Decompiled source of VariableSlowMotion v1.1.0

VariableSlowMotion.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HBMF.ModMenu;
using HarmonyLib;
using Il2Cpp;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem;
using MelonLoader;
using MelonLoader.Preferences;
using UnityEngine;
using VariableSlowMotion;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "VariableSlowMotion", "1.1.0", "korbykob", null)]
[assembly: MelonGame("GexagonVR", "Hard Bullet")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("VariableSlowMotion")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VariableSlowMotion")]
[assembly: AssemblyTitle("VariableSlowMotion")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace VariableSlowMotion;

[HarmonyPatch]
public class Mod : MelonMod
{
	private static SlowMotion slowMotion;

	private static TimeManager timeManager;

	private static float defaultScale;

	private static FMODEventWithParameterPlayer sound;

	private static MelonPreferences_Entry<bool> enabled;

	private static bool disabling;

	public override void OnInitializeMelon()
	{
		enabled = MelonPreferences.CreateCategory("VariableSlowMotion").CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
		Menu.CreateCategory("VARIABLE SLOW MOTION").CreateBool("ENABLE", enabled.Value, (Action<bool>)delegate(bool value)
		{
			enabled.Value = value;
		});
	}

	[HarmonyPatch(typeof(TimeManager), "SwitchSlowMotionState")]
	[HarmonyPrefix]
	public static bool Patch()
	{
		if (enabled.Value)
		{
			if (!TimeManager._slowMoStatus)
			{
				if (!timeManager._isSlowMoInTransition)
				{
					timeManager._slowedTimeScale = 0.5f;
					timeManager.EnableSlowMotion();
				}
				else if (!disabling && timeManager._slowedTimeScale != 0.125f)
				{
					TimeManager obj = timeManager;
					obj._slowedTimeScale /= 2f;
					timeManager._transitionTweener.ChangeEndValue(Object.op_Implicit(timeManager._slowedTimeScale), -1f, false);
					sound.Play(0);
				}
			}
			else if (!timeManager._isSlowMoInTransition)
			{
				timeManager.DisableSlowMotion();
				disabling = true;
				MelonCoroutines.Start(Done());
			}
			return false;
		}
		timeManager._slowedTimeScale = defaultScale;
		return true;
	}

	private static IEnumerator Done()
	{
		yield return new WaitForDisabled();
		disabling = false;
	}

	[HarmonyPatch(typeof(SlowMotion), "Awake")]
	[HarmonyPostfix]
	public static void GetScripts(SlowMotion __instance)
	{
		slowMotion = __instance;
		timeManager = ((Component)__instance).GetComponent<TimeManager>();
		defaultScale = timeManager._slowedTimeScale;
		sound = ((Component)__instance).GetComponent<FMODEventWithParameterPlayer>();
	}
}
[RegisterTypeInIl2Cpp]
public class WaitForDisabled : CustomYieldInstruction
{
	public override bool keepWaiting => TimeManager._slowMoStatus;

	public WaitForDisabled(IntPtr ptr)
		: base(ptr)
	{
	}

	public WaitForDisabled()
		: base(ClassInjector.DerivedConstructorPointer<WaitForDisabled>())
	{
		ClassInjector.DerivedConstructorBody((Il2CppObjectBase)(object)this);
	}
}