P03 Sigilarium
All of the sigils from 'P03 in Kaycees Mod', now available standalone!
CHANGELOG
1.0.9
- Updated the fuel gauge for disk cards.
- Fixed a number of issues with sigil descriptions being incorrect, poorly written, typos, etc.
1.0.8
- Fixed an issue where missile launches softlocked if they were spawned by non-card entities.
1.0.7
- Fixed an issue where the Bonus Energy Conduit ability would not work if the circuit was completed by an adjacent card.
1.0.6
- Increased the power level of Static Electricity. It now powers every card on the board, not just neighbors.
1.0.5
- Fixed a defect where "active when powered" sigils were not properly changing colors when powered.
- Added some new sigils
1.0.4
- Fixed a defect with the fuel manager and Paper Cards
- Fixed a defect where Explodonate When Powered was not triggering correctly.
1.0.3
- Added some new sigils.
1.0.2
- Fixed a defect with the code that discovers sigils on rare cards.
1.0.1
- Fixed a defect with missiles introduced by the refactor to the sigilarium
1.0.0
- Initial release of the P03 Sigilarium. I pulled a lot of code out of P03 in Kaycee's Mod to make this work, and there's a good chance I messed something up in here. Find me on discord if you find a bug in this.