Decompiled source of The Cigarette Mod v1.0.1

The_Cigarette_Mod.dll

Decompiled 5 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using theWNbotMods;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace theWNbotMods
{
	public class AC130TabletLeftHand : FVRInteractiveObject
	{
		[Header("平板主控制器")]
		public AC130TabletRightHand tabletController;

		[Header("干扰弹 Prefab")]
		public GameObject countermeasurePrefab;

		[Header("Debug 模拟输入")]
		public bool SimTrigger = false;

		public bool SimStickLeft = false;

		public bool SimStickRight = false;

		public bool SimStickUp = false;

		public bool SimStickDown = false;

		private Vector2 _lAxes;

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Invalid comparison between Unknown and I4
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			if ((int)hand.HandSource != 1)
			{
				return;
			}
			if ((int)hand.CMode == 3 || (int)hand.CMode == 1)
			{
				_lAxes = hand.Input.Secondary2AxisInputAxes;
			}
			else
			{
				_lAxes = hand.Input.TouchpadAxes;
			}
			if (SimStickLeft)
			{
				_lAxes.x = -1f;
				SimStickLeft = false;
			}
			if (SimStickRight)
			{
				_lAxes.x = 1f;
				SimStickRight = false;
			}
			if (SimStickUp)
			{
				_lAxes.y = 1f;
				SimStickUp = false;
			}
			if (SimStickDown)
			{
				_lAxes.y = -1f;
				SimStickDown = false;
			}
			if (_lAxes.x > 0.8f)
			{
				tabletController.CurrentIndex++;
			}
			else if (_lAxes.x < -0.8f)
			{
				tabletController.CurrentIndex--;
			}
			if (hand.Input.TriggerDown || SimTrigger)
			{
				if ((Object)(object)countermeasurePrefab != (Object)null)
				{
					countermeasurePrefab.SetActive(true);
				}
				SimTrigger = false;
			}
		}
	}
	public class AC130TabletRightHand : FVRPhysicalObject
	{
		[Header("炮艇控制器")]
		public OrbitalStrikeController[] strikeControllers;

		public GameObject[] cannonUIPrefabs;

		[Header("摄像头角度限制")]
		public Transform cameraPivot;

		public float yawLimit = 60f;

		public float pitchLimit = 30f;

		public float rotationSpeed = 2f;

		[Header("Debug 模拟输入")]
		public bool SimTrigger = false;

		public bool SimStickLeft = false;

		public bool SimStickRight = false;

		public bool SimStickUp = false;

		public bool SimStickDown = false;

		private Vector2 _rAxes;

		private int currentIndex = 0;

		public int CurrentIndex
		{
			get
			{
				return currentIndex;
			}
			set
			{
				currentIndex = Mathf.Clamp(value, 0, strikeControllers.Length - 1);
				UpdateUI();
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Invalid comparison between Unknown and I4
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if ((int)hand.HandSource != 2)
			{
				return;
			}
			if ((int)hand.CMode == 3 || (int)hand.CMode == 1)
			{
				_rAxes = hand.Input.Secondary2AxisInputAxes;
			}
			else
			{
				_rAxes = hand.Input.TouchpadAxes;
			}
			if (SimStickLeft)
			{
				_rAxes.x = -1f;
				SimStickLeft = false;
			}
			if (SimStickRight)
			{
				_rAxes.x = 1f;
				SimStickRight = false;
			}
			if (SimStickUp)
			{
				_rAxes.y = 1f;
				SimStickUp = false;
			}
			if (SimStickDown)
			{
				_rAxes.y = -1f;
				SimStickDown = false;
			}
			float num = Mathf.Clamp(cameraPivot.localEulerAngles.y + _rAxes.x * rotationSpeed, 0f - yawLimit, yawLimit);
			float num2 = Mathf.Clamp(cameraPivot.localEulerAngles.x - _rAxes.y * rotationSpeed, 0f - pitchLimit, pitchLimit);
			cameraPivot.localRotation = Quaternion.Euler(num2, num, 0f);
			if (!hand.Input.TriggerDown && !SimTrigger)
			{
				return;
			}
			if (strikeControllers != null && strikeControllers.Length > 0)
			{
				OrbitalStrikeController orbitalStrikeController = strikeControllers[currentIndex];
				if ((Object)(object)orbitalStrikeController != (Object)null)
				{
					orbitalStrikeController.shouldFire = true;
				}
			}
			SimTrigger = false;
		}

		public void UpdateUI()
		{
			for (int i = 0; i < cannonUIPrefabs.Length; i++)
			{
				if ((Object)(object)cannonUIPrefabs[i] != (Object)null)
				{
					cannonUIPrefabs[i].SetActive(i == currentIndex);
				}
			}
		}

		public void SetCurrentIndex(int index)
		{
			CurrentIndex = index;
		}
	}
	public class AirstrikeBinocular : FVRPhysicalObject
	{
		[Header("望远镜镜头中心(Ray 起点)")]
		public Transform RayOrigin;

		[Header("默认空袭 Prefab")]
		public GameObject defaultAirstrikePrefab;

		[Header("最大射程")]
		public float MaxDistance = 500f;

		[Header("可命中的层(地面、环境等)")]
		public LayerMask HitLayers;

		[Header("菜单 UI Canvas")]
		public GameObject menuCanvas;

		[Header("音效播放")]
		public AudioSource audioSource;

		private GameObject currentAirstrikePrefab;

		private AudioClip[] currentAirstrikeClips;

		[Header("调试信息")]
		[SerializeField]
		private string currentTypeName = "None";

		[Header("部署方向设置")]
		[SerializeField]
		private Vector3 rotationOffsetEuler = Vector3.zero;

		[Header("冷却时间设置")]
		[SerializeField]
		private float cooldownTime = 5f;

		private float lastDeployTime = -999f;

		[Header("调试开关")]
		[SerializeField]
		private bool debugTrigger = false;

		private void Start()
		{
			currentAirstrikePrefab = defaultAirstrikePrefab;
			currentTypeName = ((!((Object)(object)defaultAirstrikePrefab != (Object)null)) ? "None" : ((Object)defaultAirstrikePrefab).name);
			if ((Object)(object)menuCanvas != (Object)null)
			{
				menuCanvas.SetActive(false);
			}
			Debug.Log((object)("AirstrikeBinocular当前空袭类型: " + currentTypeName));
		}

		private void Update()
		{
			if (debugTrigger)
			{
				Debug.Log((object)("调试Inspector触发空袭 → " + currentTypeName));
				DeployAirstrike(null);
				debugTrigger = false;
			}
		}

		public void ToggleMenu(bool isOpen)
		{
			if ((Object)(object)menuCanvas != (Object)null)
			{
				menuCanvas.SetActive(isOpen);
			}
		}

		public void SetAirstrikeType(GameObject prefab, AudioClip[] clips)
		{
			currentAirstrikePrefab = prefab;
			currentAirstrikeClips = clips;
			currentTypeName = ((!((Object)(object)prefab != (Object)null)) ? "None" : ((Object)prefab).name);
			Debug.Log((object)("当前空袭类型切换为: " + currentTypeName));
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (hand.Input.TriggerFloat > 0.8f)
			{
				DeployAirstrike(hand);
			}
		}

		public void DeployAirstrike(FVRViveHand hand)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (Time.time - lastDeployTime < cooldownTime)
			{
				Debug.Log((object)("冷却中,剩余时间: " + (cooldownTime - (Time.time - lastDeployTime)).ToString("F1") + " 秒"));
			}
			else if (Physics.Raycast(RayOrigin.position, RayOrigin.forward, ref val, MaxDistance, LayerMask.op_Implicit(HitLayers)))
			{
				Vector3 forward = RayOrigin.forward;
				forward.y = 0f;
				if (((Vector3)(ref forward)).sqrMagnitude < 0.001f)
				{
					forward = Vector3.forward;
				}
				Quaternion val2 = Quaternion.LookRotation(forward, Vector3.up);
				Quaternion val3 = val2 * Quaternion.Euler(rotationOffsetEuler);
				Object.Instantiate<GameObject>(currentAirstrikePrefab, ((RaycastHit)(ref val)).point, val3);
				Debug.Log((object)string.Concat("释放空袭: ", currentTypeName, " 于位置 ", ((RaycastHit)(ref val)).point, ",旋转: ", ((Quaternion)(ref val3)).eulerAngles));
				lastDeployTime = Time.time;
				if ((Object)(object)audioSource != (Object)null && currentAirstrikeClips != null && currentAirstrikeClips.Length > 0)
				{
					AudioClip val4 = currentAirstrikeClips[Random.Range(0, currentAirstrikeClips.Length)];
					audioSource.PlayOneShot(val4);
				}
				if ((Object)(object)hand != (Object)null)
				{
					hand.Buzz(hand.Buzzer.Buzz_OnHoverInteractive);
				}
			}
		}
	}
	public class AirstrikeDebugger : MonoBehaviour
	{
		[Header("移动速度")]
		public float moveSpeed = 5f;

