Decompiled source of OpenScripts2 v2.11.0
plugins/OpenScripts2.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using FistVR; using HarmonyLib; using IL; using IL.FistVR; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On; using On.FistVR; using OpenScripts2; using Popcron; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Serialization; using UnityEngine.UI; using Valve.VR; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("OpenScripts2")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OpenScripts2")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("db04f669-7223-4552-9745-c06832a51db2")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace System.Collections.Generic { public static class CSharpExtensions { public static string ToCSV<T>(this IEnumerable<T> enumerable) { if (enumerable == null || !enumerable.Any()) { return string.Empty; } return string.Join(",", enumerable.Select((T item) => item.ToString()).ToArray()); } public static void AddOrReplace<T, U>(this Dictionary<T, U> dic, T key, U value) { if (!dic.ContainsKey(key)) { dic.Add(key, value); } else { dic[key] = value; } } } } namespace UnityEngine { public static class UnityEngineExtensions { public static T GetComponentInDirectChildren<T>(this Component parent) where T : Component { return parent.GetComponentInDirectChildren<T>(includeInactive: false); } public static T GetComponentInDirectChildren<T>(this Component parent, bool includeInactive) where T : Component { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown foreach (Transform item in parent.transform) { Transform val = item; if (includeInactive || ((Component)val).gameObject.activeInHierarchy) { T component = ((Component)val).GetComponent<T>(); if ((Object)(object)component != (Object)null) { return component; } } } return default(T); } public static T[] GetComponentsInDirectChildren<T>(this Component parent) where T : Component { return parent.GetComponentsInDirectChildren<T>(includeInactive: false); } public static T[] GetComponentsInDirectChildren<T>(this Component parent, bool includeInactive) where T : Component { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown List<T> list = new List<T>(); foreach (Transform item in parent.transform) { Transform val = item; if (includeInactive || ((Component)val).gameObject.activeInHierarchy) { list.AddRange(((Component)val).GetComponents<T>()); } } return list.ToArray(); } public static T GetComponentInSiblings<T>(this Component sibling) where T : Component { return sibling.GetComponentInSiblings<T>(includeInactive: false); } public static T GetComponentInSiblings<T>(this Component sibling, bool includeInactive) where T : Component { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Expected O, but got Unknown Transform parent = sibling.transform.parent; if ((Object)(object)parent == (Object)null) { return default(T); } foreach (Transform item in parent) { Transform val = item; if ((includeInactive || ((Component)val).gameObject.activeInHierarchy) && (Object)(object)val != (Object)(object)sibling) { T component = ((Component)val).GetComponent<T>(); if ((Object)(object)component != (Object)null) { return component; } } } return default(T); } public static T[] GetComponentsInSiblings<T>(this Component sibling) where T : Component { return sibling.GetComponentsInSiblings<T>(includeInactive: false); } public static T[] GetComponentsInSiblings<T>(this Component sibling, bool includeInactive) where T : Component { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown Transform parent = sibling.transform.parent; if ((Object)(object)parent == (Object)null) { return null; } List<T> list = new List<T>(); foreach (Transform item in parent) { Transform val = item; if ((includeInactive || ((Component)val).gameObject.activeInHierarchy) && (Object)(object)val != (Object)(object)sibling) { list.AddRange(((Component)val).GetComponents<T>()); } } return list.ToArray(); } public static T GetComponentInDirectParent<T>(this Component child) where T : Component { Transform parent = child.transform.parent; if ((Object)(object)parent == (Object)null) { return default(T); } return ((Component)parent).GetComponent<T>(); } public static T[] GetComponentsInDirectParent<T>(this Component child) where T : Component { Transform parent = child.transform.parent; if ((Object)(object)parent == (Object)null) { return null; } return ((Component)parent).GetComponents<T>(); } public static bool TryGetComponent<T>(this Component mainComponent, out T foundComponent) where T : Component { foundComponent = mainComponent.GetComponent<T>(); return (Object)(object)foundComponent != (Object)null; } public static bool TryGetComponentInChildren<T>(this Component mainComponent, out T foundComponent) where T : Component { foundComponent = mainComponent.GetComponentInChildren<T>(); return (Object)(object)foundComponent != (Object)null; } public static bool TryGetComponentInParent<T>(this Component mainComponent, out T foundComponent) where T : Component { foundComponent = mainComponent.GetComponentInParent<T>(); return (Object)(object)foundComponent != (Object)null; } public static bool TryGetComponents<T>(this Component mainComponent, out T[] foundComponent) where T : Component { foundComponent = mainComponent.GetComponents<T>(); return foundComponent != null; } public static bool TryGetComponentsInChildren<T>(this Component mainComponent, out T[] foundComponent) where T : Component { foundComponent = mainComponent.GetComponentsInChildren<T>(); return foundComponent != null; } public static bool TryGetComponentsInParent<T>(this Component mainComponent, out T[] foundComponent) where T : Component { foundComponent = mainComponent.GetComponentsInParent<T>(); return foundComponent != null; } public static bool TryGetComponent<T>(this GameObject mainComponent, out T foundComponent) where T : Component { foundComponent = mainComponent.GetComponent<T>(); return (Object)(object)foundComponent != (Object)null; } public static bool TryGetComponentInChildren<T>(this GameObject mainComponent, out T foundComponent) where T : Component { foundComponent = mainComponent.GetComponentInChildren<T>(); return (Object)(object)foundComponent != (Object)null; } public static bool TryGetComponentInParent<T>(this GameObject mainComponent, out T foundComponent) where T : Component { foundComponent = mainComponent.GetComponentInParent<T>(); return (Object)(object)foundComponent != (Object)null; } public static bool