
CHANGELOG
Changelog
0.7.0
- Increased immunity duration of the skull special (from 0.74 to 0.8)
- Now the dagger special is blocked by walls
- Added vfx when the torch attack is fully charged
- Added aspect of Medea (skull)
- Added aspect of Pan (torches)
- Reworked aspect of Mel (staff), now it increases your special speed
- Reworked aspect of Perseph (skull), now it increses your cast damage after each special
- Reworked aspect of Eos (torch), now your special empowers the attack for 4 sec.
- Aspect of Mel (torches) now gives you global damage, instead of attack & special damage
- Aspect of Moros (torches) is capped at 5 max projectiles (or less, based on upgrade level)
- Aspect of Charon (axe) increased charge time (from 0.04 to o.14) and improved vfx
- Aspect of Art (daggers) adjusted omega special behavior on edge cases
- Added new hammers for the torches, reworked old ones, and removed the ones that didn't work
0.6.0
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Staff:
- Omega attack charge time increased (from 0.54s to 0.6s)
- Omega attack damage increased (from 80 to 90)
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Skull:
- Special charge time increased (from 0.74s to 0.78s)
- Attack cooldown reduced (from 0.78s to 0.75s)
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New aspects
- Axe: Charon
- Skull: Mel and Perseph
0.5.0
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New aspects
- Staff: Mel
- Dagger: Mel and Artemis
- Torch: Mel, Moros and Eos
- Axe: Mel and Than
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Torch: fixed dash-strike (finally)
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Skull: removed ammo icon
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Skull: fixed a handful of bugs
0.4.0
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Skull: removed attack input buffer
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Toned down most screen shake effects
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Removed the charge/mana indicators
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Torch: added hit slow motion effect on the attack
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Torch: fixed animation bug when attacking for the first time
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Skull: added zoom effect when charging the special
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Other minor vfx/sfx changes
0.3.0
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Axe: base weapon added
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Torch: fixed audio bug when charging attack
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Skull: audio redesign for the special
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Staff: special charges literally 1 frame faster
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Changes to hit stun duration
- Axe attack, from 1.1 to 0.7
- Staff final attack, from 1.1 to 0.5
- Dagger dash-strike, from 0.7 to 0.5
- Dagger special, from 1.1 to 0.7
- Torch attack, from 0.3 to 0.5
0.2.0
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Staff:
- Attack damage increased (from 25-30-40 to 30-30-50)
- Dash-strike damage increased (from 25 to 30)
- Now it's a bit easier to dash out of a special
-
Torches:
- Attack now charges faster (from 0.54s to 0.4s)
- Max damage reduced (from 80 to 70)
- Move speed increased while attacking (from 20% to 30%)
- Range and projectile speed slightly reduced
0.1.0
- Staff: base weapon added
- Daggers: base weapon added
- Torches: base weapon added
- Skull: base weapon added