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P03 Sigilarium
All of the sigils from 'P03 in Kaycees Mod', now available standalone!
Date uploaded | 2 months ago |
Version | 1.0.0 |
Download link | Infiniscryption-P03_Sigilarium-1.0.0.zip |
Downloads | 164 |
Dependency string | Infiniscryption-P03_Sigilarium-1.0.0 |
This mod requires the following mods to function
![API_dev-API-2.20.0 icon](https://gcdn.thunderstore.io/live/repository/icons/API_dev-API-2.20.0.png.64x64_q95.png)
API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.20.0![WhistleWind-New_Spell_Card_Toolkit-1.2.4 icon](https://gcdn.thunderstore.io/live/repository/icons/WhistleWind-New_Spell_Card_Toolkit-1.2.4.png.64x64_q95.jpg)
WhistleWind-New_Spell_Card_Toolkit
The official-ish continuation of Infiniscryption's Spell Card Toolkit, with new features and improvements.
Preferred version: 1.2.4README
P03 Kaycee's Mod - Sigilarium
All of the custom sigils you love from P03 in Kaycee's Mod are now available on their own. You can now use these sigils, as well as some simple sigil templates, in your own mods without having to have the entirety of the P03 Mod as a dependency.
Full documentation of everything in this mod can be found at the Botopia Developer's Hub
Join our Discord!! https://discord.gg/cvmjmSs7CS
Requirements
CHANGELOG
1.0.9
- Updated the fuel gauge for disk cards.
- Fixed a number of issues with sigil descriptions being incorrect, poorly written, typos, etc.
1.0.8
- Fixed an issue where missile launches softlocked if they were spawned by non-card entities.
1.0.7
- Fixed an issue where the Bonus Energy Conduit ability would not work if the circuit was completed by an adjacent card.
1.0.6
- Increased the power level of Static Electricity. It now powers every card on the board, not just neighbors.
1.0.5
- Fixed a defect where "active when powered" sigils were not properly changing colors when powered.
- Added some new sigils
1.0.4
- Fixed a defect with the fuel manager and Paper Cards
- Fixed a defect where Explodonate When Powered was not triggering correctly.
1.0.3
- Added some new sigils.
1.0.2
- Fixed a defect with the code that discovers sigils on rare cards.
1.0.1
- Fixed a defect with missiles introduced by the refactor to the sigilarium
1.0.0
- Initial release of the P03 Sigilarium. I pulled a lot of code out of P03 in Kaycee's Mod to make this work, and there's a good chance I messed something up in here. Find me on discord if you find a bug in this.