TryGetComponents<T>(this GameObject mainComponent, out T[] foundComponent) where T : Component { foundComponent = mainComponent.GetComponents<T>(); return foundComponent != null; } public static bool TryGetComponentsInChildren<T>(this GameObject mainComponent, out T[] foundComponent) where T : Component { foundComponent = mainComponent.GetComponentsInChildren<T>(); return foundComponent != null; } public static bool TryGetComponentsInParent<T>(this GameObject mainComponent, out T[] foundComponent) where T : Component { foundComponent = mainComponent.GetComponentsInParent<T>(); return foundComponent != null; } public static bool IsGreaterThan(this Vector3 local, Vector3 other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (local.x > other.x && local.y > other.y && local.z > other.z) { return true; } return false; } public static bool IsGreaterThanOrEqual(this Vector3 local, Vector3 other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (local.x >= other.x && local.y >= other.y && local.z >= other.z) { return true; } return false; } public static bool IsLessThan(this Vector3 local, Vector3 other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (local.x < other.x && local.y < other.y && local.z < other.z) { return true; } return false; } public static bool IsLessThanOrEqual(this Vector3 local, Vector3 other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (local.x <= other.x && local.y <= other.y && local.z <= other.z) { return true; } return false; } public static Vector3 Clamp(this Vector3 vector, Vector3 vA, Vector3 vB) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) vector.x = Mathf.Clamp(vector.x, vA.x, vB.x); vector.y = Mathf.Clamp(vector.y, vA.y, vB.y); vector.z = Mathf.Clamp(vector.z, vA.z, vB.z); return vector; } public static Vector3 ProjectOnPlaneThroughPoint(this Vector3 vector, Vector3 point, Vector3 planeNormal) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) return Vector3.ProjectOnPlane(vector, planeNormal) + Vector3.Dot(point, planeNormal) * planeNormal; } public static Vector3 GetLocalDirAxis(this Transform transform, OpenScripts2_BasePlugin.Axis axis) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) return (Vector3)(axis switch { OpenScripts2_BasePlugin.Axis.X => transform.right, OpenScripts2_BasePlugin.Axis.Y => transform.up, OpenScripts2_BasePlugin.Axis.Z => transform.forward, _ => Vector3.zero, }); } public static float GetLocalPositionAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) return axis switch { OpenScripts2_BasePlugin.Axis.X => transform.localPosition.x, OpenScripts2_BasePlugin.Axis.Y => transform.localPosition.y, OpenScripts2_BasePlugin.Axis.Z => transform.localPosition.z, _ => 0f, }; } public static float GetLocalScaleAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) return axis switch { OpenScripts2_BasePlugin.Axis.X => transform.localScale.x, OpenScripts2_BasePlugin.Axis.Y => transform.localScale.y, OpenScripts2_BasePlugin.Axis.Z => transform.localScale.z, _ => 0f, }; } public static float GetAxisValue(this Vector3 vector, OpenScripts2_BasePlugin.Axis axis) { return ((Vector3)(ref vector))[(int)axis]; } public static Vector3 GetAxisVector(this Vector3 vector, OpenScripts2_BasePlugin.Axis axis) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) Vector3 zero = Vector3.zero; switch (axis) { case OpenScripts2_BasePlugin.Axis.X: zero.x = vector.x; break; case OpenScripts2_BasePlugin.Axis.Y: zero.y = vector.y; break; case OpenScripts2_BasePlugin.Axis.Z: zero.z = vector.z; break; } return zero; } public static Vector3 GetCombinedAxisVector(this Vector3 vector, OpenScripts2_BasePlugin.Axis axis, Vector3 other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) Vector3 result = other; switch (axis) { case OpenScripts2_BasePlugin.Axis.X: result.x = vector.x; break; case OpenScripts2_BasePlugin.Axis.Y: result.y = vector.y; break; case OpenScripts2_BasePlugin.Axis.Z: result.z = vector.z; break; } return result; } public static float GetAxisValue(this Quaternion quaternion, OpenScripts2_BasePlugin.Axis axis) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) Vector3 eulerAngles = ((Quaternion)(ref quaternion)).eulerAngles; return ((Vector3)(ref eulerAngles))[(int)axis]; } public static Vector3 ModifyAxisValue(this Vector3 vector, OpenScripts2_BasePlugin.Axis axis, float value) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) ((Vector3)(ref vector))[(int)axis] = value; return vector; } public static Vector3 RemoveAxisValue(this Vector3 vector, OpenScripts2_BasePlugin.Axis axis) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) return vector.ModifyAxisValue(axis, 0f); } public static void ModifyLocalTransform(this Transform transform, OpenScripts2_BasePlugin.TransformType type, OpenScripts2_BasePlugin.Axis axis, float value) { switch (type) { case OpenScripts2_BasePlugin.TransformType.Movement: transform.ModifyLocalPositionAxisValue(axis, value); break; case OpenScripts2_BasePlugin.TransformType.Rotation: transform.ModifyLocalRotationAxisValue(axis, value); break; case OpenScripts2_BasePlugin.TransformType.Scale: transform.ModifyLocalScaleAxisValue(axis, value); break; } } public static void ModifyPositionAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis, float value) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Vector3 position = transform.position; ((Vector3)(ref position))[(int)axis] = value; if (VectorsNotEqual(transform.position, position)) { transform.position = position; } } public static void ModifyLocalPositionAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis, float value) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Vector3 localPosition = transform.localPosition; ((Vector3)(ref localPosition))[(int)axis] = value; if (VectorsNotEqual(transform.localPosition, localPosition)) { transform.localPosition = localPosition; } } public static void ModifyRotationAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis, float value) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) Quaternion rotation = transform.rotation; Vector3 eulerAngles = ((Quaternion)(ref rotation)).eulerAngles; ((Vector3)(ref eulerAngles))[(int)axis] = value; if (axis == OpenScripts2_BasePlugin.Axis.X && eulerAngles.y >= 179f && eulerAngles.z >= 179f) { eulerAngles.y -= 180f; eulerAngles.z -= 180f; } if (QuaternionsNotEqual(transform.rotation, Quaternion.Euler(eulerAngles))) { transform.rotation = Quaternion.Euler(eulerAngles); } } public static void ModifyLocalRotationAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis, float value) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) Quaternion localRotation = transform.localRotation; Vector3 eulerAngles = ((Quaternion)(ref localRotation)).eulerAngles; ((Vector3)(ref eulerAngles))[(int)axis] = value; if (axis == OpenScripts2_BasePlugin.Axis.X && eulerAngles.y >= 179f && eulerAngles.z >= 179f) { eulerAngles.y -= 180f; eulerAngles.z -= 180f; } if (QuaternionsNotEqual(transform.localRotation, Quaternion.Euler(eulerAngles))) { transform.localRotation = Quaternion.Euler(eulerAngles); } } public static void ModifyLocalScaleAxisValue(this Transform transform, OpenScripts2_BasePlugin.Axis axis, float value) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) Vector3 localScale = transform.localScale; ((Vector3)(ref localScale))[(int)axis] = value; if (VectorsNotEqual(transform.localScale, localScale)) { transform.localScale = localScale; } } public static void GoToTransformProxy(this Transform transform, TransformProxy proxy) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) transform.position = proxy.position; transform.rotation = proxy.rotation; transform.localScale = proxy.localScale; } public static Quaternion TransformRotation(this Transform transform, Quaternion rot) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) return transform.rotation * rot; } public static Quaternion InverseTransformRotation(this Transform transform, Quaternion rot) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return Quaternion.Inverse(transform.rotation) * rot; } public static Vector3 MultiplyComponentWise(this Vector3 v1, Vector3 v2) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) float num = v1.x * v2.x; float num2 = v1.y * v2.y; float num3 = v1.z * v2.z; return new Vector3(num, num2, num3); } public static Vector3 ApproximateInfiniteComponent(this Vector3 v1, float infinityApproximation) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = v1; if (float.IsInfinity(val.x)) { val.x = (float.IsPositiveInfinity(val.x) ? infinityApproximation : (0f - infinityApproximation)); } if (float.IsInfinity(val.y)) { val.y = (float.IsPositiveInfinity(val.y) ? infinityApproximation : (0f - infinityApproximation)); } if (float.IsInfinity(val.z)) { val.z = (float.IsPositiveInfinity(val.z) ? infinityApproximation : (0f - infinityApproximation)); } return val; } public static Quaternion Subtract(this Quaternion a, Quaternion b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) return a * Quaternion.Inverse(b); } public static bool VectorsNotEqual(Vector3 a, Vector3 b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) bool flag = a.x != b.x; bool flag2 = a.y != b.y; bool flag3 = a.z != b.z; return flag || flag2 || flag3; } public static bool Approximately(this Vector3 a, Vector3 b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) bool flag = Mathf.Approximately(a.x, b.x); bool flag2 = Mathf.Approximately(a.y, b.y); bool flag3 = Mathf.Approximately(a.z, b.z); return flag && flag2 && flag3; } public static bool NotEqual(this Vector3 a, Vector3 b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) bool flag = a.x != b.x; bool flag2 = a.y != b.y; bool flag3 = a.z != b.z; return flag || flag2 || flag3; } public static bool QuaternionsNotEqual(Quaternion a, Quaternion b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) bool flag = a.x != b.x; bool flag2 = a.y != b.y; bool flag3 = a.z != b.z; bool flag4 = a.w != b.w; return flag || flag2 || flag3 || flag4; } public static bool NotEqual(this Quaternion a, Quaternion b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) bool flag = a.x != b.x; bool flag2 = a.y != b.y; bool flag3 = a.z != b.z; bool flag4 = a.w != b.w; return flag || flag2 || flag3 || flag4; } public static bool Approximately(this Quaternion a, Quaternion b) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) bool flag = Mathf.Approximately(a.x, b.x); bool flag2 = Mathf.Approximately(a.y, b.y); bool flag3 = Mathf.Approximately(a.z, b.z); bool flag4 = Mathf.Approximately(a.w, b.w); return flag && flag2 && flag3 && flag4; } public static Quaternion Invert(this Quaternion a) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) return Quaternion.Inverse(a); } } } namespace FistVR { public class ClosedBoltRotatingChargingHandle : FVRInteractiveObject { public enum Placement { Forward, Middle, Rearward } [Header("Closed Bolt Rotating Charging Handle")] public Transform Handle; public Transform ReferenceVector; public float RotLimit; public ClosedBolt Bolt; public float ForwardSpeed = 360f; private float m_currentHandleZ; private Placement m_curPos; private Placement m_lastPos; public override void Awake() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).Awake(); m_currentHandleZ = RotLimit; Vector3 val = Quaternion.AngleAxis(m_currentHandleZ, ReferenceVector.up) * ReferenceVector.forward; Handle.rotation = Quaternion.LookRotation(val, ReferenceVector.up); } public override void UpdateInteraction(FVRViveHand hand) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).UpdateInteraction(hand); Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref hand.Input)).Pos - ((Component)Handle).transform.position, ReferenceVector.up); Vector3 v = Vector3.RotateTowards(ReferenceVector.forward, val, (float)Math.PI / 180f * RotLimit, 1f); float num = (m_currentHandleZ = AngleSigned(ReferenceVector.forward, v, ReferenceVector.up)); Vector3 val2 = Quaternion.AngleAxis(m_currentHandleZ, ReferenceVector.up) * ReferenceVector.forward; Handle.rotation = Quaternion.LookRotation(val2, ReferenceVector.up); float num2 = Mathf.InverseLerp(RotLimit, 0f - RotLimit, num); Bolt.UpdateHandleHeldState(true, num2); } public override void EndInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).EndInteraction(hand); Bolt.UpdateHandleHeldState(false, 0f); } public override void FVRUpdate() { //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).FVRUpdate(); float num = Mathf.InverseLerp(RotLimit, 0f - RotLimit, m_currentHandleZ); if (num < 0.01f) { m_curPos = Placement.Forward; } else if (num > 0.99f) { m_curPos = Placement.Rearward; } else { m_curPos = Placement.Middle; } if (!