using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Aimbot;
using HBMF.GameResources;
using HBMF.ModMenu;
using HarmonyLib;
using Il2Cpp;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "Aimbot", "1.1.0", "korbykob", null)]
[assembly: MelonGame("GexagonVR", "Hard Bullet")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Aimbot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Aimbot")]
[assembly: AssemblyTitle("Aimbot")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Aimbot;
public class Mod : MelonMod
{
internal static MelonPreferences_Entry<bool> enabled;
public override void OnInitializeMelon()
{
enabled = MelonPreferences.CreateCategory("Aimbot").CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
Menu.CreateCategory("AIMBOT").CreateBool("ENABLE", enabled.Value, (Action<bool>)delegate(bool value)
{
enabled.Value = value;
});
}
}
[HarmonyPatch(typeof(Chamber), "FireProjectile", new Type[]
{
typeof(EntityType),
typeof(Vector4)
})]
public class GunPatch
{
private static Vector3 rotation;
public static void Prefix(Chamber __instance)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
if (!Mod.enabled.Value || !((Object)(object)((Component)((Component)__instance).transform).GetComponentInParent<EnemyRoot>() == (Object)null))
{
return;
}
Transform val = ((Component)__instance).transform.Find("ProjectileInstantiatePosition");
rotation = val.localEulerAngles;
Transform val2 = null;
float num = -1f;
for (int i = 0; i < GameResources.Enemies.childCount; i++)
{
EnemyRoot component = ((Component)GameResources.Enemies.GetChild(i)).GetComponent<EnemyRoot>();
if (component.HealthContainer.HealthPercent > 0f)
{
Transform val3 = ((Component)component).transform.Find("[BODY]/PhysicalBones/head");
Vector3 val4 = val3.position - val.position;
float num2 = Vector3.Dot(((Vector3)(ref val4)).normalized, val.forward);
if (num2 >= 0.85f && ((Object)(object)val2 == (Object)null || num2 > num))
{
val2 = val3;
num = num2;
}
}
}
if ((Object)(object)val2 != (Object)null)
{
val.LookAt(val2);
}
}
public static void Postfix(Chamber __instance)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
if (Mod.enabled.Value && (Object)(object)((Component)((Component)__instance).transform).GetComponentInParent<EnemyRoot>() == (Object)null)
{
((Component)__instance).transform.Find("ProjectileInstantiatePosition").localEulerAngles = rotation;
}
}
}