using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class Powerfist : FVRPhysicalObject
{
[Header("Fist Properties")]
public PunchArea punchArea;
public float velocityThreshold;
public Animator anim;
public override void UpdateInteraction(FVRViveHand hand)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).UpdateInteraction(hand);
float triggerFloat = hand.Input.TriggerFloat;
anim.SetFloat("Blend", triggerFloat);
if (triggerFloat > 0.7f)
{
Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity;
if (((Vector3)(ref velocity)).magnitude >= velocityThreshold)
{
hand.Buzz(hand.Buzzer.Buzz_GunShot);
punchArea.canPunch = true;
return;
}
}
punchArea.canPunch = false;
}
}
public class PunchArea : MonoBehaviour
{
[HideInInspector]
public bool canPunch;
public GameObject spawnOnPunch;
public Transform SOPPos;
public void OnTriggerEnter(Collider other)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
Rigidbody componentInParent = ((Component)other).GetComponentInParent<Rigidbody>();
if (canPunch && Object.op_Implicit((Object)(object)componentInParent))
{
Object.Instantiate<GameObject>(spawnOnPunch, SOPPos.position, SOPPos.rotation);
}
}
}
namespace thewnbot.Annihilator;
[BepInPlugin("thewnbot.Annihilator", "Annihilator", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class AnnihilatorPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "thewnbot.Annihilator");
OtherLoader.RegisterDirectLoad(BasePath, "thewnbot.Annihilator", "", "", "annihilator", "");
}
}
public class Test : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}