		[Header("鼠标灵敏度")]
		public float mouseSensitivity = 2f;

		[Header("头部对象(联动 UILookAtPlayer)")]
		public Transform headTransform;

		private float rotationX = 0f;

		private float rotationY = 0f;

		private void Start()
		{
			Cursor.lockState = (CursorLockMode)1;
			Cursor.visible = false;
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			float axis = Input.GetAxis("Horizontal");
			float axis2 = Input.GetAxis("Vertical");
			Vector3 val = (((Component)this).transform.right * axis + ((Component)this).transform.forward * axis2) * moveSpeed * Time.deltaTime;
			Transform transform = ((Component)this).transform;
			transform.position += val;
			float num = Input.GetAxis("Mouse X") * mouseSensitivity;
			float num2 = Input.GetAxis("Mouse Y") * mouseSensitivity;
			rotationY += num;
			rotationX -= num2;
			rotationX = Mathf.Clamp(rotationX, -80f, 80f);
			((Component)this).transform.rotation = Quaternion.Euler(rotationX, rotationY, 0f);
			if ((Object)(object)headTransform != (Object)null)
			{
				headTransform.position = ((Component)this).transform.position + Vector3.up * 1.6f;
				headTransform.rotation = ((Component)this).transform.rotation;
			}
		}
	}
	public class ChangeTypeWhenAwake : MonoBehaviour
	{
		public GameObject airstrikePrefab;

		public AudioClip[] airstrikeClips;

		public AirstrikeBinocular binocular;

		private void OnEnable()
		{
			if ((Object)(object)binocular != (Object)null && (Object)(object)airstrikePrefab != (Object)null)
			{
				binocular.SetAirstrikeType(airstrikePrefab, airstrikeClips);
			}
		}
	}
}
public class ScopeScript : MonoBehaviour
{
	[SerializeField]
	[Range(0f, 1f)]
	private float zoom;

	[SerializeField]
	private float minFOV;

	[SerializeField]
	private float maxFOV;

	[SerializeField]
	private Camera myCamera;

	[SerializeField]
	private Transform myCrossHair;

	[SerializeField]
	private float minCrossHairScale;

	[SerializeField]
	private float maxCrossHairScale;

	[SerializeField]
	private Material imageMat;

	[SerializeField]
	private float minDistortion;

	[SerializeField]
	private float maxDistortion;

	private void Start()
	{
	}

	private void Update()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		myCamera.fieldOfView = Mathf.Lerp(maxFOV, minFOV, zoom);
		float num = Mathf.Lerp(minCrossHairScale, maxCrossHairScale, zoom);
		myCrossHair.localScale = new Vector3(num, num, 1f);
		imageMat.SetFloat("_Constant", Mathf.Lerp(minDistortion, maxDistortion, zoom));
	}
}
namespace theWNbotMods
{
	public class scopeFocusScript : MonoBehaviour
	{
		[Header("眼睛位置(VR Head 或 Debug Head)")]
		[SerializeField]
		private Transform eye;

		[Header("瞄具参考点(通常是镜片中心)")]
		[SerializeField]
		private Transform eyeDistPos;

		[Header("聚焦参数")]
		[SerializeField]
		private float fadedDist = 0.2f;

		[SerializeField]
		private float maxAngle = 15f;

		[Header("材质控制")]
		[SerializeField]
		private Material focusMat;

		[SerializeField]
		private float minMult = 0f;

		[SerializeField]
		private float maxMult = 1f;

		private Vector2 posInput;

		private float circleCenterMovement;

		private void LateUpdate()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)eye == (Object)null) && !((Object)(object)eyeDistPos == (Object)null) && !((Object)(object)focusMat == (Object)null))
			{
				float num = Vector3.Distance(eyeDistPos.position, eye.position);
				float num2 = num / fadedDist;
				num2 = Mathf.Clamp(num2, minMult, maxMult);
				Vector3 val = ((Component)this).transform.position - eye.position;
				float num3 = Vector3.Angle(val, ((Component)this).transform.forward);
				circleCenterMovement = num3 / maxAngle;
				Vector3 val2 = ((Component)this).transform.InverseTransformDirection(val);
				Vector2 val3 = default(Vector2);
				((Vector2)(ref val3))..ctor(val2.x, val2.y);
				posInput = ((Vector2)(ref val3)).normalized * circleCenterMovement / 2f;
				focusMat.SetFloat("_Mult", num2);
				focusMat.SetFloat("_XPos", 0.5f + posInput.x);
				focusMat.SetFloat("_YPos", 0.5f + posInput.y);
			}
		}
	}
	public class CigaretteAttach : MonoBehaviour
	{
		[Header("Attach Settings")]
		public float attachDistance = 0.2f;

		public Vector3 positionOffset = new Vector3(0f, -0.05f, 0.05f);

		public Vector3 rotationOffsetEuler = new Vector3(0f, 0f, 0f);

		[Header("Smoke Settings")]
		public GameObject PuffedSmokePrefab;

		public float puffDelay = 3f;

		public float puffCooldown = 2f;

		public Vector3 smokeOffset = new Vector3(0f, -0.1f, 0.1f);

		[Header("References")]
		public FVRCigarette cigarette;

		[Header("Attach Prefab Control")]
		public GameObject[] enableOnAttach;

		public GameObject[] disableOnAttach;

		[Header("Detach Prefab Control")]
		public GameObject[] enableOnDetach;

		public GameObject[] disableOnDetach;

		private bool isAttachedToHead = false;

		private Transform headTransform;

		private FVRPhysicalObject fvrObject;

		private Rigidbody rb;

		private float puffTimer = 0f;

		private bool inCooldown = false;

		private void Awake()
		{
			if ((Object)(object)GM.CurrentPlayerBody != (Object)null && (Object)(object)GM.CurrentPlayerBody.Head != (Object)null)
			{
				headTransform = GM.CurrentPlayerBody.Head;
			}
			fvrObject = ((Component)this).GetComponent<FVRPhysicalObject>();
			rb = ((Component)this).GetComponent<Rigidbody>();
		}

		private void Update()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)headTransform == (Object)null)
			{
				return;
			}
			if (!isAttachedToHead)
			{
				float num = Vector3.Distance(((Component)this).transform.position, headTransform.position);
				if (num <= attachDistance)
				{
					AttachToHead();
				}
			}
			if (isAttachedToHead)
			{
				if ((Object)(object)fvrObject != (Object)null && ((FVRInteractiveObject)fvrObject).m_isHeld)
				{
					DetachFromHead();
				}
				else
				{
					HandleSmokeLogic();
				}
			}
		}

		private void AttachToHead()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			isAttachedToHead = true;
			((Component)this).transform.SetParent(headTransform);
			((Component)this).transform.localPosition = positionOffset;
			((Component)this).transform.localRotation = Quaternion.Euler(rotationOffsetEuler);
			if ((Object)(object)rb != (Object)null)
			{
				rb.isKinematic = true;
				rb.useGravity = false;
			}
			puffTimer = 0f;
			inCooldown = false;
			GameObject[] array = enableOnAttach;
			foreach (GameObject val in array)
			{
				if ((Object)(object)val != (Object)null)
				{
					val.SetActive(true);
				}
			}
			GameObject[] array2 = disableOnAttach;
			foreach (GameObject val2 in array2)
			{
				if ((Object)(object)val2 != (Object)null)
				{
					val2.SetActive(false);
				}
			}
		}

		private void DetachFromHead()
		{
			isAttachedToHead = false;
			((Component)this).transform.SetParent((Transform)null);
			if ((Object)(object)rb != (Object)null)
			{
				rb.isKinematic = false;
				rb.useGravity = true;
			}
			puffTimer = 0f;
			inCooldown = false;
			GameObject[] array = enableOnDetach;
			foreach (GameObject val in array)
			{
				if ((Object)(object)val != (Object)null)
				{
					val.SetActive(true);
				}
			}
			GameObject[] array2 = disableOnDetach;
			foreach (GameObject val2 in array2)
			{
				if ((Object)(object)val2 != (Object)null)
				{
					val2.SetActive(false);
				}
			}
		}

