Last updated | a year ago |
Total downloads | 7296 |
Total rating | 0 |
Categories | Characters |
Dependency string | hijongpark-GreatDakotaWar-1.8.5 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
README
Great Dakota War
This is my attempt to make Northest Dakota, the worst offender for trigger happy ADHD people, less boring and more fun.
My original plan was turning this into the huge WW2 team deathmatch by spawning tons of enemy and ally sosigs nonstop. But I learned the limitations of take and hold in the real hard way (Take and Hold can't reliably spawn 2 different IFF patrols. Either stops spawning at some point or just cause fatal errors), and decided to make it a standard one-man-army take and hold character.
-
You start with a 5-rounds bolt action rifle and you always get a climbing axe, to reduce the pain of reaching supply and hold points in dakota.
-
Shotguns are pretty much uselsss in dakota, therefore they are all removed.
-
You can buy grappleguns in the shop to improve mobility a lot. Time is a valuable resource, I don't want to waste headset battery just walking around the empty map.
-
Sosig AIs are modified to move faster and hear gunshots better to compensate for the large map.
-
If you choose Hardcore AI mode, sosigs behave even more faster instead of just getting more HP.
-
Since enemy sosig patrols are quite tough, the supply points provide high tier weapons much earlier and boxes give plenty of health drops.
-
Since reaching hold points alone is already one hell of a challenge (and time consuming), Hold phases are very short.
-
This character is made to be played in Nothest Dakota and playing it in small maps can be problematic.
Changelog
[1.8.5] - 2023-13-11
- Magduplicator is not working and causing errors for some reason. I temporally disabled it.
[1.8.0] - 2023-02-11
-
supply points now only provide bolt actions that have supported bespoke scopes, since scopeless rifles are pretty much useless.
-
like shotgun, Machinepistols are simply not useful in large maps so I removed it.
-
SMGs are separated to 20~32 magazine versions and drum mag ones.
-
First supply time spawns sosigs armed with m1 carbine and pistols, instead of m1 carbine only.
[1.7.0] - 2023-25-10
-
After getting suffered by crappy machinepistols far too much, I decided to provide battle rifles at the start instead.
-
I found that having 2 or more patrol groups tend to make the combat too overwhelming. all patrols now have only one sosigs.
-
Some bolt action rifles like longer mosins and lee-enfield carbine never appeared. now they can be spawned.
[1.6.0] - 2023-25-10
-
I learned making cutsom sosigs. Instead of spamming sosigs and make games too frustrating, sosigs now move faster and can hear better to compensate for the large map.
-
Grenadiers carry random primary weapons instead of shotgun.
[1.5.0] - 2023-11-10
- Another difficulty adjustment.
[1.4.0] - 2023-11-10
- Nerfed Sosig patrols even more !
[1.3.0] - 2023-11-10
-
Nerfed Sosig patrol spawn times because it was too hard.
-
Some more tokens.
[1.2.0] - 2023-10-10
-
Merged revolvers and pistols shops into one.
-
Machine pistols appear before the first hold, to provide some low tier full auto weapons before buying SMGs or Carbines.
-
You start with 6 tokens.
[1.1.0] - 2023-08-10
-
Machine gun got cheaper.
-
Health weiners got cheaper.
-
Removed musclemeat powerup because it's so pointless.
-
Some more tokens.
-
The character is moved to meatmastic meats category.
[1.0.0] - 2023-08-10
- Initial Release