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OpenScripts2

OpenScripts2: Return of the Impossible!

Date uploaded 7 months ago
Version 2.9.2
Download link cityrobo-OpenScripts2-2.9.2.zip
Downloads 22177
Dependency string cityrobo-OpenScripts2-2.9.2

This mod requires the following mods to function

nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3
nrgill28-Sodalite-1.4.0 icon
nrgill28-Sodalite

Modding API and tools for H3VR code plugins

Preferred version: 1.4.0

README

kofi

OpenScripts2

New and refractored, made a single DLL that complies to C# naming conventions and improved with the experience I gained working on OpenScripts. MeatKit implementation only. Now includes a zip-archive with a DLL for MeatKit's "Script -> Import Single" function, so you can start implementing it into your mods right away! Enjoy OpenScripts2: Return of the Impossible!

Changelog

v2.9.2 Trying to fix some issues related to Monomod when ModularWorkshop isn't installed. sigh

v2.9.1 Some changes to hopefully calm Thunderstore's antivirus software and to fix Monomod from randomly crashing on startup even though I don't even use it???

v2.9.0 Updated some ChargeTrigger scripts, added some new stuff, some under the hood helper scripts for ModularWorkshop.

v2.8.0 Updated to accomodate changes made in End of Life release of OpenScripts1 and the new HighlightHiddenRails plugin by me.

v2.7.0 Added event to the OpenScripts2_BasePlugin class that allows accessing a fired projectile without need to overwrite the entire Fire() method of a FVRFireArm. Fixed the AttachableMagazine script.

v2.6.1 Fixed charge weapon scripts erroring out on existing charge weapon mods and adjusted vibration per controller type.

v2.6.0 Expanded the functionality of ChargeTrigger and SmartWeapon scripts. Charge weapons now have charging vibrations and correctly aborting charging sounds. Added SupressableMuzzleNoiseMaker, MultiCaliberChamber, ChargeTriggerBreakActionWeapon, PhysicalObjectSpin and SmartMultiBarrelWeapon script. Fixed HandGunSpin script.

v2.5.0 Custom muzzle effect support. Made MultiCaliberMagazines easier to use and improved their vaulting. Many other bug fixes and improvements, also ModularWorkshop related additions.

v2.4.0 Added ManualDecocker and BoltPointUpdater scripts. Fixed some bugs and added new features to existing scripts.

v2.3.0 Modular Workshop release updates.

v2.2.2 Fixed forward stop issues, overhauled red dot zeroing. fixed some stupid vector extension errors. fixed automatic stripper clip bugs. added QBArmorHelmet. Switched some things over to MaterialPropertyGroups. more preparations for ModularWorkshop release.

v2.2.1 Fixed clicky picatinny rails forward stops causing the attachment to be forced at the end of a rail.

v2.2.0 Added custom attachment scripts for to add vaulting support to some attachment add-on scripts. Fixed MovableAttachmentInterface bugs. Some pre-requisite stuff for ModularWorkshop, ClickyVanillaRails and UniversalMuzzleMounts. MultiCaliberMagazine bug fixes and updates.

v2.1.1 Fixed bugs with ManipulateFireArmRoundProxy and added getter methods to MovingObjectPart. Updated version number of the BepInEx Plugin.

v2.1.0 Added more functionality to HideMultipleOnAttach and added FirearmFeatureChangerAttachment script. Fixed Heating Effects animation curve breaking in Editor. Also updated to U106-2 cause Anton changed some bolt action and chamber stuff.

v2.0.3 Fixed bugges with the MagazineCuttoff script and added some more functionality to it. Added one way manipulation functionality to ManipulateTransforms.

v2.0.2 Added round change functionality to ChargeTriggerPower. Changed name of MeatKit specific DLL to OpenScript2_MeatKit to avoid confusion. MeatKit doesn't care about file name on script import, only assembly name.

v2.0.1 SmartWeapon and ChargeTrigger updates. Updated UniversalMagGrabTrigger for Secondary Mag Slots. Added VisiualModifier and ManipulateTransforms scripts.

v2.0.0 Inital release.