((FVRInteractiveObject)this).IsHeld && Mathf.Abs(m_currentHandleZ - RotLimit) >= 0.01f) { m_currentHandleZ = Mathf.MoveTowards(m_currentHandleZ, RotLimit, Time.deltaTime * ForwardSpeed); Vector3 val = Quaternion.AngleAxis(m_currentHandleZ, ReferenceVector.up) * ReferenceVector.forward; Handle.rotation = Quaternion.LookRotation(val, ReferenceVector.up); } if (m_curPos == Placement.Forward && m_lastPos != 0) { ((FVRFireArm)Bolt.Weapon).PlayAudioEvent((FirearmAudioEventType)11, 1f); } else if (m_lastPos == Placement.Rearward && m_lastPos != Placement.Rearward) { ((FVRFireArm)Bolt.Weapon).PlayAudioEvent((FirearmAudioEventType)10, 1f); } m_lastPos = m_curPos; } public float AngleSigned(Vector3 v1, Vector3 v2, Vector3 n) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) return Mathf.Atan2(Vector3.Dot(n, Vector3.Cross(v1, v2)), Vector3.Dot(v1, v2)) * 57.29578f; } } } namespace OpenScripts2 { public class AdvancedMovingFireArmAttachmentInterface : FVRFireArmAttachmentInterface { public enum EMovementMode { Linear, Planar, Spacial } public enum EResetMode { Axis, Rotation, All } [Header("Advanced Moving FireArm Attachment Interface Config")] public GameObject Menu; public Transform MenuPoint; [HideInInspector] public TransformProxy MenuPointProxy; public EMovementMode CurrentMovementMode; public float[] RotationStepOptions = new float[5] { 90f, 45f, 22.5f, 11.25f, 5.625f }; public int CurrentRotationalStepOption; public OpenScripts2_BasePlugin.Axis CurrentLimitingAxis = OpenScripts2_BasePlugin.Axis.Z; public Vector2 XLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 YLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 ZLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public OpenScripts2_BasePlugin.Axis CurrentRotationalAxis = OpenScripts2_BasePlugin.Axis.Z; public Transform PinCheckSource; public LayerMask PinLayerMask; [HideInInspector] public string UnvaultingPinTransformPath = string.Empty; private Transform _origParent; private Transform _pinTarget; private bool _isPinned; [Header("Primarily Muzzle Device Features")] public bool OverridesDisableOnHoverOfMount; [Tooltip("Something placed on this mount will disable the hover on disable piece again.")] public FVRFireArmAttachmentMount OverrideDisableOverrideMount; [Header("Secondary Clamping Part")] [Tooltip("This transforms position will be vaulted as well")] public Transform SecondaryPiece; public EResetMode ResetMode; private Vector3 _lastPos; private Vector3 _lastHandPos; private Vector3 _startPos; [HideInInspector] public GameObject DisableOnHover; [HideInInspector] public GameObject EnableOnHover; public const string POSITION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Position"; public const string ROTATION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Rotation"; public const string SECONDARY_POSITION_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Secondary Position"; public const string PIN_TRANFORM_PATH_FLAGDIC_KEY = "MovingFireArmAttachmentInterface Pin Transform Path"; private static AssetBundle _AMFAIM_AssetBundle; private static GameObject _AMFAIM_Prefab; private const string ASSETBUNDLENAME = "advancedmovingattachmentinterfacemenu"; private const string PREFABNAME = "AdvancedMovingAttachmentInterfaceMenu"; private float RotationStep => RotationStepOptions[CurrentRotationalStepOption]; private Vector3 LowerLimit => new Vector3(XLimits.x, YLimits.x, ZLimits.x); private Vector3 UpperLimit => new Vector3(XLimits.y, YLimits.y, ZLimits.y); public bool IsPinned => _isPinned; public override void Awake() { //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachmentInterface)this).Awake(); MenuPointProxy = new TransformProxy(MenuPoint, deleteReferenceGameObject: true); if ((Object)(object)Menu == (Object)null && (Object)(object)_AMFAIM_AssetBundle == (Object)null && (Object)(object)_AMFAIM_Prefab == (Object)null) { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)OpenScripts2_BepInExPlugin.Instance).Info.Location), "advancedmovingattachmentinterfacemenu"); _AMFAIM_AssetBundle = AssetBundle.LoadFromFile(text); _AMFAIM_Prefab = _AMFAIM_AssetBundle.LoadAsset<GameObject>("AdvancedMovingAttachmentInterfaceMenu"); } _startPos = ((Component)((AnvilAsset)((FVRPhysicalObject)base.Attachment).ObjectWrapper).GetGameObject().GetComponent<FVRFireArmAttachment>().AttachmentInterface).transform.localPosition; if ((Object)(object)Menu == (Object)null) { ((Component)((Component)this).transform.parent).gameObject.SetActive(false); Menu = Object.Instantiate<GameObject>(_AMFAIM_Prefab, ((Component)this).transform.parent); ((Component)((Component)this).transform.parent).gameObject.SetActive(true); } Menu.GetComponent<AdvancedMovingFireArmAttachmentMenu>().Interface = this; Menu.SetActive(false); } public override void OnAttach() { ((FVRFireArmAttachmentInterface)this).OnAttach(); if (OverridesDisableOnHoverOfMount && base.Attachment.curMount.HasHoverDisablePiece) { if (base.Attachment.curMount.MyObject is CustomOpenScripts2Attachment customOpenScripts2Attachment && ((FVRFireArmAttachment)customOpenScripts2Attachment).AttachmentInterface is AdvancedMovingFireArmAttachmentInterface advancedMovingFireArmAttachmentInterface) { DisableOnHover = advancedMovingFireArmAttachmentInterface.DisableOnHover; advancedMovingFireArmAttachmentInterface.DisableOnHover = null; GameObject disableOnHover = DisableOnHover; if (disableOnHover != null) { disableOnHover.SetActive(true); } } else { DisableOnHover = base.Attachment.curMount.DisableOnHover; base.Attachment.curMount.DisableOnHover = null; GameObject disableOnHover2 = DisableOnHover; if (disableOnHover2 != null) { disableOnHover2.SetActive(true); } } } if (OverridesDisableOnHoverOfMount && base.Attachment.curMount.HasHoverEnablePiece) { if (base.Attachment.curMount.MyObject is CustomOpenScripts2Attachment customOpenScripts2Attachment2 && ((FVRFireArmAttachment)customOpenScripts2Attachment2).AttachmentInterface is AdvancedMovingFireArmAttachmentInterface advancedMovingFireArmAttachmentInterface2) { EnableOnHover = advancedMovingFireArmAttachmentInterface2.EnableOnHover; advancedMovingFireArmAttachmentInterface2.EnableOnHover = null; GameObject enableOnHover = EnableOnHover; if (enableOnHover != null) { enableOnHover.SetActive(false); } } else { EnableOnHover = base.Attachment.curMount.EnableOnHover; base.Attachment.curMount.EnableOnHover = null; GameObject enableOnHover2 = EnableOnHover; if (enableOnHover2 != null) { enableOnHover2.SetActive(false); } } } _origParent = ((Component)base.Attachment).transform.parent; if (UnvaultingPinTransformPath != string.Empty) { PinToPathTarget(UnvaultingPinTransformPath); UnvaultingPinTransformPath = string.Empty; } } public override void OnDetach() { if (base.Attachment.curMount.MyObject is