selectedPart) { SubAttachmentPoints.Add(subPoint); ConfigureModularWeaponPart(subPoint, selectedPart, Object.op_Implicit((Object)(object)fireArm), oldSubParts, oldSkins); WorkshopPlatform?.CreateUIForPoint(subPoint); } public void RemoveSubAttachmentPoint(ModularWeaponPartsAttachmentPoint subPoint, FVRPhysicalObject fireArm, Dictionary<string, string> oldSubParts) { SubAttachmentPoints.Remove(subPoint); ModularWeaponPart component = ((Component)subPoint.ModularPartPoint).GetComponent<ModularWeaponPart>(); if ((Object)(object)component != (Object)null) { component.DisablePart(); FVRFireArmAttachmentMount[] attachmentMounts = component.AttachmentMounts; foreach (FVRFireArmAttachmentMount val in attachmentMounts) { DetachAllAttachmentsFromMount(val); fireArm.AttachmentMounts.Remove(val); } ModularWeaponPartsAttachmentPoint[] subAttachmentPoints = component.SubAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in subAttachmentPoints) { oldSubParts.Add(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart); RemoveSubAttachmentPoint(modularWeaponPartsAttachmentPoint, fireArm, oldSubParts); } } WorkshopPlatform?.RemoveUIFromPoint(subPoint); Object.Destroy((Object)(object)((Component)subPoint.ModularPartPoint).gameObject); } private void DetachAllAttachmentsFromMount(FVRFireArmAttachmentMount mount) { FVRFireArmAttachment[] array = mount.AttachmentsList.ToArray(); foreach (FVRFireArmAttachment val in array) { foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)val).AttachmentMounts) { DetachAllAttachmentsFromMount(attachmentMount); } ((FVRInteractiveObject)val).SetAllCollidersToLayer(false, "Default"); val.DetachFromMount(); } } private void RemovePartPointOccupation(ModularWeaponPart part) { string[] alsoOccupiesPointWithModularPartsGroupIDs = part.AlsoOccupiesPointWithModularPartsGroupIDs; foreach (string key in alsoOccupiesPointWithModularPartsGroupIDs) { if (AllAttachmentPoints.TryGetValue(key, out var value)) { value.IsPointDisabled = false; ConfigureModularWeaponPart(value, value.SelectedModularWeaponPart); if (!SubAttachmentPoints.Contains(value)) { WorkshopPlatform?.CreateUIForPoint(value, ModularWorkshopUI.EPartType.MainWeaponGeneralAttachmentPoint); } else { WorkshopPlatform?.CreateUIForPoint(value); } } } } private void ApplyPartPointOccupation(ModularWeaponPart part) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) string[] alsoOccupiesPointWithModularPartsGroupIDs = part.AlsoOccupiesPointWithModularPartsGroupIDs; ModularWeaponPart partToRemove = default(ModularWeaponPart); foreach (string key in alsoOccupiesPointWithModularPartsGroupIDs) { if (!AllAttachmentPoints.TryGetValue(key, out var value)) { continue; } WorkshopPlatform?.RemoveUIFromPoint(value); value.IsPointDisabled = true; GameObject val = new GameObject(value.ModularPartsGroupID + "_TempPoint"); val.transform.position = value.ModularPartPoint.position; val.transform.rotation = value.ModularPartPoint.rotation; val.transform.parent = value.ModularPartPoint.parent; if (UnityEngineExtensions.TryGetComponent<ModularWeaponPart>((Component)(object)value.ModularPartPoint, ref partToRemove)) { FVRFireArmAttachmentMount[] attachmentMounts = partToRemove.AttachmentMounts; foreach (FVRFireArmAttachmentMount val2 in attachmentMounts) { DetachAllAttachmentsFromMount(val2); MainObject.AttachmentMounts.Remove(val2); } MainObject.Slots = MainObject.Slots.Where((FVRQuickBeltSlot s) => !partToRemove.SubQuickBeltSlots.Contains(s)).ToArray(); IPartFireArmRequirement[] components = ((Component)partToRemove).GetComponents<IPartFireArmRequirement>(); for (int j = 0; j < components.Length; j++) { components[j].FireArm = null; } } Object.Destroy((Object)(object)((Component)value.ModularPartPoint).gameObject); value.ModularPartPoint = val.transform; } } private void UpdateMainObject(ModularWeaponPart oldPart, ModularWeaponPart newPart) { FVRFireArmAttachmentMount[] attachmentMounts; IPartFireArmRequirement[] components; if ((Object)(object)oldPart != (Object)null) { attachmentMounts = oldPart.AttachmentMounts; foreach (FVRFireArmAttachmentMount val in attachmentMounts) { DetachAllAttachmentsFromMount(val); MainObject.AttachmentMounts.Remove(val); } MainObject.Slots = MainObject.Slots.Where((FVRQuickBeltSlot s) => !oldPart.SubQuickBeltSlots.Contains(s)).ToArray(); components = ((Component)oldPart).GetComponents<IPartFireArmRequirement>(); for (int i = 0; i < components.Length; i++) { components[i].FireArm = null; } } MainObject.AttachmentMounts.AddRange(newPart.AttachmentMounts); attachmentMounts = newPart.AttachmentMounts; foreach (FVRFireArmAttachmentMount obj in attachmentMounts) { obj.Parent = MainObject; obj.MyObject = MainObject; } CollectionExtensions.AddRangeToArray<FVRQuickBeltSlot>(MainObject.Slots, newPart.SubQuickBeltSlots); ((FVRInteractiveObject)MainObject).m_colliders = ((Component)MainObject).GetComponentsInChildren<Collider>(true); if ((Object)(object)MainObject.m_quickbeltSlot != (Object)null) { ((FVRInteractiveObject)MainObject).SetAllCollidersToLayer(false, "NoCol"); } FVRPhysicalObject mainObject = MainObject; Handgun val2 = (Handgun)(object)((mainObject is Handgun) ? mainObject : null); if (val2 != null) { val2.m_slideCols.Clear(); val2.InitSlideCols(); } components = ((Component)newPart).GetComponents<IPartFireArmRequirement>(); foreach (IPartFireArmRequirement obj2 in components) { FVRPhysicalObject mainObject2 = MainObject; obj2.FireArm = (FVRFireArm)(object)((mainObject2 is FVRFireArm) ? mainObject2 : null); } } private void TryApplyOldSkin(ModularWeaponPartsAttachmentPoint point, string selectedPart, Dictionary<string, string> oldSkins, bool isRandomized = false) { point.CheckForDefaultSkin(); if (!ModularWorkshopManager.ModularWorkshopSkinsDictionary.TryGetValue(point.SkinPath, out var value)) { return; } if (!isRandomized) { if (oldSkins.TryGetValue(point.ModularPartsGroupID, out var value2)) { if (value.SkinDictionary.ContainsKey(value2)) { point.ApplySkin(value2); } else if (point.PreviousSkins.TryGetValue(selectedPart, out value2) && value.SkinDictionary.ContainsKey(value2)) { point.ApplySkin(value2); } } else if (point.PreviousSkins.TryGetValue(selectedPart, out value2) && value.SkinDictionary.ContainsKey(value2)) { point.ApplySkin(value2); } } else { point.ApplySkin(value.GetRandomSkin()); } } public void ApplySkin(string ModularPartsGroupID, string SkinName) { AllAttachmentPoints[ModularPartsGroupID].ApplySkin(SkinName); } private void ConfigureNewSubParts(ModularWeaponPart newPart, Dictionary<string, string> oldSubParts, Dictionary<string, string> oldSkins, bool isRandomized) { ModularWeaponPartsAttachmentPoint[] subAttachmentPoints = newPart.SubAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in subAttachmentPoints) { if (!isRandomized && oldSubParts.TryGetValue(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out var value) && value != modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart) { AddSubAttachmentPoint(modularWeaponPartsAttachmentPoint, MainObject, oldSubParts, oldSkins, value); continue; } string selectedPart = (isRandomized ? ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary[modularWeaponPartsAttachmentPoint.ModularPartsGroupID].GetRandomPart() : modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart); AddSubAttachmentPoint(modularWeaponPartsAttachmentPoint, MainObject, oldSubParts, oldSkins, selectedPart); } } public void ConvertTransformsToProxies() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Expected O, but got Unknown //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Expected O, but got Unknown ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularWeaponPartsAttachmentPoints; foreach (ModularWeaponPartsAttachmentPoint obj in modularWeaponPartsAttachmentPoints) { obj.ModularPartUIPointProxy = new TransformProxy(obj.ModularPartUIPoint, ((Component)MainObject).transform, true); } if ((Object)(object)ReceiverSkinUIPoint != (Object)null) { ReceiverSkinUIPointProxy = new TransformProxy(ReceiverSkinUIPoint, true); return; } GameObject val = new GameObject("UIPoint"); val.transform.SetParent(((Component)MainObject).transform); val.transform.position = ((Component)MainObject).transform.position + -((Component)MainObject).transform.right * 0.1f; val.transform.rotation = ((Component)MainObject).transform.rotation * Quaternion.Euler(new Vector3(0f, 90f, 0f)); ReceiverSkinUIPointProxy = new TransformProxy(val.transform, true); } [HarmonyPatch(typeof(FVRPhysicalObject), "GetFlagDic")] [HarmonyPostfix] public static void GetFlagDicPatch(FVRPhysicalObject __instance, ref Dictionary<string, string> __result) { if (_existingModularPhysicalObjects.TryGetValue(__instance, out var value)) { __result = value.GetFlagDic(__result); } } [HarmonyPatch(typeof(FVRPhysicalObject), "ConfigureFromFlagDic")] [HarmonyPostfix] public static void ConfigureFromFlagDicPatch(FVRPhysicalObject __instance, Dictionary<string, string> f) { if (_existingModularPhysicalObjects.TryGetValue(__instance, out var value)) { value.ConfigureFromFlagDic(f); } } [HarmonyPatch(typeof(FVRFireArmAttachment), "ConfigureFromFlagDic")] [HarmonyPostfix] public static void ConfigureFromFlagDicPatch_Attachment(FVRPhysicalObject __instance, Dictionary<string, string> f) { if (_existingModularPhysicalObjects.TryGetValue(__instance, out var value)) { value.ConfigureFromFlagDic(f); } } [HarmonyPatch(typeof(FVRPhysicalObject), "DuplicateFromSpawnLock")] [HarmonyPostfix] public static void DuplicateFromSpawnLockPatch(FVRPhysicalObject __instance, ref GameObject __result) { if (_existingModularPhysicalObjects.TryGetValue(__instance, out var value)) { __result = value.DuplicateFromSpawnLock(__result); } } public void ConfigureFromFlagDic(Dictionary<string, string> f) { WasUnvaulted = true; ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularWeaponPartsAttachmentPoints; string value; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in modularWeaponPartsAttachmentPoints) { if (!modularWeaponPartsAttachmentPoint.IsPointDisabled && f.TryGetValue("Modul" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out value)) { ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, value); } } for (int j = 0; j < SubAttachmentPoints.Count; j++) { if (!SubAttachmentPoints[j].IsPointDisabled && f.TryGetValue("Modul" + SubAttachmentPoints.ElementAt(j).ModularPartsGroupID, out value)) { ConfigureModularWeaponPart(SubAttachmentPoints.ElementAt(j), value); } } if (SkinPath != null && f.TryGetValue(SkinPath, out var value2)) { ApplyReceiverSkin(value2); } List<ModularWeaponPartsAttachmentPoint> list = AllAttachmentPoints.Values.ToList(); list.Sort((ModularWeaponPartsAttachmentPoint x, ModularWeaponPartsAttachmentPoint y) => string.Compare(x.ModularPartsGroupID, y.ModularPartsGroupID)); List<FVRFireArmAttachmentMount> list2 = new List<FVRFireArmAttachmentMount>(); foreach (ModularWeaponPartsAttachmentPoint