using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using OtherLoader;
using Sodalite.Api;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace cityrobo.PlaceAnywhereRails;
[BepInPlugin("cityrobo.PlaceAnywhereRails", "PlaceAnywhereRails", "2.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
[BepInDependency("nrgill28.Sodalite", "1.4.2")]
public class PlaceAnywhereRailsPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
OtherLoader.RegisterDirectLoad(BasePath, "cityrobo.PlaceAnywhereRails", "", "", "place_anywhere_rails", "");
GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_placeanywhererails"));
}
}
public class ProjectileExtractor : MonoBehaviour
{
public FVRFireArmRound Round;
public BallisticProjectile Projectile;
[ContextMenu("Extract")]
public void Extract()
{
if ((Object)(object)Round != (Object)null && (Object)(object)Projectile == (Object)null)
{
Projectile = Object.Instantiate<GameObject>(Round.BallisticProjectilePrefab).GetComponent<BallisticProjectile>();
}
if ((Object)(object)Projectile.ExtraDisplay != (Object)null)
{
Object.Instantiate<GameObject>(Projectile.ExtraDisplay);
}
foreach (Submunition submunition in Projectile.Submunitions)
{
foreach (GameObject prefab in submunition.Prefabs)
{
Object.Instantiate<GameObject>(prefab);
}
}
}
}
public class ScopeSettings : MonoBehaviour
{
public ChromaticAberrationQuality chromaticAberrationQuality = (ChromaticAberrationQuality)0;
public ExitPupilDifficulty exitPupilDifficulty = (ExitPupilDifficulty)1;
public bool enableLensSurface = true;
public ReflectionOcclusion reflectionOcclusion = (ReflectionOcclusion)0;
public bool dualEyeStereo = true;
public int renderTextureResolution = 1024;
public int renderTextureAntiAliasing = 1;
public float renderDistance = 2500f;
public int simultaneousRenderingScopeCount = 1;
public int recursiveScopeRenderingLimit = 1;
public bool useParallax = true;
public bool spectatorCameraParallaxRotationalCorrection = false;
private void Update()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
PIPScope.chromaticAberrationQuality = chromaticAberrationQuality;
PIPScope.exitPupilDifficulty = exitPupilDifficulty;
PIPScope.enableLensSurface = enableLensSurface;
PIPScope.reflectionOcclusion = reflectionOcclusion;
PIPScope.dualEyeStereo = dualEyeStereo;
PIPScope.renderTextureResolution = renderTextureResolution;
PIPScope.renderTextureAntiAliasing = renderTextureAntiAliasing;
PIPScope.simultaneousRenderingScopeCount = simultaneousRenderingScopeCount;
PIPScope.recursiveScopeRenderingLimit = recursiveScopeRenderingLimit;
PIPScope.renderDistance = renderDistance;
PIPScope.useParallax = useParallax;
PIPScope.spectatorCameraParallaxRotationalCorrection = spectatorCameraParallaxRotationalCorrection;
PIPScope.UpdateScopeMaterials();
}
}
public class UpdateScopePlayMode : MonoBehaviour
{
public PIPScope Scope;
public void Update()
{
if ((Object)(object)Scope != (Object)null)
{
Scope.UpdateParameters();
}
}
}