using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Bodycam;
using HBMF.GameResources;
using HBMF.ModMenu;
using Il2Cpp;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "Bodycam", "1.0.0", "korbykob", null)]
[assembly: MelonGame("GexagonVR", "Hard Bullet")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Bodycam")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Bodycam")]
[assembly: AssemblyTitle("Bodycam")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Bodycam;
public class Mod : MelonMod
{
private Transform currentCamera;
private Transform chest;
private MelonPreferences_Entry<bool> enabled;
public override void OnInitializeMelon()
{
enabled = MelonPreferences.CreateCategory("Bodycam").CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
Menu.CreateCategory("BODYCAM").CreateBool("ENABLE", enabled.Value, (Action<bool>)delegate(bool value)
{
enabled.Value = value;
Transform obj = currentCamera;
if (obj != null)
{
((Component)obj).gameObject.SetActive(value);
}
});
GameResources.ResourcesReady = (Action)Delegate.Combine(GameResources.ResourcesReady, (Action)delegate
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
currentCamera = Object.Instantiate<GameObject>(((Component)GameResources.Camera.Find("RecordingCamera")).gameObject, GameResources.HexaBody.Find("Pelvis")).transform;
((Component)currentCamera).gameObject.SetActive(enabled.Value);
((Component)currentCamera).GetComponent<Camera>().fieldOfView = 100f;
Object.Destroy((Object)(object)((Component)currentCamera).GetComponent<IPDOffset>());
chest = new GameObject().transform;
chest.parent = GameResources.HexaBody.Find("PlayerModel/PlayerModel/root/pelvis/spine_01/spine_02/spine_03");
chest.localRotation = Quaternion.Euler(-90f, 0f, 90f);
});
}
public override void OnFixedUpdate()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)chest != (Object)null)
{
currentCamera.rotation = Quaternion.Lerp(currentCamera.rotation, chest.rotation, 0.1f);
currentCamera.position = currentCamera.parent.position + currentCamera.up * 0.3f + currentCamera.forward * 0.15f;
}
}
}