CHANGELOG

Changelog

v2.11.0

  • New AdvancedMovingAttachmentInterface script and asset bundle added, needed for the PlaceEverywhereRails 2.0 update.
  • Updated ManipulateFireArmRoundProxy scripts to have feature parity across all supported firearm types (Closed Bolt, Open Bolt, Handgun, Tube Fed, Bolt Action).
  • Fixed ManipulateTransforms one-way mode.

v2.10.0

  • Fixed issues regarding charge weapons caused by outdated patch method.
  • Added scope mount-related scripts.
  • Added some muzzle device-related toggles to custom muzzle effect and particle effect on fire scripts.
  • Trying out some simple integrated custom editors for scripts with context menus.

v2.9.2

  • Attempted to fix issues related to Monomod when ModularWorkshop isn't installed. sigh

v2.9.1

  • Made changes to hopefully calm Thunderstore's antivirus software.
  • Fixed Monomod from randomly crashing on startup (even though it's not in use).

v2.9.0

  • Updated some ChargeTrigger scripts.
  • Added some new features and under-the-hood helper scripts for ModularWorkshop.

v2.8.0

  • Updated to accommodate changes made in End of Life release of OpenScripts1.
  • Added new HighlightHiddenRails plugin.

v2.7.0

  • Added event to the OpenScripts2_BasePlugin class to allow access to a fired projectile without overwriting the entire Fire() method of a FVRFireArm.
  • Fixed the AttachableMagazine script.

v2.6.1

  • Fixed charge weapon scripts erroring out on existing charge weapon mods.
  • Adjusted vibration per controller type.

v2.6.0

  • Expanded functionality of ChargeTrigger and SmartWeapon scripts.
  • Charge weapons now have charging vibrations and correctly abort charging sounds.
  • Added SupressableMuzzleNoiseMaker, MultiCaliberChamber, ChargeTriggerBreakActionWeapon, PhysicalObjectSpin, and SmartMultiBarrelWeapon scripts.
  • Fixed HandGunSpin script.

v2.5.0

  • Added custom muzzle effect support.
  • Made MultiCaliberMagazines easier to use and improved their vaulting.
  • Many other bug fixes and improvements, including ModularWorkshop related additions.

v2.4.0

  • Added ManualDecocker and BoltPointUpdater scripts.
  • Fixed some bugs and added new features to existing scripts.

v2.3.0

  • ModularWorkshop release updates.

v2.2.2

  • Fixed forward stop issues.
  • Overhauled red dot zeroing.
  • Fixed vector extension errors.
  • Fixed automatic stripper clip bugs.
  • Added QBArmorHelmet.
  • Switched some elements to MaterialPropertyGroups.
  • Made more preparations for ModularWorkshop release.

v2.2.1

  • Fixed clicky picatinny rails forward stops causing attachments to be forced at the end of a rail.

v2.2.0

  • Added custom attachment scripts to add vaulting support to some attachment add-on scripts.
  • Fixed MovableAttachmentInterface bugs.
  • Added pre-requisite changes for ModularWorkshop, ClickyVanillaRails, and UniversalMuzzleMounts.
  • Fixed MultiCaliberMagazine bugs and updates.

v2.1.1

  • Fixed bugs with ManipulateFireArmRoundProxy.
  • Added getter methods to MovingObjectPart.
  • Updated version number of the BepInEx Plugin.

v2.1.0

  • Added more functionality to HideMultipleOnAttach.
  • Added FirearmFeatureChangerAttachment script.
  • Fixed Heating Effects animation curve breaking in Editor.
  • Updated to U106-2 due to changes in bolt action and chamber mechanics.

v2.0.3

  • Fixed bugs with the MagazineCuttoff script.
  • Added more functionality to the MagazineCuttoff script.
  • Added one-way manipulation functionality to ManipulateTransforms.

v2.0.2

  • Added round change functionality to ChargeTriggerPower.
  • Renamed MeatKit specific DLL to OpenScript2_MeatKit to avoid confusion (MeatKit doesn't care about file name, only assembly name).

v2.0.1

  • Updated SmartWeapon and ChargeTrigger scripts.
  • Updated UniversalMagGrabTrigger for Secondary Mag Slots.
  • Added VisualModifier and ManipulateTransforms scripts.

v2.0.0

  • Initial release.