item in list) { string key = item.ModularPartsGroupID + "/" + item.SelectedModularWeaponPart; if (f.TryGetValue(key, out value2)) { item.ApplySkin(value2); } ModularWeaponPart component = ((Component)item.ModularPartPoint).GetComponent<ModularWeaponPart>(); if ((Object)(object)component != (Object)null) { list2.AddRange(component.AttachmentMounts); } } MainObject.AttachmentMounts.RemoveAll(list2.Contains); MainObject.AttachmentMounts.AddRange(list2); } public Dictionary<string, string> GetFlagDic(Dictionary<string, string> flagDic) { ModularWeaponPartsAttachmentPoint[] modularWeaponPartsAttachmentPoints = ModularWeaponPartsAttachmentPoints; ModularWorkshopPartsDefinition value; foreach (ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint in modularWeaponPartsAttachmentPoints) { if (ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.TryGetValue(modularWeaponPartsAttachmentPoint.ModularPartsGroupID, out value) && value.ModularPrefabs.Count > 0) { flagDic.Add("Modul" + modularWeaponPartsAttachmentPoint.ModularPartsGroupID, modularWeaponPartsAttachmentPoint.SelectedModularWeaponPart); } } foreach (ModularWeaponPartsAttachmentPoint subAttachmentPoint in SubAttachmentPoints) { if (ModularWorkshopManager.ModularWorkshopPartsGroupsDictionary.TryGetValue(subAttachmentPoint.ModularPartsGroupID, out value) && value.ModularPrefabs.Count > 0) { flagDic.Add("Modul" + subAttachmentPoint.ModularPartsGroupID, subAttachmentPoint.SelectedModularWeaponPart); } } flagDic.Add(SkinPath, CurrentSelectedReceiverSkinID); List<ModularWeaponPartsAttachmentPoint> list = AllAttachmentPoints.Values.ToList(); list.Sort((ModularWeaponPartsAttachmentPoint x, ModularWeaponPartsAttachmentPoint y) => string.Compare(x.ModularPartsGroupID, y.ModularPartsGroupID)); List<FVRFireArmAttachmentMount> list2 = new List<FVRFireArmAttachmentMount>(); foreach (ModularWeaponPartsAttachmentPoint item in list) { string key = item.ModularPartsGroupID + "/" + item.SelectedModularWeaponPart; string currentSkin = item.CurrentSkin; flagDic.Add(key, currentSkin); ModularWeaponPart component = ((Component)item.ModularPartPoint).GetComponent<ModularWeaponPart>(); if ((Object)(object)component != (Object)null) { list2.AddRange(component.AttachmentMounts); } } MainObject.AttachmentMounts.RemoveAll(list2.Contains); MainObject.AttachmentMounts.AddRange(list2); return flagDic; } public GameObject DuplicateFromSpawnLock(GameObject copy) { ModularFVRPhysicalObject componentInChildren = copy.GetComponentInChildren<ModularFVRPhysicalObject>(); componentInChildren.WasUnvaulted = true; foreach (KeyValuePair<string, ModularWeaponPartsAttachmentPoint> allAttachmentPoint in AllAttachmentPoints) { string key = allAttachmentPoint.Key; ModularWeaponPartsAttachmentPoint modularWeaponPartsAttachmentPoint = componentInChildren.AllAttachmentPoints[key]; string selectedModularWeaponPart = allAttachmentPoint.Value.SelectedModularWeaponPart; string currentSkin = allAttachmentPoint.Value.CurrentSkin; if (!modularWeaponPartsAttachmentPoint.IsPointDisabled) { componentInChildren.ConfigureModularWeaponPart(modularWeaponPartsAttachmentPoint, selectedModularWeaponPart); componentInChildren.ApplySkin(key, currentSkin); } } componentInChildren.ApplyReceiverSkin(CurrentSelectedReceiverSkinID); return copy; } } public class ReceiverSkinSystem : MonoBehaviour { [Tooltip("Reference to the main physical object.")] public FVRPhysicalObject MainObject; [Tooltip("Prefab for the user interface (UI).")] public GameObject UIPrefab; [Header("Receiver Skins")] [Tooltip("This is a combination of ModularPartsGroupID and PartName of a Skins definition, with