All mods
Removes chromatic aberration from Inscryption.
Last updated: a month ago
Customizable Difficulty for the Inscryption KCM. Improves the difficulty mechanics of the base game to make it customizable, and fixes bug caused the opponent to not place cards. Also adds two difficulty based KCM challenges.
Last updated: 2 months ago
A large mod that rebalances the game (reworks over 50 Cards), it also makes all bosses more interesting, adds 16 new Starter Decks + 5 new Side Decks. And to top it all of, it also adds 40+ Cards to the game!
Last updated: 2 months ago
Adds 8 new starter decks to Kaycee's Mod
Last updated: 3 months ago
A planned to be full fledged texture replacing system for Inscryption, currently it has a full fledged deathcard system replacement module.
Last updated: 6 months ago
Adds 65+ cards with OC characters from my deltarune-themed DnD campaign that I play with friends. Comes with 11 Starting Decks, 5 Custom Tribes, 2 Talking Cards, and 2 newly modified Boss fights! Hope you Enjoy!
Last updated: 6 months ago
You know the drafting mod from Pre-KCM yeah its that but BETTER. [Gives you pelts instead of a starter deck with randomized chance for more] (CONFIGURABLE)
Last updated: 8 months ago
SmallTweak Borne; Makes Airborne attack Airborne and Waterborne attack Waterborne. [Now Configurable]
Last updated: 7 months ago
SmallTweak Hydra; Makes it so that Hydra accounts for modded tribes and stats outside of 1-5.
Last updated: 9 months ago
Get ready , for those JOJO BIZZARE ADVENTURE cards , becuse we have so much to show you!
Last updated: 10 months ago
Replaces your deck with your opponent's at the start of each battle.
Last updated: a year ago
Adds an anti-challenge that lets you use the hammer in Kaycee's Mod
Last updated: a year ago
Skips the Kaycee's Mod credits after beating Royal, as requested by Amy. Sorry Lonely Wizard!
Last updated: a year ago
Added some initial decks.
Last updated: 2 months ago
Adds 7 new loadouts using the KCMLoadouts mod
Last updated: a year ago
Adds a new challenge to KCM which replaces all Card Choice Nodes with Trapper/Trader Nodes.
Last updated: a year ago
An easy way to let user configure how a plugin behaves without the need to make your own GUI.
Last updated: a year ago
Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.
Cards
Tweaks
Misc
Act I
Act II
Act III
Kaycee's Mod
Encounters
P03-KCM Addons
Grimoramod Addons
Magmod Addons
Last updated: a year ago
Add alternate starting loadouts to Kaycee's Mod using JSON or C#, so you can choose to start each run with different items, pelts, nodes, and more
Last updated: a year ago
Automatically changes the cost type of all cards to whatever you want!
Last updated: a year ago
[Official] Adds a configurable Forbidden Mox Sidedeck to KCM
Last updated: a year ago
Allows for local hotseat Act 2 multiplayer! WIP, but all vanilla Act 2 cards should work.
Last updated: a year ago
Fills every empty queue space with a L33pB0t, every single turn. Inspired by a friend's encounter with the unfinished boss.
Last updated: a year ago