CustomOpenScripts2Attachment customOpenScripts2Attachment && ((FVRFireArmAttachment)customOpenScripts2Attachment).AttachmentInterface is AdvancedMovingFireArmAttachmentInterface advancedMovingFireArmAttachmentInterface) { advancedMovingFireArmAttachmentInterface.DisableOnHover = DisableOnHover; advancedMovingFireArmAttachmentInterface.EnableOnHover = EnableOnHover; } else { base.Attachment.curMount.DisableOnHover = DisableOnHover; base.Attachment.curMount.EnableOnHover = EnableOnHover; } DisableOnHover = null; EnableOnHover = null; _origParent = null; ((FVRFireArmAttachmentInterface)this).OnDetach(); } public override void FVRUpdate() { ((FVRInteractiveObject)this).FVRUpdate(); if (OverridesDisableOnHoverOfMount && (Object)(object)OverrideDisableOverrideMount != (Object)null) { if (OverrideDisableOverrideMount.HasAttachmentsOnIt()) { GameObject disableOnHover = DisableOnHover; if (disableOnHover != null) { disableOnHover.SetActive(false); } } else { GameObject disableOnHover2 = DisableOnHover; if (disableOnHover2 != null) { disableOnHover2.SetActive(true); } } if (OverrideDisableOverrideMount.HasAttachmentsOnIt()) { GameObject enableOnHover = EnableOnHover; if (enableOnHover != null) { enableOnHover.SetActive(true); } } else { GameObject enableOnHover2 = EnableOnHover; if (enableOnHover2 != null) { enableOnHover2.SetActive(false); } } } if (Menu.activeSelf) { UpdateGizmos(); } } private void UpdateGizmos() { //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_0316: Unknown result type (might be due to invalid IL or missing references) //IL_0326: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_0335: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_0364: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_038a: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0459: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_0490: Unknown result type (might be due to invalid IL or missing references) //IL_04a5: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Unknown result type (might be due to invalid IL or missing references) //IL_04be: Unknown result type (might be due to invalid IL or missing references) //IL_04c3: Unknown result type (might be due to invalid IL or missing references) switch (CurrentMovementMode) { case EMovementMode.Linear: switch (CurrentLimitingAxis) { case OpenScripts2_BasePlugin.Axis.X: Gizmos.Line(((Component)this).transform.position - ((Component)this).transform.parent.right * 0.1f, ((Component)this).transform.position + ((Component)this).transform.parent.right * 0.1f, (Color?)Color.red, false); break; case OpenScripts2_BasePlugin.Axis.Y: Gizmos.Line(((Component)this).transform.position - ((Component)this).transform.parent.up * 0.1f, ((Component)this).transform.position + ((Component)this).transform.parent.up * 0.1f, (Color?)Color.green, false); break; case OpenScripts2_BasePlugin.Axis.Z: Gizmos.Line(((Component)this).transform.position - ((Component)this).transform.parent.forward * 0.1f, ((Component)this).transform.position + ((Component)this).transform.parent.forward * 0.1f, (Color?)Color.blue, false); break; } break; case EMovementMode.Planar: switch (CurrentLimitingAxis) { case OpenScripts2_BasePlugin.Axis.X: Gizmos.Cube(((Component)this).transform.position, ((Component)this).transform.parent.rotation * Quaternion.Euler(0f, 90f, 0f), new Vector3(0.1f, 0.1f, 0f), (Color?)Color.red, false); break; case OpenScripts2_BasePlugin.Axis.Y: Gizmos.Cube(((Component)this).transform.position, ((Component)this).transform.parent.rotation * Quaternion.Euler(90f, 0f, 0f), new Vector3(0.1f, 0.1f, 0f), (Color?)Color.green, false); break; case OpenScripts2_BasePlugin.Axis.Z: Gizmos.Cube(((Component)this).transform.position, ((Component)this).transform.parent.rotation * Quaternion.Euler(0f, 0f, 0f), new Vector3(0.1f, 0.1f, 0f), (Color?)Color.blue, false); break; } break; case EMovementMode.Spacial: Gizmos.Line(((Component)this).transform.position - ((Component)this).transform.parent.right * 0.1f, ((Component)this).transform.position + ((Component)this).transform.parent.right * 0.1f, (Color?)Color.red, false); Gizmos.Line(((Component)this).transform.position - ((Component)this).transform.parent.up * 0.1f, ((Component)this).transform.position + ((Component)this).transform.parent.up * 0.1f, (Color?)Color.green, false); Gizmos.Line(((Component)this).transform.position - ((Component)this).transform.parent.forward * 0.1f, ((Component)this).transform.position + ((Component)this).transform.parent.forward * 0.1f, (Color?)Color.blue, false); break; } switch (CurrentRotationalAxis) { case OpenScripts2_BasePlugin.Axis.X: Gizmos.Circle(((Component)this).transform.position, 0.1f, ((Component)this).transform.parent.rotation * Quaternion.Euler(0f, 90f, 0f), (Color?)Color.red, false, 16); break; case OpenScripts2_BasePlugin.Axis.Y: Gizmos.Circle(((Component)this).transform.position, 0.1f, ((Component)this).transform.parent.rotation * Quaternion.Euler(90f, 0f, 0f), (Color?)Color.green, false, 16); break; case OpenScripts2_BasePlugin.Axis.Z: Gizmos.Circle(((Component)this).transform.position, 0.1f, ((Component)this).transform.parent.rotation * Quaternion.Euler(0f, 0f, 0f), (Color?)Color.blue, false, 16); break; } } public override void BeginInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).BeginInteraction(hand); _lastPos = ((Component)this).transform.position; _lastHandPos = hand.Input.FilteredPos; Menu.SetActive(true); } public override void UpdateInteraction(FVRViveHand hand) { //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmAttachmentInterface)this).UpdateInteraction(hand); if (hand.Input.TriggerFloat > 0f) { Vector3 val = (hand.Input.FilteredPos - _lastHandPos) * hand.Input.TriggerFloat; Vector3 val2 = (((Component)this).transform.position - _lastPos) * hand.Input.TriggerFloat; Vector3 newPosRaw = ((Component)this).transform.position + val - val2; switch (CurrentMovementMode) { case EMovementMode.Linear: OneDegreeOfFreedom(newPosRaw); break; case EMovementMode.Planar: TwoDegreesOfFreedom(newPosRaw); break; case EMovementMode.Spacial: ThreeDegreesOfFreedom(newPosRaw); break; } } else if (OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.left)) { RotateLeft(); } else if (OpenScripts2_BasePlugin.TouchpadDirDown(hand, Vector2.right)) { RotateRight(); } _lastPos = ((Component)this).transform.position; _lastHandPos = hand.Input.FilteredPos; } public void TryPin() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if (!