This package has been marked as deprecated, and it's suggested another
alternative is used.

OpponentsNeverStopPlayingCards
Enemies have a certain set of cards to play, and after so many turns they stop playing cards. This resets that counter once that condition has been met.
Last updated | 3 years ago |
Total downloads | 804 |
Total rating | 6 |
Categories | Act I |
Dependency string | JulianMods-OpponentsNeverStopPlayingCards-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1701README
Logic
In Opponent.QueueNewCards
, there is a conditional check to determine whether or not the opponent will queue up new cards:
if (this.NumTurnsTaken < this.TurnPlan.Count) {
// logic for queueing new cards
}
This mod will reset NumTurnsTaken
back to zero once NumTurnsTaken
is greater than or equal to TurnPlan.Count
, allowing the opponent to forever queue up cards.
Notes
This does not randomize which set of cards the opponent will play. Meaning, if you play an opponent long enough, you can memorize which cards come next.