using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace tiktokfamous.SR_Downtown;
[BepInPlugin("tiktokfamous.SR_Downtown", "SR_Downtown", "1.0.3")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class SR_DowntownPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "tiktokfamous.SR_Downtown");
AtlasPlugin.RegisterScene(Path.Combine(BasePath, "downdawn"));
}
}
[RequireComponent(typeof(MeshRenderer))]
public class ScrollingMaterial : MonoBehaviour
{
public float Speed;
public Material TargetMaterial;
private float _uvFactor;
private void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TargetMaterial == (Object)null)
{
Debug.LogError((object)"TargetMaterial is not assigned in the inspector!");
return;
}
float x = TargetMaterial.GetTextureScale("_MainTex").x;
float x2 = ((Component)this).transform.localScale.x;
_uvFactor = x / x2;
}
private void Update()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TargetMaterial != (Object)null)
{
TargetMaterial.mainTextureOffset = new Vector2(TargetMaterial.mainTextureOffset.x + Time.deltaTime * Speed * _uvFactor, TargetMaterial.mainTextureOffset.y);
}
}
}
[RequireComponent(typeof(MeshRenderer))]
public class ScrollingMaterial2 : MonoBehaviour
{
public float Speed;
public Material TargetMaterial;
private float _uvFactor;
private void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TargetMaterial == (Object)null)
{
Debug.LogError((object)"TargetMaterial is not assigned in the inspector!");
return;
}
float x = TargetMaterial.GetTextureScale("_MainTex").x;
float x2 = ((Component)this).transform.localScale.x;
_uvFactor = x / x2;
}
private void Update()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)TargetMaterial != (Object)null)
{
TargetMaterial.mainTextureOffset = new Vector2(TargetMaterial.mainTextureOffset.x + Time.deltaTime * Speed * _uvFactor, TargetMaterial.mainTextureOffset.y);
}
}
}
public class SoundScapeManager : MonoBehaviour
{
public AudioClip[] fighterFlyoverSounds;
public AudioClip[] cannonSounds;
public AudioClip[] artillerySounds;
public AudioClip[] distantGunfireSounds;
public AudioClip[] metalSounds;
public AudioClip[] glassSounds;
public AudioClip[] debrisSounds;
public AudioClip[] woodSounds;
public AudioClip[] paperSounds;
public AudioClip[] windLeavesSounds;
public AudioClip[] lampPostRattleSounds;
public AudioClip[] fliesBuzzingSounds;
public AudioClip[] windWispySounds;
public AudioClip[] cicadaSounds;
public AudioClip[] electricityArcingSounds;
public AudioClip[] waterLappingSounds;
public AudioClip[] seagullsCallSounds;
private AudioSource audioSource;
private void Start()
{
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
((MonoBehaviour)this).StartCoroutine(PlaySoundScapes());
}
private IEnumerator PlaySoundScapes()
{
while (true)
{
PlayBattleSoundScape();
PlayPaperSoundScape();
PlayDebrisSoundScape();
yield return null;
}
}
private void PlayBattleSoundScape()
{
audioSource.volume = 1f;
audioSource.pitch = Random.Range(0.9f, 1.1f);
audioSource.time = Random.Range(20f, 60f);
audioSource.clip = fighterFlyoverSounds[Random.Range(0, fighterFlyoverSounds.Length)];
audioSource.Play();
}
private void PlayPaperSoundScape()
{
audioSource.volume = 0.4f;
audioSource.pitch = 1f;
audioSource.time = Random.Range(10f, 15f);
audioSource.clip = paperSounds[Random.Range(0, paperSounds.Length)];
audioSource.Play();
}
private void PlayDebrisSoundScape()
{
audioSource.volume = 0.6f;
audioSource.pitch = 1f;
audioSource.time = Random.Range(10f, 20f);