a \"/\" in between. A requirement of the system. You should choose ModularPartsGroupID and PartName so that it doesn't conflict with anything else. Formatting Example: \"ModularPartsGroupID/PartName\". I would personally recommend something like \"ItemID/ItemName\" as a standard.")] public string SkinPath; [Tooltip("Transform defining the location of the UI.")] public Transform ReceiverSkinUIPoint; [HideInInspector] public TransformProxy ReceiverSkinUIPointProxy; [Tooltip("The currently selected receiver skin ID.")] public string CurrentSelectedReceiverSkinID = "Default"; [Tooltip("Mesh renderers for the receiver.\nCan be populated with the context menu on the gun.")] public MeshRenderer[] ReceiverMeshRenderers; private static readonly Dictionary<FVRPhysicalObject, ReceiverSkinSystem> _existingReceiverSkinSystems = new Dictionary<FVRPhysicalObject, ReceiverSkinSystem>(); [HideInInspector] public bool IsInTakeAndHold; [HideInInspector] public bool WasUnvaulted; public ModularWorkshopSkinsDefinition ReceiverSkinsDefinition { get { if ((SkinPath == null || SkinPath == string.Empty) && (Object)(object)MainObject != (Object)null && (Object)(object)MainObject.ObjectWrapper != (Object)null) { SkinPath = MainObject.ObjectWrapper.ItemID + "/Receiver"; } if (ModularWorkshopManager.ModularWorkshopSkinsDictionary.TryGetValue(SkinPath, out var value)) { return value; } ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "No Receiver SkinsDefinition found for \"" + SkinPath + "\"!"); return null; } } public void Awake() { //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Expected O, but got Unknown //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Expected O, but got Unknown if ((Object)(object)MainObject == (Object)null) { MainObject = ((Component)this).GetComponent<FVRPhysicalObject>(); } if ((Object)(object)MainObject == (Object)null || (Object)(object)MainObject.ObjectWrapper == (Object)null) { Object.Destroy((Object)(object)this); return; } _existingReceiverSkinSystems.Add(MainObject, this); if (ReceiverMeshRenderers == null || ReceiverMeshRenderers.Length == 0) { GetReceiverMeshRenderers(); } if ((Object)(object)GM.TNH_Manager != (Object)null) { IsInTakeAndHold = ModularWorkshopManager.EnableTNHRandomization.Value; } if (SkinPath == null || SkinPath == string.Empty) { SkinPath = MainObject.ObjectWrapper.ItemID + "/Receiver"; } CheckForDefaultReceiverSkin(); if ((Object)(object)ReceiverSkinUIPoint != (Object)null) { ReceiverSkinUIPointProxy = new TransformProxy(ReceiverSkinUIPoint, true); return; } GameObject val = new GameObject("temp"); val.transform.SetParent(((Component)MainObject).transform); val.transform.position = ((Component)MainObject).transform.position + -((Component)MainObject).transform.right * 0.1f; val.transform.rotation = ((Component)MainObject).transform.rotation * Quaternion.Euler(new Vector3(0f, 90f, 0f)); ReceiverSkinUIPointProxy = new TransformProxy(val.transform, true); } public void Start() { if (!WasUnvaulted) { ApplyReceiverSkin(IsInTakeAndHold ? ReceiverSkinsDefinition.GetRandomSkin() : CurrentSelectedReceiverSkinID); } } public void OnDestroy() { _existingReceiverSkinSystems.Remove(MainObject); } public void ApplyReceiverSkin(string skinName) { CurrentSelectedReceiverSkinID = skinName; if (ReceiverSkinsDefinition.SkinDictionary.TryGetValue(skinName, out var value)) { try { for (int i = 0; i < ReceiverMeshRenderers.Length; i++) { ((Renderer)ReceiverMeshRenderers[i]).materials = value.DifferentSkinnedMeshPieces[i].Materials; } return; } catch (Exception) { ModularWorkshopManager.LogError((MonoBehaviour)(object)this, $"Number