Dx2 Weapons
A collection of buffs, nerfs, tweaks and reworks for all the 6 weapons (WIP), also removes the magick cost of omegas
By DDberry
CHANGELOG
Changelog
0.5.0
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New aspects
- Staff: Mel
- Dagger: Mel and Artemis
- Torch: Mel, Moros and Eos
- Axe: Mel and Than
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Torch: fixed dash-strike (finally)
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Skull: removed ammo icon
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Skull: fixed a handful of bugs
0.4.0
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Skull: removed attack input buffer
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Toned down most screen shake effects
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Removed the charge/mana indicators
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Torch: added hit slow motion effect on the attack
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Torch: fixed animation bug when attacking for the first time
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Skull: added zoom effect when charging the special
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Other minor vfx/sfx changes
0.3.0
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Axe: base weapon added
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Torch: fixed audio bug when charging attack
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Skull: audio redesign for the special
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Staff: special charges literally 1 frame faster
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Changes to hit stun duration
- Axe attack, from 1.1 to 0.7
- Staff final attack, from 1.1 to 0.5
- Dagger dash-strike, from 0.7 to 0.5
- Dagger special, from 1.1 to 0.7
- Torch attack, from 0.3 to 0.5
0.2.0
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Staff:
- Attack damage increased (from 25-30-40 to 30-30-50)
- Dash-strike damage increased (from 25 to 30)
- Now it's a bit easier to dash out of a special
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Torches:
- Attack now charges faster (from 0.54s to 0.4s)
- Max damage reduced (from 80 to 70)
- Move speed increased while attacking (from 20% to 30%)
- Range and projectile speed slightly reduced
0.1.0
- Staff: base weapon added
- Daggers: base weapon added
- Torches: base weapon added
- Skull: base weapon added