audioSource.clip = debrisSounds[Random.Range(0, debrisSounds.Length)];
audioSource.Play();
}
}
public class AmbienceController : MonoBehaviour
{
public AudioSource audioSource1;
public AudioSource audioSource2;
public AudioClip[] audioClips;
public float maxVolume = 1f;
public float minTime = 2f;
public float maxTime = 10f;
public float fadeDuration = 1f;
private bool isAudioSource1Playing = true;
private void Start()
{
((MonoBehaviour)this).StartCoroutine(PlayAmbience());
}
private IEnumerator PlayAmbience()
{
while (true)
{
AudioClip audioClip = audioClips[Random.Range(0, audioClips.Length)];
float clipDuration = Random.Range(minTime, maxTime);
if (isAudioSource1Playing)
{
((MonoBehaviour)this).StartCoroutine(CrossFade(audioSource1, audioSource2, audioClip, clipDuration, fadeDuration));
}
else
{
((MonoBehaviour)this).StartCoroutine(CrossFade(audioSource2, audioSource1, audioClip, clipDuration, fadeDuration));
}
yield return (object)new WaitForSeconds(clipDuration);
isAudioSource1Playing = !isAudioSource1Playing;
}
}
private IEnumerator CrossFade(AudioSource fadeOutSource, AudioSource fadeInSource, AudioClip audioClip, float clipDuration, float fadeDuration)
{
fadeInSource.clip = audioClip;
fadeInSource.Play();
fadeInSource.volume = 0f;
float currentTime = 0f;
while (currentTime < fadeDuration)
{
float normalizedTime = currentTime / fadeDuration;
fadeOutSource.volume = Mathf.Lerp(maxVolume, 0f, normalizedTime);
fadeInSource.volume = Mathf.Lerp(0f, maxVolume, normalizedTime);
currentTime += Time.deltaTime;
yield return null;
}
fadeOutSource.Stop();
fadeOutSource.volume = maxVolume;
}
}
public class AmbientSoundScript : MonoBehaviour
{
public AudioSource[] sourcesAmb;
private AudioSource sourceAmb;
public AudioClip[] clips;
private AudioClip clip;
public int chance = 25;
public float timeBetween = 20f;
private float timeOfLast;
public float pitchAmb = 0.3f;
public float volumeAmb = 0.3f;
private void Start()
{
timeOfLast = Time.time;
}
private void Update()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.eulerAngles = new Vector3(0f, 0f, 0f);
if (clips.Length > 0 && sourcesAmb.Length > 0)
{
if (Time.time - timeOfLast > timeBetween && Random.Range(0, 100) < chance)
{
sourceAmb = sourcesAmb[Random.Range(0, sourcesAmb.Length - 1)];
clip = clips[Random.Range(0, clips.Length - 1)];
sourceAmb.clip = clip;
sourceAmb.pitch = pitchAmb;
sourceAmb.volume = volumeAmb;
sourceAmb.Play();
timeOfLast = Time.time;
}
}
else
{
Debug.Log((object)"no sounds or clips loaded");
}
}
}
public class ambi : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class ScrollTexture : MonoBehaviour
{
public string targetMaterialName = "tsdisplay01_ny";
public float scrollSpeed = 0.5f;
private Material targetMaterial;
private Renderer renderer;
private void Start()
{
renderer = ((Component)this).GetComponent<Renderer>();
targetMaterial = FindTargetMaterial(targetMaterialName);
if ((Object)(object)targetMaterial == (Object)null)
{
Debug.LogError((object)"Target material not found!");
}
}
private void Update()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)targetMaterial != (Object)null)
{
float num = Time.time * scrollSpeed;
targetMaterial.SetTextureOffset("tsdisplay01_ny", new Vector2(num, 0f));
}
}
private Material FindTargetMaterial(string materialName)
{
Material[] materials = renderer.materials;
Material[] array = materials;
foreach (Material val in array)
{
if (((Object)val).name.Equals(materialName))
{
return val;
}
}
return null;
}
}