		private void HandleSmokeLogic()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)cigarette == (Object)null || !cigarette.IsBurning())
			{
				return;
			}
			puffTimer += Time.deltaTime;
			if (!inCooldown && puffTimer >= puffDelay)
			{
				if ((Object)(object)PuffedSmokePrefab != (Object)null)
				{
					Vector3 val = headTransform.position + headTransform.TransformVector(smokeOffset);
					Object.Instantiate<GameObject>(PuffedSmokePrefab, val, headTransform.rotation);
				}
				inCooldown = true;
				puffTimer = 0f;
			}
			else if (inCooldown && puffTimer >= puffCooldown)
			{
				inCooldown = false;
				puffTimer = 0f;
			}
		}
	}
	public class CigaretteBox : FVRPhysicalObject
	{
		private bool triggerPressedLastFrame = false;

		private bool isOpen = false;

		private bool isTouching = false;

		private Vector2 initTouch = Vector2.zero;

		private Vector2 LastTouchPoint = Vector2.zero;

		public Transform CaseLid;

		public float openRotationX = 90f;

		public float openRotationY = 0f;

		public float openRotationZ = 0f;

		public float closeRotationX = 0f;

		public float closeRotationY = 0f;

		public float closeRotationZ = 0f;

		public float rotationSpeed = 5f;

		public AudioSource audioSource;

		public AudioClip openSound;

		public AudioClip closeSound;

		public GameObject objectToToggle;

		public List<Transform> Dings;

		public int m_numDings;

		public CigaretteBoxTrigger cigaretteBoxTrigger;

		private Quaternion targetRotation;

		public override void Start()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			CaseLid.localRotation = Quaternion.Euler(closeRotationX, closeRotationY, closeRotationZ);
			targetRotation = CaseLid.localRotation;
		}

		private void Update()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			CaseLid.localRotation = Quaternion.Lerp(CaseLid.localRotation, targetRotation, Time.deltaTime * rotationSpeed);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (hand.Input.TriggerFloat > 0.8f && !triggerPressedLastFrame && (Object)(object)hand.CurrentInteractable == (Object)(object)this)
			{
				ToggleLid();
				triggerPressedLastFrame = true;
			}
			else if (hand.Input.TriggerFloat < 0.2f)
			{
				triggerPressedLastFrame = false;
			}
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.BYButtonDown || hand.Input.AXButtonDown)
				{
					ToggleLid();
				}
				return;
			}
			if (hand.Input.TouchpadTouched && !isTouching && hand.Input.TouchpadAxes != Vector2.zero)
			{
				isTouching = true;
				initTouch = hand.Input.TouchpadAxes;
			}
			if (hand.Input.TouchpadTouchUp && isTouching)
			{
				isTouching = false;
				Vector2 lastTouchPoint = LastTouchPoint;
				float y = (lastTouchPoint - initTouch).y;
				if (y > 0.5f || y < -0.5f)
				{
					ToggleLid();
				}
				initTouch = Vector2.zero;
				lastTouchPoint = Vector2.zero;
			}
			LastTouchPoint = hand.Input.TouchpadAxes;
		}

		private void ToggleLid()
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			isOpen = !isOpen;
			targetRotation = (isOpen ? Quaternion.Euler(openRotationX, openRotationY, openRotationZ) : Quaternion.Euler(closeRotationX, closeRotationY, closeRotationZ));
			if (isOpen)
			{
				if ((Object)(object)audioSource != (Object)null && (Object)(object)openSound != (Object)null)
				{
					audioSource.PlayOneShot(openSound);
				}
				if ((Object)(object)objectToToggle != (Object)null)
				{
					objectToToggle.SetActive(true);
				}
				Open();
			}
			else
			{
				if ((Object)(object)audioSource != (Object)null && (Object)(object)closeSound != (Object)null)
				{
					audioSource.PlayOneShot(closeSound);
				}
				if ((Object)(object)objectToToggle != (Object)null)
				{
					objectToToggle.SetActive(false);
				}
				Close();
			}
		}

		public bool IsOpen()
		{
			return isOpen;
		}

		public bool HasADing()
		{
			return m_numDings > 0;
		}

		public override void FVRUpdate()
		{
			((FVRPhysicalObject)this).FVRUpdate();
		}

		public void Open()
		{
			isOpen = true;
			if ((Object)(object)audioSource != (Object)null && (Object)(object)openSound != (Object)null)
			{
				audioSource.PlayOneShot(openSound);
			}
			UpdateDingDisplay();
		}

		public void Close()
		{
			isOpen = false;
			if ((Object)(object)audioSource != (Object)null && (Object)(object)closeSound != (Object)null)
			{
				audioSource.PlayOneShot(closeSound);
			}
			UpdateDingDisplay();
		}

		public void RemoveDing()
		{
			if (m_numDings > 0)
			{
				m_numDings--;
				UpdateDingDisplay();
			}
		}

		private void UpdateDingDisplay()
		{
			for (int i = 0; i < Dings.Count; i++)
			{
				if (i < m_numDings)
				{
					((Component)Dings[i]).gameObject.SetActive(true);
				}
				else
				{
					((Component)Dings[i]).gameObject.SetActive(false);
				}
			}
		}
	}
}
public class CigaretteBoxTrigger : FVRInteractiveObject
{
	public CigaretteBox cigaretteBox;

	public GameObject cigarPrefab;

	public override bool IsInteractable()
	{
		return cigaretteBox.HasADing() && ((FVRInteractiveObject)this).IsInteractable();
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		((FVRInteractiveObject)this).SimpleInteraction(hand);
	}

	public override void SimpleInteraction(FVRViveHand hand)
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).SimpleInteraction(hand);
		if (cigaretteBox.IsOpen())
		{
			cigaretteBox.RemoveDing();
			GameObject val = Object.Instantiate<GameObject>(cigarPrefab, ((HandInput)(ref hand.Input)).Pos, ((HandInput)(ref hand.Input)).Rot);
			FVRPhysicalObject component = val.GetComponent<FVRPhysicalObject>();
			hand.ForceSetInteractable((FVRInteractiveObject)(object)component);
			((FVRInteractiveObject)component).BeginInteraction(hand);
		}
		else
		{
			cigaretteBox.Open();
		}
	}
}
namespace theWNbotMods
{
	[Serializable]
	public class MotionPart
	{
		public GameObject motionPrefab;

		public GameObject startPrefab;

		public GameObject endPrefab;
	}
	public class FVRCigarette : QBArmorHelmet
	{
		[Header("Visual Prefabs")]
		public GameObject Unlit;

		public GameObject Lit;

		[Header("Motion Parts")]
		public MotionPart[] motionParts;

		[Header("Animation Settings")]
		public float burnAnimDuration = 10f;

		private float burnAnimTimer = 0f;

		private bool animPlaying = false;

		[Header("Burn Settings")]
		public float BurnDuration = 120f;

		public float DestructionDelay = 10f;

		private bool m_isBurning = false;

		private bool m_hasBeenLit = false;

		private float m_burnTimer;

		private bool m_hasBurntOut = false;

		[Header("Fire Prefabs Control")]
		public GameObject[] fireOnPrefabs;

		public GameObject[] fireOffPrefabs;

		[Header("Torch Prefab Control")]
		public GameObject torchPrefab;

		[Header("Extinguish Collider")]
		public Collider ExtinguishCollider;

		public override void Awake()
		{
			((QBArmorHelmet)this).Awake();
			if ((Object)(object)Unlit != (Object)null)
			{
				Unlit.SetActive(true);
			}
			if ((Object)(object)Lit != (Object)null)
			{
				Lit.SetActive(false);
			}
			if (motionParts == null)
			{
				return;
			}
			MotionPart[] array = motionParts;
			foreach (MotionPart motionPart in array)
			{
				if ((Object)(object)motionPart.motionPrefab != (Object)null)
				{
					motionPart.motionPrefab.SetActive(false);
				}
			}
		}

		public override void FVRUpdate()
		{
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			((QBArmorPiece)this).FVRUpdate();
			if (!m_isBurning)
			{
				return;
			}
			m_burnTimer -= Time.deltaTime;
			if (animPlaying)
			{
				burnAnimTimer += Time.deltaTime;
				float num = Mathf.Clamp01(burnAnimTimer / burnAnimDuration);
				MotionPart[] array = motionParts;
				foreach (MotionPart motionPart in array)
				{
					if ((Object)(object)motionPart.motionPrefab != (Object)null && (Object)(object)motionPart.startPrefab != (Object)null && (Object)(object)motionPart.endPrefab != (Object)null)
					{
						motionPart.motionPrefab.transform.position = Vector3.Lerp(motionPart.startPrefab.transform.position, motionPart.endPrefab.transform.position, num);
						motionPart.motionPrefab.transform.rotation = Quaternion.Lerp(motionPart.startPrefab.transform.rotation, motionPart.endPrefab.transform.rotation, num);
						motionPart.motionPrefab.transform.localScale = Vector3.Lerp(motionPart.startPrefab.transform.localScale, motionPart.endPrefab.transform.localScale, num);
					}
				}
				if (num >= 1f)
				{
					animPlaying = false;
				}
			}
			if (m_burnTimer <= 0f)
			{
				StopBurning();
			}
		}

