Speedrun Timer
Displays RTA and load-removed timers on screen during runs.
| Date uploaded | 20 hours ago |
| Version | 1.0.0 |
| Download link | adamant-Speedrun_Timer-1.0.0.zip |
| Downloads | 11 |
| Dependency string | adamant-Speedrun_Timer-1.0.0 |
This mod requires the following mods to function
LuaENVY-ENVY
A plugin to allow ReturnOfModding plugins greater control of their environment.
Preferred version: 1.2.0SGG_Modding-ReLoad
Provides helpers for managing hot reloading and waiting for the right time to load
Preferred version: 1.0.2SGG_Modding-ModUtil
Utility mod for mod interactions within lua for SGG's games
Preferred version: 4.0.1README
Speedrun Timer
On-screen timers for live run timing.
Part of the Speedrun modpack.
What It Does
Speedrun Timer displays timing overlays during runs so you can track attempt pace without leaving the game.
The live timer stack includes:
RTAReal-Time Attack, based on wall-clock time.LRTLoad-Removed Time, which subtracts load time from the run timer.IGTIn-Game Time support through the engine timer layer.
In normal use, the module draws the active run timers on screen and keeps the load-removed timer in sync with map-load timer blocks.
Use it when you want a built-in speedrun timing overlay instead of relying on external timing alone.
Installation
Install via r2modman or manually place in your ReturnOfModding/plugins folder.
This module is usually installed as part of the full Speedrun modpack, where it appears in the shared Speedrun UI with the other speedrun-focused modules.