zannc-GodsAPI icon

GodsAPI

A library for developers to easily add new Gods / NPC Gods to the game without having to dig through files.

Last updated 2 days ago
Total downloads 1304
Total rating 0 
Categories Mods Tools Libraries
Dependency string zannc-GodsAPI-2.0.4
Dependants 1 other package depends on this package

This mod requires the following mods to function

SGG_Modding-SJSON-1.0.0 icon
SGG_Modding-SJSON

A plugin for handling .sjson files in ReturnOfModding.

Preferred version: 1.0.0
SGG_Modding-Chalk-2.1.1 icon
SGG_Modding-Chalk

System for handling config files in ReturnOfModding

Preferred version: 2.1.1
SGG_Modding-ReLoad-1.0.2 icon
SGG_Modding-ReLoad

Provides helpers for managing hot reloading and waiting for the right time to load

Preferred version: 1.0.2
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0
SGG_Modding-ModUtil-4.0.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 4.0.1
Hell2Modding-Hell2Modding-1.0.77 icon
Hell2Modding-Hell2Modding

Lua Mod Loader for Hades 2

Preferred version: 1.0.77

README

GodsAPI, a library to create Gods.

This is a very early library made to make it easy for developers to add new Gods/NPC Gods, Keepsakes & Boons. This library does nothing to the game on its own, without outside function calls. You should only install it if another mod requires it, or if you will be using this library to create Gods/Keepsakes/Boons.

[!IMPORTANT] Currently, this library only supports adding in Olympian Gods eg. Zeus and NPC-type Gods eg. Hermes - as well as custom Keepsakes.
NPC Type means that they will not fill up the MetGods table during a run - meaning you can have Zeus, Aphrodite, Hera, Hestia and meet Hermes and Your God.


[!NOTE] If there are any requests, anything I missed, or anything working incorrectly, post an issue, or create a help thread in the Hades Modding Discord.

Developer Documentation

  1. Create a dependency in manifest.json (if testing locally) by adding "zannc-GodsAPI-1.0.0" and in thunderstore.toml by adding zannc-GodsAPI = "1.0.0" if publishing the mod by adding to respective files.

  2. In main.lua, add:

    ---@module 'zannc-GodsAPI-auto'
    gods = mods['zannc-GodsAPI'].auto() --! IMPORTANT, you must add in .auto() or else the library will not work.
    

    So that it looks like this as an example:

    _PLUGIN = PLUGIN
    game = rom.game
    
    ---@module 'SGG_Modding-ModUtil'
    modutil = mods["SGG_Modding-ModUtil"]
    ---@module 'SGG_Modding-ReLoad'
    reload = mods["SGG_Modding-ReLoad"]
    ---@module 'SGG_Modding-SJSON'
    sjson = mods["SGG_Modding-SJSON"]
    ---@module 'zannc-GodsAPI-auto'
    gods = mods["zannc-GodsAPI"].auto()
    

For more in-depth examples of how to use these functions, refer to the DEV.md file and the PARAMS.md file.

  1. To create a God, you must call gods.InitializeGod(params), and optionally followed by gods.CreateOlympianSJSONData(params) and provide the required paramaters / sjson paramaters.

  2. To create a Keepsake, you must call gods.CreateKeepsake(params), and pass in the required fields - as well as any custom functions you need to make the keepsake function.

  3. To create a Boon, you must call gods.CreateBoon(params), and pass in the required fields - as well as any custom functions you need to make the boon function.

[!IMPORTANT] It is important to note that the internal names for Gods/Traits/Keepsakes will always be appended with your _PLUGIN.guid followed by a - and then the internal name. This also applies for anything that will be handled internally, such as portrait names, among other sets of data.

Planned Features

  • I am looking into the possibility of Hex Gods like Selene, as well as physical 3D NPCs if possible - however to my knowledge, 3D models have not been created yet.
  • I would like to add Spells and proper NPC's such as Dionysus/Athena/Arachne during runs, and Hub NPCS such as Hecate/Hypnos, however, there are a lot of functions that are hard-coded to SpellDrop, and I am unsure about the state of adding 3D models.
  • Ability to add Custom Rarities.