		public void Ignite()
		{
			if (m_isBurning || m_hasBurntOut)
			{
				return;
			}
			m_hasBeenLit = true;
			m_isBurning = true;
			if (m_burnTimer <= 0f)
			{
				m_burnTimer = BurnDuration;
			}
			if ((Object)(object)Unlit != (Object)null)
			{
				Unlit.SetActive(false);
			}
			if ((Object)(object)Lit != (Object)null)
			{
				Lit.SetActive(true);
			}
			animPlaying = true;
			if (motionParts != null)
			{
				MotionPart[] array = motionParts;
				foreach (MotionPart motionPart in array)
				{
					if ((Object)(object)motionPart.motionPrefab != (Object)null && (Object)(object)motionPart.startPrefab != (Object)null)
					{
						motionPart.motionPrefab.SetActive(true);
					}
				}
			}
			GameObject[] array2 = fireOnPrefabs;
			foreach (GameObject val in array2)
			{
				if ((Object)(object)val != (Object)null)
				{
					val.SetActive(true);
				}
			}
			if ((Object)(object)torchPrefab != (Object)null)
			{
				torchPrefab.SetActive(false);
			}
		}

		private void Extinguish()
		{
			if (!m_isBurning)
			{
				return;
			}
			m_isBurning = false;
			animPlaying = false;
			if ((Object)(object)Lit != (Object)null)
			{
				Lit.SetActive(true);
			}
			if ((Object)(object)Unlit != (Object)null)
			{
				Unlit.SetActive(false);
			}
			GameObject[] array = fireOffPrefabs;
			foreach (GameObject val in array)
			{
				if ((Object)(object)val != (Object)null)
				{
					val.SetActive(false);
				}
			}
			if ((Object)(object)torchPrefab != (Object)null)
			{
				torchPrefab.SetActive(true);
			}
		}

		private void StopBurning()
		{
			m_isBurning = false;
			m_hasBurntOut = true;
			animPlaying = false;
			if (motionParts == null)
			{
				return;
			}
			MotionPart[] array = motionParts;
			foreach (MotionPart motionPart in array)
			{
				if ((Object)(object)motionPart.motionPrefab != (Object)null)
				{
					motionPart.motionPrefab.SetActive(false);
				}
			}
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)ExtinguishCollider == (Object)null)
			{
				return;
			}
			ContactPoint[] contacts = collision.contacts;
			for (int i = 0; i < contacts.Length; i++)
			{
				ContactPoint val = contacts[i];
				if ((Object)(object)((ContactPoint)(ref val)).thisCollider == (Object)(object)ExtinguishCollider)
				{
					Extinguish();
					break;
				}
			}
		}

		public bool IsBurning()
		{
			return m_isBurning && !m_hasBurntOut;
		}
	}
	public class TorchCigaretteTrigger : MonoBehaviour
	{
		[Header("Cigarette Reference")]
		public FVRCigarette Cigarette;

		[Header("Torch Prefab")]
		public GameObject torchPrefab;

		private void OnTriggerEnter(Collider col)
		{
			if ((Object)(object)Cigarette != (Object)null)
			{
				Cigarette.Ignite();
				if ((Object)(object)torchPrefab != (Object)null)
				{
					torchPrefab.SetActive(false);
				}
			}
		}
	}
	public class DelayedActive : MonoBehaviour
	{
		[Header("延迟多少秒后激活 Prefab")]
		public float delay = 1f;

		[Header("要激活的 Prefab 列表")]
		public GameObject[] prefabsToActivate;

		private void OnEnable()
		{
			((MonoBehaviour)this).StartCoroutine(ActivateAfterDelay());
		}

		private IEnumerator ActivateAfterDelay()
		{
			if (delay > 0f)
			{
				yield return (object)new WaitForSeconds(delay);
			}
			for (int i = 0; i < prefabsToActivate.Length; i++)
			{
				if ((Object)(object)prefabsToActivate[i] != (Object)null)
				{
					prefabsToActivate[i].SetActive(true);
				}
			}
		}
	}
	public class AR15FlipSightUniversalTrigger : MonoBehaviour
	{
		public enum AnimationType
		{
			OneWay,
			Lever,
			Button
		}

		[Serializable]
		public class AnimatedTarget
		{
			[Header("目标设置")]
			public Transform target;

			public GameObject startPrefab;

			public GameObject endPrefab;

			[Header("动画类型")]
			public AnimationType animationType = AnimationType.OneWay;

			[Header("动画参数")]
			public float delayBeforeStart = 0f;

			public float durationToEnd = 1f;

			public float delayBeforeReturn = 0f;

			public float durationToStart = 1f;

			[HideInInspector]
			public bool hasPlayed = false;

			[HideInInspector]
			public bool isAtEnd = false;

			[HideInInspector]
			public Vector3 startPos;

			[HideInInspector]
			public Vector3 endPos;

			[HideInInspector]
			public Vector3 startRot;

			[HideInInspector]
			public Vector3 endRot;

			[HideInInspector]
			public Vector3 startScale;

			[HideInInspector]
			public Vector3 endScale;
		}

		[Header("触发事件:生成 Prefab")]
		public GameObject prefabToSpawn;

		public Transform spawnPoint;

		[Header("动画目标列表")]
		public List<AnimatedTarget> animatedTargets = new List<AnimatedTarget>();

		private AR15HandleSightFlipper flipper;

		private bool lastState;

		private void Start()
		{
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			flipper = ((Component)this).GetComponent<AR15HandleSightFlipper>();
			if ((Object)(object)flipper == (Object)null)
			{
				Debug.LogError((object)"[UniversalTrigger] 找不到 AR15HandleSightFlipper!");
				((Behaviour)this).enabled = false;
				return;
			}
			if ((Object)(object)spawnPoint == (Object)null)
			{
				spawnPoint = ((Component)this).transform;
			}
			foreach (AnimatedTarget animatedTarget in animatedTargets)
			{
				if ((Object)(object)animatedTarget.target == (Object)null || (Object)(object)animatedTarget.startPrefab == (Object)null || (Object)(object)animatedTarget.endPrefab == (Object)null)
				{
					Debug.LogWarning((object)"[UniversalTrigger] 有动画目标未设置完整!");
					continue;
				}
				animatedTarget.startPos = animatedTarget.startPrefab.transform.localPosition;
				animatedTarget.startRot = animatedTarget.startPrefab.transform.localEulerAngles;
				animatedTarget.startScale = animatedTarget.startPrefab.transform.localScale;
				animatedTarget.endPos = animatedTarget.endPrefab.transform.localPosition;
				animatedTarget.endRot = animatedTarget.endPrefab.transform.localEulerAngles;
				animatedTarget.endScale = animatedTarget.endPrefab.transform.localScale;
			}
			lastState = flipper.m_isLargeAperture;
		}

		private void Update()
		{
			if (flipper.m_isLargeAperture != lastState)
			{
				TriggerEvent();
				lastState = flipper.m_isLargeAperture;
			}
		}

		public void TriggerEvent()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)prefabToSpawn != (Object)null)
			{
				Object.Instantiate<GameObject>(prefabToSpawn, spawnPoint.position, spawnPoint.rotation);
			}
			foreach (AnimatedTarget animatedTarget in animatedTargets)
			{
				if ((Object)(object)animatedTarget.target == (Object)null)
				{
					continue;
				}
				switch (animatedTarget.animationType)
				{
				case AnimationType.OneWay:
					if (!animatedTarget.hasPlayed)
					{
						((MonoBehaviour)this).StartCoroutine(Animate(animatedTarget, toEnd: true));
						animatedTarget.hasPlayed = true;
					}
					break;
				case AnimationType.Lever:
					((MonoBehaviour)this).StartCoroutine(Animate(animatedTarget, !animatedTarget.isAtEnd));
					animatedTarget.isAtEnd = !animatedTarget.isAtEnd;
					break;
				case AnimationType.Button:
					((MonoBehaviour)this).StartCoroutine(Animate(animatedTarget, toEnd: true));
					((MonoBehaviour)this).StartCoroutine(Animate(animatedTarget, toEnd: false, animatedTarget.delayBeforeStart + animatedTarget.durationToEnd + animatedTarget.delayBeforeReturn));
					break;
				}
			}
		}

