Hades 2
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120KB
Dependency string
1andonlyWeaver-BoonStacker-0.5.1
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

0.5.1 - 2026-02-17

Fixed

  • Fixed StackPenaltyScalar having no effect on boon offer probability.
  • Fixed Supplemental Hymn level bonus only applying cosmetically (now grants full stat boosts via trait reprocessing).
  • Fixed StackPenaltyScalar of 0 causing a divide-by-zero error.
  • Fixed empty boon pool crash when probabilistic filter removes all options.
  • Fixed vanilla boon replacement being blocked for non-unlocked slots.
  • Fixed stale OriginalSlot on trait data preventing re-enable after disable.

Changed

  • Verbose logging is now gated behind a Debug config option (default: off).

Improved

  • Removed redundant weight recalculation in GetEligibleUpgrades.
  • Removed dead code branch in TraitUIRemove.
  • Deduplicated incantation requirement builders.

0.5.0 - 2025-12-10

  • New Feature: Progression System
    • Replaced all-or-nothing unlock with individual slot unlocks.
    • Five slot-specific incantations: Magick, Sprint, Cast, Special, Attack.
    • Each requires different boss materials (Cinder, Pearl, Wool, Tears, Golden Apple).
    • Incantations are hidden until you discover the required materials.
  • New Feature: Stack Limit Upgrades
    • "Rite of Triple Capacity" (2→3 stacks) – requires Eagle's Feather.
    • "Rite of Quadruple Capacity" (3→4 stacks) – requires Zodiac Sand.
    • "Rite of Infinite Capacity" (unlimited) – requires Void Lens.
  • Backwards Compatibility: Existing saves with the old BoonStacker_Unlock retain full functionality.
  • Improvements:
    • Renamed incantations with thematic names ("Superposition of...", "Rite of...").
    • Improved flavor text for all incantations.
    • Fixed incorrect voicelines in incantations.
  • Configuration:
    • Deprecated EasyUnlock option (no longer used with new progression system).

0.4.1 - 2025-12-05

  • Configuration:
    • Added option to turn on/off prioritization for certain boon types.
  • Fixes & Improvements:
    • Corrected system for calculating "stacked" boon probabilities.
    • Corrected issue where all boons were being prioritized on run start.

0.4.0 - 2025-12-05

  • New Feature: Supplemental Hymn
    • Repurposed "Sacrificial Hymn" (LimitedSwapTraitDrop) to "Supplemental Hymn".
    • Prioritizes offering boons for slots that are already occupied (stacking).
    • Grants a level bonus (default +2) to stacked boons acquired this way.
    • Updated in-game text and descriptions via SJSON hooks.
  • Fixes & Improvements:
    • Refactored GetReplacementTraits to support stacking logic.
    • Improved trait selection and bonus application stability.

0.3.0 - 2025-12-03

  • Configuration:
    • Added SkipIncantations option (Default: false). When enabled, the mod is active immediately and incantations are removed from the game.
    • Allowed for descriptions to appear when adjusting config in mod manager.
  • Documentation:
    • Improved introduction text in README.

0.2.2 - 2025-12-03

  • Attempt 2 at previous patch

0.2.1 - 2025-12-03

  • Bug Fixes:
    • StackOnly upgrades (e.g., Pom of Power) are no longer subject to the stack penalty probability reduction.
  • Documentation:
    • Added Feedback section to README pointing to the GitHub Issue Tracker.

0.2.0 - 2025-12-01

  • UI:
    • "Stacked" boons now appear in the boon menu list.
  • Bug Fixes:
    • Fixed a bug where stacked boons' images were causing crashes.

0.1.1 - 2025-12-01

  • Initial release.
  • Core Logic:
    • Implemented logic to bypass occupied slot checks (GetPriorityTraits).
    • Disabled boon replacement logic (GetReplacementTraits).
    • Overrode slot status checks (HeroSlotFilled).
  • Incantation System:
    • Added "Superposition of Divine Favor" incantation to unlock the boon stacking capability.
    • Added "Separation of Divine Favor" incantation to disable the mod and refund resources.
  • Balancing:
    • Implemented probability reduction for finding boons for slots that are already occupied (configurable).
  • Configuration:
    • Added config.lua with options for EasyUnlock (recipe cost) and StackPenaltyScalar (probability balancing).
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