DDberry-Dx2_Weapons icon

Dx2 Weapons

A collection of buffs, nerfs, tweaks and reworks for all the 6 weapons (WIP), also removes the magick cost of omegas

By DDberry

CHANGELOG

Changelog

0.5.0

  • New aspects

    • Staff: Mel
    • Dagger: Mel and Artemis
    • Torch: Mel, Moros and Eos
    • Axe: Mel and Than
  • Torch: fixed dash-strike (finally)

  • Skull: removed ammo icon

  • Skull: fixed a handful of bugs

0.4.0

  • Skull: removed attack input buffer

  • Toned down most screen shake effects

  • Removed the charge/mana indicators

  • Torch: added hit slow motion effect on the attack

  • Torch: fixed animation bug when attacking for the first time

  • Skull: added zoom effect when charging the special

  • Other minor vfx/sfx changes

0.3.0

  • Axe: base weapon added

  • Torch: fixed audio bug when charging attack

  • Skull: audio redesign for the special

  • Staff: special charges literally 1 frame faster

  • Changes to hit stun duration

    • Axe attack, from 1.1 to 0.7
    • Staff final attack, from 1.1 to 0.5
    • Dagger dash-strike, from 0.7 to 0.5
    • Dagger special, from 1.1 to 0.7
    • Torch attack, from 0.3 to 0.5

0.2.0

  • Staff:

    • Attack damage increased (from 25-30-40 to 30-30-50)
    • Dash-strike damage increased (from 25 to 30)
    • Now it's a bit easier to dash out of a special
  • Torches:

    • Attack now charges faster (from 0.54s to 0.4s)
    • Max damage reduced (from 80 to 70)
    • Move speed increased while attacking (from 20% to 30%)
    • Range and projectile speed slightly reduced

0.1.0

  • Staff: base weapon added
  • Daggers: base weapon added
  • Torches: base weapon added
  • Skull: base weapon added