		private IEnumerator Animate(AnimatedTarget target, bool toEnd, float extraDelay = 0f)
		{
			float delay = ((!toEnd) ? target.delayBeforeReturn : target.delayBeforeStart);
			float duration = ((!toEnd) ? target.durationToStart : target.durationToEnd);
			if (extraDelay > 0f)
			{
				yield return (object)new WaitForSeconds(extraDelay);
			}
			if (delay > 0f)
			{
				yield return (object)new WaitForSeconds(delay);
			}
			float t = 0f;
			while (t < duration)
			{
				float lerp = t / duration;
				Vector3 pos = Vector3.Lerp((!toEnd) ? target.endPos : target.startPos, (!toEnd) ? target.startPos : target.endPos, lerp);
				Vector3 rot = Vector3.Lerp((!toEnd) ? target.endRot : target.startRot, (!toEnd) ? target.startRot : target.endRot, lerp);
				Vector3 scale = Vector3.Lerp((!toEnd) ? target.endScale : target.startScale, (!toEnd) ? target.startScale : target.endScale, lerp);
				target.target.localPosition = pos;
				target.target.localEulerAngles = rot;
				target.target.localScale = scale;
				t += Time.deltaTime;
				yield return null;
			}
			target.target.localPosition = ((!toEnd) ? target.startPos : target.endPos);
			target.target.localEulerAngles = ((!toEnd) ? target.startRot : target.endRot);
			target.target.localScale = ((!toEnd) ? target.startScale : target.endScale);
		}
	}
}
public class Nuclear_bomb : MonoBehaviour
{
	[Range(1f, 256f)]
	public float NukeDuration = 40f;

	private float CurrentDuration;

	public AnimationCurve SizeCurve;

	[Range(1f, 1024f)]
	public float SizeCurve_multiply;

	public float LightRadius = 2048f;

	public AnimationCurve LightRadius_curve;

	public float LightPower = 64f;

	public AnimationCurve LightPower_curve;

	private float FinalCurveVaue;

	private Vector3 finalShockWaveSize;

	public float sizeSpeed = 1f;

	private float finalShockSizeF;

	public Transform ShockWaveTransform;

	public Light BlastLight;

	public ParticleSystem blowPart;

	public MeshRenderer Mushrom;

	public float Emmis_mush;

	public float Emmis_steam;

	public AnimationCurve Mat_SizeCurve;

	public float _mat_SizeCurve_multiply;

	private void Start()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		finalShockWaveSize = new Vector3(0f, 0f, 0f);
		CurrentDuration = 0f;
		finalShockSizeF = 0f;
	}

	private void Update()
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		finalShockSizeF += Time.deltaTime * sizeSpeed;
		finalShockWaveSize = new Vector3(finalShockSizeF, finalShockSizeF, finalShockSizeF);
		ShockWaveTransform.localScale = finalShockWaveSize;
		CurrentDuration += Time.deltaTime;
		FinalCurveVaue = Mathf.Clamp01(CurrentDuration / NukeDuration);
		BlastLight.intensity = LightPower * LightPower_curve.Evaluate(FinalCurveVaue);
		BlastLight.range = Mathf.Lerp(LightRadius, 0f, LightRadius_curve.Evaluate(FinalCurveVaue));
		if (CurrentDuration > 40f)
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
public class NukeBomb : MonoBehaviour
{
	public GameObject Prefab;

	private void Start()
	{
	}

	private void Update()
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetButtonDown("Fire1"))
		{
			Object.Instantiate<GameObject>(Prefab, ((Component)this).transform.position, ((Component)this).transform.rotation);
		}
	}
}
public class ShockWave : MonoBehaviour
{
	public AudioSource shockwaveSound;

	private void Start()
	{
	}

	private void Update()
	{
	}

	private void OnTriggerEnter(Collider other)
	{
		if (((Component)other).gameObject.tag == "Player")
		{
			shockwaveSound.Play();
		}
	}
}
namespace theWNbotMods
{
	public class AirStrikeController : MonoBehaviour
	{
		[Serializable]
		public class BombConfig
		{
			public Transform dropPoint;

			public GameObject prefab;

			public float delay = 2f;

			public float forwardForce = 50f;

			[Header("额外参数")]
			public Vector3 spawnRotationOffset;

			public float downwardForce = 20f;
		}

		[Header("飞行参数")]
		public float flightSpeed = 80f;

		public Transform pos1;

		public Transform pos2;

		[Header("贝塞尔控制点")]
		public bool useAutoControlPoint = true;

		public float bendHeight = 50f;

		public float bendSide = 0f;

		public Transform controlPoint;

		[Header("多少个boomboom炸弹")]
		public BombConfig[] bombs;

		[Header("Flare 参数(机身自带隐藏的 Flare 对象)")]
		public GameObject flareObject;

		public float flareDelay = 5f;

		[Header("生命周期")]
		public float cleanupDelayAfterFlare = 5f;

		private float elapsedTime = 0f;

		private float totalTime = 0f;

		private Vector3 p0;

		private Vector3 p1;

		private Vector3 p2;

		private bool flareReleased = false;

		private void Awake()
		{
			if ((Object)(object)pos1 == (Object)null || (Object)(object)pos2 == (Object)null)
			{
				Debug.LogError((object)"[AirStrikeController] 请在 Inspector 设置 pos1 和 pos2。脚本已禁用。");
				((Behaviour)this).enabled = false;
			}
			else if ((Object)(object)flareObject != (Object)null)
			{
				flareObject.SetActive(false);
			}
		}

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			p0 = pos1.position;
			p2 = pos2.position;
			if (useAutoControlPoint)
			{
				Vector3 val = (p0 + p2) * 0.5f;
				Vector3 val2 = Vector3.right * bendSide;
				Vector3 val3 = Vector3.up * bendHeight;
				p1 = val + val3 + val2;
			}
			else
			{
				if ((Object)(object)controlPoint == (Object)null)
				{
					Debug.LogError((object)"[AirStrikeController] useAutoControlPoint = false 时必须指定 controlPoint。脚本已禁用。");
					((Behaviour)this).enabled = false;
					return;
				}
				p1 = controlPoint.position;
			}
			((Component)this).transform.position = p0;
			float num = Vector3.Distance(p0, p2);
			totalTime = Mathf.Max(0.01f, num / Mathf.Max(0.01f, flightSpeed));
			BombConfig[] array = bombs;
			foreach (BombConfig bombConfig in array)
			{
				if (bombConfig != null && (Object)(object)bombConfig.prefab != (Object)null && (Object)(object)bombConfig.dropPoint != (Object)null)
				{
					((MonoBehaviour)this).StartCoroutine(DropBombWithDelay(bombConfig));
				}
			}
		}

		private void Update()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			elapsedTime += Time.deltaTime;
			float num = Mathf.Clamp01(elapsedTime / totalTime);
			Vector3 position = (1f - num) * (1f - num) * p0 + 2f * (1f - num) * num * p1 + num * num * p2;
			((Component)this).transform.position = position;
			Vector3 val = 2f * (1f - num) * (p1 - p0) + 2f * num * (p2 - p1);
			if (((Vector3)(ref val)).sqrMagnitude > 1E-06f)
			{
				((Component)this).transform.forward = ((Vector3)(ref val)).normalized;
			}
			if (!flareReleased && elapsedTime >= flareDelay)
			{
				flareReleased = true;
				DeployFlare();
				if (cleanupDelayAfterFlare > 0f)
				{
					Object.Destroy((Object)(object)((Component)this).gameObject, cleanupDelayAfterFlare);
				}
			}
		}

		private IEnumerator DropBombWithDelay(BombConfig bomb)
		{
			yield return (object)new WaitForSeconds(bomb.delay);
			Quaternion spawnRot = bomb.dropPoint.rotation * Quaternion.Euler(bomb.spawnRotationOffset);
			GameObject newBomb = Object.Instantiate<GameObject>(bomb.prefab, bomb.dropPoint.position, spawnRot);
			Rigidbody rb = newBomb.GetComponent<Rigidbody>();
			if ((Object)(object)rb != (Object)null)
			{
				rb.velocity = ((Component)this).transform.forward * bomb.forwardForce;
				rb.AddForce(Vector3.down * bomb.downwardForce, (ForceMode)2);
			}
		}

		private void DeployFlare()
		{
			if ((Object)(object)flareObject == (Object)null)
			{
				Debug.LogWarning((object)"[AirStrikeController] 未设置 flareObject,跳过 Flare 释放。");
				return;
			}
			flareObject.SetActive(true);
			flareObject.SendMessage("StartDeploy", (SendMessageOptions)1);
		}

		private void OnValidate()
		{
			flightSpeed = Mathf.Max(0.01f, flightSpeed);
			flareDelay = Mathf.Max(0f, flareDelay);
			cleanupDelayAfterFlare = Mathf.Max(0f, cleanupDelayAfterFlare);
		}
	}
	public class AirburstClusterScripts : MonoBehaviour
	{
		public enum StrikeMode
		{
			Airburst,
			Cluster
		}