_isPinned) { RaycastHit val = default(RaycastHit); if (Physics.Raycast(PinCheckSource.position, PinCheckSource.forward, ref val, 0.05f, LayerMask.op_Implicit(PinLayerMask), (QueryTriggerInteraction)1)) { _isPinned = true; _pinTarget = ((Component)((RaycastHit)(ref val)).collider).transform.parent; ((Component)base.Attachment).transform.parent = _pinTarget; Menu.GetComponent<AdvancedMovingFireArmAttachmentMenu>().SetPinButtonState(state: true); } else { _isPinned = false; ((Component)base.Attachment).transform.parent = _origParent; Menu.GetComponent<AdvancedMovingFireArmAttachmentMenu>().SetPinButtonState(state: false); } } else { _isPinned = false; ((Component)base.Attachment).transform.parent = _origParent; Menu.GetComponent<AdvancedMovingFireArmAttachmentMenu>().SetPinButtonState(state: false); } } public void RotateLeft() { RotatePart(forward: true); } public void RotateRight() { RotatePart(forward: false); } public void CloseMenu() { Menu.SetActive(false); } public void Reset() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) switch (ResetMode) { case EResetMode.Axis: ((Component)this).transform.ModifyLocalPositionAxisValue(CurrentLimitingAxis, 0f); break; case EResetMode.Rotation: ((Component)this).transform.ModifyLocalRotationAxisValue(CurrentRotationalAxis, 0f); break; case EResetMode.All: ((Component)this).transform.localPosition = _startPos; ((Component)this).transform.localRotation = Quaternion.identity; break; } } private void RotatePart(bool forward) { int num = (forward ? 1 : (-1)); switch (CurrentRotationalAxis) { case OpenScripts2_BasePlugin.Axis.X: ((Component)this).transform.Rotate((float)num * RotationStep, 0f, 0f); break; case OpenScripts2_BasePlugin.Axis.Y: ((Component)this).transform.Rotate(0f, (float)num * RotationStep, 0f); break; case OpenScripts2_BasePlugin.Axis.Z: ((Component)this).transform.Rotate(0f, 0f, (float)num * RotationStep); break; } } public void NextResetMode() { ResetMode++; if (ResetMode > EResetMode.All) { ResetMode = EResetMode.Axis; } } public void PreviousResetMode() { ResetMode--; if (ResetMode < EResetMode.Axis) { ResetMode = EResetMode.All; } } public void NextDegreeOfFreedom() { CurrentMovementMode++; if (CurrentMovementMode > EMovementMode.Spacial) { CurrentMovementMode = EMovementMode.Linear; } } public void PreviousDegreeOfFreedom() { CurrentMovementMode--; if (CurrentMovementMode < EMovementMode.Linear) { CurrentMovementMode = EMovementMode.Spacial; } } public void NextLimitingAxis() { CurrentLimitingAxis++; if (CurrentLimitingAxis > OpenScripts2_BasePlugin.Axis.Z) { CurrentLimitingAxis = OpenScripts2_BasePlugin.Axis.X; } } public void PreviousLimitingAxis() { CurrentLimitingAxis--; if (CurrentLimitingAxis < OpenScripts2_BasePlugin.Axis.X) { CurrentLimitingAxis = OpenScripts2_BasePlugin.Axis.Z; } } public void NextRotationalAxis() { CurrentRotationalAxis++; if (CurrentRotationalAxis > OpenScripts2_BasePlugin.Axis.Z) { CurrentRotationalAxis = OpenScripts2_BasePlugin.Axis.X; } } public void PreviousRotationalAxis() { CurrentRotationalAxis--; if (CurrentRotationalAxis < OpenScripts2_BasePlugin.Axis.X) { CurrentRotationalAxis = OpenScripts2_BasePlugin.Axis.Z; } } public void NextRotationalStepOption() { CurrentRotationalStepOption++; if (CurrentRotationalStepOption >= RotationStepOptions.Length) { CurrentRotationalStepOption = 0; } } public void PreviousRotationalStepOption() { CurrentRotationalStepOption--; if (CurrentRotationalStepOption < 0) { CurrentRotationalStepOption = RotationStepOptions.Length - 1; } } private void OneDegreeOfFreedom(Vector3 newPosRaw) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) Vector3 val = LowerLimit.GetCombinedAxisVector(CurrentLimitingAxis, ((Component)this).transform.localPosition).ApproximateInfiniteComponent(100f); Vector3 val2 = UpperLimit.GetCombinedAxisVector(CurrentLimitingAxis, ((Component)this).transform.localPosition).ApproximateInfiniteComponent(100f); Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(val, val2, ((Component)this).transform.parent.InverseTransformPoint(newPosRaw)); ((Component)this).transform.localPosition = closestValidPoint; } private void TwoDegreesOfFreedom(Vector3 newPosRaw) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) Vector3 val = newPosRaw.ProjectOnPlaneThroughPoint(((Component)this).transform.position, ((Component)this).transform.parent.GetLocalDirAxis(CurrentLimitingAxis)); Vector3 localPosition = ((Component)this).transform.parent.InverseTransformPoint(val).Clamp(LowerLimit, UpperLimit); ((Component)this).transform.localPosition = localPosition; } private void ThreeDegreesOfFreedom(Vector3 newPosRaw) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.localPosition = ((Component)this).transform.parent.InverseTransformPoint(newPosRaw).Clamp(LowerLimit, UpperLimit); } public string GetPinTargetPath() { return GetTransformPath(_pinTarget); } public void PinToPathTarget(string path) { Transform transform = ((Component)base.Attachment.curMount.GetRootMount().MyObject).transform; Transform pinTarget = ReturnTransfromFromPath(transform, path); _isPinned = true; _pinTarget = pinTarget; ((Component)base.Attachment).transform.parent = _pinTarget; } private string GetTransformPath(Transform t, string path = "") { path = ((!(path == "")) ? (((Object)t).name + "/" + path) : ((Object)t).name); if ((Object)(object)t != (Object)(object)((Component)base.Attachment.curMount.GetRootMount().MyObject).transform) { path = GetTransformPath(t.parent, path); } return path; } private Transform ReturnTransfromFromPath(Transform root, string path) { string[] array = path.Split(new char[1] { '/' }); Transform val = root; for (int i = 1; i < array.Length; i++) { string text = array[i]; val = val.Find(text); } return val; } [ContextMenu("Copy existing Interface's values")] public void CopyInterface() { FVRFireArmAttachmentInterface[] components = ((Component)this).GetComponents<FVRFireArmAttachmentInterface>(); FVRFireArmAttachmentInterface val = components.Single((FVRFireArmAttachmentInterface c) => (Object)(object)c != (Object)(object)this); val.Attachment.AttachmentInterface = (FVRFireArmAttachmentInterface)(object)this; ((Component)(object)this).CopyComponent<FVRFireArmAttachmentInterface>(val); } } public class AdvancedMovingFireArmAttachmentMenu : OpenScripts2_BasePlugin { public AdvancedMovingFireArmAttachmentInterface Interface; public Text ModeText; public Text LimitingAxisText; public Text RotationAxisText; public Text RotationStepText; public