using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using On.FistVR;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("meatkit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("meatkit")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("23909a7e-3ada-4ed7-a519-6416357ee202")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class Mag_vel_tracker : MonoBehaviour
{
public Vector3 bolt_velocity;
private Vector3 boltpos;
private Vector3 boltposprev;
private void Start()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
boltpos = ((Component)this).transform.position;
boltposprev = boltpos;
}
private void Update()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
boltposprev = boltpos;
boltpos = ((Component)this).transform.position;
bolt_velocity = boltpos - boltposprev;
Debug.Log((object)bolt_velocity);
}
}
public class Shell_vel_tracker : MonoBehaviour
{
public Vector3 bolt_velocity;
private Vector3 boltpos;
private Vector3 boltposprev;
private void Start()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
boltpos = ((Component)this).transform.position;
boltposprev = boltpos;
}
private void Update()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
boltposprev = boltpos;
boltpos = ((Component)this).transform.position;
bolt_velocity = boltpos - boltposprev;
Debug.Log((object)bolt_velocity);
}
}
public class Velocityhandlerevolver : MonoBehaviour
{
private float bolt;
public float bolt_velocity;
private float boltpos;
private float boltposprev;
private void Start()
{
bolt = ((Component)this).gameObject.GetComponent<Revolver>().CylinderArmRot;
boltpos = bolt;
boltposprev = boltpos;
}
private void Update()
{
bolt = ((Component)this).gameObject.GetComponent<Revolver>().CylinderArmRot;
boltposprev = boltpos;
boltpos = bolt;
bolt_velocity = boltpos - boltposprev;
Debug.Log((object)bolt_velocity);
}
}
public class Velocityhandlehandgun : MonoBehaviour
{
private HandgunSlide bolt;
public float bolt_velocity;
private float boltpos;
private float boltposprev;
private Vector3 boltacpos;
public float bolt_velocityrot;
private float boltrot;
private float boltrotprev;
private void Start()
{
bolt = ((Component)this).gameObject.GetComponent<Handgun>().Slide;
boltpos = bolt.m_slideZ_current;
boltposprev = boltpos;
}
private void Update()
{
boltposprev = boltpos;
boltpos = bolt.m_slideZ_current;
bolt_velocity = boltpos - boltposprev;
Debug.Log((object)bolt_velocity);
}
}
public class Velocityhandlebolt : MonoBehaviour
{
private BoltActionRifle_Handle bolt;
public float bolt_velocity;
private float boltpos;
private float boltposprev;
private Vector3 boltacpos;
public float bolt_velocityrot;
private float boltrot;
private float boltrotprev;
private void Start()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
bolt = ((Component)this).gameObject.GetComponent<BoltActionRifle>().BoltHandle;
boltpos = ((Component)this).transform.InverseTransformPoint(((Component)bolt).transform.position).z;
boltposprev = boltpos;
}
private void Update()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
boltposprev = boltpos;
boltpos = ((Component)this).transform.InverseTransformPoint(((Component)bolt).transform.position).z;
bolt_velocity = boltpos - boltposprev;
boltrotprev = boltrot;
boltrot = bolt.rotAngle;
bolt_velocityrot = boltrot - boltrotprev;
Debug.Log((object)boltpos);
boltacpos = ((Component)bolt).transform.position;
((Component)this).gameObject.GetComponent<Rigidbody>().AddForceAtPosition(((Component)this).gameObject.transform.forward * bolt_velocity * 10000f, boltacpos, (ForceMode)5);
if (boltpos == ((Component)this).transform.InverseTransformPoint(((Component)bolt.Point_Rearward).transform.position).z)
{
((Component)this).gameObject.GetComponent<Rigidbody>().AddForceAtPosition(((Component)this).transform.forward * bolt_velocity * 2500f, boltacpos, (ForceMode)2);
}
if (boltpos == ((Component)this).transform.InverseTransformPoint(((Component)bolt.Point_Forward).transform.position).z)
{