		[Header("General Settings")]
		public StrikeMode mode = StrikeMode.Airburst;

		public GameObject fragmentPrefab;

		public GameObject subBombPrefab;

		public int count = 10;

		public float delay = 2f;

		public float initialSpeed = 20f;

		[Header("Cone Settings (for Airburst)")]
		public Transform pos1;

		public Transform pos2;

		public float coneRadius = 10f;

		private bool triggered = false;

		private void Start()
		{
			((MonoBehaviour)this).StartCoroutine(SpawnRoutine());
		}

		private IEnumerator SpawnRoutine()
		{
			yield return (object)new WaitForSeconds(delay);
			TriggerSpawn();
		}

		public void TriggerSpawn()
		{
			if (!triggered)
			{
				triggered = true;
				if (mode == StrikeMode.Airburst)
				{
					SpawnAirburst();
				}
				else if (mode == StrikeMode.Cluster)
				{
					SpawnCluster();
				}
			}
		}

		private void SpawnAirburst()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)pos1 == (Object)null || (Object)(object)pos2 == (Object)null)
			{
				Debug.LogError((object)"Airburst mode requires pos1 and pos2 to define cone.");
				return;
			}
			Vector3 val = pos2.position - pos1.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			float num = Vector3.Distance(pos1.position, pos2.position);
			float num2 = Mathf.Atan2(coneRadius, num);
			OrthonormalBasis(normalized, out var u, out var v);
			for (int i = 0; i < count; i++)
			{
				float num3 = Mathf.Lerp(1f, Mathf.Cos(num2), Random.value);
				float num4 = Mathf.Sqrt(1f - num3 * num3);
				float num5 = Random.Range(0f, (float)Math.PI * 2f);
				Vector3 val2 = normalized * num3 + (u * Mathf.Cos(num5) + v * Mathf.Sin(num5)) * num4;
				((Vector3)(ref val2)).Normalize();
				GameObject val3 = Object.Instantiate<GameObject>(fragmentPrefab, pos1.position, Quaternion.identity);
				Rigidbody component = val3.GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.velocity = val2 * initialSpeed;
				}
			}
		}

		private void SpawnCluster()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < count; i++)
			{
				GameObject val = Object.Instantiate<GameObject>(subBombPrefab, ((Component)this).transform.position, Quaternion.identity);
				Rigidbody component = val.GetComponent<Rigidbody>();
				if ((Object)(object)component != (Object)null)
				{
					component.velocity = Random.insideUnitSphere * initialSpeed;
				}
			}
		}

		private static void OrthonormalBasis(Vector3 axis, out Vector3 u, out Vector3 v)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((!(Mathf.Abs(axis.y) < 0.99f)) ? Vector3.right : Vector3.up);
			u = Vector3.Normalize(Vector3.Cross(val, axis));
			v = Vector3.Normalize(Vector3.Cross(axis, u));
		}

		private void OnDrawGizmosSelected()
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)pos1 == (Object)null) && !((Object)(object)pos2 == (Object)null))
			{
				Gizmos.color = Color.yellow;
				Gizmos.DrawLine(pos1.position, pos2.position);
				Vector3 val = pos2.position - pos1.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				OrthonormalBasis(normalized, out var u, out var v);
				int num = 36;
				Vector3 val2 = pos2.position + u * coneRadius;
				for (int i = 1; i <= num; i++)
				{
					float num2 = (float)i / (float)num * (float)Math.PI * 2f;
					Vector3 val3 = pos2.position + (u * Mathf.Cos(num2) + v * Mathf.Sin(num2)) * coneRadius;
					Gizmos.DrawLine(val2, val3);
					Gizmos.DrawLine(pos1.position, val3);
					val2 = val3;
				}
			}
		}
	}
}
public class Clustershit : MonoBehaviour
{
	public FVRDestroyableObject DO;

	public string bname;

	private void OnCollisionEnter(Collision collision)
	{
		if (((Object)((Component)collision.collider).gameObject).name != bname)
		{
			DO.m_isDestroyed = true;
		}
	}
}
namespace theWNbotMods
{
	public class DSSEagleStorm : MonoBehaviour
	{
		[Header("生成设置")]
		public GameObject[] eaglePrefabs;

		public Transform floorPos;

		public float spawnRadius = 50f;

		public float spawnInterval = 1f;

		public float stormDuration = 10f;

		[Header("角度设置")]
		public bool randomRotation = true;

		public Vector3 fixedRotationEuler;

		private void Start()
		{
			((MonoBehaviour)this).StartCoroutine(StormRoutine());
		}

		private IEnumerator StormRoutine()
		{
			float startTime = Time.time;
			while (Time.time - startTime < stormDuration)
			{
				SpawnEagle();
				yield return (object)new WaitForSeconds(spawnInterval);
			}
		}

		private void SpawnEagle()
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			if (eaglePrefabs != null && eaglePrefabs.Length != 0 && !((Object)(object)floorPos == (Object)null))
			{
				GameObject val = eaglePrefabs[Random.Range(0, eaglePrefabs.Length)];
				float num = Random.Range(0f, 360f);
				float num2 = Random.Range(0f, spawnRadius);
				Vector3 val2 = default(Vector3);
				((Vector3)(ref val2))..ctor(Mathf.Cos(num * ((float)Math.PI / 180f)) * num2, 0f, Mathf.Sin(num * ((float)Math.PI / 180f)) * num2);
				Vector3 val3 = floorPos.position + val2;
				Quaternion val4 = ((!randomRotation) ? Quaternion.Euler(fixedRotationEuler) : Quaternion.Euler(0f, Random.Range(0f, 360f), 0f));
				Object.Instantiate<GameObject>(val, val3, val4);
			}
		}
	}
}
namespace calafex.Factory
{
	public class DamageArea : MonoBehaviour
	{
		private Dictionary<Collider, IFVRDamageable> _trackedDamageables = new Dictionary<Collider, IFVRDamageable>();

		public int Damage = 25;

		public DamageAreaType DamageAreaType;

		public bool IsContinuous = false;

		public float DamageFrequency = 0.5f;

		private float _timeUntilNextHit = 0f;

		public bool PlaySoundOnHit = false;

		public AudioSource AudioSource;

		public AudioClip[] AudioClips;

		private float _timeAfterLastSoundPlay = 0f;

		private void Start()
		{
			_timeUntilNextHit = DamageFrequency;
		}

		private void OnTriggerEnter(Collider col)
		{
			Component component = ((Component)col).gameObject.GetComponent(typeof(IFVRDamageable));
			if (!Object.op_Implicit((Object)(object)component))
			{
				return;
			}
			IFVRDamageable val = (IFVRDamageable)(object)((component is IFVRDamageable) ? component : null);
			if (!IsAffectable(col, val))
			{
				return;
			}
			ApplyDamage(col, val);
			if (IsContinuous && !_trackedDamageables.ContainsKey(col))
			{
				_trackedDamageables.Add(col, val);
			}
			if (((Component)col).gameObject.layer == 15)
			{
				if (GM.CurrentPlayerBody.GetPlayerHealthRaw() <= Damage)
				{
					GM.CurrentPlayerBody.KillPlayer(false);
				}
				else if (GM.CurrentPlayerBody.GetPlayerHealthRaw() > Damage)
				{
					FVRPlayerBody currentPlayerBody = GM.CurrentPlayerBody;
					currentPlayerBody.Health -= (float)Damage;
					GM.CurrentPlayerBody.HitEffect();
				}
			}
		}

		private void OnTriggerExit(Collider col)
		{
			if (IsContinuous && _trackedDamageables.ContainsKey(col))
			{
				_trackedDamageables.Remove(col);
			}
		}

		private void Update()
		{
			if (_timeAfterLastSoundPlay < 1f)
			{
				_timeAfterLastSoundPlay += Time.deltaTime;
			}
			if (!IsContinuous)
			{
				return;
			}
			_timeUntilNextHit -= Time.deltaTime;
			if (_timeUntilNextHit > 0f)
			{
				return;
			}
			_trackedDamageables = _trackedDamageables.Where((KeyValuePair<Collider, IFVRDamageable> kvp) => (Object)(object)kvp.Key != (Object)null).ToDictionary((KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Key, (KeyValuePair<Collider, IFVRDamageable> kvp) => kvp.Value);
			foreach (KeyValuePair<Collider, IFVRDamageable> trackedDamageable in _trackedDamageables)
			{
				ApplyDamage(trackedDamageable.Key, trackedDamageable.Value);
			}
			_timeUntilNextHit = DamageFrequency;
		}

