All mods
Adds five new pelts to the trappers selection of pelts. Each based on Tribes in the game, more available with certain mods mentioned in the README. [RUN THE API ALONE ONCE BEFORE INSTALLING]
Last updated: 4 days ago
A cardpack that adds 30+ cards to Act1/KCM and 10 cards to act 2 using the Life Cost API.
Last updated: 9 months ago
Remove the Fecundity Sigil nerf for Kaycee's Mod
Last updated: 2 years ago
Legends From The Darkness mod that adds several encounters using custom cards [WORK IN PROGRESS]
Last updated: 5 months ago
A KC Mod adaptation of Drafting Mod that removes the Pelt Penalty and adds 2 Pelt Decks.
Last updated: 2 years ago
Adds Shark Cards, Encounters, Sigils, Items, a Tribe and more to KCM
Last updated: a year ago
Play with the many beasts (and other things) from the Constant.
Last updated: 5 months ago
Removes every Vanilla Card from Card pools in act 1.Done in a smart and lightweight way.
Last updated: 2 years ago
Adds a handful of cards themed around Lethal Company entities!
Last updated: 3 months ago
Death-card Cabin reprise and so many more have finally been added to the Gramophone. (Includes 42 tracks for the Gramophone)
Last updated: a year ago
A mod that Limits a card from entering Campfire, Mycologists, Copy Card node twice.
Last updated: 10 months ago
Adds more nodes to choose from before fighting Leshy in act 1
Last updated: a year ago
Successor to Act3Cards. Allows you to use non-act 1 cards in act 1.
Last updated: 2 years ago
Howdy, its me Flowey! And i made a small Mod for Inscryption :)
Last updated: 2 years ago
Five new cost types for custom cards!
Last updated: a year ago
Makes items from act 3 usable in act 1
Last updated: 2 years ago
Adds an Opossum talking card to Act 1!
Last updated: 2 years ago
50 cards featuring killers from the videogame Dead By Daylight & other horror ips. Some of these cards will mix up your gameplay by making you combine blood and bone-sacrifices and a bit of energy.
Last updated: 3 months ago
[COMPATIBLE WITH PACK MANAGEMENT API AGAIN!!] This mod adds random encounters to the game utilizing a version of Static cards.
Last updated: 2 months ago
Now mod have STARTER DECKS. And work at Kaycee's mod and Pack Management API. Adds 39 (37) fox cards to act 1. All cards have a canine tribe. PLEASE, check README
Last updated: 2 years ago
Adds various talking cards.
Last updated: 2 years ago
Reskins the Raccoon to be a good boi and replaces Leshy with the Scrybe of Raccoons. Also adds a new Starter Deck, a new Item, 2 new Soundtracks, 1 new Encounter and a new Item. (Compatible with P03 KCM and Grimora Mod)
Cards
Scrybes
Audio
Tweaks
Misc
Act I
Act II
Act III
Music
Kaycee's Mod
Items
Encounters
P03-KCM Addons
Grimoramod Addons
Last updated: a year ago
A cardpack of Technology and Robots [Adds a total of 4 Commons currently] (Compatible with Every Act).
Last updated: 6 months ago
Randomized_Starters Note does not randomize on run start as im using Json loader in witch means you have to do die on page 2 3 4 5 6 7 8 9 Adds 64 Starter Decks(Heavily Unbalanced) [If you want it Fully Randomized click the dice on the starter deck page]
Last updated: a year ago