Date uploaded | 3 years ago |
Version | 1.1.3 |
Download link | red60-Super_Shotgun_Samuel-1.1.3.zip |
Downloads | 4613 |
Dependency string | red60-Super_Shotgun_Samuel-1.1.3 |
This mod requires the following mods to function
README
Super Shotgun Samuel
Shotguns, Shotguns, and also more shotguns
Hope you like 12 gauge (and also 13 gauge, 3 gauge, 2 gauge, you get the point)
Go from pretty bad and strange looking shotguns to better and equally as strange looking shotguns.
Super Shotgun Mod: https://h3vr.thunderstore.io/package/Andrew_FTW/FTW_Arms_Super_Shotgun/
If you have any suggestions or feel there are balance issues please share them in the comments.
Changelog
-Super Shotgun added to hold 4 and 5 break action pool until i get a slayer mark icon made, its not gonna be there if you dont download the mod in the desc.
-Blacklisted Moonshot & Blooper rounds (movement and smoke) for 13 gauge (scattergun and duck hunter)
-Changed the stealth encryptions on hold 3 have between 3 and 5 nodes instead of 2
-Changed the mk12 & saiga12 to have 10/12 round mags instead of 5 rounders so they're better than mag feds from previous holds