		private bool IsAffectable(Collider col, IFVRDamageable damageable)
		{
			bool result = false;
			if (DamageAreaType == DamageAreaType.Fire)
			{
				if ((Object)(object)((Component)col).gameObject.GetComponent<FVRIgnitable>() != (Object)null)
				{
					result = true;
				}
				if (damageable is FVRMatchhead)
				{
					result = true;
				}
				if (damageable is HairsprayCan || damageable is HairsprayIgnitionTrigger)
				{
					result = true;
				}
				if (damageable is RotrwCharcoal)
				{
					result = true;
				}
			}
			if (DamageAreaType == DamageAreaType.Piercing)
			{
				if (damageable is UberShatterable)
				{
					result = true;
				}
				if (damageable is SodaCan)
				{
					result = true;
				}
			}
			if (damageable is FVRPlayerHitbox)
			{
				result = true;
			}
			if (damageable is SosigLink)
			{
				result = true;
			}
			if (damageable is MeatCrab)
			{
				result = true;
			}
			if (damageable is JerryCan)
			{
				result = true;
			}
			if (damageable is LightFluid)
			{
				result = true;
			}
			if (damageable is Molotov)
			{
				result = true;
			}
			return result;
		}

		private void ApplyDamage(Collider col, IFVRDamageable damageable)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			Vector3 hitPoint = col.ClosestPoint(((Component)this).transform.position);
			damageable.Damage(GetDamage(hitPoint));
			if (DamageAreaType == DamageAreaType.Fire)
			{
				FVRIgnitable component = ((Component)col).gameObject.GetComponent<FVRIgnitable>();
				if (Object.op_Implicit((Object)(object)component))
				{
					FXM.Ignite(component, Random.Range(0.5f, 1.5f));
				}
			}
			if (PlaySoundOnHit)
			{
				PlaySound();
			}
		}

		private void PlaySound()
		{
			if (_timeAfterLastSoundPlay > 0.2f)
			{
				AudioSource.PlayOneShot(AudioClips[Random.Range(0, AudioClips.Length)]);
				_timeAfterLastSoundPlay = 0f;
			}
		}

		private Damage GetDamage(Vector3 hitPoint)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			Damage val = new Damage();
			val.point = hitPoint;
			val.hitNormal = Vector3.up;
			val.strikeDir = ((Component)this).transform.up;
			Damage val2 = val;
			switch (DamageAreaType)
			{
			case DamageAreaType.Fire:
				val2.Class = (DamageClass)0;
				val2.Dam_Thermal = Damage;
				val2.Dam_TotalEnergetic = Damage;
				break;
			case DamageAreaType.Piercing:
				val2.Class = (DamageClass)3;
				val2.Dam_Piercing = Damage;
				val2.Dam_TotalKinetic = Damage;
				break;
			}
			return val2;
		}
	}
	public enum DamageAreaType
	{
		Fire = 1,
		Piercing
	}
}
namespace theWNbotMods
{
	public class DelayedExplosion : MonoBehaviour
	{
		[Header("爆炸参数")]
		public float delay = 0.5f;

		public GameObject[] explosionPrefabs;

		public Transform spawnPoint;

		[Header("插入地表参数")]
		public float embedDepth = 0.5f;

		private void Start()
		{
			((MonoBehaviour)this).StartCoroutine(ExplodeAfterDelay());
		}

		private IEnumerator ExplodeAfterDelay()
		{
			yield return (object)new WaitForSeconds(delay);
			Transform transform = ((Component)this).transform;
			transform.position += Vector3.down * embedDepth;
			GameObject[] array = explosionPrefabs;
			foreach (GameObject val in array)
			{
				if ((Object)(object)val != (Object)null)
				{
					Vector3 val2 = ((!((Object)(object)spawnPoint != (Object)null)) ? ((Component)this).transform.position : spawnPoint.position);
					Quaternion val3 = ((!((Object)(object)spawnPoint != (Object)null)) ? Quaternion.identity : spawnPoint.rotation);
					GameObject val4 = Object.Instantiate<GameObject>(val, val2, val3);
					ParticleSystem[] componentsInChildren = val4.GetComponentsInChildren<ParticleSystem>();
					foreach (ParticleSystem val5 in componentsInChildren)
					{
						val5.Play();
					}
					AudioSource[] componentsInChildren2 = val4.GetComponentsInChildren<AudioSource>();
					foreach (AudioSource val6 in componentsInChildren2)
					{
						val6.Play();
					}
				}
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
	public class DestroyerMover : MonoBehaviour
	{
		[Header("路径点")]
		public Transform entryPos;

		public Transform stayPoint;

		public Transform exitPos;

		public Transform strikePos;

		[Header("速度设置")]
		public float entrySpeed = 300f;

		public float exitSpeed = 400f;

		public float rotateSpeed = 90f;

		[Header("时间设置")]
		public float waitBeforeStrike = 1f;

		public float strikeDuration = 2f;

		public float waitAfterExit = 3f;

		[Header("Prefab 设置")]
		public GameObject strikePrefab;

		[Header("音效控制")]
		public GameObject arriveStayPrefab;

		public float arriveSoundDuration = 2f;

		public GameObject leaveStayPrefab;

		public float leaveSoundLeadTime = 0.5f;

		[Header("驱逐舰模型设置")]
		public Transform destroyerRoot;

		public Vector3 modelForwardOffsetEuler;

		public bool yawOnly = true;

		private void Start()
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)destroyerRoot == (Object)null)
			{
				Debug.LogError((object)"[DestroyerMover] 请在 Inspector 指定 destroyerRoot(驱逐舰模型子物体)");
				((Behaviour)this).enabled = false;
				return;
			}
			if ((Object)(object)entryPos != (Object)null)
			{
				destroyerRoot.position = entryPos.position;
			}
			((MonoBehaviour)this).StartCoroutine(DestroyerRoutine());
		}

		private IEnumerator DestroyerRoutine()
		{
			if ((Object)(object)arriveStayPrefab != (Object)null)
			{
				arriveStayPrefab.SetActive(true);
				AudioSource audio2 = arriveStayPrefab.GetComponent<AudioSource>();
				if ((Object)(object)audio2 != (Object)null)
				{
					audio2.Play();
				}
				yield return (object)new WaitForSeconds(arriveSoundDuration);
			}
			yield return MoveToPoint(stayPoint.position, entrySpeed);
			yield return (object)new WaitForSeconds(waitBeforeStrike);
			if ((Object)(object)strikePrefab != (Object)null && (Object)(object)strikePos != (Object)null)
			{
				Object.Instantiate<GameObject>(strikePrefab, strikePos.position, strikePos.rotation);
			}
			if ((Object)(object)leaveStayPrefab != (Object)null)
			{
				yield return (object)new WaitForSeconds(Mathf.Max(0f, strikeDuration - leaveSoundLeadTime));
				leaveStayPrefab.SetActive(true);
				AudioSource audio = leaveStayPrefab.GetComponent<AudioSource>();
				if ((Object)(object)audio != (Object)null)
				{
					audio.Play();
				}
				yield return (object)new WaitForSeconds(leaveSoundLeadTime);
			}
			else
			{
				yield return (object)new WaitForSeconds(strikeDuration);
			}
			yield return MoveToPoint(exitPos.position, exitSpeed);
			yield return (object)new WaitForSeconds(waitAfterExit);
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		private IEnumerator MoveToPoint(Vector3 targetPos, float speed)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			Quaternion forwardOffset = Quaternion.Euler(modelForwardOffsetEuler);
			while (Vector3.Distance(destroyerRoot.position, targetPos) > 0.1f)
			{
				destroyerRoot.position = Vector3.MoveTowards(destroyerRoot.position, targetPos, speed * Time.deltaTime);
				Vector3 moveDir = targetPos - destroyerRoot.position;
				if (yawOnly)
				{
					moveDir.y = 0f;
				}
				if (((Vector3)(ref moveDir)).sqrMagnitude > 0.001f)
				{
					Quaternion val = Quaternion.LookRotation(((Vector3)(ref moveDir)).normalized, Vector3.up) * forwardOffset;
					destroyerRoot.rotation = Quaternion.RotateTowards(destroyerRoot.rotation, val, rotateSpeed * Time.deltaTime);
				}
				yield return null;
			}
		}
	}
	public class OneWayMover : MonoBehaviour
	{
		[Header("移动点")]
		public Transform pos1;

		public Transform pos2;

		public Transform targetObject;

