localpcnerd-Survival_Mode icon

Survival Mode

Survival, a wave-based gamemode for H3VR.

Last updated 10 months ago
Total downloads 5781
Total rating 3 
Categories Tweaks Libraries Mods
Dependency string localpcnerd-Survival_Mode-0.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3
BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700
nrgill28-Atlas-1.0.2 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.2

README

SURVIVAL MODE

Survival, a new gamemode for H3. You've been stranded and nobody is coming. How long can you survive?

FEATURES

  • Infinite wave-based gameplay
  • Custom shops for weapons, ammo, attachments, grenades, etc
  • Recyclers to sell off all your unwanted guns, mags, and other goodies
  • Limited/Unlimited ammo modes to dictate your play experience
  • Persistent highscore saving
  • Boss waves

MAPPING

-Where's the SDK?

I am holding off on publically releasing the mapping SDK as I am in the middle of a couple major rewrites that would complicate the mapping proccess for other mappers.

I plan on releasing the mapping SDK sometime in January.

Once these rewrites are done, you'll be able to make your map and everything will auto update on its own, no assistance required.

TODO (BY PRIORITY)

  • Finish the shops rewrite to allow for custom weapon lists
  • Release mapping SDK
  • Wrist tracker for stats
  • Custom non sosig bosses (ex. Attack choppers)

Credits

  • Nathan: Atlas
  • Devyn: Ammo spawner script
  • Danny: QA testing + helping with making SM_Port
  • Packer: QA testing + general assistance
  • Catcher: QA testing
  • NotWolfie: QA testing
  • McGram: QA testing

Changelog

0.1.0 - Initial Upload. 1.0.0 will come when the SDK launches.