Castanheira-Blood_Balance icon

Blood Balance

Excludes the bone mechanic and rebalances all the cards with the idea of not upgrading them. Also adds cards that were previously not obtainable.

Last updated 6 days ago
Total downloads 71
Total rating 0 
Categories Cards Act I Kaycee's Mod
Dependency string Castanheira-Blood_Balance-1.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1902 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1902
BepInEx-MonoMod_Loader_Inscryption-1.0.0 icon
BepInEx-MonoMod_Loader_Inscryption

Loads .mm.dll patches from BepInEx/monomod

Preferred version: 1.0.0
API_dev-API-2.22.3 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.22.3
MADH95Mods-JSONCardLoader-2.5.4 icon
MADH95Mods-JSONCardLoader

A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.

Preferred version: 2.5.4
Nevernamed-Nevernameds_Sigilarium-1.16.0 icon
Nevernamed-Nevernameds_Sigilarium

An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.

Preferred version: 1.16.0
Infiniscryption-P03_Sigilarium-1.1.11 icon
Infiniscryption-P03_Sigilarium

All of the sigils from 'P03 in Kaycees Mod', now available standalone!

Preferred version: 1.1.11

README

#Keep in mind that this mod has the idea of transforming KCM into act2, where in theory you don't buff any card. Using the DebugMenu mod you can click on "Activate all map nodes" and only go to the battle events.

#My way of balancing:

1 blood gives 4 points 2 blood gives 8 points 3 blood gives 12 points 4 blood gives 16 points

Being Rare gives 4 points Being a Talking card gives 2 points Being unsacrificeable gives 2 points

Having 1 more power costs 2 points Having 1 more health costs 1 point

Each sigil has already a power level designed in the game's wiki