OpenScripts2
OpenScripts2: Return of the Impossible!
Date uploaded | 2 years ago |
Version | 2.1.1 |
Download link | cityrobo-OpenScripts2-2.1.1.zip |
Downloads | 29067 |
Dependency string | cityrobo-OpenScripts2-2.1.1 |
This mod requires the following mods to function
nrgill28-HookGenPatcher_H3VR
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Preferred version: 1.2.3README
OpenScripts2
New and refractored, made a single DLL that complies to C# naming conventions and improved with the experience I gained working on OpenScripts. MeatKit implementation only. Now includes a zip-archive with a DLL for MeatKit's "Script -> Import Single" function, so you can start implementing it into your mods right away! Enjoy OpenScripts2: Return of the Impossible!
Changelog
v2.1.1 Fixed bugs with ManipulateFireArmRoundProxy and added getter methods to MovingObjectPart. Updated version number of the BepInEx Plugin.
v2.1.0 Added more functionality to HideMultipleOnAttach and added FirearmFeatureChangerAttachment script. Fixed Heating Effects animation curve breaking in Editor. Also updated to U106-2 cause Anton changed some bolt action and chamber stuff.
v2.0.3 Fixed bugges with the MagazineCuttoff script and added some more functionality to it. Added one way manipulation functionality to ManipulateTransforms.
v2.0.2 Added round change functionality to ChargeTriggerPower. Changed name of MeatKit specific DLL to OpenScript2_MeatKit to avoid confusion. MeatKit doesn't care about file name on script import, only assembly name.
v2.0.1 SmartWeapon and ChargeTrigger updates. Updated UniversalMagGrabTrigger for Secondary Mag Slots. Added VisiualModifier and ManipulateTransforms scripts.
v2.0.0 Inital release.
CHANGELOG
Changelog
v2.11.0
- New
AdvancedMovingAttachmentInterface
script and asset bundle added, needed for the PlaceEverywhereRails 2.0 update. - Updated
ManipulateFireArmRoundProxy
scripts to have feature parity across all supported firearm types (Closed Bolt, Open Bolt, Handgun, Tube Fed, Bolt Action). - Fixed
ManipulateTransforms
one-way mode.
v2.10.0
- Fixed issues regarding charge weapons caused by outdated patch method.
- Added scope mount-related scripts.
- Added some muzzle device-related toggles to custom muzzle effect and particle effect on fire scripts.
- Trying out some simple integrated custom editors for scripts with context menus.
v2.9.2
- Attempted to fix issues related to Monomod when
ModularWorkshop
isn't installed. sigh
v2.9.1
- Made changes to hopefully calm Thunderstore's antivirus software.
- Fixed Monomod from randomly crashing on startup (even though it's not in use).
v2.9.0
- Updated some
ChargeTrigger
scripts. - Added some new features and under-the-hood helper scripts for
ModularWorkshop
.
v2.8.0
- Updated to accommodate changes made in End of Life release of OpenScripts1.
- Added new
HighlightHiddenRails
plugin.
v2.7.0
- Added event to the
OpenScripts2_BasePlugin
class to allow access to a fired projectile without overwriting the entireFire()
method of aFVRFireArm
. - Fixed the
AttachableMagazine
script.
v2.6.1
- Fixed charge weapon scripts erroring out on existing charge weapon mods.
- Adjusted vibration per controller type.
v2.6.0
- Expanded functionality of
ChargeTrigger
andSmartWeapon
scripts. - Charge weapons now have charging vibrations and correctly abort charging sounds.
- Added
SupressableMuzzleNoiseMaker
,MultiCaliberChamber
,ChargeTriggerBreakActionWeapon
,PhysicalObjectSpin
, andSmartMultiBarrelWeapon
scripts. - Fixed
HandGunSpin
script.
v2.5.0
- Added custom muzzle effect support.
- Made
MultiCaliberMagazines
easier to use and improved their vaulting. - Many other bug fixes and improvements, including
ModularWorkshop
related additions.
v2.4.0
- Added
ManualDecocker
andBoltPointUpdater
scripts. - Fixed some bugs and added new features to existing scripts.
v2.3.0
ModularWorkshop
release updates.
v2.2.2
- Fixed forward stop issues.
- Overhauled red dot zeroing.
- Fixed vector extension errors.
- Fixed automatic stripper clip bugs.
- Added
QBArmorHelmet
. - Switched some elements to
MaterialPropertyGroups
. - Made more preparations for
ModularWorkshop
release.
v2.2.1
- Fixed clicky picatinny rails forward stops causing attachments to be forced at the end of a rail.
v2.2.0
- Added custom attachment scripts to add vaulting support to some attachment add-on scripts.
- Fixed
MovableAttachmentInterface
bugs. - Added pre-requisite changes for
ModularWorkshop
,ClickyVanillaRails
, andUniversalMuzzleMounts
. - Fixed
MultiCaliberMagazine
bugs and updates.
v2.1.1
- Fixed bugs with
ManipulateFireArmRoundProxy
. - Added getter methods to
MovingObjectPart
. - Updated version number of the
BepInEx
Plugin.
v2.1.0
- Added more functionality to
HideMultipleOnAttach
. - Added
FirearmFeatureChangerAttachment
script. - Fixed Heating Effects animation curve breaking in Editor.
- Updated to U106-2 due to changes in bolt action and chamber mechanics.
v2.0.3
- Fixed bugs with the
MagazineCuttoff
script. - Added more functionality to the
MagazineCuttoff
script. - Added one-way manipulation functionality to
ManipulateTransforms
.
v2.0.2
- Added round change functionality to
ChargeTriggerPower
. - Renamed MeatKit specific DLL to
OpenScript2_MeatKit
to avoid confusion (MeatKit doesn't care about file name, only assembly name).
v2.0.1
- Updated
SmartWeapon
andChargeTrigger
scripts. - Updated
UniversalMagGrabTrigger
for Secondary Mag Slots. - Added
VisualModifier
andManipulateTransforms
scripts.
v2.0.0
- Initial release.