All mods
Makes deathcards more balanced.
Last updated: 4 years ago
A set of pelts based around the 4 temples [More to come for the expansion costs (Optional)]
Last updated: 5 months ago
A newer sigil library plus ports of old. 26 Sigils and 2 Stats
Tweaks
Libraries
Misc
Act I
Act II
Act III
Kaycee's Mod
P03-KCM Addons
Grimoramod Addons
Magmod Addons
Last updated: 2 years ago
Adds one new challenge, which allows you to choose your items at the start.
Last updated: 2 years ago
[MAJOR REFACTORING UPDATE] A libary of tribes you can use in your mods in which adds 37 Tribes. [GUID = tribes.libary]
Last updated: 2 years ago
11 new cards that are from Japanese mythology/folklore.
Last updated: 2 years ago
25 Cards from a variety of mythologies. We will be releasing region specific mythology card packs in the near future. Please message thincreator3483 on Discord for any mythological creatures you would like to see added.
Last updated: 2 years ago
Removes the vanilla encounters from the game.
Last updated: 2 years ago
`Oh sorry, wrong deck. I mean we can play but... fine` A New Deck of Cards Created By Nev
Last updated: 2 years ago
A Package of Diseased Creatures Created by Apella.
Last updated: 2 years ago
THIS IS A UNBALANCED MOD that adds kcm decks
Last updated: 2 years ago
A mod that buffs certain Act 3 cards to improve the gameplay pacing by Orochi Umbra. Act 2 compatible!
Last updated: 2 years ago
(side deck selector compatible :D) We put mox in the squirrels
Last updated: 3 years ago
Fucking deletes dire wolf
Last updated: 3 years ago
Successor to Act3Cards. Allows you to use non-act 1 cards in act 1.
Last updated: 3 years ago
Removes all dialog (dialogue) from Act 1 and Act 3
Last updated: 4 years ago
Skips the 'Inscryption' start screen
Last updated: 4 years ago
Skips the Deathcard cutscene so you don't have to create one.
Last updated: 4 years ago
When a card bearing this sigil perishes, a copy of it is shuffled into your deck.
Last updated: 2 months ago
SmallTweak Hydra; Makes it so that Hydra accounts for modded tribes and stats outside of 1-5.
Last updated: 5 months ago
Automatically changes the cost type of all cards to whatever you want!
Last updated: 10 months ago
This is a rebalance mod that aims to make bad/unfun cards desirable, reduce a card's dependence on only being a good sacrifice, nerf some of the blatantly overpowered tactics, make bosses more interesting and challenging.
Last updated: a year ago
[COMPATIBLE WITH PACK MANAGEMENT API AGAIN!!] This mod adds random encounters to the game utilizing a version of Static cards.
Last updated: a year ago