Text ResetMode; public OptionsPanel_ButtonSet PinButtonSet; public BoxCollider OverlapCollider; public LayerMask HitMask; private Vector3 _center; private Vector3 _halfExtends; private Collider[] _hits; public void Awake() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) _hits = (Collider[])(object)new Collider[32]; _halfExtends = ((Component)OverlapCollider).transform.lossyScale.MultiplyComponentWise(OverlapCollider.size) / 2f; _halfExtends.z = 0.005f; ((Component)this).gameObject.SetActive(false); } public void Update() { if ((Object)(object)Interface != (Object)null) { UpdateMenu(); CheckForOverlap(); } } private void UpdateMenu() { ModeText.text = (int)(Interface.CurrentMovementMode + 1) + "D: " + Interface.CurrentMovementMode; LimitingAxisText.text = LimitingAxisTextGenerator(); RotationAxisText.text = "Rotation Axis: " + Interface.CurrentRotationalAxis; RotationStepText.text = "Rotation Step: " + Interface.RotationStepOptions[Interface.CurrentRotationalStepOption] + "°"; Text resetMode = ResetMode; resetMode.text = Interface.ResetMode switch { AdvancedMovingFireArmAttachmentInterface.EResetMode.Axis => "Reset Position Axis", AdvancedMovingFireArmAttachmentInterface.EResetMode.Rotation => "Reset Rotation Axis", AdvancedMovingFireArmAttachmentInterface.EResetMode.All => "Reset All", _ => throw new NotImplementedException(), }; if (((Component)PinButtonSet).gameObject.activeSelf && (Object)(object)Interface.PinCheckSource == (Object)null) { ((Component)PinButtonSet).gameObject.SetActive(false); } } private void CheckForOverlap() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) Vector3 localPosition = Interface.MenuPointProxy.localPosition; localPosition = Interface.MenuPointProxy.parent.localRotation.Invert() * localPosition; localPosition = Interface.MenuPointProxy.parent.TransformPoint(localPosition); if (((Component)this).transform.position.NotEqual(localPosition)) { ((Component)this).transform.position = localPosition; } _center = ((Component)OverlapCollider).transform.position; int num = Physics.OverlapBoxNonAlloc(_center, _halfExtends, _hits, ((Component)OverlapCollider).transform.rotation, LayerMask.op_Implicit(HitMask), (QueryTriggerInteraction)1); Vector3[] array = (Vector3[])(object)new Vector3[num]; float[] array2 = new float[num]; if (num <= 0) { return; } float z = OverlapCollider.size.z; Vector3 size = OverlapCollider.size; size.z = 2000f; OverlapCollider.size = size; Vector3 val2 = default(Vector3); float num2 = default(float); for (int i = 0; i < num; i++) { Collider val = _hits[i]; Vector3 position = ((Component)val).transform.position; Quaternion rotation = ((Component)val).transform.rotation; if (Physics.ComputePenetration((Collider)(object)OverlapCollider, ((Component)OverlapCollider).transform.position, ((Component)OverlapCollider).transform.rotation, val, position, rotation, ref val2, ref num2)) { array[i] = val2; array2[i] = num2 * 1.1f; } } size.z = z; OverlapCollider.size = size; int num3 = 0; float num4 = float.MinValue; for (int j = 0; j < num; j++) { if (array2[j] > num4) { num4 = array2[j]; num3 = j; } } ((Component)this).transform.position = ((Component)this).transform.position + array[num3] * array2[num3]; } private string LimitingAxisTextGenerator() { return Interface.CurrentMovementMode switch { AdvancedMovingFireArmAttachmentInterface.EMovementMode.Linear => "Current Axis: " + Interface.CurrentLimitingAxis, AdvancedMovingFireArmAttachmentInterface.EMovementMode.Planar => Interface.CurrentLimitingAxis switch { Axis.X => "Current Plane: YZ", Axis.Y => "Current Plane: XZ", Axis.Z => "Current Plane: XY", _ => string.Empty, }, AdvancedMovingFireArmAttachmentInterface.EMovementMode.Spacial => "Spacial Mode: Unlimited", _ => string.Empty, }; } public void SetPinButtonState(bool state) { PinButtonSet.SetSelectedButton(state); } public void NextResetMode() { Interface.NextResetMode(); } public void PreviousResetMode() { Interface.PreviousResetMode(); } public void NextDegreeOfFreedom() { Interface.NextDegreeOfFreedom(); } public void PreviousDegreeOfFreedom() { Interface.PreviousDegreeOfFreedom(); } public void NextLimitingAxis() { Interface.NextLimitingAxis(); } public void PreviousLimitingAxis() { Interface.PreviousLimitingAxis(); } public void NextRotationalAxis() { Interface.NextRotationalAxis(); } public void PreviousRotationalAxis() { Interface.PreviousRotationalAxis(); } public void NextRotationalStepOption() { Interface.NextRotationalStepOption(); } public void PreviousRotationalStepOption() { Interface.PreviousRotationalStepOption(); } public void Reset() { Interface.Reset(); } public void CloseMenu() { Interface.CloseMenu(); } public void RotateLeft() { Interface.RotateLeft(); } public void RotateRight() { Interface.RotateRight(); } public void TryPin() { Interface.TryPin(); } } public class InvertingMount : FVRFireArmAttachmentMount { private static bool _wasPatched; public void Start() { if (!_wasPatched) { Harmony.CreateAndPatchAll(typeof(InvertingMount), (string)null); _wasPatched = true; } } [HarmonyPatch(typeof(FVRFireArmAttachment), "AttachToMount")] [HarmonyPostfix] public static void FVRFireArmAttachment_AttachToMount_Postfix(FVRFireArmAttachment __instance, FVRFireArmAttachmentMount m) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) if (!(m is InvertingMount)) { return; } Vector3 localPosition = ((Component)__instance).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)__instance).transform.localPosition = localPosition; MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>(true); foreach (MeshRenderer val in componentsInChildren) { Vector3 localScale = ((Component)val).transform.localScale; localScale.x = 0f - localScale.x; ((Component)val).transform.localScale = localScale; localPosition = ((Component)val).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)val).transform.localPosition = localPosition; } foreach (Collider item in ((FVRInteractiveObject)__instance).m_colliders.Where((Collider c) => !c.isTrigger)) { Vector3 localScale = ((Component)item).transform.localScale; localScale.x = 0f - localScale.x; ((Component)item).transform.localScale = localScale; localPosition = ((Component)item).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)item).transform.localPosition = localPosition; } foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)__instance).AttachmentMounts) { if (!((Object)(object)attachmentMount == (Object)null)) { localPosition = ((Component)attachmentMount).