Decompiled source of Firemodes v1.2.0

Firemodes.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Firemodes;
using HBMF.ModMenu;
using HarmonyLib;
using Il2CppFirearmSystem;
using Il2CppInteractionSystem;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "Firemodes", "1.2.0", "korbykob", null)]
[assembly: MelonGame("GexagonVR", "Hard Bullet")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Firemodes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Firemodes")]
[assembly: AssemblyTitle("Firemodes")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Firemodes;

[HarmonyPatch]
public class Mod : MelonMod
{
	private static MelonPreferences_Entry<bool> enabled;

	public override void OnInitializeMelon()
	{
		enabled = MelonPreferences.CreateCategory("Firemodes").CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
		Menu.CreateCategory("FIREMODES").CreateBool("ENABLE", enabled.Value, (Action<bool>)delegate(bool value)
		{
			enabled.Value = value;
		});
	}

	[HarmonyPatch(typeof(GrabPoint), "AttemptGrab", new Type[] { typeof(Grab) })]
	[HarmonyPostfix]
	public static void GrabPatch(GrabPoint __instance, Grab grab)
	{
		if (!((Object)(object)((Component)__instance).GetComponentInParent<FirearmEntity>() != (Object)null) || !(((Object)__instance).name != "GrabPoint[Handle]") || !((Object)__instance).name.Contains("GrabPoint") || !(((Object)((Component)__instance).transform.parent).name == "Interaction") || !((Object)(object)((Component)__instance).GetComponent<Usable>() == (Object)null))
		{
			return;
		}
		Usable val = ((Component)__instance).gameObject.AddComponent<Usable>();
		val._grabbable = grab.Grabbable;
		val._allowedGrabPoint = (AbstractGrabPoint)(object)__instance;
		GameObject firearm = ((Component)((Component)__instance).transform.parent.parent.Find("Firearm")).gameObject;
		val.OnDropClipButtonPressed = Action<Usable>.op_Implicit((Action<Usable>)delegate
		{
			if (enabled.Value)
			{
				FirearmSingleShootingMode val2 = default(FirearmSingleShootingMode);
				FirearmBurstShootingMode val3 = default(FirearmBurstShootingMode);
				FirearmAutoShootingMode val4 = default(FirearmAutoShootingMode);
				if (firearm.TryGetComponent<FirearmSingleShootingMode>(ref val2))
				{
					((FirearmShootingMode)val2).Dispose();
					Object.Destroy((Object)(object)val2);
					((FirearmShootingMode)firearm.AddComponent<FirearmBurstShootingMode>()).Initiate(firearm.GetComponent<Firearm>());
				}
				else if (firearm.TryGetComponent<FirearmBurstShootingMode>(ref val3))
				{
					((FirearmShootingMode)val3).Dispose();
					Object.Destroy((Object)(object)val3);
					((FirearmShootingMode)firearm.AddComponent<FirearmAutoShootingMode>()).Initiate(firearm.GetComponent<Firearm>());
				}
				else if (firearm.TryGetComponent<FirearmAutoShootingMode>(ref val4))
				{
					((FirearmShootingMode)val4).Dispose();
					Object.Destroy((Object)(object)val4);
					((FirearmShootingMode)firearm.AddComponent<FirearmSingleShootingMode>()).Initiate(firearm.GetComponent<Firearm>());
				}
			}
		});
		val.OnEnable();
	}
}