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InGame Card Creator
A BepInEx plugin that allows for the creation of custom cards in-game. Click the backroom door handle to enter the card creator mode. Cards and artwork are exported to the plugins/IGCCExports folder.
Last updated | 11 months ago |
Total downloads | 35003 |
Total rating | 11 |
Categories | Cards Act I Kaycee's Mod |
Dependency string | IngoH-InGame_Card_Creator-2.5.2 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902
MADH95Mods-JSONCardLoader
A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.
Preferred version: 2.5.4
API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.19.4README
In-Game Card Creator
Does as the title says.
To access the card creator, use the backroom door handle.
Cards are saved to the BepInEx/plugins/IGCCExports
folder.
If using a mod manager, the folder can be found by selecting "Browse profile folder" in the mod manager settings.
If using a manual install, you should know where the BepInEx folder is.
Note that IGCC creates cards for JSONLoader, so you are free to uninstall/disable IGCC when you are done creating cards.
Please remember to assign a custom prefix to the cards if you want to publish them for others to use.
Any valid portraits in the BepInEx/plugins
folder (and subfolders) will be loaded as portraits.
Portraits are 114x94 pixels. Any images of different sizes will not be loaded.
If you want to use a custom portrait, just put it anywhere in the BepInEx/plugins
folder.
Any file with the same name as a portrait file suffixed by _emission
will be loaded as an emission map for the portrait.
Contact:
Discord Server | @ingoh