of DifferentSkinnedMeshPieces in SkinDefinition \"{value.ModularSkinID}\" does not match number of meshes on Receiver! ({ReceiverMeshRenderers.Length} vs {value.DifferentSkinnedMeshPieces.Length})"); return; } } ModularWorkshopManager.LogError((MonoBehaviour)(object)this, "Skin with name \"" + skinName + "\" not found in SkinsDefinition \"" + ((Object)ReceiverSkinsDefinition).name + "\"!"); } public void CheckForDefaultReceiverSkin() { if (CurrentSelectedReceiverSkinID == "Default" && ModularWorkshopManager.ModularWorkshopSkinsDictionary.TryGetValue(SkinPath, out var value)) { if (!value.SkinDictionary.ContainsKey("Default")) { ModularWorkshopSkinsDefinition.SkinDefinition skinDefinition = new ModularWorkshopSkinsDefinition.SkinDefinition { ModularSkinID = "Default", DisplayName = "Default", Icon = MiscUtilities.CreateEmptySprite() }; ModularWorkshopSkinsDefinition.MeshSkin[] array = new ModularWorkshopSkinsDefinition.MeshSkin[ReceiverMeshRenderers.Length]; for (int i = 0; i < ReceiverMeshRenderers.Length; i++) { ModularWorkshopSkinsDefinition.MeshSkin meshSkin = new ModularWorkshopSkinsDefinition.MeshSkin { Materials = ((Renderer)ReceiverMeshRenderers[i]).sharedMaterials }; array[i] = meshSkin; } skinDefinition.DifferentSkinnedMeshPieces = array; value.SkinDefinitions.Insert(0, skinDefinition); } } else if (CurrentSelectedReceiverSkinID == "Default") { ModularWorkshopSkinsDefinition.SkinDefinition skinDefinition2 = new ModularWorkshopSkinsDefinition.SkinDefinition { ModularSkinID = "Default", DisplayName = "Default", Icon = MiscUtilities.CreateEmptySprite() }; ModularWorkshopSkinsDefinition.MeshSkin[] array2 = new ModularWorkshopSkinsDefinition.MeshSkin[ReceiverMeshRenderers.Length]; for (int j = 0; j < ReceiverMeshRenderers.Length; j++) { ModularWorkshopSkinsDefinition.MeshSkin meshSkin2 = new ModularWorkshopSkinsDefinition.MeshSkin { Materials = ((Renderer)ReceiverMeshRenderers[j]).sharedMaterials }; array2[j] = meshSkin2; } skinDefinition2.DifferentSkinnedMeshPieces = array2; value = ScriptableObject.CreateInstance<ModularWorkshopSkinsDefinition>(); string[] array3 = SkinPath.Split(new char[1] { '/' }); ((Object)value).name = array3[0] + "/" + array3[1]; value.ModularPartsGroupID = array3[0]; value.PartName = array3[1]; value.SkinDefinitions = new List<ModularWorkshopSkinsDefinition.SkinDefinition> { skinDefinition2 }; value.AutomaticallyCreated = true; ModularWorkshopManager.ModularWorkshopSkinsDictionary.Add(SkinPath, value); } else if (CurrentSelectedReceiverSkinID != "Default" && !ModularWorkshopManager.ModularWorkshopSkinsDictionary.ContainsKey(SkinPath)) { ModularWorkshopManager.LogWarning((MonoBehaviour)(object)this, "No SkinsDefinition found for receiver skin path \"" + SkinPath + "\", but part receiver \"" + ((Object)((Component)MainObject).gameObject).name + "\" set to skin name \"" + CurrentSelectedReceiverSkinID + "\". Naming error?"); } } public void GetReceiverMeshRenderers() { List<MeshRenderer> ignoredMeshRenderers = new List<MeshRenderer>(); ModularWeaponPart[] componentsInChildren = ((Component)MainObject).GetComponentsInChildren<ModularWeaponPart>(); foreach (ModularWeaponPart modularWeaponPart in componentsInChildren) { ignoredMeshRenderers.AddRange(from m in ((Component)modularWeaponPart).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRFireArmAttachment[] componentsInChildren2 = ((Component)MainObject).GetComponentsInChildren<FVRFireArmAttachment>(); foreach (FVRFireArmAttachment val in componentsInChildren2) { ignoredMeshRenderers.AddRange(from m in ((Component)val).