Decompiled source of MoreCabinNodes v1.0.0

MoreCabinNodes.dll

Decompiled a year ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DiskCardGame;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("MoreCabinNodes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A StarCraft inspired mod that brings StarCraftCore into the world of Inscryption")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreCabinNodes")]
[assembly: AssemblyTitle("MoreCabinNodes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[BepInPlugin("jamesgames.inscryption.morecabinnodes", "More Cabin Nodes", "1.0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
	public const string PluginGuid = "jamesgames.inscryption.morecabinnodes";

	public const string PluginName = "More Cabin Nodes";

	public const string PluginVersion = "1.0.0.0";

	public static Plugin Instance;

	public static ManualLogSource Log;

	private void Awake()
	{
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading More Cabin Nodes...");
		Instance = this;
		Log = ((BaseUnityPlugin)this).Logger;
		new Harmony("jamesgames.inscryption.morecabinnodes").PatchAll();
	}

	private void Start()
	{
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Expected O, but got Unknown
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Expected O, but got Unknown
		PredefinedNodes[] array = (from a in Resources.LoadAll<PredefinedNodes>("data/authoredmapdata")
			where a.nodeRows.Count == 3 && ((Object)a).name.ToLower().Contains("final")
			select a).ToArray();
		PredefinedNodes[] array2 = array;
		foreach (PredefinedNodes val in array2)
		{
			List<NodeData> list = val.nodeRows[1];
			float y = ((MapElementData)list[0]).position.y;
			List<NodeData> collection = new List<NodeData>
			{
				(NodeData)new DuplicateMergeNodeData
				{
					id = 1337,
					gridX = 4,
					gridY = 1,
					position = new Vector2(0f, y)
				},
				(NodeData)new CardRemoveNodeData
				{
					id = 1338,
					gridX = 5,
					gridY = 1,
					position = new Vector2(1f, y)
				}
			};
			list.AddRange(collection);
			float num = 0.08f;
			float x = ((MapElementData)val.nodeRows[0][0]).position.x;
			float num2 = x - (float)(list.Count - 1) * num / 2f;
			for (int j = 0; j < list.Count; j++)
			{
				NodeData val2 = list[j];
				((MapElementData)val2).position.x = num2 + (float)j * num;
			}
			foreach (NodeData item in val.nodeRows[0])
			{
				item.connectedNodes.AddRange(collection);
			}
		}
	}
}
namespace StarCraftCore;

public static class PluginInfo
{
	public const string PLUGIN_GUID = "MoreCabinNodes";

	public const string PLUGIN_NAME = "MoreCabinNodes";

	public const string PLUGIN_VERSION = "1.0.0";
}