Blood Balance
Excludes the bone mechanic and rebalances all the cards with the idea of not upgrading them. Also adds cards that were previously not obtainable.
By Castanheira
Last updated | 6 days ago |
Total downloads | 71 |
Total rating | 0 |
Categories | Cards Act I Kaycee's Mod |
Dependency string | Castanheira-Blood_Balance-1.2.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902BepInEx-MonoMod_Loader_Inscryption
Loads .mm.dll patches from BepInEx/monomod
Preferred version: 1.0.0API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.22.3MADH95Mods-JSONCardLoader
A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.
Preferred version: 2.5.4Nevernamed-Nevernameds_Sigilarium
An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.
Preferred version: 1.16.0Infiniscryption-P03_Sigilarium
All of the sigils from 'P03 in Kaycees Mod', now available standalone!
Preferred version: 1.1.11README
#Keep in mind that this mod has the idea of transforming KCM into act2, where in theory you don't buff any card. Using the DebugMenu mod you can click on "Activate all map nodes" and only go to the battle events.
#My way of balancing:
1 blood gives 4 points 2 blood gives 8 points 3 blood gives 12 points 4 blood gives 16 points
Being Rare gives 4 points Being a Talking card gives 2 points Being unsacrificeable gives 2 points
Having 1 more power costs 2 points Having 1 more health costs 1 point
Each sigil has already a power level designed in the game's wiki