		[Header("移动设置")]
		public float moveDuration = 2f;

		[Header("音效设置")]
		public AudioSource audioAtStart;

		public AudioSource audioAtEnd;

		[Header("新功能")]
		public bool EveryActiveMove = false;

		private Coroutine moveRoutine;

		private void Start()
		{
			if ((Object)(object)targetObject == (Object)null)
			{
				targetObject = ((Component)this).transform;
			}
			if (!EveryActiveMove)
			{
				moveRoutine = ((MonoBehaviour)this).StartCoroutine(MoveRoutine());
			}
		}

		private void OnEnable()
		{
			if (EveryActiveMove)
			{
				if ((Object)(object)targetObject == (Object)null)
				{
					targetObject = ((Component)this).transform;
				}
				moveRoutine = ((MonoBehaviour)this).StartCoroutine(MoveRoutine());
			}
		}

		private IEnumerator MoveRoutine()
		{
			if ((Object)(object)audioAtStart != (Object)null)
			{
				((Component)audioAtStart).gameObject.SetActive(true);
				audioAtStart.Play();
			}
			yield return MoveBetween(pos1.position, pos2.position, moveDuration);
			if ((Object)(object)audioAtEnd != (Object)null)
			{
				((Component)audioAtEnd).gameObject.SetActive(true);
				audioAtEnd.Play();
			}
			moveRoutine = null;
		}

		private IEnumerator MoveBetween(Vector3 start, Vector3 end, float duration)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < duration)
			{
				elapsed += Time.deltaTime;
				float t = Mathf.Clamp01(elapsed / duration);
				targetObject.position = Vector3.Lerp(start, end, t);
				yield return null;
			}
			targetObject.position = end;
		}
	}
	public class OrbitalStrikeController : MonoBehaviour
	{
		[Header("炮击参数")]
		public GameObject shellPrefab;

		public GameObject explosionPrefab;

		public float fireInterval = 0.2f;

		public float duration = 10f;

		public float shellSpeed = 100f;

		[Header("锥形散布参数")]
		[Range(0f, 45f)]
		public float coneAngle = 5f;

		public Transform firePos;

		public Transform landPos;

		[Header("三连发模式参数")]
		public bool burstMode = false;

		public int burstCount = 3;

		public float burstInterval = 0.1f;

		[Header("启动延迟")]
		public float startDelay = 0f;

		[Header("状态变量")]
		public bool ispublicFiring = false;

		private bool isFiring = false;

		public bool shouldFire = true;

		private void Start()
		{
			if ((Object)(object)shellPrefab == (Object)null || (Object)(object)firePos == (Object)null || (Object)(object)landPos == (Object)null)
			{
				Debug.LogError((object)"[OrbitalStrikeController] 请在 Inspector 设置 shellPrefab、firePos 和 landPos。");
				((Behaviour)this).enabled = false;
			}
			else
			{
				((MonoBehaviour)this).StartCoroutine(DelayedStart());
			}
		}

		private IEnumerator DelayedStart()
		{
			shouldFire = false;
			yield return (object)new WaitForSeconds(startDelay);
			shouldFire = true;
		}

		private void FixedUpdate()
		{
			ispublicFiring = isFiring;
			if (shouldFire)
			{
				((MonoBehaviour)this).StartCoroutine(FireShells());
				shouldFire = false;
			}
		}

		private IEnumerator FireShells()
		{
			isFiring = true;
			for (float elapsed = 0f; elapsed < duration; elapsed += fireInterval)
			{
				if (burstMode)
				{
					for (int i = 0; i < burstCount; i++)
					{
						SpawnShell();
						yield return (object)new WaitForSeconds(burstInterval);
					}
				}
				else
				{
					SpawnShell();
				}
				yield return (object)new WaitForSeconds(fireInterval);
			}
			isFiring = false;
		}

		private void SpawnShell()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = landPos.position - firePos.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Quaternion val2 = Quaternion.AngleAxis(Random.Range(0f, coneAngle), Random.onUnitSphere);
			Vector3 val3 = val2 * normalized;
			GameObject val4 = Object.Instantiate<GameObject>(shellPrefab, firePos.position, Quaternion.LookRotation(val3));
			Rigidbody component = val4.GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.velocity = val3 * shellSpeed;
			}
			if ((Object)(object)explosionPrefab != (Object)null)
			{
				Object.Instantiate<GameObject>(explosionPrefab, val4.transform.position, Quaternion.identity);
			}
		}
	}
	public class PlayRandomAudioWhenSpawn : MonoBehaviour
	{
		[Header("音频源 (挂在物体上的 AudioSource)")]
		public AudioSource audioSource;

		[Header("可选音频剪辑列表")]
		public AudioClip[] audioClips;

		private void Start()
		{
			if ((Object)(object)audioSource != (Object)null && audioClips != null && audioClips.Length > 0)
			{
				int num = Random.Range(0, audioClips.Length);
				AudioClip val = audioClips[num];
				audioSource.PlayOneShot(val);
			}
			else
			{
				Debug.LogWarning((object)"[RandomAudioOnSpawn] 缺少 AudioSource 或音频剪辑,无法播放。");
			}
		}
	}
	public class ShredderMissileController : MonoBehaviour
	{
		[Header("路径点设置")]
		public Transform launchPos;

		public Transform targetPos;

		[Header("导弹设置")]
		public GameObject missilePrefab;

		public float flightTime = 3f;

		public float rotateSpeed = 180f;

		public float warningDuration = 2f;

		[Header("音效设置")]
		public AudioSource warningAudio;

		private GameObject missileInstance;

		private void Start()
		{
			((MonoBehaviour)this).StartCoroutine(MissileRoutine());
		}

		private IEnumerator MissileRoutine()
		{
			if ((Object)(object)warningAudio != (Object)null)
			{
				((Component)warningAudio).gameObject.SetActive(true);
				warningAudio.Play();
			}
			yield return (object)new WaitForSeconds(warningDuration);
			if ((Object)(object)missilePrefab != (Object)null && (Object)(object)launchPos != (Object)null)
			{
				missileInstance = Object.Instantiate<GameObject>(missilePrefab, launchPos.position, Quaternion.identity);
				((MonoBehaviour)this).StartCoroutine(FlyMissile());
			}
		}

		private IEnumerator FlyMissile()
		{
			Vector3 start = launchPos.position;
			Vector3 end = targetPos.position;
			float elapsed = 0f;
			while (elapsed < flightTime)
			{
				elapsed += Time.deltaTime;
				float t = elapsed / flightTime;
				Vector3 pos = Vector3.Lerp(start, end, t);
				pos.y += Mathf.Sin(t * (float)Math.PI) * 20f;
				missileInstance.transform.position = pos;
				Vector3 val = end - missileInstance.transform.position;
				Vector3 dir = ((Vector3)(ref val)).normalized;
				Quaternion targetRot = Quaternion.LookRotation(dir, Vector3.up);
				missileInstance.transform.rotation = Quaternion.RotateTowards(missileInstance.transform.rotation, targetRot, rotateSpeed * Time.deltaTime);
				yield return null;
			}
			Object.Destroy((Object)(object)missileInstance);
		}
	}
	public class SuperKillAfter : MonoBehaviour
	{
		[Header("销毁延迟时间 (秒)")]
		public float killDelay = 5f;

		private void Start()
		{
			Object.Destroy((Object)(object)((Component)this).gameObject, killDelay);
		}
	}
}
public class LightFlicker : MonoBehaviour
{
	public bool flicker = true;

	public float flickerIntensity = 0.5f;

	private float baseIntensity;

	private Light lightComp;

	private void Awake()
	{
		lightComp = ((Component)this).gameObject.GetComponent<Light>();
		baseIntensity = lightComp.intensity;
	}

	private void Update()
	{
		if (flicker)
		{
			float num = Mathf.PerlinNoise(Random.Range(0f, 1000f), Time.time);
			lightComp.intensity = Mathf.Lerp(baseIntensity - flickerIntensity, baseIntensity, num);
		}
	}
}
namespace thewnbot.The_Cigarette_Mod
{
	[BepInPlugin("thewnbot.The_Cigarette_Mod", "The_Cigarette_Mod", "1.0.1")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class The_Cigarette_ModPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "thewnbot.The_Cigarette_Mod");
			OtherLoader.RegisterDirectLoad(BasePath, "thewnbot.The_Cigarette_Mod", "", "", "the_cigarette_mod", "");
		}
	}
}