((Component)this).gameObject.GetComponent<Rigidbody>().AddForceAtPosition(((Component)this).transform.forward * bolt_velocity * 2500f, boltacpos, (ForceMode)2);
}
((Component)this).gameObject.GetComponent<Rigidbody>().AddRelativeTorque(new Vector3(0f, 0f, 1f) * bolt_velocityrot * 25f, (ForceMode)5);
if (boltrot == bolt.MaxRot)
{
((Component)this).gameObject.GetComponent<Rigidbody>().AddRelativeTorque(new Vector3(0f, 0f, 1f) * bolt_velocityrot * 2f, (ForceMode)2);
}
if (boltpos == bolt.MinRot)
{
((Component)this).gameObject.GetComponent<Rigidbody>().AddRelativeTorque(new Vector3(0f, 0f, 1f) * bolt_velocityrot * 2f, (ForceMode)2);
}
}
}
public class Velocityhandleopen : MonoBehaviour
{
private OpenBoltReceiverBolt bolt;
public float bolt_velocity;
private float boltpos;
private float boltposprev;
private void Start()
{
bolt = ((Component)this).gameObject.GetComponent<OpenBoltReceiver>().Bolt;
boltpos = bolt.m_boltZ_current;
boltposprev = boltpos;
}
private void Update()
{
boltposprev = boltpos;
boltpos = bolt.m_boltZ_current;
bolt_velocity = boltpos - boltposprev;
Debug.Log((object)bolt_velocity);
}
}
public class Velocityhandletube : MonoBehaviour
{
private TubeFedShotgunBolt bolt;
public float bolt_velocity;
private float boltpos;
private float boltposprev;
private void Start()
{
bolt = ((Component)this).gameObject.GetComponent<TubeFedShotgun>().Bolt;
boltpos = bolt.m_boltZ_current;
boltposprev = boltpos;
}
private void Update()
{
boltposprev = boltpos;
boltpos = bolt.m_boltZ_current;
bolt_velocity = boltpos - boltposprev;
Debug.Log((object)bolt_velocity);
}
}
public class Velocityhandle : MonoBehaviour
{
private ClosedBolt bolt;
public float bolt_velocity;
private float boltpos;
private float boltposprev;
private void Start()
{
bolt = ((Component)this).gameObject.GetComponent<ClosedBoltWeapon>().Bolt;
boltpos = bolt.m_boltZ_current;
boltposprev = boltpos;
}
private void Update()
{
boltposprev = boltpos;
boltpos = bolt.m_boltZ_current;
bolt_velocity = boltpos - boltposprev;
Mathf.Clamp(bolt_velocity, -50f, 50f);
Debug.Log((object)bolt_velocity);
}
}
namespace Cityrobo;
[BepInPlugin("h3vr.wpotank.Ihavenoideawhatimdoing", "Ihavenoideawhatimdoing", "1.0.0")]
public class Bolt_feedback : BaseUnityPlugin
{
private float boltpos;
private float boltposprev;
private float boltvelocity;
private Vector3 boltacpos;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Expected O, but got Unknown
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
ClosedBoltWeapon.FVRUpdate += new hook_FVRUpdate(ClosedBoltWeapon_FVRUpdate);
ClosedBoltWeapon.Awake += new hook_Awake(ClosedBoltWeapon_Awake);
TubeFedShotgun.Awake += new hook_Awake(TubeFedShotgun_Awake);
TubeFedShotgun.FVRUpdate += new hook_FVRUpdate(TubeFedShotgun_FVRUpdate);
OpenBoltReceiver.Awake += new hook_Awake(OpenBoltReceiver_Awake);
OpenBoltReceiver.FVRUpdate += new hook_FVRUpdate(OpenBoltReceiver_FVRUpdate);
BoltActionRifle.Awake += new hook_Awake(BoltActionRifle_Awake);
Handgun.Awake += new hook_Awake(Handgun_Awake);
Handgun.FVRUpdate += new hook_FVRUpdate(Handgun_FVRUpdate);
}
private void Handgun_FVRUpdate(orig_FVRUpdate orig, Handgun self)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
boltvelocity = ((Component)self).GetComponent<Velocityhandlehandgun>().bolt_velocity;
orig.Invoke(self);
boltacpos = ((Component)self.Slide).transform.position;
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 1500f, boltacpos, (ForceMode)5);
if (self.Slide.m_slideZ_current == self.Slide.m_slideZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 150f, boltacpos, (ForceMode)2);
}
if (self.Slide.m_slideZ_current == self.Slide.m_slideZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 150f, boltacpos, (ForceMode)2);
}
if (((FVRFireArm)self).IsTwoHandStabilized() || ((FVRFireArm)self).IsForegripStabilized())
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -750f, boltacpos, (ForceMode)5);
if (self.Slide.m_slideZ_current == self.Slide.m_slideZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -75f, boltacpos, (ForceMode)2);
