All mods

 148
1 
MarsCards
Adds 45+ cards with OC characters from my deltarune-themed DnD campaign that I play with friends. Comes with 9 Starting Decks, 5 Custom Tribes, 2 Talking Cards, and a newly modified Final Boss fight! Hope you Enjoy!
Last updated: 7 hours ago
 6435
4 
Simplified Chinese Language Pack for Mods
A Simplified Chinese Language Pack Patching for some Inscryption mods, with characters display fix. 为各个《邪恶冥刻》模组设计的简体中文汉化语言包补丁,同时修复汉字缺字显示问题。
Last updated: a week ago
 4491
5 
OriginalModified
Added some initial decks.
Last updated: a week ago
 9930
11 
RevenantMod
Grimora Mod Revenant Card Pack. (P03 KCM Support)
Last updated: 2 weeks ago
 174
1 
SmallTweak Borne
SmallTweak Borne; Makes Airborne attack Airborne and Waterborne attack Waterborne. [Now Configurable]
Last updated: 2 weeks ago
 92
1 
ReapWhatYouSow
Allows the Haunted Past challenge from the Curses mod use your saved deathcards from the DeathcardChallenges mod along with added Leshy integration which can be found in the configs
Last updated: a month ago
 96532
35 
P03 In Kaycees Mod
Had enough of Leshy? Face P03 inside of Kaycee's Mod! Expansion Pack 2 now available!
Last updated: a month ago
 203
1 
RoyalFixes
Fixes a few bugs in the Royal boss fight that were never fixed in the Kaycee's Mod beta, such as Undead Parrot not being a part of the Avian tribe and Royal not playing any cards during his second phase.
Last updated: a month ago
 542
1 
Drafting Mod
You know the drafting mod from Pre-KCM yeah its that but BETTER. [Gives you pelts instead of a starter deck with randomized chance for more] (CONFIGURABLE)
Last updated: 2 months ago
 522
3 
temple pelts
A set of pelts based around the 4 temples [More to come for the expansion costs (Optional)]
Last updated: 2 months ago
 6666
9 
Tribal Pelts
Adds five new pelts to the trappers selection of pelts. Each based on Tribes in the game, more available with certain mods mentioned in the README. [RUN THE API ALONE ONCE BEFORE INSTALLING, this should be done so the config applies properly]
Last updated: 2 months ago
 104
0 
BetaGemification
Alters Act 3's Gemification upgrade to make it work like it did in the Inscryption beta
Last updated: 2 months ago
 103
2 
SmallTweak Hydra
SmallTweak Hydra; Makes it so that Hydra accounts for modded tribes and stats outside of 1-5.
Last updated: 2 months ago
 25422
18 
DebugMenu
Adds an in-game menu to help you with all your debugging needs!
Last updated: 3 months ago
 471
1 
UnkillableRework
When a card bearing this sigil perishes, a copy of it is shuffled into your deck.
Last updated: 3 months ago
 2165
4 
FecundityRework
At the end of the owner's turn, a card bearing this sigil creates a copy of it in the owner's hand then loses this sigil.
Last updated: 4 months ago
 4555
8 
NodeBane
A mod that Limits a card from entering Campfire, Mycologists, Copy Card node twice.
Last updated: 4 months ago
 4847
6 
Inscryption Repainted Project
A mod that replaces all act 1/KCM card art. [100% finished]
Last updated: 4 months ago
 276
1 
IPlayAL33pB0t
Fills every empty queue space with a L33pB0t, every single turn. Inspired by a friend's encounter with the unfinished boss.
Last updated: 4 months ago
 305
0 
RoyalCreditsRemover
Skips the Kaycee's Mod credits after beating Royal, as requested by Amy. Sorry Lonely Wizard!
Last updated: 4 months ago
 1690
0 
BetterTotems
Adds a new anti-challenge that removes weak sigils from the totem sigil pool, as requested by Khyloa
Last updated: 5 months ago
 616
7 
PeltsOnly
Adds a new challenge to KCM which replaces all Card Choice Nodes with Trapper/Trader Nodes.
Last updated: 5 months ago
 1082
0 
GlobalSigilInjector
Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.
Last updated: 5 months ago
 1072
1 
Configuration Manager Inscryption
An easy way to let user configure how a plugin behaves without the need to make your own GUI.
Last updated: 6 months ago