OpenScripts2
OpenScripts2: Return of the Impossible!
CHANGELOG
Changelog
v2.11.0
- New
AdvancedMovingAttachmentInterface
script and asset bundle added, needed for the PlaceEverywhereRails 2.0 update. - Updated
ManipulateFireArmRoundProxy
scripts to have feature parity across all supported firearm types (Closed Bolt, Open Bolt, Handgun, Tube Fed, Bolt Action). - Fixed
ManipulateTransforms
one-way mode.
v2.10.0
- Fixed issues regarding charge weapons caused by outdated patch method.
- Added scope mount-related scripts.
- Added some muzzle device-related toggles to custom muzzle effect and particle effect on fire scripts.
- Trying out some simple integrated custom editors for scripts with context menus.
v2.9.2
- Attempted to fix issues related to Monomod when
ModularWorkshop
isn't installed. sigh
v2.9.1
- Made changes to hopefully calm Thunderstore's antivirus software.
- Fixed Monomod from randomly crashing on startup (even though it's not in use).
v2.9.0
- Updated some
ChargeTrigger
scripts. - Added some new features and under-the-hood helper scripts for
ModularWorkshop
.
v2.8.0
- Updated to accommodate changes made in End of Life release of OpenScripts1.
- Added new
HighlightHiddenRails
plugin.
v2.7.0
- Added event to the
OpenScripts2_BasePlugin
class to allow access to a fired projectile without overwriting the entireFire()
method of aFVRFireArm
. - Fixed the
AttachableMagazine
script.
v2.6.1
- Fixed charge weapon scripts erroring out on existing charge weapon mods.
- Adjusted vibration per controller type.
v2.6.0
- Expanded functionality of
ChargeTrigger
andSmartWeapon
scripts. - Charge weapons now have charging vibrations and correctly abort charging sounds.
- Added
SupressableMuzzleNoiseMaker
,MultiCaliberChamber
,ChargeTriggerBreakActionWeapon
,PhysicalObjectSpin
, andSmartMultiBarrelWeapon
scripts. - Fixed
HandGunSpin
script.
v2.5.0
- Added custom muzzle effect support.
- Made
MultiCaliberMagazines
easier to use and improved their vaulting. - Many other bug fixes and improvements, including
ModularWorkshop
related additions.
v2.4.0
- Added
ManualDecocker
andBoltPointUpdater
scripts. - Fixed some bugs and added new features to existing scripts.
v2.3.0
ModularWorkshop
release updates.
v2.2.2
- Fixed forward stop issues.
- Overhauled red dot zeroing.
- Fixed vector extension errors.
- Fixed automatic stripper clip bugs.
- Added
QBArmorHelmet
. - Switched some elements to
MaterialPropertyGroups
. - Made more preparations for
ModularWorkshop
release.
v2.2.1
- Fixed clicky picatinny rails forward stops causing attachments to be forced at the end of a rail.
v2.2.0
- Added custom attachment scripts to add vaulting support to some attachment add-on scripts.
- Fixed
MovableAttachmentInterface
bugs. - Added pre-requisite changes for
ModularWorkshop
,ClickyVanillaRails
, andUniversalMuzzleMounts
. - Fixed
MultiCaliberMagazine
bugs and updates.
v2.1.1
- Fixed bugs with
ManipulateFireArmRoundProxy
. - Added getter methods to
MovingObjectPart
. - Updated version number of the
BepInEx
Plugin.
v2.1.0
- Added more functionality to
HideMultipleOnAttach
. - Added
FirearmFeatureChangerAttachment
script. - Fixed Heating Effects animation curve breaking in Editor.
- Updated to U106-2 due to changes in bolt action and chamber mechanics.
v2.0.3
- Fixed bugs with the
MagazineCuttoff
script. - Added more functionality to the
MagazineCuttoff
script. - Added one-way manipulation functionality to
ManipulateTransforms
.
v2.0.2
- Added round change functionality to
ChargeTriggerPower
. - Renamed MeatKit specific DLL to
OpenScript2_MeatKit
to avoid confusion (MeatKit doesn't care about file name, only assembly name).
v2.0.1
- Updated
SmartWeapon
andChargeTrigger
scripts. - Updated
UniversalMagGrabTrigger
for Secondary Mag Slots. - Added
VisualModifier
andManipulateTransforms
scripts.
v2.0.0
- Initial release.