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRFireArmChamber[] componentsInChildren3 = ((Component)MainObject).GetComponentsInChildren<FVRFireArmChamber>(); foreach (FVRFireArmChamber val2 in componentsInChildren3) { ignoredMeshRenderers.AddRange(from m in ((Component)val2).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRFirearmMovingProxyRound[] componentsInChildren4 = ((Component)MainObject).GetComponentsInChildren<FVRFirearmMovingProxyRound>(); foreach (FVRFirearmMovingProxyRound val3 in componentsInChildren4) { ignoredMeshRenderers.AddRange(from m in ((Component)val3).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled select m); } FVRPhysicalObject mainObject = MainObject; FVRFireArmMagazine val4 = (FVRFireArmMagazine)(object)((mainObject is FVRFireArmMagazine) ? mainObject : null); if (val4 != null) { ignoredMeshRenderers.AddRange(val4.DisplayRenderers.OfType<MeshRenderer>()); } ReceiverMeshRenderers = (from m in ((Component)this).GetComponentsInChildren<MeshRenderer>() where ((Renderer)m).enabled where !ignoredMeshRenderers.Contains(m) select m).ToArray(); } [ContextMenu("Populate Receiver Mesh Renderer List")] public void PopulateReceiverMeshList() { GetReceiverMeshRenderers(); } [HarmonyPatch(typeof(FVRPhysicalObject), "GetFlagDic")] [HarmonyPostfix] public static void GetFlagDicPatch(FVRPhysicalObject __instance, ref Dictionary<string, string> __result) { if (_existingReceiverSkinSystems.TryGetValue(__instance, out var value)) { __result = value.GetFlagDic(__result); } } public Dictionary<string, string> GetFlagDic(Dictionary<string, string> flagDic) { flagDic.Add(SkinPath, CurrentSelectedReceiverSkinID); return flagDic; } [HarmonyPatch(typeof(FVRPhysicalObject), "ConfigureFromFlagDic")] [HarmonyPostfix] public static void ConfigureFromFlagDicPatch(FVRPhysicalObject __instance, Dictionary<string, string> f) { if (_existingReceiverSkinSystems.TryGetValue(__instance, out var value)) { value.ConfigureFromFlagDic(f); } } public void ConfigureFromFlagDic(Dictionary<string, string> f) { if (SkinPath != null && f.TryGetValue(SkinPath, out var value)) { ApplyReceiverSkin(value); } WasUnvaulted = true; } [HarmonyPatch(typeof(FVRPhysicalObject), "DuplicateFromSpawnLock")] [HarmonyPostfix] public static void DuplicateFromSpawnLockPatch(FVRPhysicalObject __instance, ref GameObject __result) { if (_existingReceiverSkinSystems.TryGetValue(__instance, out var value)) { __result = value.DuplicateFromSpawnLock(__result); } } public GameObject DuplicateFromSpawnLock(GameObject copy) { copy.GetComponentInChildren<ReceiverSkinSystem>().ApplyReceiverSkin(CurrentSelectedReceiverSkinID); WasUnvaulted = true; return copy; } } public class ModularPreattachedAttachments : OpenScripts2_BasePlugin { public GameObject ModularWeapon; [Tooltip("If left empty it will use the firearms own AttachmentMounts.")] public string ModularPartsGroupID; public int MountIndex; public FVRFireArmAttachment[] Attachments; private IModularWeapon _modularWeapon; public void Start() { _modularWeapon = ModularWeapon.GetComponent<IModularWeapon>(); if (!_modularWeapon.GetModularFVRFireArm.WasUnvaulted) { ((MonoBehaviour)this).StartCoroutine("AttachAllToMount"); return; } for (int i = 0; i < Attachments.Length; i++) { Object.Destroy((Object)(object)((Component)Attachments[i]).gameObject); } Object.Destroy((Object)(object)this); } public IEnumerator AttachAllToMount() { yield return null; FVRFireArmAttachmentMount[] array = ((ModularPartsGroupID != string.Empty) ? ((Component)_modularWeapon.AllAttachmentPoints[ModularPartsGroupID].ModularPartPoint).GetComponent<ModularWeaponPart>().AttachmentMounts : ((FVRPhysicalObject)_modularWeapon.GetMod