using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using CrushableHeads;
using HBMF.AudioImporter;
using HBMF.GameResources;
using HBMF.ModMenu;
using HarmonyLib;
using Il2Cpp;
using Il2CppInteractionSystem;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "CrushableHeads", "1.2.0", "korbykob", null)]
[assembly: MelonGame("GexagonVR", "Hard Bullet")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("CrushableHeads")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CrushableHeads")]
[assembly: AssemblyTitle("CrushableHeads")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CrushableHeads;
[HarmonyPatch]
public class Mod : MelonMod
{
[CompilerGenerated]
private sealed class <Hide>d__8 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Transform meshes;
private IEnumerator<Transform> <>s__1;
private Transform <part>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Hide>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>s__1 = null;
<part>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>s__1 = ((Component)meshes).GetComponentsInChildren<Transform>().GetEnumerator();
try
{
while (<>s__1.MoveNext())
{
<part>5__2 = <>s__1.Current;
if (((Object)<part>5__2).name.EndsWith("[Head][POSITIVE]"))
{
((Component)<part>5__2).gameObject.SetActive(false);
}
<part>5__2 = null;
}
}
finally
{
if (<>s__1 != null)
{
<>s__1.Dispose();
}
}
<>s__1 = null;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private AudioClip crush;
private bool crushing = false;
private float crushingTime;
private static GameObject skull;
private static MelonPreferences_Entry<bool> enabled;
internal static MelonPreferences_Entry<float> ease;
public override void OnInitializeMelon()
{
MemoryStream memoryStream = new MemoryStream();
Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("CrushableHeads.Crush.wav");
manifestResourceStream.CopyTo(memoryStream);
manifestResourceStream.Close();
crush = Audio.Import(memoryStream.ToArray());
memoryStream.Close();
MelonPreferences_Category val = MelonPreferences.CreateCategory("CrushableHeads");
enabled = val.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
ease = val.CreateEntry<float>("CrushEase", 100f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
Menu.CreateCategory("CRUSHABLE HEADS").CreateBool("ENABLE", enabled.Value, (Action<bool>)delegate(bool value)
{
enabled.Value = value;
}).CreateSlider("CRUSH EASE", ease.Value, 0f, 200f, 1000, "%", (Action<float>)delegate(float value)
{
ease.Value = value;
});
}
public override void OnUpdate()
{
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Expected O, but got Unknown
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if (enabled.Value && (Object)(object)GameResources.LeftGrabber != (Object)null && (Object)(object)GameResources.RightGrabber != (Object)null && ((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab != null && ((AbstractGrabber)GameResources.RightGrabber).CurrentGrab != null && (Object)(object)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable == (Object)(object)((AbstractGrabber)GameResources.RightGrabber).CurrentGrab.Grabbable && ((Object)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).name == "head" && (Object)(object)((Component)((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).transform.parent.parent.parent).GetComponent<EnemyRoot>() != (Object)null && skull.activeSelf && Vector3.Distance(GameResources.TrueLeftHand.position, GameResources.TrueRightHand.position) <= 0.06f * (ease.Value / 100f))
{
if (!crushing)
{
crushingTime = Time.time;
crushing = true;
}
else if (Time.time - crushingTime >= 0.5f)
{
AudioSource val = ((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).gameObject.AddComponent<AudioSource>();
val.clip = crush;
val.Play(new PlaySettings
{
Attached = false
});
HealthContainer component = ((Component)((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).transform.parent.parent.parent.Find("[SYSTEMS]/AI/Health")).GetComponent<HealthContainer>();
if (!component.IgnoreDamage)
{
component.RemoveHealth(float.PositiveInfinity);
}
((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).GetComponent<Attachable>().ForceDetachAll();
((Component)((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).transform.parent.parent.parent.Find("[SYSTEMS]/Violence/Dismemberment")).GetComponent<DismembermentDebug>().DetachLimbByLimbPart((LimbPart)0);
((Component)((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).transform.Find("Colliders[Head]")).GetComponent<ColliderContainer>().DeactivateAllColliders();
skull.SetActive(false);
((Component)((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).transform.parent.parent.Find("AnimatorBones/root/pelvis/spine_01/spine_02/spine_03/neck_01/head/PhysicalJawTarget/CC_Base_JawRoot/JawModel")).gameObject.SetActive(false);
MelonCoroutines.Start(Hide(((Component)((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable).transform.parent.parent.parent.Find("[DATA STORAGES]/MeshesStorage/Activated")));
((AbstractGrabber)GameResources.LeftGrabber).CurrentGrab.Grabbable.ForceUngrab();
}
else
{
GameResources.InputManager.LeftController.Vibrate(0.2f, 0.1f, 1f);
GameResources.InputManager.RightController.Vibrate(0.2f, 0.1f, 1f);
}
}
else
{
crushing = false;
}
}
[IteratorStateMachine(typeof(<Hide>d__8))]
private static IEnumerator Hide(Transform meshes)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Hide>d__8(0)
{
meshes = meshes
};
}
[HarmonyPatch(typeof(Resurrector), "Resurrect")]
[HarmonyPrefix]
public static void RestoreHead(Resurrector __instance)
{
GameObject gameObject = ((Component)((Component)__instance).transform.parent.parent.parent.Find("[BODY]/AnimatorBones/root/pelvis/spine_01/spine_02/spine_03/neck_01/head/SkullModel")).gameObject;
if (!gameObject.activeSelf)
{
((Component)((Component)__instance).transform.parent.parent.parent.Find("[BODY]/PhysicalBones/head/Colliders[Head]")).GetComponent<ColliderContainer>().ActivateAllColliders();
gameObject.SetActive(true);
((Component)((Component)__instance).transform.parent.parent.parent.Find("[BODY]/AnimatorBones/root/pelvis/spine_01/spine_02/spine_03/neck_01/head/PhysicalJawTarget/CC_Base_JawRoot/JawModel")).gameObject.SetActive(true);
}
}
[HarmonyPatch(typeof(Grabbable), "AttemptGrab", new Type[]
{
typeof(AbstractGrabber),
typeof(AbstractGrabPoint),
typeof(GrabType),
typeof(ConfigurableJoint)
})]
[HarmonyPostfix]
public static void GrabPatch(Grabbable __instance)
{
if (((Object)__instance).name == "head" && (Object)(object)((Component)((Component)__instance).transform.parent.parent.parent).GetComponent<EnemyRoot>() != (Object)null)
{
skull = ((Component)((Component)__instance).transform.parent.parent.Find("AnimatorBones/root/pelvis/spine_01/spine_02/spine_03/neck_01/head/SkullModel")).gameObject;
}
}
}