zerp-ModelViewer icon

ModelViewer

Basic model viewer for all the NPCs/Units/Enemies. Supports hot reloading custom textures by just updating a PNG file.

Last updated 2 weeks ago
Total downloads 59
Total rating 0 
Categories Mods
Dependency string zerp-ModelViewer-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

SGG_Modding-SJSON-1.0.0 icon
SGG_Modding-SJSON

A plugin for handling .sjson files in ReturnOfModding.

Preferred version: 1.0.0
SGG_Modding-Chalk-2.1.1 icon
SGG_Modding-Chalk

System for handling config files in ReturnOfModding

Preferred version: 2.1.1
SGG_Modding-ReLoad-1.0.2 icon
SGG_Modding-ReLoad

Provides helpers for managing hot reloading and waiting for the right time to load

Preferred version: 1.0.2
LuaENVY-ENVY-1.2.0 icon
LuaENVY-ENVY

A plugin to allow ReturnOfModding plugins greater control of their environment.

Preferred version: 1.2.0
SGG_Modding-ModUtil-4.0.1 icon
SGG_Modding-ModUtil

Utility mod for mod interactions within lua for SGG's games

Preferred version: 4.0.1
Hell2Modding-Hell2Modding-1.0.70 icon
Hell2Modding-Hell2Modding

Lua Mod Loader for Hades 2

Preferred version: 1.0.70

README

Model Viewer

Basic model viewer for all(?) the NPCs/Units/Enemies. Ideally meant to be used in the Crossroads. Also supports hot reloading custom textures by just updating a PNG file(requires deppth2, installation steps here).

Use imgui(default toggle: INSERT)->windows->zerp-modelviewer for swithcing between models, loading some models may break the environment textures so reload the area or the game if neccessary.

img1 img2

Steps for overriding model texture

The file used for overriding textures is located in plugins_data folder at C:\Users\<username>\AppData\Roaming\r2modmanPlus-local\HadesII\profiles\Default\ReturnOfModding\plugins_data\zerp-ModelViewer as custom.png.

folder

Replace the file with the texture you want to display and just hit the Reload button in the ImGui window. The file must be named custom.png

Hot reloading will only work if the replaced image is also 512x512 in size and there no other PNGs in this folder.

Note: Any mod updates will cleanup this directory, so please don't use this as your working directory and only replace custom.png

Issues

I have most likely missed some units or some units have incomplete info. Please feel free to report them or any other issue on Github here or on the Hades Modding Discord.