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)attachmentMount).transform.localPosition = localPosition; Vector3 localEulerAngles = ((Component)attachmentMount).transform.localEulerAngles; localEulerAngles.z = 0f - localEulerAngles.z; ((Component)attachmentMount).transform.localEulerAngles = localEulerAngles; if ((Object)(object)attachmentMount.Point_Front.parent != (Object)(object)((Component)attachmentMount).transform) { localEulerAngles = attachmentMount.Point_Front.localEulerAngles; localEulerAngles.z = 0f - localEulerAngles.z; attachmentMount.Point_Front.localEulerAngles = localEulerAngles; } localPosition = attachmentMount.Point_Front.localPosition; localPosition.x = 0f - localPosition.x; attachmentMount.Point_Front.localPosition = localPosition; if ((Object)(object)attachmentMount.Point_Rear.parent != (Object)(object)((Component)attachmentMount).transform) { localEulerAngles = attachmentMount.Point_Rear.localEulerAngles; localEulerAngles.z = 0f - localEulerAngles.z; attachmentMount.Point_Rear.localEulerAngles = localEulerAngles; } localPosition = attachmentMount.Point_Rear.localPosition; localPosition.x = 0f - localPosition.x; attachmentMount.Point_Rear.localPosition = localPosition; } } } [HarmonyPatch(typeof(FVRFireArmAttachment), "DetachFromMount")] [HarmonyPrefix] public static void FVRFireArmAttachment_DetachFromMount_Prefix(FVRFireArmAttachment __instance) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) if (!(__instance.curMount is InvertingMount)) { return; } Vector3 localPosition = ((Component)__instance).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)__instance).transform.localPosition = localPosition; MeshRenderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<MeshRenderer>(true); foreach (MeshRenderer val in componentsInChildren) { Vector3 localScale = ((Component)val).transform.localScale; localScale.x = 0f - localScale.x; ((Component)val).transform.localScale = localScale; localPosition = ((Component)val).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)val).transform.localPosition = localPosition; } foreach (Collider item in ((FVRInteractiveObject)__instance).m_colliders.Where((Collider c) => !c.isTrigger)) { Vector3 localScale = ((Component)item).transform.localScale; localScale.x = 0f - localScale.x; ((Component)item).transform.localScale = localScale; localPosition = ((Component)item).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)item).transform.localPosition = localPosition; } foreach (FVRFireArmAttachmentMount attachmentMount in ((FVRPhysicalObject)__instance).AttachmentMounts) { if (!((Object)(object)attachmentMount == (Object)null)) { Vector3 localEulerAngles = ((Component)attachmentMount).transform.localEulerAngles; localEulerAngles.z = 0f - localEulerAngles.z; ((Component)attachmentMount).transform.localEulerAngles = localEulerAngles; localPosition = ((Component)attachmentMount).transform.localPosition; localPosition.x = 0f - localPosition.x; ((Component)attachmentMount).transform.localPosition = localPosition; if ((Object)(object)attachmentMount.Point_Front.parent != (Object)(object)((Component)attachmentMount).transform) { localEulerAngles = attachmentMount.Point_Front.localEulerAngles; localEulerAngles.z = 0f - localEulerAngles.z; attachmentMount.Point_Front.localEulerAngles = localEulerAngles; } localPosition = attachmentMount.Point_Front.localPosition; localPosition.x = 0f - localPosition.x; attachmentMount.Point_Front.localPosition = localPosition; if ((Object)(object)attachmentMount.Point_Rear.parent != (Object)(object)((Component)attachmentMount).transform) { localEulerAngles = attachmentMount.Point_Rear.localEulerAngles; localEulerAngles.z = 0f - localEulerAngles.z; attachmentMount.Point_Rear.localEulerAngles = localEulerAngles; } localPosition = attachmentMount.Point_Rear.localPosition; localPosition.x = 0f - localPosition.x; attachmentMount.Point_Rear.localPosition = localPosition; } } } } public class MovingAttachmentInterfaceLimiterAddon : OpenScripts2_BasePlugin { public FVRFireArmAttachment Attachment; public Vector2 NewXLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 NewYLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); public Vector2 NewZLimits = new Vector2(float.NegativeInfinity, float.PositiveInfinity); private Vector2 _oldLowerLimit; private Vector2 _oldUpperLimit; private MovingFireArmAttachmentInterface _interface; public void Update() { //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_interface == (Object)null && (Object)(object)Attachment.curMount != (Object)null) { FVRPhysicalObject myObject = Attachment.curMount.MyObject; FVRFireArmAttachment val = (FVRFireArmAttachment)(object)((myObject is FVRFireArmAttachment) ? myObject : null); if (val != null) { _interface = val.AttachmentInterface as MovingFireArmAttachmentInterface; if ((Object)(object)_interface != (Object)null) { _oldLowerLimit = Vector2.op_Implicit(_interface.LowerLimit); _oldUpperLimit = Vector2.op_Implicit(_interface.UpperLimit); _interface.LowerLimit = new Vector3(NewXLimits.x, NewYLimits.x, NewZLimits.x); _interface.UpperLimit = new Vector3(NewXLimits.y, NewYLimits.y, NewZLimits.y); } return; } } if ((Object)(object)_interface != (Object)null && (Object)(object)Attachment.curMount == (Object)null) { _interface.LowerLimit = Vector2.op_Implicit(_oldLowerLimit); _interface.UpperLimit = Vector2.op_Implicit(_oldUpperLimit); _interface = null; } } } public class ScopeBaseOptic : OpenScripts2_BasePlugin { public FVRFireArmAttachment Optic; public Transform FrontAreaFront; public Transform FrontAreaRear; public Transform RearAreaFront; public Transform RearAreaRear; private TransformProxy _frontAreaFrontProxy; private TransformProxy _frontAreaRearProxy; private TransformProxy _rearAreaFrontProxy; private TransformProxy _rearAreaRearProxy; private Vector2 _oldLowerLimit; private Vector2 _oldUpperLimit; private MovingFireArmAttachmentInterface _interface; public void Awake() { _frontAreaFrontProxy = new TransformProxy(FrontAreaFront, deleteReferenceGameObject: true); _frontAreaRearProxy = new TransformProxy(FrontAreaRear, deleteReferenceGameObject: true); _rearAreaFrontProxy = new TransformProxy(RearAreaFront, deleteReferenceGameObject: true); _rearAreaRearProxy = new TransformProxy(RearAreaRear, deleteReferenceGameObject: true); } public void Update() { //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0360: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing refer