ReadmeMaker
Exports all new content added by a mod to be easily viewed.
Last updated | 2 years ago |
Total downloads | 6630 |
Total rating | 13 |
Categories | Act I Act II Act III Kaycee's Mod |
Dependency string | JamesGames-ReadmeMaker-1.4.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.10.0README
Readme Maker
Creates a file that lists all new and modified cards/abilities and special abilities... etc to be easiy viewed or even used in your Mods' Readme.
To see what your Readme looks like when its on the store.
- Open your Readme.md in a text editor (Notepad, Sublime... etc)
- Copy everything
- Go to https://markdownlivepreview.com/
- Paste in the left column
Supports:
Example mods
How to use it
Setup
- Install the mod (Through thunderstore is highly recommended)
- Start the game
- Wait for the console to load the ReadmeMaker mod
- Quit game
- Change _ReadmeMaker.Enabled to true in the config
- Restart the game so it can add the rest of the configs for you
Making a Readme
- Start Inscryption
- Start the game either vanilla or KCM until it gets to the map
- Wait for console to say that it has dumped the GENERATED_README.md
!NOTE!
- Thunderstore will not accept a Readme with more than 32,768 characters. So if your mod has a lot of cards and sigils it's likely you'll hit this limit.
Adding Custom Information
The Readme Maker has support for your mod to add additional information to readme dumps
Setup
- Go to https://github.com/JamesVeug/InscyptionReadmeMaker/tree/develop/Scripts
- Download ExternalHelpers method and put it in your mod
How to add a custom card section to your mod
- Create a new class and make it inherit from
CustomCardSection
- Override Initialize so it returns all the cards you want to appear in the readme dump.
- In your
Plugin.cs
script callAddSectionToReadmeMaker
eg:
private void Awake()
{
new AllBoneCardsSection().AddSectionToReadmeMaker();
}
public class AllBoneCardsSection : CustomCardSection
{
public override string SectionName() => "All Bone Cards";
public override bool Enabled() => true;
public override List<CardInfo> Initialize()
{
return CardManager.AllCardsCopy.FindAll(a => a.bonesCost > 0);
}
}
How to add a general custom section to your mod
Go here for an example of what a custom section looks like
- Create a new class and make it inherit from
CustomSection
- Fill our all methods as you need
- In your
Plugin.cs
script callAddSectionToReadmeMaker
eg:
private void Awake()
{
new ExampleCustomSection().AddSectionToReadmeMaker();
}
How to add a custom cost to your mod
Go here for an example of what a custom cost looks like
- Create a new class and make it inherit from
CustomCost
- Fill our all methods as you need
- In your
Plugin.cs
script callAddCostToReadmeMaker
eg:
private void Awake()
{
new ExampleCustomCost().AddCostToReadmeMaker();
}
Includes:
43 New Configs:
Section | Key | Description |
---|---|---|
1. Readme Maker | Enabled | Should the ReadmeMaker create a GeneratedReadme? |
1. Readme Maker | Save To | Where to save the generated readme to. If blank will be same folder as ReadmeMaker.dll. See console for exact location after making a readme. |
2. General | Display By | Changes how the cards, abilities and special abilities are displayed. |
2. General | Filter by JSONLoader Mod Prefix | Show .jdlr cards with a specific Mod Prefix. Disable by leaving blank. |
2. General | Filter by Mod GUID | Only cards, sigils... etc related to this mods GUID. Disable by leaving blank. |
2. General | Header Size | How big should the header be? (Does not work for type Foldout! |
2. General | Header Type | How should the header be shown? (Unaffected by Size) |
2. General | Ignore Empty Columns | True=Any columns that have no data will not be shown, False=All columns shown even if it has no data to show. |
2. General | Ignore Mod by GUID | Ignore mods using these guids. Separate multiple guids by a comma. Disable by leaving blank. |
2. General | Show GUIDs | Show the mod GUID for each sigils, tribes... etc. |
2. General | Sort By | Changes the order of how rows in sections are displayed. |
2. General | Sort by Ascending | True=Names will be ordered from A-Z, False=Z-A... etc. |
3. Toggle Sections | Gramophone Sort Type | Order of which the Gramophone tracks will show in. |
3. Toggle Sections | Show Boons | Show all new Boons added in its own section.. |
3. Toggle Sections | Show Cards Modified | Show a section that lists all the cards modified. |
3. Toggle Sections | Show Configs | Should the Readme Maker show a section listing all the new configs added? |
3. Toggle Sections | Show Consumable Items | Show all new Consumable Items added in its own section. |
3. Toggle Sections | Show Encounters | Show all new encounters added in its own section.. |
3. Toggle Sections | Show Gramophone Tracks | Show all new Gramophone Tracks added in its own section. |
3. Toggle Sections | Show Kaycees Mod Challenges | Show all new challenges added for Kaycee's mod. |
3. Toggle Sections | Show Kaycees Mod Starter Decks | Show all new starter decks for Kaycee's mod. |
3. Toggle Sections | Show Map Nodes | Show all new map nodes added in its own section.. |
3. Toggle Sections | Show Pelts | Show all new Pelts added in its own section. |
3. Toggle Sections | Show Regions | Show all new regions. |
3. Toggle Sections | Show Side Decks | Show a section that lists all the custom side deck cards. |
3. Toggle Sections | Show Sigils | Show all new sigils listed on cards in its own section. |
3. Toggle Sections | Show Special Abilities | Show all new special abilities listed on cards in its own section. |
3. Toggle Sections | Show Tribes | Show all new tribes added in its own section. |
3. Toggle Sections | Show modified only Changes | When True this section will only show what has changed on cards. |
4. Card Section Options | Align Cost | Centers the cost of the costs. (Adds a lot of characters) |
4. Card Section Options | Join duplicate Sigils | If a card has 2 of the same sigil, it will show as Fledgling(x2) instead of Fledgling, Fledgling. |
4. Card Section Options | Show Cost Min Collapse Amount | Minimum amount before costs are shown as (icon)5 instead of (icon)(icon)...etc |
4. Card Section Options | Show Evolutions | Show what each card can evolve into when given Fledgling. (Wolf Cub -> Wolf, Elf Fawn -> Elf... etc). |
4. Card Section Options | Show Frozen Away | Show what each card turns into when killed given the Frozen Away sigil. (Frozen Possum -> Possum... etc). |
4. Card Section Options | Show Meta Categories | Show what meta categories a card has. These indicate how the player can obtain the card |
4. Card Section Options | Show Sigils | Show what each cards Sigils are. (Waterborne, Fledgling... etc). |
4. Card Section Options | Show Specials | Show what each cards Special Abilities are. (Ouroboros, Mirror, CardsInHand... etc). |
4. Card Section Options | Show Tail | Show what each card will leave behind before attacked. (Skink -> Skink Tail... etc). |
4. Card Section Options | Show Traits | Show what Traits each card has (KillSurvivors, Ant, Goat, Pelt, Terrain... etc). |
4. Card Section Options | Show Tribes | Show what Tribes each card has (Insect, Canine... etc). |
4. Card Section Options | Show Unobtainable Cards | Show cards that can not be added to your deck. (Trail cards, Frozen Away Cards, Evolutions... etc) |
4. Card Section Options | Sort Type | Changes the order that the cards will be displayed in. |
4. Card Section Options | Sort by Ascending | True=Names will be ordered from A-Z, False=Z-A... etc |
Contributers
- JamesGames
- TeamDoodz
- der Kartoffelcode
Special Thanks:
- Eri - Eris's Battery Cost icon
- Manta Rain - Manta's Battery Cost icon
- Zepht - Zepht's Battery Cost icon