All mods
This is a port of a PvP based mod to base game its also in Early Beta Adds ~83 Cards to Act 1 and KCM
Last updated: a year ago
"if you like unbalanced stuff this is for you " The hex characters locate inscryption
Last updated: a year ago
A mod put together by me for Eden. Also this mod is a Cardpack that adds 10 Rares [Unbalanced]
Last updated: a year ago
DOCTOR WHO IN INSCRYPTION WHO WOULDVE THOUGHT...
Last updated: a year ago
A card pack featuring a few artists on Discord. Basically your average Act 1 card pack. I will try to update this as much as possible.
Last updated: a year ago
A set of pelts for The Mushroom Kingdom and Luigis Mansion packs by Spooky B. on discord and thunderstore.
Last updated: a year ago
Adds 40 new cards, 10 to every temple, with PKCM and GrimoraMod compatibility.
Last updated: a year ago
Makes the amount the scale can tip to either side configurable.
Last updated: a year ago
A booster pack that adds new sigils and cards to the game that fit into the flavor and balance of Inscryption while providing some unique gameplay variety. Adds 26 cards and 6 sigils. Created by Gareth48 and illustrated by Plutraser.
Last updated: a year ago
Adds the Sidedeck from Act 3 to Act 1!
Last updated: a year ago
Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.
Last updated: a year ago
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: a year ago
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys!
Last updated: a year ago
Five new cost types for custom cards!
Last updated: a year ago
A dependancy mod which tracks what cards have died so far in a battle, and stores them.
Last updated: a year ago
Scream Fortress Update! Currently contains 153 cards related to Team Fortress 2!
Last updated: 2 years ago
This mod makes it so cards can be played ontop of mox!
Last updated: 2 years ago
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
Last updated: 2 years ago
Hammer mod, check changelog in the readme.
Last updated: 2 years ago
New foes have appeared in the cabin!
Last updated: 2 years ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: 2 years ago
At the end of the owner's turn, a card bearing this sigil creates a copy of it in the owner's hand then loses this sigil.
Last updated: 2 years ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: 2 years ago