}
if (self.Slide.m_slideZ_current == self.Slide.m_slideZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -75f, boltacpos, (ForceMode)2);
}
}
}
private void Handgun_Awake(orig_Awake orig, Handgun self)
{
orig.Invoke(self);
((FVRInteractiveObject)self).GameObject.AddComponent<Velocityhandlehandgun>();
}
private void BoltActionRifle_Awake(orig_Awake orig, BoltActionRifle self)
{
orig.Invoke(self);
((FVRInteractiveObject)self).GameObject.AddComponent<Velocityhandlebolt>();
}
private void OpenBoltReceiver_FVRUpdate(orig_FVRUpdate orig, OpenBoltReceiver self)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
boltvelocity = ((Component)self).GetComponent<Velocityhandleopen>().bolt_velocity;
orig.Invoke(self);
boltacpos = ((Component)self.Bolt).transform.position;
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 2500f, boltacpos, (ForceMode)5);
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 250f, boltacpos, (ForceMode)2);
}
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 250f, boltacpos, (ForceMode)2);
}
if (((FVRFireArm)self).IsTwoHandStabilized() || ((FVRFireArm)self).IsForegripStabilized())
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -1250f, boltacpos, (ForceMode)5);
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -125f, boltacpos, (ForceMode)2);
}
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -125f, boltacpos, (ForceMode)2);
}
}
}
private void OpenBoltReceiver_Awake(orig_Awake orig, OpenBoltReceiver self)
{
orig.Invoke(self);
((FVRInteractiveObject)self).GameObject.AddComponent<Velocityhandleopen>();
}
private void TubeFedShotgun_FVRUpdate(orig_FVRUpdate orig, TubeFedShotgun self)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
boltvelocity = ((Component)self).GetComponent<Velocityhandletube>().bolt_velocity;
orig.Invoke(self);
boltacpos = ((Component)self.Bolt).transform.position;
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 2500f, boltacpos, (ForceMode)5);
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 250f, boltacpos, (ForceMode)2);
}
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 250f, boltacpos, (ForceMode)2);
}
if (((FVRFireArm)self).IsTwoHandStabilized() || ((FVRFireArm)self).IsForegripStabilized())
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -1250f, boltacpos, (ForceMode)5);
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -125f, boltacpos, (ForceMode)2);
}
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -125f, boltacpos, (ForceMode)2);
}
}
}
private void TubeFedShotgun_Awake(orig_Awake orig, TubeFedShotgun self)
{
orig.Invoke(self);
((FVRInteractiveObject)self).GameObject.AddComponent<Velocityhandletube>();
}
private void ClosedBoltWeapon_Awake(orig_Awake orig, ClosedBoltWeapon self)
{
orig.Invoke(self);
((FVRInteractiveObject)self).GameObject.AddComponent<Velocityhandle>();
}
private void ClosedBoltWeapon_FVRUpdate(orig_FVRUpdate orig, ClosedBoltWeapon self)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
boltvelocity = ((Component)self).GetComponent<Velocityhandle>().bolt_velocity;
orig.Invoke(self);
boltacpos = ((Component)self.Bolt).transform.position;
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 3000f, boltacpos, (ForceMode)5);
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 300f, boltacpos, (ForceMode)2);
}
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * 300f, boltacpos, (ForceMode)2);
}
if (((FVRFireArm)self).IsTwoHandStabilized() || ((FVRFireArm)self).IsForegripStabilized())
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -1500f, boltacpos, (ForceMode)5);
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_rear)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -150f, boltacpos, (ForceMode)2);
}
if (self.Bolt.m_boltZ_current == self.Bolt.m_boltZ_forward)
{
((Component)self).GetComponent<Rigidbody>().AddForceAtPosition(((Component)self).transform.forward * boltvelocity * -150f, boltacpos, (ForceMode)2);
}
}
}
}